#5 Additional Exorcism Schools
Contents
To the 2 core schools (Shugendo, Shingon Exorcism), this expansion newly adds 5. The core Licensed evil-breaking light / secret art soul-annihilation array is replaced by each school.
#§ Scent — The Hundred Forks of Driving Out Evil Spirits
The same evil spirit is called by different names in Japan, the West, China, Joseon, and India. Yet all of them, in the end, harm people. So every culture holds a way to drive them out.
#§ Law — 5 Schools
#19-02-01. Catholic Exorcism (Catholic Exorcism) — Foreign School · Europe
Cultural origin: the official exorcism of the Catholic Church. A priest's Divine Authority + Latin prayer + the cross. 17th-century European Catholic orthodoxy.
- Bonus: the authority of Faith — +3 when used by a PC of Catholic Faith (wholehearted Faith).
- Restriction: half effect when used by a non-Faith PC.
- Licensed: [Kata] Authority of the Cross: Energy 3. Attack +3 against 1 yoma, expose the yoma's position.
- Secret art: [Kata] Exorcism Rite: Energy 5. 1 combat. Against 1 yoma, 2d10+Wisdom+Exorcism ≥ Defense+3 (a Catholic-Faith PC reflects the +3 bonus). On success, seal/banish; even on failure, 2 Wounds. The seal is immediate and complete for Veteran or lower, while Elite/Lord-grade are weakened for 1 round (banishment and complete sealing impossible), after which, at the start of each round, they may end it early with a Wisdom resistance check (2d10+Wisdom ≥ 13).
- Approach: Nanban (European) origin, Catholic Faith, or mentorship under a priest.
- Play type: Catholic priest, Western exorcism.
#19-02-02. Orthodox Exorcism (Orthodox Exorcism) — Foreign School · Eastern Europe·Russia
Cultural origin: Eastern Orthodox exorcism. Similar to Catholic but more ritual and mystical. Uses icons (Icon). Eastern European/Russian orthodoxy.
- Bonus: the mystery of the icon — Exorcism +3 while holding an icon.
- Restriction: carrying an icon is required (40-01-08 cross variant).
- Licensed: [Kata] Authority of the Icon: Energy 3. Attack +3 against 1 yoma, expose the yoma's weakness.
- Secret art: [Kata] Orthodox Rite: Energy 5. 1 combat. Against 1 yoma, 2d10+Wisdom+Exorcism ≥ Defense+3 (holding an icon reflects the +3 bonus). On success, seal; even on failure, 2 Wounds. The seal is immediate and complete for Veteran or lower, while Elite/Lord-grade are weakened for 1 round (complete sealing impossible), after which, at the start of each round, they may end it early with a Wisdom resistance check (2d10+Wisdom ≥ 13).
- Approach: Eastern European/Russian origin, Orthodox Faith, or mentorship under an Orthodox priest.
- Play type: Orthodox priest, Eastern European exorcism.
#19-02-03. Chinese Daoist Ghost-Banishing (中國道士逐鬼) — Foreign School · China
Cultural origin: a Chinese Daoist priest's ghost-banishing (逐鬼). Talisman + sword formula + command. Response to jiangshi and evil spirits. The orthodoxy of the Wudang and Qingcheng Mountain priests.
- Bonus: Daoist ghost-banishing — attack +3 against jiangshi/evil spirit targets.
- Restriction: Japanese yoma -1.
- Licensed: [Kata] Ghost-Banishing Talisman: Energy 3. Attack +3 against 1 jiangshi/evil spirit.
- Secret art: [Kata] Daoist Sealing Sword: Energy 5. 1 combat. Against 1 jiangshi/evil spirit, 2d10+Wisdom+Exorcism ≥ Defense+3 (a jiangshi/evil spirit target reflects the +3 bonus). On success, seal (Daoist sword-formula rite); even on failure, 2 Wounds. The seal is immediate and complete for Veteran or lower, while Elite/Lord-grade are weakened for 1 round (complete sealing impossible), after which, at the start of each round, they may end it early with a Wisdom resistance check (2d10+Wisdom ≥ 13).
- Approach: Chinese origin, foreign Adaptation (Chinese), or mentorship under a Wudang Mountain priest.
- Play type: Chinese Daoist priest, jiangshi hunt.
#19-02-04. Joseon Shamanism (朝鮮 巫俗) — Foreign School · Joseon
Cultural origin: the gut rite of a Joseon mudang (巫堂). Song, dance, spirit possession. Commoner-friendly. A fusion of Daoism and folk faith.
- Bonus: gut rite — after a gut rite, Exorcism +2 for 1 session, spirit aid +1.
- Restriction: a gut rite takes 1 session, requires tools and song.
- Licensed: [Kata] Gut Rite: Energy 4. 1 session. After a gut, Exorcism +3 for 1 session.
- Secret art: [Kata] Spirit Possession: Energy 5. 1 combat. Possession by 1 spirit → against 1 yoma, 2d10+Wisdom+Exorcism ≥ Defense+3 (reflects the spirit-aid bonus after a gut rite). On success, banish; even on failure, 2 Wounds. The banishment is immediate and complete for Veteran or lower, while Elite/Lord-grade are weakened for 1 round (complete banishment impossible), after which, at the start of each round, they may return early with a Wisdom resistance check (2d10+Wisdom ≥ 13). The spirit auto-releases after 1 session.
- Approach: Joseon origin, foreign Adaptation (Joseon), or mentorship under a mudang.
- Play type: Joseon mudang, gut rite.
#19-02-05. Brahmin Warding (Brahmin Exorcism) — Foreign School · India
Cultural origin: the mantra/Ayurveda warding of the Indian Brahmin (Brahmin). Citation of Vedic scripture. Polytheistic thought.
- Bonus: mantra — after chanting a mantra, Exorcism +2 for 1 session.
- Restriction: study of mantra recommended.
- Licensed: [Kata] Mantra Chant: Energy 3. Attack +3 against 1 yoma.
- Secret art: [Kata] Idol Rite: Energy 5. 1 combat. Idol rite + against 1 yoma, 2d10+Wisdom+Exorcism ≥ Defense+3 (reflects the bonus after chanting a mantra). On success, seal (limited to while the idol is preserved); even on failure, 2 Wounds. The seal is immediate and complete for Veteran or lower, while Elite/Lord-grade are weakened for 1 round (complete sealing impossible), after which, at the start of each round, they may end it early with a Wisdom resistance check (2d10+Wisdom ≥ 13).
- Approach: Indian origin, foreign Adaptation (India), or mentorship under a Brahmin.
- Play type: Indian Brahmin, polytheistic warding.
#§ Design Perspective
- Distribution of 5 schools: all foreign style. Differentiated from the 2 core schools (Japanese orthodoxy).
- Religious diversity: Catholic, Orthodox, Daoism, shamanism, Brahmin — 5 different religious traditions.
- Risk factor: all recommend holding one's own Faith — a non-Faith PC has half effect.
"Evil spirits are the same species (種). But the gods (神) that drive them out are a thousandfold."