#5 Additional Medicine Schools
Contents
To the 1 core school (Mansei), this expansion newly adds 5. The core Licensed Emergency Suturing / secret art resuscitation is replaced by each school.
#§ Scent — The Hundred Forks of Saving Lives
The same wound is handled differently by different medicine. Japan, Joseon, Ming, Nanban, Arab — all different learning, different tools, different drugs. Yet in the end the same purpose — to save a person.
#§ Law — 5 Schools
#19-03-01. Nanban Medicine (南蠻醫術) — Foreign Style · Europe
Cultural origin: 16th~17th-century European medicine. Surgery, anatomy, Western pharmacology. The early period of introduction into Japan (Jesuit missionaries).
- Bonus: surgical orthodoxy — recovery check +3 for injuries/fractures.
- Restriction: internal medicine/chronic illness -1.
- Licensed: [Kata] Surgical Suture: Energy 3. Injury immediately Wounds recovery (Wounds +1), fracture recovers in 1 session.
- Secret art: [Kata] Surgical Operation: Energy 5. 1 session. Injury surgery on 1 squad member (Wounds +2 + exhaustion immunity for 1 session).
- Approach: Nanban (European) origin, foreign Adaptation (Nanban), or mentorship under a Jesuit physician.
- Play type: surgeon, Western medicine.
#19-03-02. Joseon Medicine (朝鮮 醫) — Foreign Style · Joseon
Cultural origin: the Dongui Bogam tradition of Joseon's Heo Jun. A synthesis of materia medica, acupuncture/moxibustion, and internal medicine. Study of acupuncture/moxibustion is the core.
- Bonus: internal-medicine orthodoxy — recovery +3 for chronic illness/internal injury.
- Restriction: surgery -1.
- Licensed: [Kata] Acupuncture Emergency: Energy 3. Target Wounds +1, exhaustion waived.
- Secret art: [Kata] Dongui Bogam Prescription: Energy 5. 1 session. Fully cure 1 squad member's chronic illness/internal injury (Wounds +2).
- Approach: Joseon origin, foreign Adaptation (Joseon), or mentorship under a Joseon physician-official.
- Play type: Joseon physician-official, internal medicine, acupuncture.
#19-03-03. Ming-Era Materia Medica (明代 本草) — Foreign Style · Ming
Cultural origin: the Bencao Gangmu of Ming's Li Shizhen. The orthodoxy of materia medica herbology. Classifies herbs, animals, and minerals all by medicinal effect.
- Bonus: materia medica study — drug effect enhancement +1 (Wounds recovery +1).
- Restriction: holding drugs is essential. Without drugs, half effect.
- Licensed: [Kata] Materia Medica Emergency: Energy 3. While holding drugs, target Wounds +2.
- Secret art: [Kata] Materia Medica Medicine: Energy 5. 1 session. Detoxify all ailments of 1 squad member + Wounds +2.
- Approach: Ming origin, foreign Adaptation (Ming), or mentorship under a materia medica physician-official.
- Play type: materia medica physician-official, pharmacology.
#19-03-04. Arab Medicine (Arabic Medicine) — Foreign Style · Arab·Persia
Cultural origin: the medicine of the 11th~13th-century Islamic Golden Age. The medical canon of Avicenna (Ibn Sina). A synthesis of surgery, internal medicine, and psychiatry. Deeply influenced European medicine.
- Bonus: integrated medicine — surgery, internal medicine, and the mind all +1.
- Restriction: only +1 in every area. Absence of a specialized area.
- Licensed: [Kata] Integrated Medicine: Energy 3. Target Wounds +1, mind recovery +1 (Fear immunity).
- Secret art: [Kata] Psychiatric Treatment: Energy 5. 1 session. Fully cure 1 squad member's madness/trauma 1 time.
- Approach: Arab/Persian origin, foreign Adaptation (Arab), or mentorship under the Avicenna school.
- Play type: integrated physician, psychiatry.
#19-03-05. Monastery Medicine (Monastic Medicine) — Secret Transmission · European monastery
Cultural origin: medieval European monastery medicine. The herb gardens, prayer, and convalescence of Benedictine and Cistercian monks. A fusion of Faith + medicine.
- Bonus: Faith recovery — after a Faith prayer, recovery +2 (+3 if the squad member holds Faith).
- Restriction: a Faith environment (monastery/chapel) is essential.
- Licensed: [Kata] Herb Garden: Energy 3. Limited to a monastery environment. Target Wounds +1.
- Secret art: [Kata] Faith Recovery: Energy 5. 1 session. After 1 squad member's Faith prayer, Wounds +3, mind +2.
- Approach: secret-transmission mentorship — entry into a monastery or mentorship under a monk.
- Play type: monk, Faith medicine.
#§ Design Perspective
- Distribution of 5 schools: 4 foreign + 1 secret transmission. Differentiated from the 1 core school (Japanese Mansei) — emphasizing outside medicine.
- Diversity of medical thought: surgery (Nanban), internal medicine (Joseon), materia medica (Ming), integrated (Arab), Faith (monastery).
- Specialization vs integration: 4 schools specialized (surgery, internal medicine, materia medica, mind) + 1 school integrated (Arab).
"The sword kills one person. Medicine saves one person — but the reason medicine is harder than the sword is that it can save only one person at a time."