English edition v1.3.3

#Other-Region Divine Treasures, 4 Kinds

#§ 4 Divine Treasures


#45-09-01. Aztec Obsidian Sword (Macuahuitl)

Scent: The sword of the Mesoamerican Aztecs — a wooden haft + obsidian blades. Obsidian has a sharpness like a natural razor.

Basic: katana (foreign variant)

Techniques:

TechniqueTypeEnergyCheckEffectLimit
Obsidian Severing[Kata]3Courage+Swordsmanship >= Defense5 Wounds; does not pierce armor (like a natural arrow); on a Critical Hit, 1 extra Wounds to the enemy1 combat, 1 time
  • Blessing [aptitude]: with New World origin or foreign Adaptation (free), +1.
  • Curse [aptitude]: obsidian is fragile — a 2d10 opposed check (caster's Finesse vs the obsidian's hardness Target Number 11, the core 03-01 2d10 system). On failure, sealed for 1 session; on Karmic Retribution (1-1), permanently destroyed.
  • Devotion: New World thought.

Approach: scenario reward. Public domain (a fictional variant is also possible).


#45-09-02. Polynesian War Club (Mere Pounamu)

Scent: The jade (玉) club of a Polynesian Maori warrior. Both peace and war aspects. Passed down in the family.

Basic: tool (club)

Techniques:

TechniqueTypeEnergyCheckEffectLimit
Maori Strike[Kata]3Courage+Unarmed Combat >= Defense+14 Wounds; neutralize (knock out) instead of killing1 combat, 1 time
  • Blessing [aptitude]: when used by a PC of Maori faith or family inheritance, +1.
  • Curse [aptitude]: when used by an outsider, effect halved.
  • Devotion: Maori thought. Family inheritance.

Approach: scenario reward or a Maori family. Public domain.


#45-09-03. African Hero's Sword (Shaka Zulu's Iklwa, fictional)

  • Source: the short-spear assegai devised by the Zulu king Shaka (Shaka kaSenzangakhona, 1787-1828) — the iklwa
  • Era: early 19th (the Zulu Kingdom expansion period of 1816)
  • Cultural sphere: South Africa (the Zulu Kingdom)

Scent: A short, short-spear-type sword devised by the Zulu king Shaka (altered). A specialist in close-range strikes. The standard weapon of the Zulu Kingdom's elite units.

Basic: dagger (variant)

Techniques:

TechniqueTypeEnergyCheckEffectLimit
Zulu Strike[Kata]3Finesse+Unarmed Combat >= Defense+15 Wounds; close-range only; Critical Expansion1 combat, 1 time
  • Blessing [aptitude]: when used by a PC of African origin or tribal thought, +1.
  • Curse [aptitude]: at a distance of 1 zone or more, no effect.
  • Devotion: tribal thought.

Approach: scenario reward. Altered-name handling recommended (IP safety) — historical + fictional.


#45-09-04. Plains Tribal Totem or Iroquois Confederacy Charm (Plains Totem / Iroquois Charm)

  • Source: the tribal traditions of the Sioux/Cheyenne Plains tribes or the Iroquois Confederacy (Haudenosaunee)
  • Era: 16-17th
  • Cultural sphere: the North American Plains tribes or the Eastern Woodland tribes

Scent: A spiritual totem of the Sioux/Cheyenne Plains tribes or a charm of the Iroquois Confederacy. The descent of an animal spirit. A symbol of the vision quest.

Basic: tool (totem)

Effect [upkeep]: 1 time per 1 session. The descent of an animal guardian spirit (1 combat). All PC attributes +1; 1 animal shikigami body accompanies (Minion-grade).

  • Blessing [aptitude]: with New World origin or passing the vision quest, +1.
  • Curse [aptitude]: when used by a non-indigenous PC, effect halved.
  • Devotion: tribal-tradition thought. Respect for nature.

Approach: scenario reward (vision quest). Altered-name handling recommended (IP safety) — historical + fictional.


"There are gods even at the edge of the world. So there are Divine Treasures even at the edge of the world."