#Other-Region Divine Treasures, 4 Kinds
#§ 4 Divine Treasures
#45-09-01. Aztec Obsidian Sword (Macuahuitl)
Scent: The sword of the Mesoamerican Aztecs — a wooden haft + obsidian blades. Obsidian has a sharpness like a natural razor.
Basic: katana (foreign variant)
Techniques:
| Technique | Type | Energy | Check | Effect | Limit |
|---|---|---|---|---|---|
| Obsidian Severing | [Kata] | 3 | Courage+Swordsmanship >= Defense | 5 Wounds; does not pierce armor (like a natural arrow); on a Critical Hit, 1 extra Wounds to the enemy | 1 combat, 1 time |
- Blessing [aptitude]: with New World origin or foreign Adaptation (free), +1.
- Curse [aptitude]: obsidian is fragile — a 2d10 opposed check (caster's Finesse vs the obsidian's hardness Target Number 11, the core 03-01 2d10 system). On failure, sealed for 1 session; on Karmic Retribution (1-1), permanently destroyed.
- Devotion: New World thought.
Approach: scenario reward. Public domain (a fictional variant is also possible).
#45-09-02. Polynesian War Club (Mere Pounamu)
Scent: The jade (玉) club of a Polynesian Maori warrior. Both peace and war aspects. Passed down in the family.
Basic: tool (club)
Techniques:
| Technique | Type | Energy | Check | Effect | Limit |
|---|---|---|---|---|---|
| Maori Strike | [Kata] | 3 | Courage+Unarmed Combat >= Defense+1 | 4 Wounds; neutralize (knock out) instead of killing | 1 combat, 1 time |
- Blessing [aptitude]: when used by a PC of Maori faith or family inheritance, +1.
- Curse [aptitude]: when used by an outsider, effect halved.
- Devotion: Maori thought. Family inheritance.
Approach: scenario reward or a Maori family. Public domain.
#45-09-03. African Hero's Sword (Shaka Zulu's Iklwa, fictional)
- Source: the short-spear assegai devised by the Zulu king Shaka (Shaka kaSenzangakhona, 1787-1828) — the iklwa
- Era: early 19th (the Zulu Kingdom expansion period of 1816)
- Cultural sphere: South Africa (the Zulu Kingdom)
Scent: A short, short-spear-type sword devised by the Zulu king Shaka (altered). A specialist in close-range strikes. The standard weapon of the Zulu Kingdom's elite units.
Basic: dagger (variant)
Techniques:
| Technique | Type | Energy | Check | Effect | Limit |
|---|---|---|---|---|---|
| Zulu Strike | [Kata] | 3 | Finesse+Unarmed Combat >= Defense+1 | 5 Wounds; close-range only; Critical Expansion | 1 combat, 1 time |
- Blessing [aptitude]: when used by a PC of African origin or tribal thought, +1.
- Curse [aptitude]: at a distance of 1 zone or more, no effect.
- Devotion: tribal thought.
Approach: scenario reward. Altered-name handling recommended (IP safety) — historical + fictional.
#45-09-04. Plains Tribal Totem or Iroquois Confederacy Charm (Plains Totem / Iroquois Charm)
- Source: the tribal traditions of the Sioux/Cheyenne Plains tribes or the Iroquois Confederacy (Haudenosaunee)
- Era: 16-17th
- Cultural sphere: the North American Plains tribes or the Eastern Woodland tribes
Scent: A spiritual totem of the Sioux/Cheyenne Plains tribes or a charm of the Iroquois Confederacy. The descent of an animal spirit. A symbol of the vision quest.
Basic: tool (totem)
Effect [upkeep]: 1 time per 1 session. The descent of an animal guardian spirit (1 combat). All PC attributes +1; 1 animal shikigami body accompanies (Minion-grade).
- Blessing [aptitude]: with New World origin or passing the vision quest, +1.
- Curse [aptitude]: when used by a non-indigenous PC, effect halved.
- Devotion: tribal-tradition thought. Respect for nature.
Approach: scenario reward (vision quest). Altered-name handling recommended (IP safety) — historical + fictional.
"There are gods even at the edge of the world. So there are Divine Treasures even at the edge of the world."