#Scenario Episode 5 — Grand Final (Kyoto Main Tournament)
Contents
"Kyoto has seen a thousand years of swords. Today it sees a thousand years + one sword."
#§ Meta Card
| Item | Value |
|---|---|
| Recommended PC dan | 7-dan (1-dan growth from Episode 4) |
| Sessions | 5~6 (campaign climax) |
| Main locations | Kyoto (京都) — the main-tournament headquarters, the Shijo Kawara dueling ground, the Kyoto daimyo's residence |
| Main NPCs | 12 (foreign friends + main-tournament rivals + shadow remnants + master-grade) |
| Main yoma | 5 kinds (shadow remnants + ritual yoma + boss-grade) |
| New rules | Tatsujin-grade special-match option (10-dan), main-tournament final rules |
#§ Background
1 week after Episode 4. The PCs are Kyoto main-tournament advancers. Top 16 → top 8 → top 4 → final → victory. A 5-session campaign climax.
Main-tournament participants:
- Kanto and Kansai main-tournament advancers 16 (including the PCs)
- foreign friends and rivals (some Episode 3 NPCs — Yi Mingi, Ali, Don Alfonso, etc.)
- shadow remnants (depending on the Episode 4 result)
Main-tournament operation:
- the formal best 2 of 3 system.
- referee council + the Emperor's attendance (political weight).
- Prizes: victory 5000 kan, runner-up 2000 kan, top 4 1000 kan, top 8 500 kan, top 16 200 kan.
- Political influence: the title "Swordmaster of the Realm" for the winner + a daimyo's retainer post or a free choice.
#§ Act 1 — Arrival in Kyoto, Top 16 (Session 1)
#Scene 1: The Weight of Kyoto
The PCs arrive at the Kyoto main tournament. The whole city has the main-tournament mood. The Emperor, daimyo, officials, and commoners all pay attention.
Meetings (already-met NPCs):
- Yi Mingi (Joseon — Episode 3) — friendship/rivalry with the PCs
- ʿAlī ibn Yaʿqūb (Ottoman — Episode 3) — courteous, cultured
- Don Alfonso (Castile — Episode 3) — active in issuing duel challenges
- Sano Keijiro / Yamada Tomo (Episodes 1, 2) — return if they advanced
New meetings:
- Hon Yairo (本 八郎, 7-dan, Kyoto main-house Yagyu orthodoxy) — main-tournament victory candidate 1
- the Jigen-ryu master (示現流 巨匠, 8-dan, of Kyushu origin) — main-tournament victory candidate 2 (Jigen-ryu orthodoxy)
- 1~2 shadow remnants (depending on the Episode 4 result) — participating in disguise
#Scene 2: The Top 16 Brackets
Brackets announced. PC + 16 rivals matched.
Bracket example (2 PCs):
- PC1 vs a Yagyu main-house top 8 candidate
- PC2 vs Yi Mingi (the Joseon friend/rival)
Each bout is best 2 of 3. Wounds recover automatically each round.
#Scene 3: PC Top 16 Duel
Core rules + use of the 80-02 school-matchup table.
Narrative: in the first duel, the PC shows the essence of their own school. Crowd reactions (the 80-07 table).
Result: advance to the top 8.
#§ Act 2 — Top 8, Top 4 (Sessions 2~3)
#Scene 4: Top 8 Duel
Genuinely strong foes. The PCs' dan is 7-dan == the foes' dan averages 7~8-dan.
Brackets:
- PC1 vs the Jigen-ryu master (8-dan)
- PC2 vs ʿAlī ibn Yaʿqūb (Ottoman 6-dan, foreign friend)
Each bout is best 2 of 3, overseen directly by a referee.
#Scene 5: Advancement to the Top 4
PC + 1~2 companions advance to the top 4. Full-scale 1 on 1 duels.
Top 4 brackets:
- PC1 vs Hon Yairo (Yagyu main-house 7-dan)
- PC2 vs a shadow remnant (a disguised fiend 6~7-dan) — depending on the Episode 4 result
#Scene 6: The Fiend's Identity Exposed
Among the top 4, the shadow remnant's identity is exposed (deliberately or by PC identification):
- Branch A (defeated the Thousand-Face Old Sorcerer in Episode 4): the remnant is weak. Defeated immediately after the identity is exposed.
- Branch B (external exposure in Episode 4): the remnant infiltrates the main tournament. The identity is exposed during the duel → the referee council intervenes.
- Branch C (refusal in Episode 4): the remnant + the Thousand-Face Old Sorcerer appear at the main-tournament climax.
#§ Act 3 — Final (Sessions 3~4)
#Scene 7: Right Before the Final
PC + 1 rival advance to the final. 1 week of rest + a political banquet.
Political banquet:
- an audience with the Emperor is possible (when the PC's main-class dan is 9 or higher, or holds nationwide fame).
- the daimyo's retainer offers (the PC decides after victory).
- the shadow remnants attempt a final conspiracy against the PCs.
#Scene 8: Final Duel
Final PC vs final rival:
- Rival candidates:
- the Jigen-ryu master (8-dan, Kyushu — if Hon Yairo is defeated)
- Hon Yairo (7-dan, Yagyu main house — if the Jigen-ryu is defeated)
- the Thousand-Face Old Sorcerer (9-dan, fiend — Branch C)
Final rules: best 3 of 5 system (the formal final). Referee council + the Emperor's attendance.
Final combat traits:
- the PC's Wounds recover automatically every round.
- on a Critical Hit, the GM gives a 1-minute cinematic description (heroic tone).
- for a fiend final (Branch C), a sacred weapon is recommended (45-foreign-relics).
#Scene 9: Final Result
Branches A and B: the PC wins or is runner-up. High honor. Friendship/respect with the rival forever.
Branch C: PC vs the Thousand-Face Old Sorcerer in the final. On defeat, the Shadow Tournament is permanently ended. On failure to defeat, the PC dies or flees.
#§ Act 4 — Victory, Conclusion (Sessions 5~6)
#Scene 10: Award Ceremony
If the PC wins:
- the Emperor's personal investiture: directly bestows the "Swordmaster of the Realm" Renown Title.
- prize 5000 kan + 5000 kan political reward = 10,000 kan.
- the Divine Sword of the Realm awarded as 1 item (45-foreign-relics or 1 core masterwork).
- a daimyo's retainer post or a free choice.
If the PC is runner-up:
- prize 2000 kan + fame +2.
- part of the political influence.
#Scene 11: Campaign Conclusion
The PC decides their own path:
- daimyo's retainer (start a political campaign)
- wandering swordmaster (start a free campaign)
- opening a master's dojo (a disciple-raising campaign)
- travel abroad (a foreign campaign — with the friends of Episode 3)
- fiend/yoma hunting (a sequel to 50-tournament — pursuing the shadow remnants)
- retirement (campaign conclusion)
#Scene 12: Option — Tatsujin-grade Special Match (10-dan)
After the main tournament ends, an option — Tatsujin-grade special match (10-dan):
- possible when the PC wins + holds the 10-dan Tatsujin Renown Title, or is recognized by a master-grade NPC.
- a 1 on 1 exhibition duel with a Yagyu/Jigen master-grade NPC (no killing, ceremonial).
- the duel result is irrelevant — a chance for the PC to receive direct teaching from a master-grade.
- transition to a Tatsujin-grade PC is possible (1 additional dan in the campaign sequel).
#§ New Rule: Tatsujin-grade Special Match
The PC challenges 10-dan (Tatsujin):
- main-tournament victory + holding the 10-dan Tatsujin Renown Title, or recognition by a master-grade NPC.
- a 1-session exhibition duel with a master-grade.
- after the duel, 1 on 1 teaching by the master-grade — a PC-exclusive skill (Fighting Spirit, Speed, etc.) +1.
- the PC transitions to 10-dan (Tatsujin).
#§ Appearing NPC Sheets
Hon Yairo (本 八郎, 7-dan, samurai, Yagyu Shinkage-ryu main house)
Courage +2 / Finesse +3 / Physique +1 / Wisdom +1 / Presence +1 / Fate 0 (1-dan +3 + 2nd/4th/6th-dan +3 = total +8)
Energy 13 (10+Finesse 3) / Wounds 4 (3+Physique 1) / Defense 12 (10+light armor 2)
1-dan auto: Swordsmanship(Trained) + Negotiation/Etiquette/Perception(Novice)
School: core orthodox Yagyu Shinkage-ryu (main house, Master 4 points)
Technique: [Kata] Martial-Way Orthodoxy + [Kata] Non-Lethal Subdual + [Stance] Swordmaster Spirit
Background: the heir of the Yagyu house main line. The 1st-ranked candidate for shogunate swordsmanship instructor.
Narrative: courteous, martial-way ideals. Refuses to kill when dueling the PCs. The PCs become friends or rivals.
the Jigen-ryu master (示現流 巨匠, 8-dan, samurai, Kyushu)
Courage +3 / Finesse +2 / Physique +2 / Wisdom 0 / Presence +1 / Fate +1 (1-dan +3 + 2nd/4th/6th/8th-dan +4 = total +9)
Energy 12 (10+Finesse 2) / Wounds 5 (3+Physique 2) / Defense 12 (10+light armor 2)
1-dan auto: Swordsmanship(Trained) + Hardiness/Focus/Intimidation(Novice)
School: core orthodox Jigen-ryu (Master 4 points, a masterwork weapon is a prerequisite)
Technique: [technique] Preemptive Strike Enhancement (tied to a masterwork weapon) + [Kata] One-Strike Kill (limited: Critical Hit + 1 combat 1 time + masterwork grade = 3 conditions — [00-05 §10](../ex2-00-meta/ex2-00-05-extended-mechanics.md#10-공격-보너스-한정-조건-균형-攻擊補助限定均衡))
Background: a Jigen-ryu master of Kyushu. A lifetime on the single road of the sword.
Narrative: weighty, strong. The PCs' strongest rival. Deep respect for the PCs after the duel.
Thousand-Face Old Sorcerer (see the Episode 4 sheet; on appearing in Episode 5, transitions to 10-dan Tatsujin)
※ Appears in the final only in Episode 4 Branch C. Apply the core [04-02 §Tatsujin dan](../../co/co-04-character/co-04-02-progression.md) rule (stats +1 / skill +2 points).
Already-met NPCs (Episodes 1, 2, 3): updated at GM discretion (dan, Renown Title).
#§ Appearing Yoma
Shadow remnant fiend (Minion-grade, 6~7-dan, varied)
Narrative: infiltrates the main tournament depending on the Episode 4 result.
Ritual yoma (Elite-grade, appears during the main-tournament ritual)
Narrative: the spiritual corruption of the main-tournament ritual → 1 ritual yoma appears.
PC + rival cooperative duel.
#§ Rewards
#Victory
- prize 10,000 kan (5000 + 5000 political)
- the "Swordmaster of the Realm" Renown Title
- the Divine Sword of the Realm, 1 item (GM's choice, 1 item from 45-foreign-relics)
- a daimyo's retainer post or a free choice
- the master-grade teaching option (10-dan transition possible)
#Runner-up
- prize 2000 kan
- fame +2
- partial political influence
#Top 4
- prize 1000 kan
- fame +1
#Top 16~Top 8
- prize 200~500 kan
- honor
#§ Connecting Hooks (campaign conclusion or sequel)
- Campaign conclusion: PC wins → chooses their own path → campaign conclusion.
- Sequel campaign: the PC opens a master's dojo → a disciple-raising campaign is possible.
- Foreign campaign: the PC travels abroad with the foreign friends → use the 60-03 background-relocation guide.
- Shadow sequel: pursuing the shadow remnants → a sequel scenario (GM's own making).
- Tatsujin-grade campaign: the PC transitions to 10-dan → a Tatsujin-grade campaign (1st-expansion compatibility is possible).
"A thousand years of swords gather in the hand of one swordsman. But that swordsman too is one person. The moment one person can lift the weight of a thousand years — that is the path of the swordmaster."
— Conclusion maxim of 50-tournament Episode 5
