English edition v1.3.3
#School Matchup Reference Table
Contents
#§ Purpose
For PC vs NPC or PC vs PC duels, this aids the GM's ruling on inter-school matchups. For reference — the core rules take priority, and the matchup is only a ±1 bonus.
#§ Matchup Principles
- Matchup bonus: ±1 (never ±2 or more)
- When the matchup applies: limited to the first round of the duel
- Duel with unrelated schools: no matchup. Core rules only.
#§ Swordsmanship School Matchup Table
| Attacker \ Defender | Katori | Yagyu | Nito | Jigen | Tennen Rishin | Hokushin Itto | Jikishin Kage | Joseon Sebeop | Liechtenauer | Destreza |
|---|---|---|---|---|---|---|---|---|---|---|
| Katori | 0 | -1 | 0 | +1 | 0 | 0 | -1 | 0 | -1 | 0 |
| Yagyu | +1 | 0 | -1 | 0 | -1 | 0 | 0 | 0 | 0 | -1 |
| Nito | 0 | +1 | 0 | -1 | 0 | 0 | 0 | -1 | 0 | 0 |
| Jigen | -1 | 0 | +1 | 0 | +1 | 0 | -1 | 0 | +1 | 0 |
| Tennen Rishin | 0 | +1 | 0 | -1 | 0 | -1 | +1 | 0 | -1 | -1 |
| Hokushin Itto | 0 | 0 | 0 | 0 | +1 | 0 | 0 | 0 | 0 | 0 |
| Jikishin Kage | +1 | 0 | 0 | +1 | -1 | 0 | 0 | 0 | 0 | 0 |
| Joseon Sebeop | 0 | 0 | +1 | 0 | 0 | 0 | 0 | 0 | -1 | -1 |
| Liechtenauer | +1 | 0 | 0 | -1 | +1 | 0 | 0 | +1 | 0 | -1 |
| Destreza | 0 | +1 | 0 | 0 | +1 | 0 | 0 | +1 | +1 | 0 |
(0 = no matchup, +1 = advantage, -1 = disadvantage)
Matchup thinking:
- Stance-centered schools (Katori, Joseon Sebeop) vs single-strike schools (Jigen, Liechtenauer): the single-strike school has the advantage (the stance is broken)
- Martial-art schools (Yagyu, Jikishin Kage): weak against killing schools, strong against the same martial art
- Precise thrusting (Destreza): advantage over greatswords (Liechtenauer, Jigen) (Speed)
#§ Spearmanship / Unarmed Combat / Archery Matchups (Summary)
#Spearmanship
| Attack | Hozoin | Takeda-ryu Spear | Pike | Maka Spear | Joseon Spear |
|---|---|---|---|---|---|
| Hozoin | 0 | 0 | -1 | 0 | 0 |
| Takeda-ryu Spear | +1 (mounted) | 0 | 0 | 0 | 0 |
| Pike (group) | 0 | -1 (vs solo) | 0 | -1 | -1 |
| Maka Spear | 0 | 0 | +1 | 0 | 0 |
| Joseon Spear | 0 | 0 | +1 | 0 | 0 |
#Unarmed Combat
| Attack | Takenouchi | Shaolin Fist | Wudang Fist | Bajiquan | Aikido |
|---|---|---|---|---|---|
| Takenouchi | 0 | -1 | -1 | 0 | -1 |
| Shaolin Fist | +1 | 0 | -1 (soft) | +1 | 0 |
| Wudang Fist (soft) | +1 (hard) | +1 (hard) | 0 | -1 (hard) | +1 |
| Bajiquan (linear) | 0 | -1 | +1 | 0 | -1 |
| Aikido (joint) | +1 | 0 | -1 | +1 | 0 |
(For Unarmed Combat, the hard / soft thinking is the core)
#Archery vs Swordsmanship
| Distance | Archer Advantage | Swordsman Advantage |
|---|---|---|
| 0 zones | -2 | +2 |
| 1 zone | -1 | +1 |
| 2 zones | +1 | -1 |
| 3+ zones | +2 | -2 |
(The archer creates distance, the swordsman closes distance)
#§ Use Cases
#Case 1: PC Jigen-ryu vs NPC Katori (see the 80-02 table)
- Jigen-ryu → Katori: -1 (Jigen is weak against Katori's stance focus)
- Apply -1 to the PC's first-round attack. Core check + bonus.
#Case 2: PC Destreza (thrust) vs NPC Liechtenauer (greatsword)
- Destreza → Liechtenauer: +1 (Speed advantage)
- Apply +1 to the PC's first-round attack.
#Case 3: Duel with Unrelated Schools
- No matchup. Apply core rules only.
#§ GM Notes
- The matchup is not the deciding factor in a duel. The core rules + PC abilities take priority.
- Apply only on the first round. Continuous application creates campaign disparities.
- PCs can learn the matchup — gathering information before the duel (the 50-tournament school-research check).
"Even the same sword becomes a different sword when it meets a different sword."