English edition v1.3.3

#School Matchup Reference Table

Contents

#§ Purpose

For PC vs NPC or PC vs PC duels, this aids the GM's ruling on inter-school matchups. For reference — the core rules take priority, and the matchup is only a ±1 bonus.

#§ Matchup Principles

  • Matchup bonus: ±1 (never ±2 or more)
  • When the matchup applies: limited to the first round of the duel
  • Duel with unrelated schools: no matchup. Core rules only.

#§ Swordsmanship School Matchup Table

Attacker \ DefenderKatoriYagyuNitoJigenTennen RishinHokushin IttoJikishin KageJoseon SebeopLiechtenauerDestreza
Katori0-10+100-10-10
Yagyu+10-10-10000-1
Nito0+10-1000-100
Jigen-10+10+10-10+10
Tennen Rishin0+10-10-1+10-1-1
Hokushin Itto0000+100000
Jikishin Kage+100+1-100000
Joseon Sebeop00+100000-1-1
Liechtenauer+100-1+100+10-1
Destreza0+100+100+1+10

(0 = no matchup, +1 = advantage, -1 = disadvantage)

Matchup thinking:

  • Stance-centered schools (Katori, Joseon Sebeop) vs single-strike schools (Jigen, Liechtenauer): the single-strike school has the advantage (the stance is broken)
  • Martial-art schools (Yagyu, Jikishin Kage): weak against killing schools, strong against the same martial art
  • Precise thrusting (Destreza): advantage over greatswords (Liechtenauer, Jigen) (Speed)

#§ Spearmanship / Unarmed Combat / Archery Matchups (Summary)

#Spearmanship

AttackHozoinTakeda-ryu SpearPikeMaka SpearJoseon Spear
Hozoin00-100
Takeda-ryu Spear+1 (mounted)0000
Pike (group)0-1 (vs solo)0-1-1
Maka Spear00+100
Joseon Spear00+100

#Unarmed Combat

AttackTakenouchiShaolin FistWudang FistBajiquanAikido
Takenouchi0-1-10-1
Shaolin Fist+10-1 (soft)+10
Wudang Fist (soft)+1 (hard)+1 (hard)0-1 (hard)+1
Bajiquan (linear)0-1+10-1
Aikido (joint)+10-1+10

(For Unarmed Combat, the hard / soft thinking is the core)

#Archery vs Swordsmanship

DistanceArcher AdvantageSwordsman Advantage
0 zones-2+2
1 zone-1+1
2 zones+1-1
3+ zones+2-2

(The archer creates distance, the swordsman closes distance)

#§ Use Cases

#Case 1: PC Jigen-ryu vs NPC Katori (see the 80-02 table)

  • Jigen-ryu → Katori: -1 (Jigen is weak against Katori's stance focus)
  • Apply -1 to the PC's first-round attack. Core check + bonus.

#Case 2: PC Destreza (thrust) vs NPC Liechtenauer (greatsword)

  • Destreza → Liechtenauer: +1 (Speed advantage)
  • Apply +1 to the PC's first-round attack.

#Case 3: Duel with Unrelated Schools

  • No matchup. Apply core rules only.

#§ GM Notes

  • The matchup is not the deciding factor in a duel. The core rules + PC abilities take priority.
  • Apply only on the first round. Continuous application creates campaign disparities.
  • PCs can learn the matchup — gathering information before the duel (the 50-tournament school-research check).

"Even the same sword becomes a different sword when it meets a different sword."