English edition v1.3.3 · ex-doc

#Dojo · Sword-Drama Campaign

Contents

Edo dojo sword drama, two bamboo swords crossed on an empty wooden floor, paper screen edge and one kneeling silhouette far behind, no calligraphy.

Campaign Module. A framework for running Edo sword drama as a long campaign.


#Scent — Sword-Scars in the Floorboards

The dojo floor is polished every day. Even so, certain sword-scars will not erase. A master's death, a fraudulent license, a vanished blade, the grudge of a disciple never once acknowledged — these remain in the wood grain and turn sword drama into a yoma tale.

#Law — Dojo Campaign

  • Place the school's honor, disciple squads, famous blade, patron, and revenge license as recurring resources.
  • Do not make swordsman antagonists strong in stats alone; define whose name they carry.
  • Close the resolution with the choice of succession, sealing, disclosure, halting revenge, or disbanding the school — not mere victory or defeat.

#Scene Commentary — Swordsmanship Remembers

In a dojo campaign, the school is more than a combat style. Who learned from whom, which license was declared fraudulent, which defeat has never been acknowledged — these are the flesh of the school. Swordsmanship is bodily technique and simultaneously a lineage of memory.

Dojo scenes gain flavor from repeated ritual. Floor-polishing, the place where the practice sword is set down, the master's portrait, the bow before the sign — these small acts must accumulate before a duel carries weight. When the killing-demon swordmaster appears, he must not be a suddenly-maddened swordsman; he must be someone who emerged where that ritual and lineage broke.

Recurring material in a dojo campaign:

  • The legitimacy of license and succession.
  • The loyalty or fracture of the disciple squad.
  • Whether to protect the famous blade or the school's name.

#Session Application — Repeat the Ritual

  • First scene: Each session, repeat one small ritual — dojo cleaning, aligning the practice swords, bowing to the master.
  • Complication: One day that ritual breaks. The practice sword is missing, the sign is damaged, the master's name has been erased.
  • Final question: Do the PCs protect the school, or sever the grudge the school created?

  • Disciples of a swordmaster's dojo.
  • Full-license assistant instructor.
  • Yakuza kept ronin.
  • Swordmaster who has become a killing-demon.

#Dojo Campaign Structure

A dojo campaign begins centered on a single school. The master dies, the famous blade vanishes, the disciples split in two, and an outside dojo issues a challenge. At first it looks like a human matter of honor; as incidents deepen, grudges, the famous blade, conspiratorial factions, and the killing-demon swordmaster are revealed.


#Recurring Incidents

IncidentUse
Dojo challengeFirst combat and rival introduction
License succession disputeConflict between disciple squad and assistant instructor
Revenge licenseClash between public order and private grudge
Match before the lordA duel witnessed by the shogunate or domain
Famous blade disappearancePursuit incident linking to fc05
Killing-demon appearanceFinal conflict where swordsmanship turns into yoma obsession

#Where Sword Drama Meets Yoma Tale

The moment sword drama becomes a yoma tale is "when the blade remembers too long." A master's grudge, a defeated disciple's jealousy, the name of a slain opponent, the famous blade's curse, the audience's fear — all attach to the swordsmanship. The killing-demon swordmaster is not a yoma who picked up a sword; he is the result of a human swordsmanship that summoned a yoma.


#Ending the Campaign

The end of a dojo campaign is not only defeating the strongest enemy. Whether to continue the school, seal the famous blade, halt the revenge, or record the killing-demon's name — that is the resolution.


"Sword-scars remain in the wood; grudges remain in the name."