English edition v1.3.3 · fc-doc

#Generic Yoma Class

Contents

A yoma PC is not a rule that makes monsters weak. It is the way a monster takes responsibility for its own name and taboo.


#Opening Vignette — The Human Mask

Each morning he fixed his face before the mirror.

He clouded his pupils a little, shortened his teeth, and held down his shadow so it would not move before his feet did. The nails were always last. Nails were easy to make look human, but the moment he grew angry, they were the first to remember his true nature.

A child called from outside the door.

"Mister, you'll show me the road again today, won't you?"

Before answering, he called his own name three times in his mind. The name humans called him, the name he was called by on the mountain, and the name he had told no one.

"Yes."

When he opened the door, his shadow followed half a beat late. Today had gone rather well.


#Scent — A Different Road Than the Hanyo

The hanyo is a being who, caught between two bloods, keeps or loses its Humanity. The generic yoma class begins from the opposite side: a being that is already a yoma learns the words and promises of human society.

The heart of this class, then, is not a powerful monster ability but nature, taboo, gate, and name.


#Law — Basic Information

  • Role: Irregular combat, yoma negotiation, Core Zone response, leading kaidan scenes.
  • Core attributes: one of Fate, Presence, or Physique.
  • Core Zone entry: free.
  • Master-eligible skills: Perception, Unarmed Combat, Intimidation, Sorcery, Exorcism, Fortune.
  • Automatic starting skills: Perception Trained, Unarmed Combat Novice, Intimidation Novice, Fortune Novice.

#Nature Selection

Choose one at 1 dan.

NatureIdentityRecommended attributes
OniViolence, drink, battlefield, strengthPhysique/Courage
BeastClaws, scent, night-eyes, territoryPhysique/Finesse
IncorporealGrudge, name, incorporealityPresence/Wisdom
ShapeshifterMask, deception, mimicking humansPresence/Fate
ObjectMemory, tools, house, storehouseWisdom/Physique
NatureMountain, river, wind, treeWisdom/Fate
RumorKaidan, eyewitness tale, mediaPresence/Fate

#Taboo

Set one taboo. Violating it gives -2 on the first check of the next scene. Repeatedly violating the taboo within the same session shakes the human mask, adding -2 on identity-concealment checks.

A taboo is not a decorative flaw. In exchange for the yoma PC gaining strong scenes, it is a device that keeps making them pay a cost in human society. If the taboo does not actually bite, it is better not to allow this class.


#Advancement Data

#1 dan: Named Apparition [aptitude]

Effect:

  • Automatic success on yoma Perception (within 2 zones).
  • Free entry into and exit from the Core Zone.
  • Has one human mask. On a failed Perception Target Number 13, it appears as an ordinary human.
  • Choose one nature.

Cost:

  • Set one taboo.
  • Cohesion -1 the first time it is placed in the same zone as a regular human squad. A squad that has accepted the yoma's identity in advance may be exempt.

#3 dan Class Traits

TraitTypeEffect
Little Technique[aptitude]Convert one Minion- or Veteran-grade yoma technique for PC use and learn it.
Learning Human Speech[aptitude]+1 on Negotiation and Bearing checks. +1 on checks to hide one's identity.
Night-Eyes[aptitude]+2 on Perception in darkness, the Core Zone, and at the Spirit Realm interface.
Reading by Scent[aptitude]Sense yoma, blood, false offerings, and seal traces within the same scene.

#5 dan Class Traits

TraitTypeEnergyEffect
Revealing the Nature[Kata]2For 1 round, +2 on either an attack or a defense check matching the chosen nature. 1/combat. After ending, identity-concealment check -1.
Little Domain[stance]2While maintained, Domination +1 in one's own zone. In a place matching the taboo, also Perception +1.
Yoma Negotiation[Kata]2Presence opposition against 1 yoma. On success, halt its action for 1 breath or gain one piece of information. 1/round.
Mask Mending[upkeep]0During a Lull Phase, erase one identity-exposure penalty. 1/scene.

#7 dan Advanced Traits

TraitTypeEnergyEffect
Shard of an Elite-Grade Technique[aptitude]-Convert one Elite-grade yoma technique, weakened, and learn it. Area, forced-relocation, and incorporeal lines are limited to 1/round.
Named Domain[stance]3During combat, declare one place as one's own kaidan domain. In that place, Defense +1, Domination +1. 1/combat.
Inhuman Recovery[upkeep]0During a Lull Phase, recover 1 Wound. However, a feeding or taboo condition must be met.
Scent of the Gate[aptitude]-Sense Spirit Realm gates, the Core Zone, and rumor passages. 1/scene, find one safe detour.

#9 dan Advanced Traits

TraitTypeEnergyEffect
Shadow of a Great Yoma[Kata]5For 1 round, attack +2, Defense +2, and enemy squads in the same zone Cohesion -1. After ending, Energy 0. 1/combat.
Devourer of Names[Kata]3Presence opposition against 1 target. On success, the target's next check -2 and one's own next check +1. 1/round.
Taboo Reversal[Kata]4Deliberately break one's taboo once. Next check +3. After the scene ends, lose 1 Wound. 1/scene.
Guest of the Hundred Demons[aptitude]-At yoma organizations, the Night Parade of a Hundred Demons, and the Spirit Realm interface, +2 on the first Negotiation check before hostilities.

#Tatsujin: Name of the Hundred Demons [Renown Title]

One's yoma name becomes fixed as a kaidan of a single region. In that region, yoma Negotiation +2 and human-society Negotiation -1. This Renown Title is not a numeric combat bonus but a narrative standing. If one's name is publicly defiled, the human mask automatically shakes in the next scene.


#Balance Review

The yoma class makes strong scenes, but it must not gain broader versatility than a base class. Allow it by the standards below.

TierWhat the yoma class gainsBase-class / Outsider baseline1.0 ruling
1 danPerception, Core Zone entry, human maskComparable to the world-access of the hanyo/Exorcism linesOffset by taboo and squad-Cohesion costs
3 danMinion/Veteran technique conversion, Perception/concealment aidsComparable to a base class's early aptitudesNeeds prohibition lines for damage, area, and immunity
5 danA short +2, Little Domain, Yoma NegotiationAt the level of a specialist class's signature scene traitLimited by 1/combat, maintained stance, and 1/round
7 danShard of an Elite-grade technique, conditional recoveryComparable to advanced traits but broaderFeeding/taboo/scene limits are mandatory
9 danLord-grade shadow, name plunderStrong scene-rights just short of a Renown TitleCost assigned via Energy 0, Wounds loss, and 1/round
TatsujinRegional kaidan standingRenown TitleNarrative authority, not a numeric combat bonus

#Taboo Cost Table

Degree of ViolationHandling
Minor violation-2 on the first check of the next scene.
Repeat violation in the same sessionAdd -2 on identity-concealment checks.
Gaining an advantage by exploiting the tabooAfter the scene ends, lose 1 Wound or one human relationship worsens.
Repeatedly using a class trait while ignoring the tabooThat trait cannot be used for 1 scene. Recovery requires stabilizing the gate or name again.

#Combinations Not Allowed

  • Do not stack Inhuman Recovery with an external Wounds-recovery means in the same Lull Phase.
  • Do not bring zone-wide Defenseless, full incorporeality, or automatic forced relocation through Shard of an Elite-Grade Technique.
  • The Domination +1 of Little Domain does not stack with another stance-type Domination bonus.
  • Guest of the Hundred Demons applies only to the first Negotiation before hostilities. It does not apply repeatedly to Intimidation, forced surrender, or bargain checks during combat.

#Operation — Confirm Before Allowing

A yoma PC does not fit every campaign. Confirm the following before allowing one.

ItemConfirmation
Party acceptanceDo the other characters have a reason to travel with a yoma ally?
Fear toneDoes the yoma PC keep from diluting the fear of yoma?
TabooIs it concrete enough to operate in actual play?
GateCan it be used as both a weakness and a narrative hook?

#Spirit Realm Gates and Factions

For a yoma PC, the gate is a birthplace, a place of return, a weakness, or a refuge. This gate is both a strength and a weakness.

Gate relationshipEffect
BirthPerception +1 around the gate. If the gate is sealed, the PC becomes unstable.
ReturnThere is somewhere to retreat in a crisis. In exchange, the PC drifts away from human society.
WeaknessIf the gate is damaged, the PC cannot use Wounds recovery.
EscapeThe PC has a past of fleeing through the gate. A pursuer follows.
FactionReaction
Kagura DomainSurveillance, registration, wartime mobilization.
Hiei LeagueChecks for purifiability; seals if dangerous.
EnryokanProtection and study; treats it as proof of coexistence.
Biu MountainPersuasion, claims of kinship, trade in names.
Sakai GuildThe temptation to commodify the ability.

#Closing Words

The yoma PC's question is not "Can I become human?" It is "Can I take responsibility for my own name while walking the human road?"