English edition v1.3.3

#Daily Life in the Sengoku (戰國の日常, Daily Life in the Sengoku)

Contents

Rice bowl, mending needle, and a small knife on a low tray, ordinary wartime daily life in sparse black lines.

Combat is not everything. Between battles, people of the Sengoku period lived like this.


#Food and Sake

#Scent

A warrior on campaign eats barley rice (麥飯), miso (味噌), and, with luck, dried fish. A proper meal is usually possible only in a castle. Warm rice and sake at a tavern (酒場) are a small happiness between battles.

Sake is culture. Even oni love sake. Shuten-doji's raids for human sake are famous. Merchants carry sake to the battlefield to raise soldier morale, and onmyoji strengthen barriers with sacred sake (神酒) offered to the gods.

#Law — Game Effects of Food/Sake

SituationEffect
Battle after a proper mealfirst round Energy +1
Battle while hungryfirst round Energy -2. At each lull, lose 1 Wound unless Physique>=11.
Battle after drinking sakefear immunity. However, all checks -1.
Sacred sake (onmyoji only)next Barrier/Sorcery check +2

#Society and Status

#Scent

The Sengoku period is a strict status society. Samurai, farmers, artisans, and merchants make up the world, while monks and shinobi exist outside those ranks. Hanyo belong nowhere, and wildlanders (Emishi) are treated as "barbarians."

But Sengoku chaos is shaking status itself. Commanders born as farmers build castles, merchants become richer than daimyo, and monks lead armies. The age of gekokujo (下剋上): those below overturn those above.

#Law — Game Effects of Status

SituationCheck Modifier
High status negotiating with low status+2 (authority)
Low status negotiating with high status-2 (basic). If Fame is 4+, 0.
Hanyo/wildlander negotiating with an ordinary NPC-3 (prejudice). Negated if background route A was chosen.
Merchant negotiating with anyone-0 (gold ignores status)

#Scenes of Travel

#Scent

The roads of the Sengoku are dangerous, but beautiful: mountain paths in cherry blossom, misted riverside ferries, coasts colored by sunset. Traveling warriors pause amid these scenes and walk toward the next battlefield.

Praying at a small roadside shrine (神社) calms the heart, and drinking from a village well eases fatigue. But if a Jizo Bodhisattva (地藏) in the mountains suddenly opens its eyes, or a stone lantern (石燈) lights by itself, yoma are near.

#Law — Travel Event d10

During travel, the GM rolls d10 to add atmosphere (not combat).

d10Event
1Cherry-Blossom Road: beautiful scenery. Every character reflects on the current Heart (心) of their Three Ways and Six Hearts. GM prompts an RP scene.
2Roadside Shrine: if you pray, gain +1 Fate Intervention at the start of the next battle.
3Wandering Merchant: consumables can be purchased. Price 1.5 times normal (remote area).
4Ruined Tavern: you can shelter from rain, but strange sounds come at night. Perception>=13 reveals a yoko illusion → the yoko gives information.
5Village Festival: villagers are holding a festival. If you participate, Fame +1 (that region). Entertainers can earn d10 gold by performing.
6Wounded Soldier: a soldier lies by the road. If treated with medicine, they give information (a clue for the next scenario). If abandoned, they may become an onryo.
7Bandits: an opportunity for negotiation, not combat. Pass if Negotiation>=13 or Intimidation>=11 succeeds. On failure, small combat (a squad of 4 Minions).
8Hot Spring: resting in a hot spring fully restores Wounds + curse -1. However, you may be ambushed while defenseless (d100, 01~10).
9Yoma Omen: spiritual energy is felt. If Exorcism/Perception>=11 succeeds, apply +10 to the next yoma encounter table (advance preparation).
10Battlefield Relic: find an old weapon or armor on an ancient battlefield. Roll on the d100 loot table with -20.

#Seasons and Festivals

#Scent

Even in the Sengoku period, the seasons turn: cherry blossoms in spring, Bon Odori (盆踊り) in summer, moon viewing in autumn, snowy landscapes in winter. During festivals, war pauses for a moment and villagers dance and sing. Yoma also mingle among humans at festivals, especially yoko.

#Law — Seasonal Effects (Campaign)

SeasonCombat EffectNoncombat Effect
SpringFrequent fog (ranged -1). Pollen gives Perception -1.Travel is comfortable. Travel distance +10%.
SummerHeat wave: medium armor adds Energy -1.Disease risk increases. On rest, Physique>=11.
AutumnHarvest season. Squad recruitment cost -50%.Food is plentiful. Meal effects are guaranteed.
WinterSnow: outdoor zones only movement Energy +1 (not applied indoors, in caves, or in the Core Zone). Fire attacks unavailable.Camping is dangerous. Wounds -1/day unless Physique>=11.

#Dreams and Omens

#Scent

Sengoku warriors take dreams seriously. If the dream on the night before battle is auspicious (吉兆), morale rises; if it is ominous (凶兆), anxiety spreads. Onmyoji interpret dreams and apply them to tactics, while arahitogami hear the voices of kami in dreams.

#Law — Dream on the Eve of Battle (d10)

The GM may optionally roll this before a combat scenario begins.

d10DreamEffect
1~3Auspicious Sign: dream of victory, encouragement from ancestorsall allies gain first-breath Energy +1
4~6Ordinary Dreamno effect
7~8Ominous Sign: dream of blood, vision of fallingally squad Cohesion -1 (anxiety)
9Prophetic Dream: sees one scene of the battle in advanceGM reveals 1 enemy tactic hint
10Oracle: words of a kami or ancestorRP event tied to a specific character's Three Ways and Six Hearts


#Seasonal Festival Events (Campaign/Downtime)

Festivals return each season during a campaign. They connect with the season actions of Domain Management.

#Spring: Hanami (花見)

Drinking sake and composing poetry under cherry blossoms. The only day to forget war.

ItemEffect
Participationspend 1 gold. Fame +1 (participating region).
Entertainer Showif an entertainer performs, additional Fame +1 + d10 gold income.
Negotiation Opportunityunofficial contact with NPCs from hostile factions is possible. Negotiation +3 (festival mood).
Yoma Minglingd100 01~15: yoko/tanuki disguised as humans join the festival. Perception>=13.
Three Ways and Six Heartscharacters who participate in the festival can reconsider the direction of their Heart. GM prompts an RP scene.

#Summer: Bon Odori (盆踊り)

The day when the souls of the dead return. Lanterns are lit and people dance.

ItemEffect
Participationif there is an incapacitated character, "conversation with the soul" is possible during Bon Odori (scenario-dependent).
Pacifying Onryoif an esoteric monk/Pure Land monk reads sutras, onryo encounter chance in the region -20 (1 season).
Yoma Appearanced100 01~20: real yoma (onryo/gaki) appear among the souls.
Yumekuion the night of Bon Odori, a yumekui may appear in the village. It may be a benevolent appearance that eats nightmares.

#Autumn: Tsukimi (月見)

Eating dumplings beneath the full moon and making wishes to the moon.

ItemEffect
Participationrecover Fate (運) +1 (1 combat's worth). "Blessing of the moon."
Onmyoji Ritualif an onmyoji performs a ritual at Tsukimi, everyone gains +1 Fate Intervention in the next battle.
Harvest Festival Linkif the autumn harvest is abundant, squad recruitment cost -50%. If it is poor, Ikko-ikki uprising chance rises.
Tenguon a Tsukimi night, a tengu may appear and request a "martial bout." On victory, gain tengu respect + information.

#Winter: Joya Festival (除夜祭)

The end of the year. The bell is struck 108 times to wash away worldly desires.

ItemEffect
Participationeveryone removes 1 curse/status condition. "Wash away worldly desires."
Esoteric Monk Ritualif an esoteric monk performs a goma ritual, regional Spiritual Taint -1 stage until the next season.
Winter Survivalduring winter campaigns, camping check (Physique>=11). On failure, Wounds -1. Exempt if supplies are available.
New Year's Vowif a character declares a New Year's vow, checks related to that vow gain +1 (1 season). Breaking the vow may shift the Heart.

#Downtime Event Table (d10)

Between campaign scenarios, the GM rolls d10 to add noncombat events. Use this alongside the season actions of Domain Management.

d10EventOpportunity
1Letter: a letter arrives from home/a mentor/an old companion.scenario hook / introduction for a school-related quest
2Dojo Pilgrimage: a character in a school visits a dojo in another region.school NPC encounter / Licensed→secret art rank-up event
3Secret Letter: a faction requests a secret mission.scenario introduction / negotiation event
4Yoma Rumor: yoma sightings nearby.hunting request / exploration scenario
5Training: free training time.skill XP gain / school training
6Merchant Visit: a wandering merchant brings rare goods.equipment purchase / clue to a masterwork weapon
7Festival Participation: participate in a local festival.apply the seasonal festival event above
8Refugee Influx: war refugees arrive at the village.population increase / food problem / spy infiltration?
9Ley Line Shift: the local ley line activates or becomes tainted.feng shui master/onmyoji quest / zone alteration
10News of an Old Enemy: rumor about an enemy/ally from a previous scenario.campaign continuity / preparation for reappearance

Even while the blade is set down, the world keeps turning.