English edition v1.3.3

#Schools (流派)

Contents

Even the same blade becomes a different sword by school. A school replaces maneuvers and binds the character to the bond of apprenticeship.

Related Items: Maneuver System · Skill System · Progression

This document defines the rules for learning schools and their shared structure. Individual school data follows this standard.


#1. What Is a School?

#Scent

Sengoku martial arts include countless schools. Even when wielding the same katana, the sword of Katori Shinto-ryu seizes the enemy's initiative, while the sword of Yagyu Shinkage-ryu takes the enemy's blade away. Spearmanship has schools, Unarmed Combat has schools, and even Sorcery has schools.

Joining a school is not simply "learning stronger techniques." You form a master-disciple bond, become bound by obligations to fellow disciples, and carry the school's honor. In exchange, you gain techniques that ordinary warriors cannot reach.

#Law

A school replaces the relevant skill's Licensed (3 points) maneuver and secret art (4 points, Master-stage replacement maneuver). Use the school's stronger unique maneuvers instead of the basic maneuvers.


#2. Rules for Learning Schools

#Learning Conditions

ItemRule
Costspend 1 trait slot (instead of a class/general/background trait)
Timingat character creation or on advancement (odd dan)
Limitonly 1 school for any one skill. Different schools for different skills are allowed.
Prerequisiterelevant skill Trained (2 points) or higher
EffectLicensed maneuver → replaced with school Licensed maneuver. Master maneuver → replaced with school secret art.

#School Types and Added Benefits

When you learn a school, you gain 1 added benefit in addition to maneuver replacement.

School TypeTrait NameAdded BenefitRestriction
Famous School (有名門派)"Disciple of the ○○-ryu"Negotiation +2 with dojos/fellow disciples in various regions. Lodging/information/repair support. Reputation +1 (when using the relevant skill).If you damage the school's honor, you face expulsion (loss of school maneuvers). You share the master's enemies.
Secret Transmission (秘人秘伝)"Inheritor of ○○"A connection to 1 master NPC. In a crisis, receive advice (the GM provides a hint). Access to a secret manual.You must carry out the master's secret mission (campaign hook). If the master dies, the transmission remains incomplete.
Self-Taught Style (自己流)"Nameless ○○"Against the first duel opponent, you are impossible to read — the opponent takes a -2 penalty to choosing defense techniques.The benefit applies only in the first engagement. Afterward, you are studied. No fellow disciples/dojos (alone).

#Expulsion Rules (Famous Schools)

When you belong to a Famous School, the following actions trigger an expulsion check:

  • attacking a fellow disciple
  • teaching the school's maneuvers to an enemy (including yoma)
  • publicly damaging the school's honor

On expulsion: lose school Licensed/secret art maneuvers. Return to the basic maneuvers. The trait slot is not returned.


#3. School Maneuver Structure

#Replacement Rules

Skill StageNo SchoolWith School
Novice (1 point)untrained penalty removedsame
Trained (2 points)+1 bonussame (+ school added benefit)
Licensed (3 points)+2 + skill-specific maneuver+2 + replace with school Licensed maneuver
Secret Art (4 points, Master stage)+3 + skill-specific maneuver+3 + replace with school secret art
Saint (5 points)automatic successautomatic success (school additional benefits apply only when an individual document states them)

Core Point: A school replaces the skill's Licensed maneuver and secret art (Master-stage maneuver). Example: the Swordsmanship Licensed maneuver "reservation cost -1 for Swordsmanship weapon defense techniques" is replaced by Katori's "Stance of Initiative." The check bonus (+2/+3) is always retained.

Weapon techniques are separate: Licensed techniques from weapon slots (uchigatana One Flash, zanbato One Stroke, etc.) remain usable regardless of schools. Schools are about technique, not how to use a weapon.

#Notation Format

【School】 Katori Shinto-ryu (香取神道流) — Swordsmanship
Type: Famous School
Added: fellow-disciple network (Negotiation +2, lodging/information)
Restriction: must preserve the school's honor

[Licensed Replacement] Stance of Initiative (先の態度)
Type: stance | Energy: 2 | maintain
Effect: An opening-attack stance. While maintaining this stance, gain +3 on the first attack.
   When the stance ends, **Defense -2** (1 breath, debuff). An offense-defense tradeoff.

[Secret Art Replacement] Heaven-Earth-Man (天地人)
Type: Kata | Energy: 4 | Limit: 1/round
Effect: 3-strike chain. Consecutive checks from high (heaven) → middle (earth) → low (man).
   If all 3 hits land, deal 2 additional Wounds. "Three heights in one breath."

#4. School Slots by Skill

The number and direction of schools to be designed for each skill. (Individual data will be written later.)

SkillNumber of SchoolsDirection
Swordsmanship4Katori (initiative), Yagyu (martial way/disarm), Nito (two-sword style), Jigen (single blow)
Spearmanship2Hozoin (exorcist spear), Kan-ryu (extreme range)
Archery2Ogasawara (ritual/seiza), Gassen (intuition/Fate-based)
Unarmed Combat1Takenouchi (joints/nonlethal)
Ninjutsu2Iga (poison/stealth), Koga (traps/machines)
Sorcery2Abe (shikigami), Tsuchimikado (curses/astronomy)
Exorcism2Shugendo (mountains/Holy Fire), Shingon (vibration/vajra)
Gunnery (skill: Archery)2Inatomi (rapid fire/frontal), Nanban (long range/cannon)
Medicine1Manase (acupuncture/battlefield surgery)

#5. Schools and Three Ways and Six Hearts

Schools connect to the Three Ways and Six Hearts. Some schools fit particular hearts and create narrative conflict.

SchoolNatural HeartConflict Situation
Katori (initiative-focused)Loyalty/Hegemony"Is striking first justice?"
Yagyu (martial way/nonlethal)Compassion/Truth"What it means to win without a blade."
Jigen (single-blow focus)Hegemony/Loyalty"Once is enough — the price of that arrogance."
Nito (two-sword style)No Heart/Demon"The loneliness of one for whom winning is everything."
Hozoin (exorcist spear)Loyalty"The will of gods and buddhas in a warrior monk's spear."
Iga (stealth)Demon/No Heart"The ethics of battle without honor."
Koga (mechanical ninjutsu)No Heart"The limits of relying on tools."
Shugendo (mountain exorcism)Truth"Fighting alongside the mountain kami."
Shingon (vibration exorcism)Loyalty/Compassion"The price of surrendering the body to sound."
Inatomi (frontal shooting)Hegemony/Loyalty"Is efficiency honorable or cowardly?"
Nanban (foreign firearms)No Heart/Hegemony"One who borrowed power from beyond the sea."
Manase (Medicine)Compassion"When you must treat an enemy."

#6. Ripple Effects

AreaRequired Changes
Skill Listmark each skill as "schools available" + school-specific Licensed/secret art replacement maneuvers
Weapon Filesrelabel basic Licensed techniques as "basic when no school is present"
Character Creationadd a "choose school (optional)" step
Character Sheetadd a field for school
NPCs/Enemiesset enemies with schools (fellow disciples, rivals)
Scenariosschool-related plot hooks (destroyed dojo, rescuing the master, stealing a secret manual)

Even the same blade becomes a different sword by school. Which path's sword will you take?