English edition v1.3.3
#Minion
A basic battlefield troop with Defense, but killed outright when hit. Minions are operated in squads rather than as individual combatants.
Related Entries: Unit Ranks · Squad Operations · Domination
#Scent — Ashigaru and Lesser Yoma
Ashigaru standing in the Front Zone with their spears set, or swarms of lesser yoma pouring out of a Hell Gate. Individually, they fall to a single blow; gathered into a squad, they become a wall that holds the Front Zone. At one word from their commander they thrust their spears in unison, and without orders they do not move an inch.
#Law — Rules
| Item | Value |
|---|---|
| Wounds | 1 (hit = instant death) |
| Defense | present (baseline 9, armed 10~12; published range 8~13, typical 9~12) |
| Domination | +2 (full-squad baseline, proportional to headcount) |
| Actions | none (command orders only) |
- Hit = instant death: If an attack check equals or exceeds Defense, remove 1 Minion immediately.
- Critical Hit effect: On a double + success, remove 2 Minions.
- Squad operations: Minions are always used as a squad. Do not track them individually; manage only headcount.
- When squad headcount reaches 0: The squad is destroyed, and that zone's Domination decreases.