English edition v1.3.3

#Domination (制壓)

Contents

A zone's owner is decided not by blades, but by numbers. The side with more spears planted in place dominates that zone.

Related Entries: Zone Topology · Breakthrough · Unit Ranks · Attributes §Presence

Basis Premise: Premise 5 (Zone Battlefields)


#Calculating Domination

#Scent — Weight of the Front

If five ashigaru stand in the Front Zone with spears set, and behind them a samurai stands with hand on blade, the enemy cannot recklessly step into that zone. This is Domination: the sum of numbers and quality, the weight of the front.

#Law — Rules

Calculate allied and enemy Domination in each zone separately.

Unit Contribution Values:

UnitBase DominationNotes
Mob0.5headcount effect
Minion squad+2 (at full strength)decreases by headcount proportion (4/5 → 1.6)
Veteran squad+3 (at full strength)decreases by headcount proportion
Veteran individual+1independent Veteran, not a squad
Elite+4personal presence
Lord+1.5the commander themself

Bonuses:

EffectBonusCondition
Yari set on the Front Zone+1Front Zones only
Checking Stance+2spend 2 Energy, cannot move that round
Presence (美) aura+Presence; none if Presence is 0 or lowerwhen a Lord/Elite is present in the zone
Shield Wall FormationDomination x1.5squad order, 2 Energy

Core Exception: In the Core Zone, bonus effects are invalidated and both sides' Domination cancels out (Zero-Sum). See Core Rules.

#Calculation Frequency and Rounding

  • Recalculation Timing: (a) at the start of a round, (b) when a unit enters/leaves a zone, (c) when a unit dies or releases a stance, (d) when entering/leaving the Core Zone. Do not recalculate every breath.
  • Decimals: after all sums are complete, perform final rounding. Keep decimals during intermediate calculation. Example: Lord(1.5) + Minion squad 4/5(1.6) + Immovable Formation(4) = 7.1 → 7.
  • GM Convenience: for simple play, squad proportional values may be integer approximated (Minion 4/5 → 2, 3/5 → 1). In that case, keep it consistent throughout the campaign.

#Effects of Domination

#Scent — Meaning of Initiative

Dominating a zone means you can control those who enter it. When an enemy steps into your territory, they expose their defenseless back in that moment.

#Law — Rules

Allied Domination vs Enemy DominationStateEffect
allied > enemyAllied Controlenemy entry requires Breakthrough
allied = enemyStalemateboth sides can enter freely
allied < enemyEnemy Controlallied entry requires Breakthrough
difference 5 or moreComplete ControlBreakthrough Target Number +2

#Domination Changes

#Law — Rules

Domination changes in real time.

  • A unit enters/leaves: recalculate immediately.
  • A Minion dies: squad headcount decreases → proportional decrease.
  • Checking Stance released: bonus disappears.
  • Area Attack: many casualties → major drop.
  • Squad Rout: that squad contributes 0 Domination.

Domination is the battlefield's heartbeat. When it rises, initiative; when it falls, despair.