English edition v1.3.3
#Lord
Player characters and enemy commanders. The protagonists of the battlefield. They possess full ability scores, mechanics, and progression.
Related Entries: Unit Ranks · Attributes · Character Creation · Progression
#Scent — Those Who Lead the Battlefield
A warlord acting under a daimyo's command, a wandering swordmaster, an exorcist monk from a mountain temple, a gunman from a foreign land. Lords are the brightest presences on the battlefield and the core that decides victory or defeat. They command retainers, take up the blade themselves, and twist fate at the decisive moment.
#Law — Rules
| Item | Value |
|---|---|
| Wounds | 3 + Physique (Physique+2 → 5 Wounds) |
| Defense | depends on armor (10~16+) |
| Energy | 10 + Finesse |
| Domination | +1.5 + Presence aura |
| Ability scores | all 6 (Courage/Finesse/Physique/Wisdom/Presence/Fate) |
| Actions | independent actions + squad command |
Privileges only Lords have:
- Fate Intervention: They can spend Fate resources.
- Class traits: Unique abilities that bend combat rules.
- Advancement: They grow through repeated battles, gaining ability scores/skills/traits.
- Impact on death: Lord incapacitated → Cohesion -1 for all allied squads.
When the Lord falls, the battlefield collapses.