English edition v1.3.3
#Unit Ranks (部隊階級)
Contents
Battlefield beings are divided into five ranks. The lower the rank, the lighter the handling; the higher the rank, the more precise the handling.
Related Entries: Basic Premise §6 · Domination · Wounds and Defeat
Supporting Premise: Premise 6 (5 unit-rank levels)
#Rank Comparison Table
| Rank | Wounds | Defense | Energy | Domination | Tactic Slots | Actions |
|---|---|---|---|---|---|---|
| Mob | 0 | — | — | 0.5 | 0~1 | none (instant death) |
| Minion | 1 | yes | — | +2 (squad) | 1 Kata (+1 aptitude, elite) | by command order only |
| Veteran | 2~3 | yes | — | +3 (squad) | Minion+1 additional | by command order only |
| Elite | 3~4 | yes | yes | +4 | Veteran+1 additional | independent action |
| Lord | 3+Physique | yes | 10+Finesse | +1.5 | full sheet | independent + command |
#Operating Principles
- Mob~Minion: background. Express the scale of the battlefield while minimizing management load.
- Veteran: middle. More durable than a Minion, but handled in a similar way.
- Elite: the enemy's key force. The players' main foe.
- Lord: player characters and enemy lords. The protagonists of combat.
→ Rank details: Mob · Minion · Veteran · Elite · Lord · Unit Operation
#Distinguishing Individual Units and Squad Units (個別部隊 vs 分隊, Individual vs Squad)
Units are divided into two types by operating unit. This axis is orthogonal(直交) to rank.
| Category | Traits | Examples |
|---|---|---|
| Squad unit (group) | Multiple beings are tied into one stat block. Operated with Cohesion and command. | Minion 5-person spear squad, gaki mob, ashigaru squad, archer volley |
| Individual unit (individual) | 1 person = 1 block. Not a target for squad orders, overall command, or Cohesion. | summoned shikigami(1~many bodies), controlled puppet, Elite-grade lieutenant, lord-grade PC, yoma Elite/Lord |
#Core Rules — Individual Units
- Not a target for squad orders: shikigami, puppets, Elites, and Lords move through the control action of the onmyoji, puppeteer, or Lord. The squad order cost structure does not apply.
- Overall command and Squad Tactics do not apply: "Tactic:Kata/Stance/Aptitude" is assigned only to squads. Individual units follow their own maneuver system.
- No Cohesion: individual units do not have a Cohesion value. They are managed with Wounds and Energy.
- Not a transfer target (shikigami/puppet): they cannot receive "support targeting a squad/Lord," such as a scholar's Energy Transfer. See Principle 2.
- Domination contribution: Elite +4, Lord +1.5 + Presence aura. Shikigami and puppets contribute +1 per 1 body (same as individual Veterans). Domination.
#Shikigami and Puppet Control Actions (Common Rule)
- Energy Cost: paid as the caster's maneuver Energy (the shikigami/puppet itself does not pay).
- Control Count Cap: counts toward the caster's 0 Energy ([Kata]) active maneuver limit of 2 times in a range (co-03-04 §Energy Cost Processing Rule 3). Even with multiple shikigami/puppets, control in one range is capped at 2 times; excess control is impossible.
- Separate Existence: shikigami/puppets can be controlled even when not in the caster's zone. The caster must still be in a state where they can use the control action.
- If the caster is incapacitated: shikigami immediately vanish. Puppets stop moving when their strings are cut (cannot be controlled; become ordinary objects).
#Elite-Grade Lieutenants — Relation to Squad Slots
- An Elite-grade lieutenant occupies 1 squad slot of the Lord(PC), but takes independent actions.
- They are not targets of the Lord's squad orders and execute their own maneuvers with their own Energy pool(10+Finesse).
- If an Elite-grade lieutenant is included in Destruction, they are permanently lost and are handled as a narrative milestone. See squad Destruction.
Mobs and Minions are numbers; Elites and Lords are names. Between them is Cohesion, and beside them is the string.