# Squad and Tactics Catalog (分隊戰術總覽, Squad Catalog)
Contents Squad Operations Core 3 Generic Squads 4 Support Squads Kagura Domain Exception Faction Squad Tactics Catalog Squad States and Return Squads That Use Rout Well Squads That Especially Fear Destruction Leaderless Squad Summary Squad Advancement and Equipment Hub Mass-Battle Scaling Memo Recommended Exploration Routes
A squad-operations hub that gathers squad orders, generic squads, support squads, faction tactics, and mass-battle scale into one document.
Summary. This document cross-indexes squad information scattered across Squad Operations , Unit Ranks , the army section of the Yoma Bestiary , and Faction Map .
Related Entries : Squad Operations · Unit Ranks · Faction Map · Yoma Bestiary
# Squad Operations Core
Item Key Point Source Squad order cost base 2 Energy; if Wisdom is +2 or higher, 1 Energy co-06-06 Basic orders advance, enter the Core Zone, volley attack, shield wall, retreat co-06-06 Cohesion base 3; Veterans have 4. Morale/durability axis co-06-06 Rout Cohesion 0. May return at Lull after leaving the battlefield co-06-06 Destruction Wounds 0. Cannot return within the same battle co-06-06 Tactic slots Minion 1 Kata; elite/special Minions may gain 1 additional aptitude. Veterans +1, Elites +1, Lords use full sheets co-06-06 Individual unit distinction shikigami, puppets, and Elite-grade lieutenants are not squads co-06-00 [Variant] non-combat use Squad Specialist Check and Squad Background Proficiency. No effect on combat values co-06-06
# 3 Generic Squads
Squad Rank/Headcount Strength Weakness Core Tactic Source Mercenary Band 5 Minions standard combat power, money can support Cohesion shakes when the money stops Mercenary Strike / Loyal to Coin co-06-06 Militia 5 Minions cheap and strong at defending home ground low Defense and weak attacks Bamboo-Spear Charge / Homeland Defense co-06-06 Bandit Band 4 Minions infiltration, plunder, automatic-return feel weak in frontal battle, low Cohesion Ambush Plunder / Flight Instinct co-06-06
# 4 Support Squads
Squad Role Core Effect Protection Priority Source Supply Unit resource upkeep Cohesion recovery, consumable replenishment very high co-06-06 Military Band morale upkeep fear immunity, Cohesion buff high co-06-06 Medical Unit Wounds return incapacitated recovery, emergency healing very high co-06-06 Standard-Bearer Unit battle momentum upkeep Domination +1 aura, Initiative modifier +2 high co-06-06
# Kagura Domain Exception
Kagura Domain's Regular Discipline itself includes the Standard-Bearer Unit role. Therefore, running it around Supply Units/Medical Units without a separate Standard-Bearer Unit is closer to the authoritative version.
# Faction Squad Tactics Catalog
Faction Faction Trait Representative Minion Squad Representative Veteran Squad Tactical Line Source Kagura Domain Regular Discipline Kagura elite spearmen mounted samurai the standard of holding the Front Zone and charging co-02-03 / co-08-02 Hiei League Dharma Protection Hiei warrior monks warrior monk elites anti-yoma specialization, exorcist formation co-02-03 / co-08-02 Sakai Guild Lubrication of Gold Sakai mercenaries harbor sailors/guards buy Cohesion and information with gold co-02-03 Fuma Band Afterimage Fuma genin Fuma chunin specialized in Flank Zone infiltration and ambush co-02-03 Ikko-ikki Unyielding Faith Ikki peasants/spearmen fanatic elites numbers war that rises again even after Rout co-02-03 Kunitomo Guild Technical Innovation artisan infantry workshop guards/mechanized personnel siege, upkeep, and equipment operation co-02-03 Shuten Mountain Berserker Blood Ko-oni squad oni warriors frontal pounding, fear, regeneration co-08-02 Biu Mountain Mist of Illusion yoko agents white fox/spies deception, disguise, charm co-08-02 Hannya Altar Lingering Grudge floating onryo armored onryo incorporeal, grudge, fear co-08-02 Muhyeon Band Wind Protection karasutengu kotengu flight and ranged interference co-08-02 Ibuki Garden Poison Domain kogumo squad ogumo poison, spider silk, binding co-08-02 Throne of the Spirit Realm World Erosion Konryu Fragment Spirit Realm Veteran servants Spirit Realm erosion, multiplication, boundary collapse co-08-02
# Squad States and Return
State Trigger Battlefield Effect Return Path Active Cohesion 1+, Wounds 1+ normal Domination, can receive orders maintained Rout Cohesion 0 removed from battlefield, Domination 0 Lull Presence check or automatic regroup after battle Destruction Wounds 0 complete removal seasonal re-formation
# Squads That Use Rout Well
Ikko-ikki: Unyielding Faith Bandit Band: Flight Instinct Sakai mercenaries holding on with gold regular troops attached to a Military Band/Standard-Bearer Unit
# Squads That Especially Fear Destruction
squads that include a named Elite-grade lieutenant rear-line cores such as Supply Units/Medical Units elite Veterans just before promotion
# Leaderless Squad Summary
Squad Nature Representative Faction Tendency regular-army table Kagura Domain, Sakai Guild guards balance between retreating and holding position defensive-mission table gate garrison, nurikabe-style defense line does not abandon its position fanatic table Hiei League, Ikko-ikki, parts of Hannya Altar pursues the killer, collapses late conscript table peasant soldiers, local forced labor soldiers breaks easily but may still hold position berserk table Shuten Mountain, beasts, fiend underlings charges the nearest enemy
Temporary command authority can be taken by a Veteran rank at Lull , and surviving that often leads naturally into an Elite promotion story.【Key Rule: co-06-06 】
# Squad Advancement and Equipment Hub
Axis Core Content Source Advancement Minion→elite Minion→Veteran→Elite→lord-grade NPC co-06-06 Squad equipment masterwork/Divine Treasure = about +1 modifier; tactics manuals and secret manuals are the true expansion axis co-06-06 tactics manual add [Tactic:Kata] co-07-20 secret manual add [Tactic:Stance]/[Tactic:Aptitude] co-07-20
# Mass-Battle Scaling Memo
Actual Scale Squad Expression 100 people 1 Minion squad 500 people 3 Minions + 1 Veteran + 1 Elite 1000 people 5 Minions + 1 Veteran + 1 Elite 5000 people 10 Minions + 5 Veterans + 3 Elites + 1 Lord
Good mass-battle operation is not about tracking the entire army. It is about picking one point where the players can drive in the blade .【Details: co-06-06 】
# Recommended Exploration Routes
regular-army Front Zone battle: Kagura Domain → Kagura elite spearmen → mounted samurai → Standard-Bearer Unit exceptionfanatic squad battle: Hiei League / Ikko-ikki → Cohesion return axisyoma army battle: Shuten Mountain / Ibuki Garden / Hannya Altar → mix fear, poison, and incorporeal unitslong campaign: generic squad → advancement → tactics manual → Elite-grade lieutenant
A squad is not a number. It is a bundle of will. The tactic that binds it is what changes the battlefield.