#Chapter 5 Rewards, Epilogue, and Aftermath — Campaign Closure
Contents
Final document. Ending-specific reward handling, 5-year/10-year/generation-later narration, and the formal campaign closure procedure.
Core Reference
- Required: 10th-Dan Renown Title · Enmadoji Seal
- Reference: Three Ways and Six Hearts
- In this supplement: Design Notes § Ending Design · Premise · Act 4 · NPCs
#Document Purpose
This document carries the ending fixed in Act 4 into a long arc of time. It presents concrete world states 5 years later, 10 years later, and one generation(25-30 years) later, completing the aftertaste of the campaign's end.
The GM does not read all of this document aloud to the players. Use only the section selected by the ending. Leave the rest as blank space: "There is more aftermath, but this is where we stop today."
#Immediate Reward Handling After the Ending Is Fixed
#Campaign-Closure Resource Cleanup
At the point Act 4 ends, sort out the resources held by the PCs. Record the following items in the final campaign log:
- PC dan: Record the final dan. A 10th-dan Renown Title declarer is specially noted as "Renown Title achieved."
- Three Ways and Six Hearts confirmation: Record the confirmed state at campaign end.
- Romance state: Record marriage/dating/separation as distinct states.
- Major assets: Kamijo family relics, Saigo's mirror shard, whether the prayer beads were taken, and similar assets.
- Domain state: population, final Barrier HP value(its meaning changes by ending), and territorial range.
This cleanup is the record rite of campaign closure. The GM confirms it slowly together with the players.
#Handling Renown Title Declarers
A 10th-dan Renown Title declarer exits the narrative according to the principles in the core Renown Titles (威名). Concrete forms of exit:
- Death: Ending A sacrifice choice 1(instant death).
- Transcendence: Ending A sacrifice choice 2(remaining in the Spirit Realm), or Ending B guardian ascension.
- Retreat: After returning in Ending A, the character retires to a hermitage on the edge of the domain. They give up an ordinary life.
- Legendization: By the 5-year point, their actual existence is already blurred. They exist only in the stories of the domain's people.
Choose one for each PC Renown Title declarer. Reflect the player's view.
#Ending A(Return) — 5 Years, 10 Years, and a Generation Later
#5 Years Later — Domain Reconstruction Complete
#Domain State
Kagamiyama Domain has settled stably into the core world. Diplomacy with neighboring domains has resumed. Population: recovered to 80% of the pre-drift level. Those who retain memories of the Spirit Realm still remain at about 30%.
#Akihisa
Age 21. His formal position as head of the house is confirmed. Married. His wife is either a daughter from a neighboring domain in the core world or a resident of the domain(GM-player agreement). Their first child is expected.
The loss of one eye is fully accepted. He does not use a prosthetic eye(義眼); he simply covers it with a black eye covering. The domain's people respect it as "the symbol of the domain."
#Sealing Stone State
The sealing stone rests below Mirror Pond. The crack is completely closed. Every year on 3/14, the Kamijo family rite is held. All residents gather and call the names of the expedition.
#Surviving PCs
Paths for surviving non-Renown-Title declarers 5 years later:
- Settled in the domain: builds a family. Has children. An ordinary life.
- Activity outside formal office: leaves the domain and becomes a wandering onmyoji or unaffiliated warrior. Sends news by letter from time to time.
- Shrine work: maintains the shrine as the successor to old Hoshino Gensho. Reinforces the Barrier.
- Instructor: teaches Akihisa's children. Passes on swordsmanship, etiquette, and history.
#Gensho's Place
If Gensho declared a Renown Title: the prayer beads are placed on the shrine altar. After the 49-day rite is complete, they are formally dedicated. Every morning, Akihisa or a designated PC pays respects.
If Gensho survives(a rare route): he dies naturally 5 years later. A peaceful deathbed. "My work is done" is his last line.
#Romance
PC who married a human partner: has a child. An ordinary family. PC who left a yoma partner behind: meets them in dreams every year on 3/14. This is a lyrical element of the epilogue.
#10 Years Later — Preparing for Generational Change
#Domain State
Akihisa is age 26. His second child is born. The domain is fully self-reliant. It has grown into a mid-ranking domain able to respond to political shifts in the core world.
Population: reaches 110% of the pre-drift level(growth beyond mere recovery). Those who retain Spirit Realm memories decrease to 20% through aging and natural death.
#Transformation of Renown Title Declarers' Stories
The memories of Renown Title declarers, vivid until year 5, have already transformed into legend by year 10:
- Old Gensho's sealing rite is embellished as "the descent of a divine spirit."
- The sacrifice of a PC Renown Title declarer is adapted into "the hero who blocked the gate."
- The details of the actual incident blur and settle into the shape of a story.
Akihisa does not stop this transformation. He accepts it as the natural flow of stories.
#Sealing Stone Inspection
In year 10, the Kamijo family conducts an intermediate sealing stone inspection. Akihisa personally enters Mirror Pond and confirms the state of the seal. No abnormalities.
During this inspection, Akihisa senses that — his lost eye is inside the sealing stone. It has become part of the seal. He is not sad. He offers a prayer of thanks.
#Children's Education
Akihisa begins teaching his eldest child(age 5-6) the story of the Spirit Realm. For now, it is a softened version for children.
#PC Generation Transition
The surviving non-Renown-Title PCs are in their mid to late 30s. Some PCs' children enter young adulthood. This becomes a foundation for shifting to a core-world campaign.
#One Generation Later(25-30 Years) — The Turn of Memory
#Domain State
Akihisa is age 41-46. A middle-aged head of the house. His eldest son, Kamijo Akimune(tentative name), is in his early 20s and training as the next head.
The domain population grows to 150%. The domain is fully assimilated as a "domain of the core world." Survivors from the 1st generation of Spirit Realm experiencers are at about 15%(elderly).
#Akihisa's Change
He is used to the loss of one eye. Wrinkles on his face. His body is sturdy. His siblings and children respect him as "the legendary lord."
Around this time, Akihisa — spends longer in prayer before the sealing stone. Calling the names of the old expedition. Remembering who they were.
#Symbol of Generational Change
The Kamijo family's sealing rite becomes an official festival. Every year on 3/14, the "Gate-Sealing Festival(封門祭)" is held. It is a holiday for the whole domain. In practice, it becomes the domain's founding day.
#The Last Days of Surviving PCs
Surviving non-Renown-Title PCs are elderly by this time. Natural deaths begin. Akihisa conducts their funerals with care.
An expedition memorial cemetery is built on a hill at the domain's edge. The names of all expedition PCs are recorded there: those who truly existed, those who vanished through Renown Title, and those who died naturally.
#Possibility of a Follow-Up Campaign
The situation one generation later is immediately before the 2nd Enmadoji crisis in the core world. 1 of the remaining 2 axes begins to show signs of instability. Kamijo Akimune is a candidate for next-generation protagonist.
Follow-up campaign hint: Akimune and the children of the PC generation can become PCs for the 2nd Enmadoji sealing. Surviving PCs from this campaign act as retired legends and advisers.
The detailed structure of that follow-up campaign lies outside this supplement. Build it separately if the GM wants it.
#Ending B(Settlement) — 5 Years, 10 Years, and a Generation Later
#5 Years Later — Early Settlement of the Spirit Realm Domain
#Domain State
Spirit Realm Kagamiyama Domain. The domain adapts to the native environment of the Spirit Realm. Most residents have finished adapting. The aftereffects from refusers and runaways have been absorbed.
Population: the initial settlement population is maintained. About 20 newborns are native to the Spirit Realm. They are the "Spirit-Realm-born 1st generation."
#Akikami(Renamed Akihisa)
Appears age 21. But he does not age. A sense of distance from the domain's people gradually forms — because he has no children, and time is different for him.
Daily life:
- Day: patrols the domain. Brief meetings with residents.
- Night: maintains the Barrier at the domain center(acting as the boundary stone).
- Dawn: moves Gensho's prayer beads one bead at a time at the shrine.
#Gensho's Survival(Blessing of the Settlement Route)
Gensho has remaining lifespan -5 as an offering for the Spirit Realm agreement. In year 5, he is still alive. A peaceful old man in his mid 70s.
Gensho in this period:
- Small lessons at the shrine. Teaches Spirit-Realm-born children the basics of yin-yang arts.
- Friendship with the Old Monk of Black Darkness, Genjo. The conversations of the two "Genshos" are part of the domain's everyday scenery.
- Good health. Weakening remains around 5-6.
#Old Monk of Black Darkness Genjo
As a major NPC of the Settlement Ending, he formally settles in the domain. A small hermitage is built beside the shrine. He becomes the formal chief priest. He officiates Buddhist rites for the domain's residents.
#Mumyo's Place
The sealing stone is converted into a boundary stone. Mumyo exists inside the stone as "the will of the boundary." At times, it shares silent contact with Akikami.
#Surviving PCs
Settlement PCs live ordinary lives in the domain. They build families with residents. They may have Spirit-Realm-born children.
#Romance
Human partner + accepts settlement: household inside the domain. Peaceful. Human partner + refuses settlement: the separation is already complete. 5 years later, that grief is settling. Yoma partner: formal marriage. Founder of a hybrid house.
#10 Years Later — Maturity of the Spirit Realm Domain
#Domain State
Spirit Realm Kagamiyama Domain, 10 years after settlement. Fully settled. The first generation of Spirit-Realm-born children numbers 50-80.
#Akikami
He maintains the appearance of age 21. But the residents gradually begin treating him as a divine being. Ritual contact increases more than ordinary official contact.
Akikami's solitude:
- Cannot marry(no human standing).
- Does not age → no peers.
- Increasing distance from the residents.
This solitude is one of the heavier prices of the Settlement Ending. It is not happiness.
#Gensho's Exit
Gensho is around age 80 in year 10. Natural passing into nirvana. He quietly closes his eyes at the shrine. Last line:
"...Young Master Akihisa... I should call you Akikami now. ...I have lived a very long life. It was a life I am very grateful for."
Akikami personally presides over Gensho's funeral. The prayer beads permanently belong in Akikami's hands. Every morning he moves them one bead at a time and prays.
#Everyday Life in the Spirit Realm
Traits of Spirit-Realm-born children:
- Half(半) Spirit Realm constitution. They cannot survive if they go to the core world.
- Spiritual sensitivity. Natural interaction with yoma and spirits.
- Lifespans are similar to humans(60-80 years).
Domain agriculture: plants suited to Spirit Realm soil are successfully cultivated. Spirit Realm rice and Spirit Realm vegetables are developed. They taste different from their core-world counterparts.
#Sealing Stone and Mumyo
The sealing stone as boundary stone. Akikami touches it every day. Mumyo's will conveys the state of the boundary to Akikami.
Mumyo becomes — Akikami's closest friend. Silent exchange between two enduring beings.
#Surviving PCs
PCs in year 10 of settlement. Most have stable families and occupations. Some rise to domain representative or official. Some retire.
Households with romance partners are stable. The child of a yoma-partner couple is a hybrid child. A special being in the domain.
#One Generation Later(30 Years) — Rebuilding Memory
#Domain State
30 years after Spirit Realm settlement. Half of the initial settlers have died. Spirit-Realm-born 2-3 generations are now the domain's main force.
Important change: the Spirit-Realm-born generations know nothing of the "core world." To them, the core world is the ancestral land of legend. They do not long for it.
#Akikami
Appears age 21. But his manner has depth — the composure of a being who may live for about 100 years. Residents treat him as divine while also preserving familiarity. It is a difficult balance, but Akikami works at it.
At this time, Akikami gains a new role — the only "living witness of history" for the Spirit-Realm-born generations. If he is gone, who will remember how the domain began?
#Exit of Surviving PCs
Settlement PCs are ages 60~70. Natural deaths begin. They become the first generation of the domain cemetery.
Akikami personally presides over each PC's funeral. He wrote the epitaphs himself. Each grave records, in a single line, the true beginning of the domain, the hardships of Chapters 1-4, and the choice of Chapter 5.
#Gensho's Place(Only as Memory)
Gensho's prayer beads are now a holy relic. They are enshrined in the main sanctuary of the domain shrine. The Spirit-Realm-born generations recognize these beads as "the creation relic of the domain."
#Exit of Old Monk of Black Darkness Genjo
Old Monk Genjo naturally passes into nirvana around year 25. Long-lived. His hermitage is inherited by a new chief priest. It expands into the head temple of a native Spirit Realm Buddhist order.
#Increase in Yoma Residents
In year 30 of settlement, the number of yoma residents increases. Some yoma obtain formal domain citizenship. Hybrid houses continue into the 3rd generation. The domain evolves into a human-yoma coexistence community.
#Possibility of a Follow-Up Campaign
50 years after Spirit Realm settlement, the domain's new generation journeys into the Avici wasteland to search for ancestral stories. Their "search for the path" begins a new campaign.
This supplement does not assume a follow-up. Build one separately if the GM wants it.
#Ending C(Transformation) — 5 Years, 10 Years, and a Generation Later
#5 Years Later — First Reunion Between the Domain and the Transformers
#Domain State(Core World)
The domain returns to the core world, much as in Ending A. But there is no Renown Title declarer → the transformers handle the resealing. Therefore Akihisa does not lose his eye.
Population: recovered to 80% of the pre-drift level. Those who retain Spirit Realm memories: 40%(naturally reinforced by memories of the transformers).
#Akihisa
Age 21. Both eyes normal. Married. A child is born. In outward appearance, he is an even more ordinary lord than in Ending A.
Inwardly, however, his sense of responsibility toward the transformers is the core of his identity. Every year on 3/14, he conducts the rite of calling the transformers' names in the most solemn way.
#Transformation PCs(1-3 Characters)
State of the transformers in year 5:
- Permanent station beside the sealing stone in the Avici wasteland.
- Rinrin(if applicable) is in a companion relationship.
- Saigo Yukimichi has already fully vanished(immediately after Transformation). The transformer takes over Saigo's role.
- Visits the domain through dreams 1-2 times per month.
#Dream Reunion Rite
Every year on the night of 3/14, the dream rite is performed at the domain shrine. 1 resident on duty(or Akihisa himself) sleeps inside the shrine. They converse with the transformer in a dream. The conversation is recorded and passed down in the domain.
The transformer's message in the first rite of year 5:
"...I am doing well. I am not lonely. I am taking old Saigo's place. Let us meet again next year."
#Romance Partner
Human partner + PC Transformation: returns to the core world. The partner remains single for life or remarries. In year 5, the grief is still strong. Yoma partner + PC Transformation: the yoma partner resides in the Spirit Realm together with the transformer. Couple route.
#Surviving PCs
Non-transformer surviving PCs live lives similar to the surviving PCs of Ending A. But memory of the transformers stands at the center of their narrative.
#Gensho
In the Transformation Ending, Gensho's natural exhaustion is complete. By year 5, the 5th memorial has already passed.
#10 Years Later — The Transformer Settles In
#Domain State
Core-world domain, year 10. Similar to Ending A. Population and economy have normalized. However, the yearly 3/14 rite carries more weight than in Ending A.
#Maturity of the Transformer
Transformer in year 10:
- Fully adapted to life in Avici. The manner of a "tired witness" has settled in.
- Performs Saigo's role well. At times, spends time waiting for new drifters to arrive.
- Relationship with Rinrin deepens. Romance or friendship is confirmed.
- Sends messages to the domain during the 1 time per month dream rite.
#Dream Dialogue with Akihisa
At this time, Akihisa can have long dream conversations with the transformer. The transformer listens to Akihisa's major worries in year 10. The transformer comes to take indirect part in domain decision-making.
#Appearance of Candidates(Those Who Have Gained Time)
In year 10, there are signs of 2nd drifters in another region of the core world. Nothing is confirmed yet, but the signs are there.
Both the transformer and Akihisa sense these signs. Tension appears. A sense that the time may come for the transformer to play their role.
#One Generation Later(30 Years) — Completion of Inheritance
#Domain State
Year 30. Akihisa is age 46. His eldest son Kamijo Akimune is in his 20s. Training as the next head. The 3rd-generation Gate-Sealing Festival is established.
#Maturity of the Transformer
Transformer in year 30:
- Almost "native" to Avici. Fully changed into a Saigo-like being.
- Their consciousness is fading. The memory of who they were grows faint.
- But they remember the domain's name and Akihisa's name to the end.
- Rinrin is still beside them.(As the transformer's consciousness fades, Rinrin remembers in their place.)
#Appearance of the 2nd Drifters
In year 30, another region of the core world(a distant domain) undergoes a 2nd drift. 2 axes of Enmadoji shake. That domain falls into the Spirit Realm.
The transformer — welcomes guests. Just as Saigo once did for them.
"...You have come. After 30 years... guests."
The transformer's loop is complete. Their role as keeper of the story.
#The Domain's Follow-Up
Core-world Kagamiyama Domain remains stable in year 30. But once it learns that a 2nd drift has occurred, debate begins over what must be done.
The follow-up campaign is the story of the 2nd-drift domain. It can begin at the point when they fall into the Spirit Realm and meet the transformer.
#The Transformer's End(Optional — After 50 Years)
Optional epilogue: after 50 years, the transformer's consciousness fully dissolves and becomes part of Avici. But this is not the official setting of this supplement. GM discretion.
#Formal Campaign Closure Procedure
#6 Steps of Closure
#Step 1 — Ending Reading(GM-Led)
The GM slowly reads the ending text from Act 4. The players only listen.
#Step 2 — Character-by-Character Epilogue Sharing
Each player shares their character's state 5 years, 10 years, and a generation later for 1-3 minutes each. The GM notes this for possible later use.
#Step 3 — NPC Aftermath Check
The GM briefly reviews the fates of Akihisa, Gensho, and major NPCs one more time. If players ask questions, answer them. Do not drag this out.
#Step 4 — World State Summary
Summarize the domain's state 5 years/10 years/a generation later. The GM delivers it briefly. Some details may be adjusted to reflect player input.
#Step 5 — Blank Space
At least 1 minute of silence. Time for the players to let their characters go. The GM says nothing.
#Step 6 — GM's Closing Words
"...The story stops here. But they keep living. How they live is — as much as you remember."
"...Well done. Thank you for being here together."
End.
#Campaign Record Rite — Optional
After the campaign closes, the GM may propose formally documenting the PC records:
#Record Document Format
- Domain Journal(領地日誌): briefly summarize Chapters 1-5. Major events and choices.
- Expedition Roster: every PC's name, dan, and mode of exit.
- NPC Final Record: final appearance of major NPCs.
- Epilogue Summary: states 5 years, 10 years, and a generation later.
This record is a keepsake for the play group. It can become the foundation for a future follow-up campaign.
#Follow-Up Campaign Connections — Possibilities
#Ending A Follow-Up: "Inheritors of the 2nd Seal"
One generation later in the core world. 2 axes of Enmadoji shake. Akimune and the children of the PC generation are PCs. The PCs of this supplement are retired legends and adviser NPCs.
Tone: youth, inheritance, ancestral burden.
#Ending B Follow-Up: "Searching for the Ancestors of the Spirit Realm Domain"
50 years after Spirit Realm settlement. A new Spirit-Realm-born generation travels into the Avici wasteland to search for traces of their ancestors. Akikami appears only in the latter half.
Tone: searching for roots, inheritance of memory.
#Ending C Follow-Up: "Guests of the 2nd-Drift Domain"
One generation later, another domain undergoes a 2nd drift. They fall into the Spirit Realm and meet the transformer. The transformer is run as an intelligent NPC.
Tone: repetition, inheritance, a new choice.
#Shared Follow-Up: "Reworking the 3 Axes of Enmadoji"
Regardless of the flow of the three endings, this follow-up is about maintaining the Enmadoji sealing system itself. A large-scale campaign featuring multiple domains and parties.
Tone: epic, maintenance of the system.
This supplement does not assume a follow-up campaign. It is free according to the will of the GM and players.
#Full Chapter 5 Reference Links
#Core
#Meta in This Supplement
#This Chapter
#Related NPCs
- Young Lord — Kamijo Akihisa
- Retired Onmyoji — Hoshino Gensho
- Spirit Realm Contacts — related to Saigo Yukimichi
#Final GM Notice
#After Campaign Closure — To the Play Group
This campaign ends here. Follow-up campaigns are optional. Enjoy the aftertaste of today's campaign fully before thinking about the next one.
This supplement covered one domain, five lord-grade antagonists, the hardships of five chapters, and three endings. Every path unfolded before the players before all routes were ready, and the players' choices made one path. That path is — today's story.
#Author's Afterword
This chapter takes "the absence of a perfect happy ending" as a basic principle. The price of each ending was intentionally placed by the narrative designer. If the GM blurs that price, it goes against the intent of this supplement.
Yet this is not a campaign that "ends only in tragedy." Each ending clearly has something gained. How the PCs live while carrying what they gained — that is the subject of the epilogue.
#Bonus — 5-Player Table Reaction Log
Hana: I think, in the end, it was about people.
Jun: The system made us see people that way.
Kuro: The Settlement Ending does not stay with you because it is intense. It stays because you have to live with it.
Full conversation: 80-09 Milestone Reaction Log, under After the Ending — Why We Chose Settlement, and What Remained.
#The Single Line of Closure
"Avici was not a place without end. Avici was a place where choice did not end. You chose. That is — enough."
— The final sentence of Chapter 5.
Campaign closed. Well done. Thank you for being here together.