#Barrier Edge Events — 100 Tremors of a Single Sheet of Skin
Contents
What this document is. 100 irregularities that occur in the Domain Barrier itself. Weakening 40, strengthening 25, anomaly 35. An event set unique to this supplement, not found in the core rules.
d100.
Core references
- Required: Three Ways and Six Hearts · Domain Management
- Reference: Lands of the Sengoku · Non-Combat Checks
- In this supplement: Open-World Index · Barrier System · Core Economy · Hoshino NPC
[New Rule] Barrier Anomaly d100
The core rules only have "damage" and "maintenance" for the Barrier. This supplement quantifies 100 tremors in intermediate states. It includes not only weakening and strengthening, but also anomalies: narrative events beyond raw numbers.
#Scent — When the Thin Skin Breathes
The Barrier is one thin sheet of skin.
The hemispherical wall Hoshino raised that night is called a Barrier, but its shape is closer to skin. It breathes. It trembles. It hurts. It itches. Sometimes it sings.
This skin has no eyes, no mouth, and no ears. But it senses.
When a chain grows from outside and touches it, it itches. When a black, blood-colored wind blows, it shrinks. When residents pray, it warms. When a child cries, it trembles. When Hoshino weakens, it thins with him.
Each week, one of 100 tremors occurs.
This table organizes those 100. Most can be converted into numbers. Some cannot be converted into numbers. Those we call anomalies.
#Law — Rolling Protocol
#Basic Roll
- Die:
d100 - Timing: Every week, on Sunday night immediately before the Barrier maintenance check, or as an extra roll if the Barrier HP changes by more than 5 during the week.
- Secret roll recommended: Present it as something only Hoshino knows. Whether to relay the result to the PCs is Hoshino's judgment.
#Spread
| Roll Range | Segment | Count | Usual Effect |
|---|---|---|---|
| 01~40 | Weakening | 40 | Barrier HP -2 ~ -15 |
| 41~65 | Strengthening | 25 | Barrier HP +2 ~ +15 |
| 66~100 | Anomaly | 35 | Narrative, varied numeric changes |
#Modifiers
| Condition | Modifier |
|---|---|
| Immediately after killing a Lord-grade yoma | Roll -10 (toward strengthening) |
| Low core stock (Veteran or lower only) | Roll +10 (toward weakening) |
| Hoshino weakening 5 or higher | Roll +15 (toward weakening) |
| PC onmyoji Barrier assistance | Roll -5 |
| Seasonal week (linked to 20-06) | Roll -10 (toward strengthening) |
| After Chapter 2 | Roll +5 |
| After Chapter 4 | Roll +10 |
| Chapter 5 | Roll +15 |
#Table — Barrier Edge Events d100
#Weakening Segment (01~40)
Barrier HP decreases. If accumulated, this becomes a crisis. Quick response is needed.
| Roll | Event | Description | Effect |
|---|---|---|---|
| 01 | Fine Vibration | One side of the Barrier trembled. No one knows. | Barrier HP -2 |
| 02 | Itching | Hoshino says all night that the Barrier "itches." Reason unknown. | Barrier HP -2 |
| 03 | Blurring | The Barrier's blue light briefly blurs. Returns after one watch. | Barrier HP -3 |
| 04 | Small Scratch | A fingernail-sized scratch mark on the northern face. | Barrier HP -3 |
| 05 | Dust Adherence | Black dust sticks to the Barrier. It will not come off even when wiped. | Barrier HP -2 |
| 06 | Faint Smell | Iron smell from the Barrier. Different from usual. | Barrier HP -2 |
| 07 | Nearby Plants Wither | Grass near the Barrier turns half yellow. | Barrier HP -3 |
| 08 | Small Gap | A needle-thick gap on the western face. It can still be closed. Choice: immediate infusion vs leave it. | Barrier HP -4 or core -1 |
| 09 | Night Groaning | The Barrier groans low all night. Residents hear it. | Barrier HP -2, Fear +1 |
| 10 | Handprint | A large handprint on the outside of the Barrier. Not a resident's hand. | Barrier HP -3, Fear +1 |
| 11 | Chain Scratch | One strand of Black Rope chain scratches the Barrier. | Barrier HP -5 |
| 12 | Surface Thinning | One zone looks especially thin. Infusion needed. | Barrier HP -4 |
| 13 | Lord-Rank Yoma Strike | One blow. Luckily, no breakthrough. | Barrier HP -8 |
| 14 | Spirit Realm Energy Intrusion | A trace amount of Spirit Realm energy seeps into the air inside the Barrier. | Barrier HP -3, no PC Exposure change (crisis) |
| 15 | Mark on the Roof Tile | Someone viewing the Barrier from the main hall roof tiles finds a strange mark. | Barrier HP -2 |
| 16 | Barrier Sigh | Hoshino says, "The Barrier sighs." | Barrier HP -3 |
| 17 | Dark Spot | One black dot appears on the Barrier. It cannot be erased. | Barrier HP -4 |
| 18 | Small Impacts All Night | Countless small tapping sounds all night. | Barrier HP -5 |
| 19 | Hoshino's Cough | Hoshino vomits blood before the Barrier. The Barrier shakes with him. | Barrier HP -6, Hoshino weakening +0.5 |
| 20 | One Point Goes Out | One point goes out briefly. Palm-sized. Returns at once. | Barrier HP -5, Fear +1 |
| 21 | Repeated Lord-Rank Yoma Strikes | Three consecutive strikes. No breakthrough. | Barrier HP -10 |
| 22 | Barrier Fatigue | This week's infusion efficiency -10%. Reason unknown. | Barrier HP recovery -2 when infusing cores |
| 23 | Large Crack | A thumb-thick crack in one Barrier zone. | Barrier HP -7 |
| 24 | Inside Temperature Change | Inside the domain is strangely cold or hot. | Morale -1, Barrier HP -2 |
| 25 | Whisper Outside the Barrier | A resident hears a voice calling their name from outside the Barrier. | Barrier HP -3, Fear +2 |
| 26 | Repeated Small Holes | Holes repeatedly appear at one point. Choice: focused infusion vs tend another zone. | Barrier HP -5 or core -2 |
| 27 | Hoshino Collapses | Hoshino faints before the Barrier. | Barrier HP -8, Hoshino weakening +1 |
| 28 | Storm Outside the Barrier | A storm in the otherworld outside. The Barrier shakes. | Barrier HP -6 |
| 29 | Cold Inside the Barrier | A night of cold inside. Residents sleep while shivering. | Morale -1, Barrier HP -2 |
| 30 | Black Droplet | One black droplet at a point inside the Barrier. Choice: burn it vs study it. | Barrier HP -4, core -1, or Spirit Realm Exposure clue |
| 31 | Continuous Chain Scratching | Several Black Rope chains scratch at once. | Barrier HP -7 |
| 32 | Transfer of Resident Morale | Morale 3 or lower → the Barrier also weakens. | Barrier HP -3 |
| 33 | South Gate Side Thins | The Barrier near the south gate is clearly thin. | Barrier HP -5 |
| 34 | Two Impacts | Two different yoma each strike once. | Barrier HP -8 |
| 35 | Barrier Aging | The whole thing feels old. Hoshino's strength is low. | Barrier HP -4, Hoshino weakening +0.5 |
| 36 | Large Scratch | A fist-sized scratch. Something was nearby all night. | Barrier HP -9 |
| 37 | Air Tastes of Iron | The air inside the domain tastes of iron. A signal of Barrier weakening. | Barrier HP -5 |
| 38 | Upper Barrier Sags | The upper Barrier visibly sags. Weight increases. | Barrier HP -6 |
| 39 | Lord-Rank Yoma Almost Breaks Through | Almost a breakthrough. Hoshino burns his life to stop it. | Barrier HP -12, Hoshino weakening +1 |
| 40 | Major Crack | Three thumb-thick cracks in one Barrier zone. Immediate infusion needed. | Barrier HP -10, choice: core -3 immediate infusion |
#Strengthening Segment (41~65)
Barrier HP increases. Most results follow special conditions or PC actions.
| Roll | Event | Description | Effect |
|---|---|---|---|
| 41 | Residents' Prayer Concentrates | Dozens gather at the shrine and pray. Reflected in the Barrier. | Barrier HP +3 |
| 42 | Hoshino's Clear Day | Hoshino has good energy today. Infusion efficiency +10%. | Barrier HP +4 |
| 43 | Blessing of Morning Dew | Dew forms on the Barrier. Natural recovery. | Barrier HP +2 |
| 44 | Protection of a Young Soul | The purity of a newborn child affects the Barrier. | Barrier HP +3 |
| 45 | Proper Shrine Rite | Gensho performs a special rite. | Barrier HP +5, core -1 |
| 46 | Lord's Rite | Akihisa's public rite. | Barrier HP +4, morale +1 |
| 47 | Barrier Song | The Barrier sings low. Residents hear it. Morale rises. | Barrier HP +3, morale +1 |
| 48 | Passing Messenger of Hell | A Spirit Realm being pays respect to the Barrier and passes by. | Barrier HP +5 |
| 49 | Successful Core Synthesis | Combine 3 cores of the same grade into 1 higher core. Bonus on infusion. | Barrier HP +8 (when synthesized core is infused) |
| 50 | Old Talisman Found | A powerful talisman of a predecessor in storage. Reinforces the Barrier. | Barrier HP +6, 1-time |
| 51 | PC Onmyoji Assistance | A PC onmyoji succeeds at a Barrier assistance check. | Barrier HP +4 |
| 52 | Lord-Rank Yoma Kill Week | A Lord-grade yoma was killed one week ago. Delayed reward. | Barrier HP +10 |
| 53 | Barrier Reconditioning | Hoshino + PCs spend all day focused on reinforcement. | Barrier HP +6, Hoshino weakening +0.5 |
| 54 | Pure Lord Core | Infuse 1 "Lord" grade core. | Barrier HP +15 |
| 55 | Barrier Clarity | The Barrier is unusually clear today. Residents marvel. | Barrier HP +2, morale +1 |
| 56 | Lull in the Otherworld Outside | The surrounding hells are briefly quiet. Barrier burden reduced. | Barrier HP +3 |
| 57 | Night of One Moon | Tonight the moon looks like one moon. | Barrier HP +4 |
| 58 | Collective Blessing | Several residents voluntarily pray for one watch. | Barrier HP +5, morale +1 |
| 59 | One Breath of the Barrier | The whole Barrier takes one great breath. | Barrier HP +10 |
| 60 | Hoshino's Awakening | For a moment, Hoshino becomes as strong as in his youth. | Barrier HP +8, Hoshino weakening -0.5 |
| 61 | Blessed Talisman | A newly made talisman from the shrine. Strong effect. | Barrier HP +4 |
| 62 | Residents' Shared Repair | They jointly reinforce a repairable weak point. | Barrier HP +5, morale +1 |
| 63 | Ritual Core Infusion | Infusion performed with full ritual form. Efficiency +20%. | Barrier HP +infusion amount × 1.2 |
| 64 | Help from a Spirit Realm Soul | One Spirit Realm being helps a PC. | Barrier HP +6, no Exposure change |
| 65 | Light Between the Brows | Light from Hoshino's brow. The whole Barrier strengthens. But 1-time. | Barrier HP +12 |
#Anomaly Segment (66~100)
Narrative events that cannot be captured by numbers alone. Sometimes they change numbers; sometimes they do not.
| Roll | Event | Description | Effect |
|---|---|---|---|
| 66 | Face Reflected in the Barrier | One resident's face appears inside the Barrier. But that resident is not there. | Story, Fear +1 |
| 67 | Mirror Outside the Barrier | A reflection of the Barrier appears outside the Barrier. Inside that reflection is another domain. | Story clue |
| 68 | Resident's Shadow | One resident's shadow stretches outside the Barrier. Without them knowing. | Story, Spirit Realm Exposure clue |
| 69 | Hoshino's Out-of-Body State | During meditation, Hoshino's spirit body goes outside the Barrier. Choice: follow or wake him. | Story, Hoshino weakening +0.5 |
| 70 | Barrier Scent Changes | A flower scent comes from the Barrier. There are no flowers in the domain. | Story, morale +1 |
| 71 | The Barrier Speaks | One sentence is heard from the Barrier: "I remember." Hoshino does not hear it. Only 1 PC hears it. | Story, dream table link |
| 72 | Black Hand Outside the Barrier | One black hand strokes the Barrier from outside. About 1 round. Then leaves. | Barrier HP ±0, Fear +2 |
| 73 | Reflection of the Domain Inside the Barrier | The Barrier reflects the whole domain inward like a mirror. 30 minutes. | Story, morale +2 |
| 74 | Lord's Shadow | Akihisa's shadow leaps outside the Barrier. Temporarily. | Story, Akihisa Fear +1 |
| 75 | Past Life Inside the Barrier | At one point in the Barrier, a scene from one PC's past life appears. | Story, character arc |
| 76 | The Barrier Screams | The Barrier lets out one sharp scream. Every resident covers their ears. | Barrier HP -5, Fear +2 |
| 77 | Barrier Light Changes | The blue light turns green. Half a day. Meaning unknown. | Story |
| 78 | The Barrier Dances | The whole Barrier rolls like waves. 1 round. | Barrier HP +3, Fear +1 |
| 79 | Lullaby Outside the Barrier | At night, a lullaby outside the Barrier. A Japanese folk song. Residents hear it. | Morale ±1, Fear +1 |
| 80 | Otherworld Plant Inside the Barrier | Otherworld chain vines grow inside the Barrier. Choice: pull them out or study them. | Barrier HP -3 or Spirit Realm Exposure clue |
| 81 | The Barrier Returns a Memory | One lost memory returns to a PC. | Story |
| 82 | Barrier Music | The Barrier plays a melody all night. An unfamiliar tune. | Morale +1, Fear +0 |
| 83 | Writing Outside the Barrier | Otherworld letters appear on the outside surface of the Barrier. Cannot be read. | Story clue |
| 84 | Time Delay Inside the Barrier | Time inside the domain briefly slows. 1 round feels like 2 rounds. | Story |
| 85 | Barrier Thickness Reverses | The center of the Barrier thins and the edges grow thick. Temporary. | Barrier HP ±0 |
| 86 | New Door in the Barrier | A new door appears in the western Barrier. It did not exist before. Choice: investigate vs seal. | Story, Barrier HP -3 (seal) |
| 87 | Knock from Outside the Barrier | Three knocks from outside the Barrier. Human-hand sized. | Fear +2, story |
| 88 | Your Own Face in the Barrier | A PC's own face inside the Barrier. Facing the opposite direction from a mirror. | Fear +1, Exposure +1 (PC) |
| 89 | Barrier Color Changes | The Barrier briefly becomes colorless. Like glass. | Barrier HP -4 |
| 90 | Child Crying Outside the Barrier | A child crying outside the Barrier. There are no children among the residents. Choice: approach vs ignore. | Barrier HP -3 or Fear +2 |
| 91 | Spiritual Door in the Barrier | A small door in the Barrier that only spiritual beings can pass through. Hoshino senses it. | Story, Spirit Realm communication possible |
| 92 | Bird Perches on the Barrier | One black bird perches on the Barrier. It says: "The king is coming." | Fear +3, story |
| 93 | Barrier Shows One Resident | The scene of one resident's future death is projected onto the Barrier. Only that resident sees it. | Story, morale -1 |
| 94 | Barrier Imitates PC Journal | One page from a PC's journal appears on the Barrier surface. | Story, Exposure +1 |
| 95 | Barrier Recovers on Its Own | Reason unknown. But it recovers. Hoshino does not know why. | Barrier HP +10 |
| 96 | Barrier Distortion | One face of the Barrier twists, making the outside hell look larger. Half a watch. | Fear +3 |
| 97 | Barrier Breath Stops | The Barrier stops breathing for a moment. 30 seconds. No one can breathe. | Fear +2, Barrier HP -2 |
| 98 | Momentary Barrier Reversal | For one moment, the Barrier turns inside out. The domain inside hell, hell inside the domain. Returns immediately. | Barrier HP -10, Fear +3 |
| 99 | Barrier Bud | One small new Barrier blooms from the Barrier surface. Hoshino-handprint size. Reason unknown. | Barrier HP +20, story |
| 100 | Threshold of Avici | One door appears inside the Barrier. Beyond the door is not outside the domain, but Avici Hell. Hoshino says: "This is... inside us." | Story (Chapter 5 link), Exposure +2 |
#Commentary — Using Each Segment
#Accumulation Logic of the Weakening Segment
The 40 weakening results accumulate. A single -2 can be recovered with one infusion. But if -2 appears for 4 weeks in a row, the domain cannot keep up with infusions.
The key is that small weakening accumulates every week. Several small events are more dangerous than one large event.
What the GM should watch in the weakening segment:
- Manage core stock with the possibility that 01~40 can appear every week in mind.
- PCs can mitigate weakening when they intervene actively (see choices).
- Hoshino's weakening can become the hidden cause of weakening.
#Rarity of the Strengthening Segment
The 25 strengthening results are rare. The 41~65 range on d100. A 25% die chance.
However, the GM can openly guide conditional strengthening. Example: hint that "if the residents pray, the Barrier grows stronger."
Especially important in the strengthening segment:
- 49 core synthesis and 54 Lord core link directly through the core economy.
- 52 Lord-grade yoma kill week is the emotional ripple of a delayed reward.
- 60 Hoshino's Awakening is rare. 1~2 times per campaign.
#Narrative Weight of the Anomaly Segment
The 35 anomalies carry meaning that cannot be converted into numbers. Barrier HP may change, but the essence is story.
Four layers for interpreting anomalies:
- Warning (73, 76, 92, 97, etc.): Signals a coming crisis.
- Gift (70, 73, 81, 95, 99, etc.): A blessing received without a reason.
- Trial (66, 67, 71, 86, 91, etc.): Demands a PC choice.
- Turning Point (75, 93, 98, 100, etc.): Changes the campaign flow.
Principle when the GM uses an anomaly: do not interpret it immediately. It is better to leave anomalies to the players' imagination. Say only "the Barrier smells of flowers" and do not explain why. It is better if the reason emerges a few weeks later.
#Hoshino Elder Link
Many Barrier events connect to Hoshino's weakening.
#Handling Hoshino Weakening
| Situation | Handling |
|---|---|
| Small burden | Hoshino weakening +0.5 |
| Collapse or life expenditure | Hoshino weakening +1 |
| Weakening 5 or higher | Roll +15 toward weakening as in the modifier table in this document |
| 0% | Automatic Barrier maintenance stops (emergency scenario) |
#Hoshino Burns His Life
Moments when Hoshino burns his life for emergency Barrier maintenance are explicitly marked in the following weakening-segment events:
- 19 Hoshino's Cough (-1/6)
- 27 Hoshino Collapses (-1/4)
- 35 Barrier Aging (-1/8)
- 39 Lord-Rank Yoma Almost Breaks Through (-1/3)
If these incidents accumulate, Hoshino becomes completely spent in Chapters 4~5. The GM can deliberately design that timing.
#5 Hell Chapter Links
#Chapter 1 (Reviving Hell) — Basic
All events as written. The weakening segment appears in its lightest form.
#Chapter 2 (Black Rope Hell) — Chain-Related Weighting
Frequency of 11, 31 in the weakening segment +10%. Scenes of chains growing outside the Barrier repeat.
#Chapter 3 (Screaming Hell) — Sound-Related Weighting
Frequency of 71, 76, 79, 82, 87, 92 in the anomaly segment +10%. Sounds from the Barrier become a major motif.
#Chapter 4 (Scorching Heat Hell) — Heat-Related Weighting
Frequency of 17, 24, 37 in the weakening segment +10%. Temperature changes inside the Barrier. Iron taste in the air.
#Chapter 5 (Avici Hell) — All Anomalies Weighted
Overall anomaly-segment frequency +20%. Especially 66, 71, 86, 91, 93, 98, 100. The Barrier itself seems to gain a self.
#Barrier Maintenance Routine (Hoshino Scene)
Every Sunday night. Roll this table together with the Barrier maintenance check.
#Standard Routine
- Sunday evening: residents gather before the shrine.
- Hoshino kneels before the Barrier. Akihisa stands beside him.
- Roll this table's d100. (secret)
- Based on the result, Hoshino requests the needed cores.
- A PC delivers the cores. Hoshino infuses them.
- Barrier maintenance check
2d10 + proficiency. Target number 11. - On success, Barrier HP is maintained. On failure, add Barrier HP -3.
#PC Roles
- Core transport: Check stock, choose the appropriate grade.
- Onmyoji assistance: Target Number 13. On success, maintenance check +2.
- Handling residents: Lead the prayer. Target Number 11. On success, morale +1.
#Example — One Week's Barrier Roll
Chapter 2, week 6. Sunday night.
The GM rolls d100 (secret). Result: 34.
34 Two Impacts — Two different yoma each strike once. Barrier HP -8.
GM presentation:
Sunday evening. Hoshino kneels before the shrine. Suddenly his body bends backward. His eyes roll white.
"From the north... two came."
Hoshino's fingers tremble. Akihisa grabs his shoulder. Hoshino speaks again.
"They struck twice. It did not break. But... deep. They went deep."
If you look up at the Barrier's northern face, blue light still remains. But from a distance, one northern section is clearly thin.
Current Barrier HP: 67 → 59.
PC choices:
- Immediate infusion: Use 2 Veteran cores. Barrier HP +30. Final Barrier HP 89.
- Conservative infusion: Use 1 Minion core. Barrier HP +7. Final Barrier HP 66.
- Delay infusion: Keep Barrier HP as is. Accept next week's crisis risk.
#Related Documents
- Barrier System — Basic rules for Barrier HP and maintenance checks.
- Core Economy — Source of resources to infuse.
- Hoshino NPC — The human axis of the Barrier.
- Patrol Encounters — Source of external threats.
- Domain Weekly Events — Ripple effects of Barrier incidents.
#Appendix — Expanded Notes on Selected Anomaly Events (10)
#71 The Barrier Speaks
One of the heaviest anomalies on this table. The Barrier says one sentence: "I remember."
Interpretation:
- Who remembers? The Barrier? Hoshino? The domain itself?
- What is remembered? The past? The future? The cause of the drift?
- Why speak now? Why does only this PC hear it?
GM recommended handling:
- Do not explain it. Let it speak and wait for the PC's reaction.
- It is effective if Hoshino casually mutters the same words a few days later.
- Leave the meaning of this one sentence as a maze until the campaign's later half, then connect it in the final chapter.
#75 Past Life Inside the Barrier
An anomaly linked to a PC's personal arc. At one point in the Barrier, one PC's past life is visible.
Example scene:
- The PC sees themselves in another age, with another name and another face.
- The past-life PC also sees the current PC. Their eyes meet.
- After a moment, the scene disappears.
Linking:
- Add one line to that PC's backstory.
- No attribute modifier. But it is a narrative root.
#86 New Door in the Barrier
The most dangerous story trigger on this table. One door appears in the western Barrier.
GM handling:
- No one made it. Hoshino is surprised too.
- What is there if the door opens? The GM decides. It can link to a Chapter 3 branch.
- Sealing it causes Barrier HP -3. But it is safe.
- Investigating creates a major story turn. Very dangerous, but worthwhile.
#92 Bird Perches on the Barrier
Warning anomaly. One black bird perches on the Barrier and says: "The king is coming."
Meaning:
- The "king" may be a king of hell, another lord, or the ruler of a Lord-grade yoma.
- The GM plans to fulfill this prophecy 2~3 weeks later.
- Fear +3. An extremely intense scene.
#99 Barrier Bud
The rarest positive anomaly. A bud of a new Barrier blooms from the Barrier surface.
Meaning:
- The fruit of Hoshino's public service, or of the PCs' good deeds.
- Barrier HP +20 is a large reward. More important than that: it suggests the Barrier has its own will.
- In the Chapter 5 final battle, this bud may grow into a second Barrier.
#100 Threshold of Avici
The most ultimate anomaly on this table. A door appears inside the Barrier. Beyond it lies Avici Hell.
GM handling:
- The start of Chapter 5 developments.
- One PC is drawn to this door. The GM designates which PC.
- Hoshino says: "This is... inside us."
- Exposure +2 occurs simply from seeing that door.
"The Barrier is a single breath." — Hoshino Gensho.
"The Barrier is skin. If it does not tear, it trembles." — Hoshino Gensho, teaching Akihisa the core of Barrier maintenance.
"Every night I speak to the Barrier. There are days it does not answer. There are days it answers. The days it does not answer are more frightening." — Hoshino Gensho, just after the night the Barrier spoke.
#Appendix B — Barrier Event Interaction Matrix
Barrier events have single occurrences and chain occurrences. When the GM rolls an event for a week, consider its relationship to the previous week's event.
#The Barrier on the Weekly Timeline
Monday → 20-01 Domain Weekly Events (some indirect effects on the Barrier)
Tue~Thu → 20-02 Scouting (recovered cores go to the Barrier)
Friday → 20-04 Rumors (things said about the Barrier)
Saturday → Lull (natural -3 accumulation)
Sunday → 20-03 Barrier event roll + maintenance check
#Modifiers by Previous Week's Barrier State
| Previous Week State | This Week's Roll Modifier |
|---|---|
| Strengthening segment result | +5 (weakening backlash next week) |
| Weakening segment result | -3 (defensive rite strengthened) |
| Anomaly segment result | ±0 (unpredictable) |
#2 Consecutive Weeks of Weakening Modifier
If weakening appears for 2 consecutive weeks, the GM may explicitly increase the chance of strengthening. Reasons:
- Residents voluntarily increase prayer.
- Hoshino enters a tense mode.
- PCs raise the priority of core procurement.
This is "narrative balancing." Story rhythm adjusts numeric randomness.
#Appendix C — Barrier Erosion Tendencies by Hell
The 5 hell chapters each exert a distinct influence on the Barrier.
#Reviving Hell (Chapter 1)
Barrier erosion is light. Most events are in the weakening -2~-4 range.
Unique tendencies:
- "Forms reflected in the Barrier like ghosts" (anomaly 66 often)
- Low-frequency "footsteps heard from outside the Barrier"
#Black Rope Hell (Chapter 2)
Chain scratches on the Barrier become common.
Unique tendencies:
- Weakening 11 and 31 each +10%
- Narrative scenes of chains growing into the inside of the Barrier (linked to 20-03 anomaly 80)
- Northern Barrier face especially vulnerable
#Screaming Hell (Chapter 3)
The Barrier makes sounds. Weeping, songs, screams.
Unique tendencies:
- Anomaly 70, 76, 82 frequency +10%
- Hallucinations of boiling water inside the Barrier
- Residents begin singing the Barrier's song (morale ±1)
#Scorching Heat Hell (Chapter 4)
The Barrier heats up. Internal temperature changes.
Unique tendencies:
- Weakening 17, 24, 37 frequency +10%
- Barrier briefly turns red
- Hoshino sweats before the Barrier (a phenomenon not seen before)
#Avici Hell (Chapter 5)
The Barrier thinks. A bud of selfhood.
Unique tendencies:
- Overall anomaly frequency +20%
- Barrier reacts selectively to PCs
- Actual occurrence chance of 99 "Barrier Bud" is highest
- 100 "Threshold of Avici" is the final trigger
#Appendix D — Expanded Notes on Additional Selected Barrier Events (5)
#20 One Point Goes Out
The most ominous weakening event. One part of the Barrier goes completely out for a moment.
Presentation:
- Midday or early evening.
- Several residents inside the domain witness it at the same time.
- A palm-sized area flickers.
- It returns immediately.
Effect:
- Barrier HP -5.
- Fear +1.
- Next week, chance of a weakening event at the same location +30%.
GM recommended response:
- After this event, Hoshino says one sentence: "That place is weak. Remember it."
- Recommend reinforcing scouting in that direction.
#59 One Breath of the Barrier
The greatest strengthening in the strengthening segment. It has the same name as positive event 30 in 20-01, but here it is the Barrier's own response.
Presentation:
- Dawn. A few residents feel it first.
- Air is drawn in once, then breathed out.
- The whole Barrier brightens once.
- Hoshino says, "It remembers us."
Effect:
- Barrier HP +10 immediately.
- Morale +2 (indirect).
- Hoshino weakening -0.5 (very slight recovery).
#73 Reflection of the Domain Inside the Barrier
The most poetic anomaly.
Presentation:
- The Barrier reflects inward like a mirror.
- For 30 minutes, the whole domain appears on the Barrier surface.
- PCs and residents see themselves. But without mirror reversal.
- Hoshino says, "This is how the Barrier remembers you."
Effect:
- Morale +2.
- Barrier HP +3.
- One PC may see a hidden mark in this reflection (GM-set).
#87 Knock from Outside the Barrier
The most frightening anomaly.
Presentation:
- Midnight. Several residents wake.
- From outside the Barrier: knock. Knock. Knock. Three times.
- Human-hand sized.
- Location: western Barrier.
- No one answers.
Effect:
- Fear +2.
- A special clue may be found in the next scouting to the west.
- Possible warning related to 20-04 rumor 62, "a giant king in the east."
GM recommendation:
- After this event, Akihisa may issue an order forbidding approach near the Barrier.
- But if the PCs go to check, there is nothing outside. Whoever knocked is gone.
- This mystery remains for a few days, then at some point is completely forgotten. As if it never happened.
#99 Barrier Bud
The most positive anomaly.
Presentation:
- Just before dawn. Hoshino runs out of the shrine.
- A small new Barrier blooms at one point in the Barrier.
- Size of Hoshino's handprint.
- This small Barrier emits light inward into the larger Barrier.
- Hoshino laughs and cries.
Effect:
- Barrier HP +20 immediately.
- Morale +3.
- Long-term effect: This bud can grow into a second Barrier in the next Chapter 5 final battle. The GM should reflect it in the scenario.
Narrative meaning:
- The moment Hoshino's life bears fruit.
- Proof that the domain can bring forth life even in the Spirit Realm.
- Akihisa's leadership bears fruit on the spiritual level.
#Appendix E — PC Onmyoji Barrier Assistance
Special interaction if one of the PCs has the onmyoji class.
#Basic Assistance Rule
- PC onmyoji attends the Sunday night Barrier maintenance check.
- Target Number 13 (based on PC attributes). On success, Hoshino check +2.
- On failure, no effect (Hoshino checks alone).
#Deepening Assistance
If the onmyoji PC becomes close to Hoshino (Affinity 5+):
- Joint infusion becomes possible. One core increases Barrier HP recovery by +5.
- Purification rite unlocked. Purify Spirit Realm energy inside the domain 1 time (1 time per week).
- Dream transfer becomes possible. The PC shares Hoshino's dream.
#Cost to the Onmyoji PC
The more the onmyoji PC helps the Barrier, the more they are also consumed.
| Assistance Count | PC Effect |
|---|---|
| 1~5 times | No effect |
| 6~10 times | PC maximum Wounds permanently -1 |
| 11~15 times | PC hair whitens, Fear tendency +1 |
| 16+ times | PC becomes Hoshino's successor. In the campaign's later half, story of the PC inheriting the Domain Barrier. |
This is a long-term story in which the PC inherits Hoshino's role. The GM should reflect it in the campaign arc.