#Rumor Mill — 100 Things Passed from Mouth to Mouth
Contents
What this document is. 100 rumors drifting through the Domain and the Spirit Realm. 60 Domain rumors + 40 Spirit Realm rumors. True 40 · false 30 · deception 30.
d100.
Core references
- Required: Non-Combat Checks · Three Ways and Six Hearts
- Reference: Domain Management · Lands of the Sengoku
- In this supplement: Open World Index · Morale and Fear · NPC Index · Patrol Encounters
#Scent — Low Voices by the Well
Rumor is like water.
It is drawn from the well, drunk in the home, leaves as sweat, and seeps back into the ground. Even if the well is cleaned once a week, water that has already spread cannot be gathered back.
The Domain has 800 people. 100 rumors are moving through it.
Some rumors are right. The north-gate guard really does laugh alone every night. Some rumors are wrong. It is true that Akihisa comes from a kokujin (國人) family, but the claim that he is "not of the true bloodline" has no basis. Some rumors are spread deliberately. By whom? Why?
Rumor is a weapon. One rumor can raise morale. One rumor can make residents suspect their neighbors. One rumor can lure the PCs into danger.
This table organizes those rumors. Most of them are story seeds in their own right.
#Law — Rolling Protocol
#Basic Roll
- Die:
d100 - Timing: When a PC declares that they "listen for rumors," or in a tavern, wellside, or castle conversation scene.
- Disclosure: Public by default. Secret when needed.
#Distribution
| Roll Range | Type | Count |
|---|---|---|
| 01~60 | Domain rumors | 60 |
| 61~100 | Spirit Realm rumors | 40 |
#Nature Distribution (Within Each Range)
| Nature | Domain (01~60) Share | Spirit Realm (61~100) Share |
|---|---|---|
| True | 24 (40%) | 16 (40%) |
| False | 18 (30%) | 12 (30%) |
| Deception | 18 (30%) | 12 (30%) |
#Modifiers
| Condition | Modifier |
|---|---|
| Domain morale 3 or lower | Roll +10 (more negative rumor) |
| Immediately after defeating a Lord-grade yoma | Roll -10 (more hopeful rumor) |
| Barrier HP 30 or lower | Roll +10 |
| A PC is at Fear 3+ | Roll +5 |
| Patrol has just returned | Spirit Realm rumor (61+) chance +25% |
#Check: Distinguishing True, False, and Deception
- Distinguishing true from false: Target Number 13 (Wisdom)
- Detecting deception: Target Number 15 (Wisdom, or Six Hearts check)
- On failure, the character believes the rumor is true
#Table — Rumor d100
#Domain Rumors (01~60)
Rumors that arise inside the Domain. They concern residents, retainers, and the lord.
#Resident-Origin Rumors (01~40)
| Roll | Rumor | Nature | Content and Effect |
|---|---|---|---|
| 01 | Will-o'-wisps at the shrine | True | Hoshino is burning talismans at night. Effect: None (can be confirmed). |
| 02 | Something black in the well water | Deception | Someone actually put ink in it. Revealed with Perception Target Number 13. Effect: morale -1; on successful investigation, the culprit is identified. |
| 03 | Akihisa cried at night | True | One retainer saw it. Effect: during an empathy check, morale +1 or leadership debate -1. |
| 04 | Kokujin bloodline suspicion | False | No basis. However, morale -1. Resolved if formal judgment is demanded. |
| 05 | Motoy the blacksmith is a heretic | False | No basis. Dangerous if his wife hears it. Morale -1. |
| 06 | Word that Asa the physician got married | False | In truth, she was merely often with a colleague. Needs explanation. Morale ±0. |
| 07 | Hoshino is dying | True | Sadly true. Fear +1. Cannot be resolved. |
| 08 | Squad member Kojiro is a spy | False | No basis. However, demand for an investigation → morale -1. |
| 09 | North-gate guard laughs every night | True | An actual clue to Spirit Realm erosion. On investigation, 1 eroded NPC is found. |
| 10 | Rats in the storehouse are eating cores | False | Rats cannot eat cores. However, morale -1 if no one checks. |
| 11 | An old woman has the same dream every day | True | It is actually a prophetic dream. Links to the 20-05 dream table. |
| 12 | A ghost by the well | Deception | There is no actual ghost. However, something outside the Barrier imitates one before dawn. If addressed, it gives a clue. |
| 13 | Akihisa looks into the previous lord's grave | True | A place he visits every night. If learned, lord Favor +1. |
| 14 | Retainer Kobayashi's secret concubine | False | His past includes a divorce from his wife. A misunderstanding. Morale ±0. |
| 15 | The north side of the Barrier is weakening | True | It is true. Matches patrol results. Residents sense it by instinct. |
| 16 | There is an informer inside the castle | Deception | Someone spread it deliberately. Perception Target Number 15 traces the first spreader → clue to a traitor. |
| 17 | Someone who died yesterday is walking around | Deception | A Spirit Realm being is imitating them. Perception triggers combat. |
| 18 | The lord has a woman he will marry | False | No basis. However, morale ±0 (residents find it amusing). |
| 19 | Gold is buried behind the shrine | False | No basis. Digging finds nothing. Wastes time. |
| 20 | One of the children is incorporeal | Deception | Suspicion directed at young Orin. In truth, she hopes to become Gensho's disciple. The misunderstanding must be prevented. |
| 21 | The climate inside the Barrier is artificial | False | Hoshino does not have that much power. |
| 22 | One resident uses Spirit Realm speech | True | A person truly eroded. Immediate action required. Morale -2. |
| 23 | The lord is losing his courage | False | Not true. However, residents are anxious. Needs a gesture of explanation. |
| 24 | Hoshino is a Spirit Realm collaborator | Deception | Spread by a traitor. To find the source, track at Target Number 15. |
| 25 | Farmer Nobuko's talent | True | She truly improves the harvest. If a reward is proposed, morale +1. |
| 26 | Iron melts at a strange speed in the forge | True | Spirit Realm influence. Warning of forge efficiency -10%. |
| 27 | A child is fishing outside the Domain | False | Children cannot go outside the Barrier. The rumor itself is unrealistic. |
| 28 | Watchtower keeper Daisuke is a swindler | False | No basis. Daisuke morale -2 if he learns of it. |
| 29 | There is a treasure map in the Domain | False | No basis. Wastes exploration time. |
| 30 | The dead previous lord's phantom appears | True | True. Can link to 20-03 anomaly 96. |
| 31 | One person disappeared today | True | True. Links to 20-01 event 73. |
| 32 | The carp in the well talks | Deception | Actually a Spirit Realm being's imitation. Approaching triggers combat. |
| 33 | The lord's mother is alive | False | She died several years ago. A misunderstanding. |
| 34 | There is a hole in the Barrier | False | No basis, but it causes anxiety. Hoshino confirms it. |
| 35 | Someone among the residents has Tenjin-lineage blood | True | One old woman truly carries that blood. Can assist spiritual checks. |
| 36 | The blacksmith is making a Spirit Realm weapon | True | Using recovered iron. When complete, equipment +1. |
| 37 | There are yoma eggs in the storehouse | False | Just small stones. However, investigation is needed. |
| 38 | Young Orin sees hell in her dreams | True | Orin is sensitive. Can link to 20-05. |
| 39 | One resident is fated to die tomorrow | Deception | A malicious fortune-teller's prophecy. Perception reveals the fortune-teller's identity. |
| 40 | The Domain's lunar calendar does not match | True | Time is slightly misaligned because the Domain is in the Spirit Realm. Hoshino is correcting it. |
#Retainer-Origin Rumors (41~55)
| Roll | Rumor | Nature | Content and Effect |
|---|---|---|---|
| 41 | Retainer Kobayashi argued with the lord | True | An argument in the Monday meeting. On confirmation, it becomes a story clue. |
| 42 | Squad leader Shinjiro is considering resignation | False | Not true. However, if left alone, morale -1. |
| 43 | Factions among the retainers | Deception | One retainer encourages division. Revealed with Perception Target Number 15. |
| 44 | The lord favors one retainer | True | He is especially gentle with one retainer. Other retainers grow jealous. |
| 45 | Retainer Kobayashi's report is delayed | True | It truly is. Reason: the numbers do not match (links to 20-01 event 65). |
| 46 | Hoshino rarely comes to retainer meetings | True | His strength is declining. If explained, it invites empathy. |
| 47 | One retainer sent a letter outside the Domain | Deception | Traitor candidate. Track at Target Number 15. |
| 48 | Asa the physician complains of a medicine shortage | True | True. Can trigger a medicinal-herb procurement mission. |
| 49 | Blacksmith Motoy demands retainer status | False | He denies it. A misunderstanding. |
| 50 | The watchtower keeper drinks at night | True | True. Links to 20-01 event 56. |
| 51 | One squad member plans to flee | Deception | Aims to lower morale. When checked with the person involved, it is not true. But who started the rumor matters. |
| 52 | There is an empty seat at the retainer meeting | True | One retainer is ill. Physician can be requested. |
| 53 | The lord meets secretly with one retainer | True | A private conversation with a trusted retainer. Legitimate. |
| 54 | One retainer is thinking of abandoning the Domain | False | No basis. However, when checked, that retainer's heart wavers. |
| 55 | All retainers are reassessing the lord | Deception | Encourages anxiety. Can be resolved by speaking with them. |
#Lord-Origin Rumors (56~60)
| Roll | Rumor | Nature | Content and Effect |
|---|---|---|---|
| 56 | Akihisa is considering surrender | False | Completely baseless. However, morale -2. Needs explanation. |
| 57 | The lord is planning a new policy | True | True. Upgrade possibility +1. |
| 58 | The lord is rushing to marry | False | No basis. |
| 59 | Akihisa distrusts Hoshino | False | Not true. However, morale -1 if residents hear it. |
| 60 | The lord calls the previous lord's name at dawn | True | True. A deeply lonely moment. On empathy, Favor +2. |
#Spirit Realm Rumors (61~100)
Rumors that flow in from the Spirit Realm. Heard from patrols, drifters, and yoma.
#Patrol-Origin Rumors (61~80)
| Roll | Rumor | Nature | Content and Effect |
|---|---|---|---|
| 61 | Another Barrier lies to the north | True | Seen from a distance during patrol. Another drifter Domain. |
| 62 | A gigantic king yoma is to the east | Deception | There are sightings, but no actual confirmation. Perception Target Number 15. |
| 63 | One boat on the southern lake | True | An old fishing boat. Approaching gives a story clue. |
| 64 | Survivors in the ruined western city | False | No basis. A hallucination. |
| 65 | There is a shrine inside the Spirit Realm | True | An old shrine in a deep place in Black Rope Hell. Can link to Chapter 4. |
| 66 | Otherworld merchant proposes trade with the Domain | Deception | A tempter. Risk: Exposure +1. |
| 67 | The Spirit Realm has four seasons | True | They change slowly. Once each year. |
| 68 | Yoma have a hierarchy | True | Minion, Veteran, Elite, and Lord are not simple grades. There is a society. |
| 69 | One yoma can speak | True | Some Lord-grade yoma can. Conversation is dangerous. |
| 70 | Japanese settlement in the other world | True | One small group. Drifted long ago. Contact possible. |
| 71 | Fire in a deep place in Black Rope Hell | False | Black Rope is not Scorching Heat; there is no fire there. |
| 72 | City on the bottom of the Screaming lake | True | An old sunken fishing village. Rare resources. |
| 73 | A sword in the fire of Scorching Heat | True | A legendary weapon. Can be recovered. Links to Chapter 4. |
| 74 | Revivers of Reviving Hell are being commanded | Deception | Someone is controlling them. Perception Target Number 15. |
| 75 | One yoma left words for humans | True | Oral tradition. Confirmed again during patrol. |
| 76 | There is a map in the Spirit Realm | True | Drawn by drifters. Can be obtained. |
| 77 | A Lord-grade yoma learned the direction of the Domain | True | A frightening fact. Barrier reinforcement required. |
| 78 | River of light in the other world | False | An illusion. Following it leads to getting lost. |
| 79 | Seasonal festival in the Spirit Realm | False | No basis. A simple fantasy. |
| 80 | A certain patrol failed to return to the Domain | True | An old record. A warning. |
#Drifter-Origin Rumors (81~90)
| Roll | Rumor | Nature | Content and Effect |
|---|---|---|---|
| 81 | Other Domains also drifted | True | True. Alliance possibility. Story clue. |
| 82 | Drifters survive for a long time in the Spirit Realm | True | There are methods of adaptation. They can be learned. |
| 83 | One drifter changed through Spirit Realm erosion | True | The end point of erosion. A warning. |
| 84 | A secret method for returning from the Spirit Realm exists | Deception | Part true, part lure. Discern at Target Number 15. |
| 85 | Descendant of another lord | False | No basis. Imposture. |
| 86 | Drifter alliance organization | True | Real. Helps on contact. |
| 87 | An onmyoji who lived long in the Spirit Realm | True | One other than Hoshino. A meeting is possible. |
| 88 | Drifters share a "map" | True | True. A map can be gained. |
| 89 | A drifter returned | False | No evidence. A temptation of hope. |
| 90 | All drifters died | False | Exaggeration. Some are alive. |
#Yoma-Origin Rumors (91~100)
| Roll | Rumor | Nature | Content and Effect |
|---|---|---|---|
| 91 | The yoma king is angry | True | Above Lord-grade yoma. Real. Fear +2. |
| 92 | A yoma offers a bargain | Deception | Exposure +2 risk. A trap. |
| 93 | Civil war among yoma | True | Usable. Strategic information. |
| 94 | The gate of hell is about to open | True | Chapter 5 story clue. |
| 95 | One yoma likes humans | Deception | In truth, it plans to eat them after approaching. Discern at Target Number 15. |
| 96 | A yoma horde plans to surround the Domain | True | Warning of a large attack 2~3 weeks later. |
| 97 | Yoma weakness | True | A specific material is effective. Confirmed during patrol. |
| 98 | Yoma want the lord's soul | Deception | Lures Akihisa out. Extremely dangerous. |
| 99 | A being of Avici speaks | True | Final Chapter 5 story clue. |
| 100 | "The king is coming" | True | Same warning as 20-03 event 92. Fear +3. |
#Commentary — The Three Natures of Rumor
#Using True Rumors
The 40 true rumors are a reward for the players. When the PCs bring something back from the wellside, telling them "what you heard is true" gives the world credibility.
Note: A true rumor does not need to be confirmed immediately. It is stronger if confirmed days or weeks later. Have the PCs record rumors in their journals.
Use examples:
- Trigger an investigation quest from a true rumor.
- Build NPC relationships through a true rumor.
- Judge upgrades based on a true rumor.
#Uses for False Rumors
The 30 false rumors are the world's texture. If every rumor is true, the wellside becomes an information desk. Only when falsehoods are mixed in does it become a human space.
False rumors are usually harmless. However, if neglected, they affect morale by -1~-2. PCs can choose to explain them away.
Use examples:
- Test PC leadership in a scene explaining a false rumor.
- Emotional scene with residents who believe a false rumor.
- Reflect the Domain's atmosphere through the speed at which falsehood spreads.
#The Danger of Deception
The 30 deceptions are things someone spread deliberately. They are very dangerous.
Behind a deception, there is a cause:
- A traitor encourages division in the Domain.
- A Spirit Realm being lures the PCs.
- An eroded resident tries to make more people like themself.
- A hostile force tries to weaken the Domain.
When a deception rumor appears, the GM should always set a cause behind it. If the players dig behind it, who and why must become clear.
Use examples:
- Start a traitor-investigation arc through a deception rumor.
- Mini-scenario revealing the reality behind a deception.
- Story of a PC falling for the temptation carried by the deception itself.
#Discernment System
#Basic Check
When a PC hears a rumor and tries to discern "whether it is true, false, or deception."
| Situation | Target Number | Check Type |
|---|---|---|
| Simple true/false | 13 | Wisdom |
| Detecting deception | 15 | Wisdom, or Six Hearts check |
| Understanding the hidden cause | 17 | Wisdom + time investment |
#Check Assistance
- For each +1 Favor with the relevant resident, Target Number -1.
- A PC inclined toward Wisdom in the Three Ways and Six Hearts gets Target Number -2.
- With help from retainer Kobayashi, Target Number -2.
#On Failure
- The character believes the rumor is true (regardless of whether it is factual).
- If caught by deception, risk Exposure +1 (negated if Target Number 13 is passed).
- May trigger mistaken action (example: suspecting an innocent person).
#How Rumors Circulate
Rumors have places they leave from and places they gather.
#Places They Leave From (Origins)
- Wellside: Morning rumors. Information exists, but it is exaggerated.
- Tavern: Evening rumors. Strong, but unstable.
- Shrine front: Sacred rumors. Includes dreams and prophecy.
- Castle gate: Rumors from patrols. Spirit Realm information.
- Market: Mostly gossip.
#Places They Gather (Collection Points)
- Lord's reception room: Retainers organize and report.
- PC lodging: Nearby residents tell the PCs things.
- Physician: Deep rumors heard from the sick.
#GM Tips
Rumors change tone depending on their origin. The same rumor might be:
- A murmur at the wellside.
- A confident claim in the tavern.
- Part of a prayer in front of the shrine.
#Linking Rumors with Weekly Events
#Link Patterns
- 20-01 event 78 "Mad Cry" → chance of table 56 "The lord is considering surrender" +25%.
- 20-01 event 73 "Resident Disappears" → chance of table 17 "Someone who died yesterday is walking around" +20%.
- 20-02 patrol return → chance of this table's 61~80 Spirit Realm rumors +30%.
#How to Use Links
Plant a seed with the first event of the week, then let it return as a rumor a few days later.
Example: Monday "Resident Disappears" (20-01 73) → Friday "Someone who died yesterday is walking around" (20-04 17). Two faces of the same incident.
#Example — One Tavern-Scene Rumor
Friday evening, Chapter 3, Week 4. The only tavern in the Domain.
The PCs declare, "Let's listen for a few rumors." The GM rolls d100. Result: 24.
24 Hoshino is a Spirit Realm collaborator — deception. Spread by a traitor.
GM presentation:
In the corner of the tavern, a few blacksmiths sit with cups set down. When the PC takes the next seat, their voices suddenly shrink. Realizing they are being overheard, they begin whispering even more softly.
"... What I mean is, old Hoshino was doing something by the north side of the Barrier at night. Someone saw him, they say."
"No way..."
"Isn't it strange? Why does the Barrier keep weakening only over there?"
The PC grows suspicious. Use a Wisdom check, Target Number 15 to determine whether this is deception.
Check Results:
- Success: "The way they speak is strange. Someone is deliberately making them say this." Story clue: finding the traitor.
- Failure: The PC also suspects Hoshino for a while. Tension in the next core-infusion scene.
#Related Documents
- Morale and Fear — morale shifts caused by rumor.
- NPC Index — the protagonists of the rumors.
- Domain Weekly Events — seeds of rumor.
- Dreams and Nightmares — the spiritual form of rumor.
- Patrol Encounters — the source of Spirit Realm rumors.
#Appendix — Setting What Lies Behind Deception (For GMs)
Each time a deception rumor appears, the GM must decide who and why.
#Seven Possible Forces Behind Deception
| Behind It | Motive | Suitable Deception Rumors |
|---|---|---|
| 1. Eroded resident | Propagating their kind | 02, 12, 17, 22, 24 |
| 2. External collaborator | Dividing the Domain | 16, 24, 47, 51, 55 |
| 3. Spirit Realm being | Temptation | 32, 66, 84, 92, 95 |
| 4. Rival retainer | Political gain | 43, 47, 51, 54 |
| 5. Yoma plan | Capture | 62, 74, 98, 99 |
| 6. Old grudge | Personal revenge | 05, 08, 28, 39 |
| 7. Unexplainable | Labyrinth | Any deception |
#Behind-It Assignment System
When a deception rumor is rolled, choose what lies behind it with an additional d10:
- 1~3: Eroded resident
- 4~5: External collaborator
- 6: Spirit Realm being
- 7: Rival retainer
- 8: Yoma plan
- 9: Old grudge
- 10: Unexplainable (GM creation)
#Appendix B — Rumor Tracking Form (For GMs)
Rumor number: __
Week of occurrence: Year __ Month __ Week __
Type: True / False / Deception
Behind it (if deception): __
First spreader: __ (specific NPC)
Spread route: Wellside / Tavern / Shrine / Castle Gate / Other
Effect: morale __, Fear __, Exposure __
PC response: Ignore / Investigate / Explain / Other
Check result: Target Number __ Success / Failure
Follow-up incident: __
#Appendix C — Extended Commentary on 10 Important Rumors
#09 North-Gate Guard Laughs Every Night (True)
One of the heaviest true rumors in this table. It implies that an actually eroded NPC exists.
How to confirm:
- Watch the north gate at night (Target Number 13 Infiltration).
- Witness the guard laughing alone without making a sound.
- When questioned, the guard answers, "I don't know why I laugh either." Their pupils shake.
Measures:
- Isolation + Hoshino's purification rite. On failure, permanent erosion.
- If neglected, 3~4 weeks later the north gate opens from the inside. Barrier HP -20.
Importance: This rumor connects to weekly event 73 (Resident Disappears). The disappeared person may be this very guard.
#24 Hoshino Is a Spirit Realm Collaborator (Deception)
The most destructive deception rumor. It attacks the Domain's spiritual pillar.
Possible causes behind it:
- Eroded resident (to make themself look normal).
- Rival retainer (to weaken Hoshino's influence).
- Spirit Realm being (aiming to remove Hoshino).
Measures:
- Quick explanation is required. The longer it is delayed, the more morale falls in chains.
- If Hoshino himself is told, he is saddened. Strength -1/10.
- Tracing what lies behind it begins a traitor-investigation arc.
#16 There Is an Informer Inside the Castle (Deception)
A self-fulfilling deception. The rumor itself creates the truth.
Development:
- PCs begin investigating → discover there really is an informer.
- Or they suspect an innocent person during the investigation → the Domain divides.
- The GM decides whether to set an informer as a result of this rumor.
Note: When this rumor appears, it is best for the GM to always set one informer. If not, the investigation becomes a false investigation.
#30 Dead Previous Lord's Phantom (True)
A story trigger for the lord's family. Directly connects to 20-03 event 96, "phantom of the old Akihisa."
How to confirm:
- Night visit to the previous lord's graveyard (Target Number 11).
- If Akihisa accompanies the PCs, the phantom is clear.
Measures:
- Speak with the phantom → hear the previous lord's words. Akihisa leadership +1.
- Ignore it → the phantom appears more and more often. Other residents also see it.
#38 Orin Sees Hell in Her Dreams (True)
Directly links to the 20-05 dream table. Young Orin truly has prophetic dreams.
Response:
- Listen to Orin's dream. Accept her as Hoshino's formal disciple.
- Hoshino raises her. She becomes central in the Chapter 5 story.
- If ignored, Orin risks approaching Spirit Realm erosion out of loneliness.
#61 Another Barrier Lies to the North (True)
A major turning point in the story. The Domain is not alone.
Confirmation:
- On a north-gate patrol, a blue light is seen in the distance.
- Contact possible in the Chapter 3 story.
Potential ripple effects:
- Allied Domain appears → resource exchange, information sharing.
- Hostile Domain → conflict arc.
- Already fallen Domain → tragedy arc.
#77 Lord-Class Yoma Learned the Direction of the Domain (True)
A warning rumor. Foreshadows a Lord-grade yoma attack 2~4 weeks later.
Response:
- Prioritize Barrier reinforcement. Core-securing mission.
- Strengthen patrols. 20-02 fatal segment chance +10%.
- Establish a resident evacuation plan.
#94 The Gate of Hell Is About to Open (True)
Chapter 5 story clue. Connects to 20-03 event 100.
Confirmation:
- Reconfirm after experiencing Glimpse of Avici (20-02 100).
- Hoshino sees it in a dream.
- Gather evidence during Spirit Realm exploration.
#99 A Being of Avici Speaks (True)
Final campaign story. Begins the Chapter 5 climax.
Content:
- A being of Avici speaks directly to one PC.
- Message: "There is a road back. But there is a price."
- After this rumor, the campaign tone becomes extremely dark.
#100 "The King Is Coming" (True)
Final warning. Same as 20-03 event 92.
Meaning:
- A ruler-class being of hell recognizes the Domain.
- Fear +3 (all residents).
- A large attack or Avici connection event occurs within 1~2 weeks.
GM Note: When this rumor appears, the campaign enters final-chapter mode. All event values ×1.2.
"A word from one mouth enters a hundred mouths. One who hears with one ear listens with two. One who hears with two tells three." — Kikue, old woman by the well.
"Rumor is not water. It is fire. We must watch it until it goes out." — Retainer Kobayashi Iwao, during the traitor investigation.
"I heard a rumor that I had died. I laughed. Until I die, there is nothing to worry about." — Hoshino Gensho, after deception rumor 24.