#Dreams and Nightmares — 100 Things Seen by the Sleeping
Contents
What this document is. 100 dreams for PCs or NPCs. Prophecy 35 · warning 35 · temptation 30. Triggered when Spirit Realm Exposure accumulates.
d100.
[New Rule] Exposure-Accumulation Dream Trigger
When a PC's Exposure is at or above a set value, roll on this table when they declare sleep. This is a mechanism not found in the core rules.
Core references
- Required: Three Ways and Six Hearts · Non-Combat Checks
- Reference: Lands of the Sengoku
- In this supplement: Open World Index · Spirit Realm Environment · Morale and Fear · Barrier Edge · Rumors
#Scent — The Eyes of the Sleeping
Sleep is not safe. Not in the Spirit Realm.
Even inside the Domain, even inside the Barrier, the soul loosens a little when it sleeps. The Spirit Realm senses that looseness. The higher the Exposure, the closer the Spirit Realm comes.
Dreams take three shapes.
Prophecy. What is coming can be seen. It is not exact. It is poetic. After waking, there comes a moment when the dreamer realizes, "Ah, that was the dream."
Warning. Tomorrow's danger, or next week's danger, can be seen. It is concrete. It can be prepared for. But dreams mix in lies.
Temptation. A being of the Spirit Realm enters the PC's dream. It offers a conditional bargain. Accept, and the PC gains a short-term benefit and long-term Exposure.
This table is those 100 dreams.
Inside the eyes of the sleeping, 100 worlds unfold. After waking, most are hazy. A few, however, cannot be erased.
#Law — Rolling Protocol
#Exposure-Based Trigger
| PC Exposure | Roll Condition |
|---|---|
| 0~2 | Do not roll. Ordinary dreams. |
| 3~5 | Roll d100 1 time. Apply the result. |
| 6~8 | Roll d100 2 times. Apply the higher result (more dangerous). |
| 9+ | Roll d100 2 times. Apply the lower result (the dream cannot be avoided, and temptation comes closer). |
(Note: at 9+, the lower result is more dangerous because the prophecy range contains tempting dreams. See the table below.)
#Roll Timing
- When a PC declares sleep or rest.
- Sleep on an ordinary night inside the Domain (not a short rest between combats).
- Immediately after Exposure newly rises to 3 or higher.
#Distribution
| Roll Range | Nature | Count |
|---|---|---|
| 01~35 | Prophecy | 35 |
| 36~70 | Warning | 35 |
| 71~100 | Temptation | 30 |
#Modifiers
| Condition | Modifier |
|---|---|
| After entering Chapter 5 | Roll +10 (toward temptation) |
| Experienced 20-03 anomaly 100 | Roll +15 |
| Experienced 20-02 encounter 100 | Roll +20 |
| PC is an onmyoji | Roll -5 (dream resistance) |
| No rest in the last 1 week | Roll +10 |
| Sleep near Hoshino | Roll -15 (protection) |
#Table — Dream d100
#Prophecy Range (01~35)
Hints of coming events. Not exact and poetic, but later they line up.
| Roll | Dream | Description | Ripple and Follow-Up |
|---|---|---|---|
| 01 | One white bird | A large white bird descends from the sky into the Domain. On waking, one bird is perched on the Barrier. | 20-03 anomaly 92 chance +20% |
| 02 | Two moons | Two moons in the night sky. One gold, one silver. | Duality of Domain crisis and opportunity |
| 03 | Child drinking water | In the dream, one child of the Domain drinks water. On waking and seeing that child, the child is actually holding a water bottle. | Everyday confirmation |
| 04 | Sea of rice | The whole Domain is a sea of rice. Sign of a good harvest. | Next month 20-01 event 02 chance +25% |
| 05 | Red sunset | The sunset is blood-colored. But beautiful. | Warning for the next Barrier check |
| 06 | One more gate | The Domain has five gates, not four. Where is the new gate? | Prophecy of 20-03 anomaly 86 |
| 07 | Hoshino's two faces | Hoshino has a young face and an old face at the same time. | Clue to Hoshino's life |
| 08 | The lord's two swords | Akihisa holds two swords in one hand. Different times of the same sword. | Foreshadows the lord's choice |
| 09 | Barrier laughs | The Barrier laughs without sound. Strangely warm. | Next week Barrier HP +2 |
| 10 | Puppy speaks | One village dog speaks. Unknown language. | Otherworld contact warning |
| 11 | One person disappears | In the dream, one known person disappears. Who it was cannot be remembered after waking. | 20-01 event 73 within 1~2 weeks |
| 12 | Rainbow splits in two | A rainbow splits into two branches. | Warning of division inside the Domain |
| 13 | Snow in summer | It is summer, but snow falls. | Warning of time shaking |
| 14 | Letter from the dead | A dead resident writes a letter. The contents cannot be remembered. | Leads toward a conversation with Asa the physician |
| 15 | Star outside the Barrier | One star of the Domain hangs in the sky outside the Barrier. | Story clue |
| 16 | Two hearts | The PC has two hearts. One is human, one is something else. | Exposure clue |
| 17 | Food becomes sand | When the dreamer tries to eat, the food turns into sand. | Foreshadows food shortage |
| 18 | Bird's nest on the Barrier | A nest on top of the Barrier. Five eggs. | Sign of hope |
| 19 | Blacksmith's fire | Motoy's furnace shoots up into the sky. | Forge upgrade possibility |
| 20 | Hand from the well | A hand comes out of the well. Asking for help. | Well-related event warning |
| 21 | Seasons mixed | Cherry blossoms and autumn leaves bloom at the same time. | Confirms shaking in the Spirit Realm flow |
| 22 | The lord's wedding | Akihisa gets married. The bride's face is not visible. | Story clue (future) |
| 23 | Two Barriers | Two layers of Barrier around the Domain. Another outside. | Prophecy of 20-03 anomaly 99 |
| 24 | Time backward | A day in the Domain runs backward. From evening to morning. | No clue, mood |
| 25 | Eye in the sky | One gigantic eye in the sky. It looks at the Domain. | Fear +1 |
| 26 | Five dishes | Five dishes on the table. All taste of home. | Homesickness + morale +1 (next week) |
| 27 | Sword sings | The PC's sword sings. The melody is unfamiliar. | Spirit of the weapon. Story reward |
| 28 | One lightning strike | One lightning strike. The Domain is briefly bright as noon. | Lord-grade yoma appearance warning |
| 29 | Fork of two roads | One road goes home; the other goes deeper into hell. | Foreshadows a moment of choice |
| 30 | Akihisa's child | Akihisa holds a child. That child's face is Akihisa. | Foreshadows the lord's growth |
| 31 | Empty coffin | An open coffin. Empty. | Foreshadows someone's death (who is unclear) |
| 32 | New bell at the shrine | A new bell hangs at the shrine. Its resonance is deep. | Foreshadows Hoshino's growth |
| 33 | The lord's white hair | Akihisa's hair is white. An old appearance. | Long-term story clue |
| 34 | Unknowing child | The dreamer sees a child born in the Spirit Realm. The child seems unknowing, but the eyes are clear. | Story opportunity |
| 35 | One drop of blood | One drop of blood somewhere in the Domain. The exact location cannot be remembered. | Clue to next week's incident |
#Warning Range (36~70)
Dangers within the coming 1~2 weeks. Concrete and possible to prepare for.
| Roll | Dream | Description | Ripple and Follow-Up |
|---|---|---|---|
| 36 | Chains to the north | Chains bite into the northern Barrier. | Next week 20-03 event 11 chance +30% |
| 37 | Water to the south | Black water in the southern farmland. | Next week 20-01 event 82 chance +25% |
| 38 | Face of a Lord-grade yoma | A huge yoma face fills the dream. | Lord-grade yoma appears 2~3 weeks later |
| 39 | Hoshino collapses | Hoshino falls in front of the Barrier. | Crisis on the next Barrier check |
| 40 | Retainer's betrayal | One retainer opens the castle gate from the inside. The face cannot be remembered. | Triggers traitor-investigation arc |
| 41 | City of fire | A huge fire from the west. | Warning of Scorching Heat Hell approaching |
| 42 | Night cry | One resident cries at night. "Already dead!" | Foreshadows 20-01 event 78 |
| 43 | Rotten smell in the storehouse | Rotten rice in the storehouse. | Foreshadows 20-01 event 82 |
| 44 | Hole in the Barrier | A hole in one zone of the Barrier. About the size of a fist. | Foreshadows 20-03 event 23 |
| 45 | The lord's tears | Akihisa cries alone. In an empty room. | Signal of the lord's mental crisis |
| 46 | Resident's eyes change | One resident's eyes turn black. | Warning of contamination spread |
| 47 | Empty place in the squad | When next week's squad is formed, one place is empty. | Next week 20-02 casualty chance +30% |
| 48 | Black bird's warning | One black bird sits on the PC's shoulder and whispers: "Two weeks left." | Major incident 2 weeks later |
| 49 | Well backflow | Well water surges upward in reverse. | Spirit Realm intrusion clue |
| 50 | Hoshino's disciple | Hoshino teaches one young person. That young person is the PC. | Hoshino names his own successor |
| 51 | Blacksmith's blindness | Motoy's eyes go blind. | Forge accident warning |
| 52 | Child's illness | A dream of one child crying from sickness. | Next week 20-01 event 77 chance +20% |
| 53 | Black mark on a castle gate | A black mark on one castle gate. In the opposite direction of a prayer text. | Confirms Barrier weak-point location |
| 54 | Two Lord-grade yoma | Two yoma in one place. | 20-02 encounter 98 chance +20% |
| 55 | Corpse rises | A recently dead resident rises and walks. | Reviving Hell influence warning |
| 56 | Silence of the meeting | Everyone is silent at the Monday meeting. The reason is not explained in the dream. | Retainer division warning |
| 57 | Lord's room empty | Akihisa's room is empty. Where did he go? | Possibility of the lord acting alone |
| 58 | Thin part of the Barrier | Intuition that the Barrier in a specific direction is thin. | Clue to Barrier reinforcement direction |
| 59 | Squad leader's wound | Squad leader Shinjiro is wounded. | Next patrol squad leader Target Number +1 |
| 60 | Spirit Realm drifter approaches | One woman stands before the Barrier. She asks to be let in. | Drifter event within 1 week |
| 61 | Asa's medicine runs out | The physician's medicine is gone. | Medicinal-herb replenishment mission within 2 weeks |
| 62 | Black rain | Black rain falls on the Domain. Half an hour. | Next week Fear +1 |
| 63 | Well blocked | The well is blocked. No water comes out. | Well restoration mission within 2 weeks |
| 64 | Resident crowd gathering | Dozens gather in one place. Sign of resistance. | 20-01 event 91 chance +25% |
| 65 | Hoshino's empty place | Hoshino is absent from the shrine. | Warning of Hoshino crisis |
| 66 | The lord's sword breaks | Akihisa's sword breaks. | Crisis of the lord's confidence |
| 67 | Watchtower light goes out | The watchtower is dark. | Watchtower keeper needs caution |
| 68 | Barrier color changes | The Barrier turns black-red. | Foreshadows 20-03 event 96 |
| 69 | Nameless door | One nameless door in the Domain. | Foreshadows 20-03 anomaly 86 |
| 70 | Sky tears open | A torn gap in the sky. Another world is visible. | Foreshadows 20-02 encounter 97 |
#Temptation Range (71~100)
A Spirit Realm being enters the dream. A conditional bargain. Accept for short-term benefit and long-term Exposure burden.
| Roll | Dream | Description | Temptation and Price |
|---|---|---|---|
| 71 | Woman in white | A woman in white offers one sack of rice. "Eat." On acceptance, food +1 week next week. Exposure +1. | Food vs Exposure |
| 72 | Boy holding a black sword | A boy offers a sword. "Become stronger." On acceptance, PC attack +1 permanently. Exposure +2. | Attack power vs Exposure |
| 73 | Pretty child's hand | A Spirit Realm child comes to take the PC's hand. "Let's play together." On acceptance, Exposure +3. On refusal, story clue. | Innocence vs danger |
| 74 | Scroll of wisdom | One scroll. "Read." If read, Target Number -2 on 5 Wisdom checks. Exposure +2. | Knowledge vs Exposure |
| 75 | Bottle of medicine | One bottle of medicine before Asa the physician. "Make them drink." On acceptance, PC Wounds fully restored. Exposure +2. | Recovery vs Exposure |
| 76 | Core for Barrier infusion | One ownerless lord-grade core. "Infuse it." On acceptance, Barrier HP +60. Exposure +3. | Barrier vs Exposure |
| 77 | Voice of dead family | The voice of a dead father or mother. "Come see me, just once." On acceptance, story reunion, Exposure +2. | Longing vs Exposure |
| 78 | Map of hell | Detailed Spirit Realm map. "Take it." On acceptance, Scouting Target Number -3. Exposure +2. | Information vs Exposure |
| 79 | Oracle | A hell-being gives prophecy. "The price is one drop of blood." On acceptance, 1 major campaign clue. Exposure +1. | Story vs Exposure |
| 80 | Infinite rice | A rice sack that never runs dry. "Take it." On acceptance, permanent food +1/week. Exposure +3. | Food vs Exposure |
| 81 | Medicine of youth | Drinking one medicine restores youth. If given to Hoshino, his Wounds are fully restored. Exposure +3 (PC). | Hoshino recovery vs PC Exposure |
| 82 | The lord's proxy | The tempter says: "You become the lord." On acceptance, leadership +2. Exposure +3. | Ambition vs Exposure |
| 83 | Spirit of fire | Hold one fire. "Your spear will become fire." On acceptance, weapon fire property. Exposure +2. | Weapon enhancement vs Exposure |
| 84 | Friend of chains | One black chain wraps around the PC's arm. "I will protect you." On acceptance, Defense +1 permanently. Exposure +2. | Defense vs Exposure |
| 85 | Gift of time | It gives back one hour. "Correct one past failure." On acceptance, reroll 1 previous failed check. Exposure +3. | Regret vs Exposure |
| 86 | Blood contract | The tempter says: "With one drop of your blood, one hundred people live." On acceptance, Domain morale +3. Exposure +4. | Sacrifice vs Exposure |
| 87 | Barrier inside the dream | The PC builds one new Barrier inside the dream. "Take this." On acceptance, Barrier HP +20. Exposure +2. | Barrier vs Exposure |
| 88 | Medicine to live twice | "Even if you die, you will live one more time." On acceptance, automatic resurrection on first death. Exposure +4 (PC). | Immortality vs Exposure |
| 89 | Song of hell | It teaches one song. When sung, yoma stop. 1 time. Exposure +2. | Tactics vs Exposure |
| 90 | Soul exchange | "Let us trade your soul for mine." On acceptance, temporary experience boost. Exposure +5. | Growth vs extreme Exposure |
| 91 | One miracle | "I promise one miracle. When you want it." On acceptance, unlock 1 automatic success. Exposure +3. | Miracle vs Exposure |
| 92 | Name of the traitor | "I will tell you the name of the traitor in your Domain." On acceptance, the traitor is identified. Exposure +2. | Information vs Exposure |
| 93 | Weakness of the Lord-grade yoma | "There is a way to kill that king." On acceptance, Lord-grade yoma combat Target Number -3. Exposure +2. | Survival vs Exposure |
| 94 | Return of a dead companion | "I will return your lost companion." On acceptance, 1 dead NPC returns. Exposure +4. | Resurrection vs Exposure |
| 95 | Promise of Avici | "Meet me in Avici Hell. I am waiting." On acceptance, Chapter 5 story accelerates. Exposure +3. | Story vs Exposure |
| 96 | Salvation of the lord | "If you want to save your lord, follow me." On acceptance, Akihisa Wounds maximum +5 permanently. Exposure +3 (PC). | Lord's salvation vs Exposure |
| 97 | Eternal memory | "I will let you remember your home perfectly." On acceptance, past-life memories restored. Exposure +2. | Self vs Exposure |
| 98 | Remove the Barrier | "Lift the Barrier. Then everything becomes easy." On acceptance, Barrier HP 0 (immediate ending). Exposure +5. | Ease vs Domain destruction |
| 99 | Exchange of hearts | The tempter offers its own heart. "Let us trade for this. You become a yoma. But you become strong." On acceptance, PC yoma transformation. | Power vs humanity |
| 100 | Threshold of Avici | The PC stands before the gate of Avici Hell. The gate is open. Someone is waving. That person has the face of the dead. "Enter." On acceptance, PC permanent erosion or start of a major Chapter 5 story. | Ultimate temptation |
#Commentary — Uses by Range
#Lyricism of the Prophecy Range
The 35 prophecies cannot be captured as numbers. Only weeks later does someone realize, "Ah, that dream was this."
GM principles:
- Do not explain the dream's meaning immediately.
- Encourage the PC to record one line in their journal: "last night's dream."
- At the moment of fulfillment, remind them naturally. "Perhaps this is what you saw then."
Prophecy is the poetic connection between the Domain and the Spirit Realm. It is not a numbers game; it is the breath of the story.
#Using the Warning Range
The 35 warnings are the most practical dreams. They let the PCs prepare for danger in the coming 1~2 weeks.
How to use them:
- The day after a PC has the dream, they share it in a meeting → reflected in the lord's decision.
- If prepared for, soften the numerical shifts of the coming event by ±1~2.
- If ignored, it occurs as scheduled.
Constraint: Warnings are not perfect. The "chains to the north" named by the dream may not be exact. The direction may be wrong, or the timing may be off. Lead the PCs toward spaced interpretation so they do not treat dreams as absolute.
#Choices in the Temptation Range
The 30 temptations are the campaign's core moral device. A choice to take a short-term benefit and pay long-term Exposure.
Key principles:
- The temptation must have a clear lure. It becomes a real choice only when the players feel why the bargain is attractive.
- Even if accepted, punishment does not come immediately. Exposure accumulates slowly.
- A refused temptation is also a story seed. The refusal itself is part of the PC's identity.
Design principles of the temptation range:
- 71~80: small temptations (Exposure +1~2). Accepting one is not unreasonable.
- 81~90: major temptations (Exposure +2~3). They require thought.
- 91~100: maximum temptations (Exposure +3~5). Campaign branch points.
#Exposure Accumulation and Dream Evolution
#Exposure Progression Curve
| Stage | Exposure | Dream Nature |
|---|---|---|
| Early | 0~2 | No dreams |
| Exposed | 3~5 | Mostly prophecy and warning |
| Middle | 6~8 | Frequent temptation, delicate warnings |
| Late | 9+ | Dreams every day. Temptation repeats. |
#Dream Resistance Check
Before accepting a temptation dream, allow a Mental Save, Target Number 13 check.
- Success: The PC sees the temptation objectively. Keep the choice available, but show the PC one scene of the tempter's true nature.
- Failure: The temptation feels more attractive. Only a renewed attempt to accept at Target Number +2 is allowed.
#Tracking the Result of Acceptance
How one acceptance comes back in what form.
| Short-Term Benefit (1~2 weeks) | Mid-Term Impact (1 month) | Long-Term Result (Campaign) |
|---|---|---|
| Stated numerical bonus | PC dream frequency +30% | PC appearance changes (eye color, blood vessels) |
| — | Other NPC suspicion | Domain morale -1 (if revealed) |
| — | Hoshino's warning | Chapter 5 fate branch |
#Dream Sharing
#Sharing Between PCs
PCs sleeping in the same room may have the same dream.
- Target Number 15 (dream-sharing check). On success, another PC partially sees one PC's dream.
- When sleeping near Hoshino, Target Number -5 (easier to share).
#NPC Dreams
NPCs also have dreams from this table. Especially:
- Orin (Hoshino's young disciple): prophecy range only. Extremely sensitive.
- Hoshino: warning and temptation range. His response matters to Domain operations.
- Akihisa: concentrated on the warning range. A test of leadership.
- Kobayashi: warning dreams related to betrayal and deception.
#GM Use of NPC Dreams
Do not roll directly for NPC dreams. The GM places them when the story needs them. Example: if a Lord-grade yoma is planned for next week → have Hoshino say, "I had a dream."
#Example — Complete Handling of One Dream
Saturday night, Chapter 3, Week 3. PC Hanaru Exposure 6.
The GM rolls d100 2 times. Results: 43 (warning), 87 (temptation). Because this is the Exposure 6~8 range, apply the higher 87.
87 Barrier inside the dream — The PC builds one new Barrier inside the dream. If accepted, Barrier HP +20. Exposure +2.
GM presentation:
Dream. Hanaru stands by the wellside of the Domain. Alone. The sky is ash-gray.
Blue light rises from inside the well. It is like the light of the Barrier. But this is small. Palm-sized.
A voice is heard. From which direction is unclear. "Take it. Raise it. Just once."
Hanaru picks up the light. It is warm. Slightly heavy.
Hanaru wakes. The taste of the dream is still in the mouth.
PC choice:
- Accept (use in the next Barrier maintenance scene): Barrier HP +20. Exposure +2 (total 8).
- Refuse: Nothing happens. But the memory of the dream remains. The same temptation may repeat a few weeks later.
#Related Documents
- Spirit Realm Environment — background for dreams.
- Morale and Fear — interaction between the Fear system and dreams.
- Barrier Edge — the crossing of dreams and the Barrier.
- Rumors — the boundary between dreams and rumors.
- Seasonal Events — the thinning of the underworld gate during Obon.
#Appendix — Dream Tracking Form (For GMs)
Dream #__ Dreamer: __
Date: Year __ Month __ Week __
PC Exposure: __
Roll: __ (1 time/2 times)
Applied result: __ (number + name)
Nature: Prophecy / Warning / Temptation
PC response: __
Numerical impact: __
Planned follow-up: __
#Appendix B — Expanded Commentary on 5 Selected Temptations
#81 Medicine of Youth
The temptation of saving Hoshino. The most emotional choice.
Situation:
- Especially intense when Hoshino weakening is 7 or higher.
- Directly stimulates the PC's desire to "save the old man."
- If the medicine is given, Hoshino becomes visibly younger. Residents see it.
Price:
- PC Exposure +3.
- Hoshino himself asks, "This... where did it come from?"
- If told the truth, Hoshino grieves. "Child, do not sell yourself for my sake."
#86 Blood Contract
The noblest-looking temptation. "With my blood, one hundred people live."
Situation:
- Offered when Domain morale is extremely low (3 or lower).
- On acceptance, morale +3 (temporary hope for all residents).
- However, after one month, morale rebounds down by -4 (the miracle does not last).
Price:
- PC Exposure +4.
- Small wounds appear on the PC's body every day. They do not heal.
- A story of self-sacrifice. Heroic, but dangerous.
#94 Return of a Dead Companion
The most personal temptation. A companion lost from the squad returns.
Situation:
- Offered immediately after recent 20-01 event 88, "Squad Casualty."
- On acceptance, that NPC returns alive.
- However, they are a little different than before. Their eyes are colder.
Price:
- PC Exposure +4.
- The returned person is actually the shell of a Spirit Realm being.
- A few weeks later, that person causes trouble inside the Domain.
#98 Remove the Barrier
The darkest temptation. "End everything."
Situation:
- When the PC's mind is extremely exhausted.
- Bargain: if the Barrier is lowered, the Domain will meet perfect peace (in truth, destruction).
- On acceptance, the campaign ends immediately.
Price:
- All Domain residents die.
- PC Exposure +5 (meaningless, but recorded).
- Bad-ending route trigger.
#100 Threshold of Avici
The final campaign temptation. The endpoint of all dreams.
Situation:
- Contamination 9+, or after entering Chapter 5.
- The gate of Avici Hell is open in the dream.
- The one waving is the PC's dead family member, lover, or old companion. (GM sets this)
Price:
- On acceptance, one PC crosses into the Spirit Realm.
- This is permanent loss or the beginning of the final Chapter 5 arc (GM discretion).
- One axis of the campaign climax.
"Dreams are the breath of the soul. When the breath grows rough, the soul is in pain." — Hoshino Gensho, after hearing a PC's dream.
"Do not believe everything you see in dreams. Do not doubt everything you did not see in dreams." — Hoshino Gensho, teaching the basics of dream divination.
"The fact that you are tempted means you have value. It is not a blessing, but a warning." — Hoshino Gensho, to a PC who had a temptation dream.
#Appendix C — Exposure Accumulation Rules Detail
#Exposure Causes
| Cause | Exposure Increase |
|---|---|
| Contact with a changed core | +1 |
| Contact during patrol with poisonous mist or water infused with Spirit Realm qi | +1 |
| Contact with a yoma corpse | +0~1 |
| Accepting a temptation dream | +1~5 (depends on the dream) |
| Failure in the 20-02 encounter fatal segment | +1~3 |
| Long stay outside the Barrier (beyond 1 range band) | +1 |
| Long contact with an eroded person | +1 (per week) |
#Reducing Exposure
| Method | Exposure Decrease |
|---|---|
| Hoshino's purification rite | -2 (1 time per week, Target Number 15) |
| Shrine visit (sincere) | -1 (seasonal terms only) |
| PC onmyoji rite | -1 (Target Number 13) |
| High-grade medicinal materials (physician-made) | -1 (resource cost) |
| Heroic sacrifice | -3 (one-time) |
#Exposure and Character Appearance
| Exposure | Appearance Change |
|---|---|
| 0~2 | No change |
| 3~5 | Tiredness under the eyes, pale complexion |
| 6~8 | White hairs mixed in, veins look black |
| 9~11 | Black dots in the pupils, pulse slows |
| 12+ | Complete contamination. PC unusable. Becomes a Spirit Realm being. |
#Complete-Contamination Prevention Points
- Core onmyoji class has contamination resistance +2.
- PC with a family linked secret tradition has contamination resistance +1.
- PC blessed at a shrine gets temporary +1 (1 session).
#Appendix D — Dream Event Chain Examples
One dream calls the next dream. Dreams are not isolated.
#Prophecy → Warning Chain
- 04 Sea of rice (prophecy) → next week 43 Rotten smell in the storehouse (warning) chance +20%.
- Meaning: the dream warns in advance that a prophecy of plenty will soon shift into a harvest problem.
- 08 The lord's two swords (prophecy) → next week 66 The lord's sword breaks (warning) chance +25%.
- Meaning: a double signal that the lord's choice is approaching.
#Warning → Temptation Chain
- 39 Hoshino collapses (warning) → next week 81 Medicine of youth (temptation) chance +30%.
- Meaning: Hoshino's crisis tempts the PC with a bargain.
- 45 The lord's tears (warning) → next week 82 The lord's proxy (temptation) chance +25%.
- Meaning: the lord's loneliness stimulates the PC's ambition.
#Temptation → Temptation Chain (Deepening)
A PC who receives temptation receives a greater temptation in the next dream.
- 71 Woman in white (accepted) → next dream 86 Blood contract chance +40%.
- 86 Blood contract (accepted) → next dream 100 Threshold of Avici chance +50%.
This is the slipperiness of temptation. Once accepted, refusing the next one becomes harder.
#Reward for Refusing Temptation
There is no immediate reward when refusing a temptation. However:
- 3 refusals accumulated → prophecy range chance +20% in the next dream.
- 5 refusals accumulated → PC contamination resistance permanently +1.
- 10 refusals accumulated → Hoshino gives the PC a special talisman. Barrier Assistance ability.
#Appendix E — Orin's Dreams (Special NPC)
Young Orin hopes to become Hoshino's disciple. Age eight. Especially sensitive to the Spirit Realm.
#Traits of Orin's Dreams
- Orin has all her dreams only in the prophecy range.
- Orin's dreams are very accurate, but Orin herself cannot interpret them.
- The PCs or Hoshino must hear Orin's dreams and interpret them.
#Orin-Only Prophecies (Selected)
Dreams Orin sees especially well:
- Foreshadowing the death of one Domain resident (1 week before)
- Direction of a Barrier weak point
- Description of a Lord-grade yoma's appearance
- Hoshino's condition
#Using Orin
When Orin has a dream, she comes to the PCs and talks about it.
- "Yesterday I dreamed Grandpa was burning."
- "A black person is coming from the north."
- "Uncle Akihisa is crying."
Interpreting these is a small story for the PCs.
#Appendix F — Expanded Commentary on 5 Selected Dream Events
#50 Hoshino's Disciple
A warning and a prophecy. A dream where Hoshino teaches a young person.
Deepening:
- The young person's face is the PC's own face.
- The composition is Hoshino teaching the PC.
- On waking, Hoshino looks at the PC strangely long.
Meaning:
- Signal of Hoshino's potential successor choice.
- Almost certain if the PC is an onmyoji.
- If not, a spiritual companion role.
Follow-up:
- If the PC asks Hoshino, he smiles. "Perhaps."
- After this dream, PC-Hoshino Favor +1.
#77 Voice of Dead Family
The most emotional temptation.
Deepening:
- One of the PC's dead family members.
- The GM chooses one from the PC's background before the session.
- The voice is perfectly real.
Temptation:
- "Come see me, just once."
- On acceptance: the PC meets family in the dream. Story reunion scene.
- On waking, the PC is crying. And Exposure +2.
On refusal:
- Fear +1 (weight of longing).
- However, it is grounded in the PC's growth.
- At the next seasonal term, trigger a special event where the family's soul briefly comes as reality, not a dream.
#90 Soul Exchange
Extreme temptation. Giving up the self.
Deepening:
- The tempter wants the PC's soul.
- Price: PC experience immediately ×3 (one chapter's worth).
- On acceptance: the PC periodically feels like something other than themself.
Game Handling:
- On acceptance, PC class features are strengthened. However, each Six Hearts check has Target Number +1 (tempter interference).
- After one chapter, the effect disappears, but Exposure +5 permanently.
#96 Salvation of the Lord
Temptation based on love for the lord.
Deepening:
- When Akihisa's Wounds are low or he is in despair.
- The tempter proposes a bargain to the PC.
- "With your contamination, you save your lord."
The cruelty of this dream:
- On acceptance, Akihisa actually recovers Wounds.
- But the PC gradually loses themself.
- If Akihisa later learns of it, he breaks.
GM Recommendation:
- If the PC who received this dream accepted it quietly, place a scene one chapter later where the lord learns.
- "Why are you becoming like this?" The lord's question becomes the climax.
#100 Threshold of Avici
The peak of all dreams.
Deepening:
- The gate of Avici is open.
- Beyond the gate, the one waving is the dead person the PC loved most.
- The GM chooses this person from the PC's background.
On acceptance:
- One PC crosses into the Spirit Realm.
- Permanent loss (PC unusable), or start of the final Chapter 5 story (the PC saves the Domain from within).
On refusal:
- Fear +3.
- But the PC's resolve is permanent. In Chapter 5, the PC's resistance becomes the Domain's final bulwark.
- Maximum ending contribution.
GM Note:
- Place this dream only in the campaign's final stretch.
- If it appears before the PC is ready, the player may be startled.
- If possible, foreshadow that this dream may come before causing it.
#Appendix G — GM Dream Presentation Checklist
When presenting a dream scene:
□ Set the background (where the PC slept)
□ One sentence for the dream's first image
□ Sounds heard in the dream (wind, voice, silence)
□ Sensations in the dream (temperature, smell, touch)
□ Dream development (3~5 sentences)
□ Dream ending (how the PC wakes - alarm bell, cold sweat, silence)
□ Lingering sensation after waking (taste in the mouth, ringing in the ears)
□ Memory question to the PC ("What did you feel in the dream?")
□ Record numerical impact
Three principles of good dream presentation:
- Keep it short. A dream is not a long movie.
- Use the senses. Include senses beyond sight.
- Leave it open. Let the players interpret.
