#Hell Weather by Hell — d10 of Five Skies
Contents
What this document is. 5 hell weather d10 tables that the GM rolls when a day begins in the Spirit Realm or once every two days. 10 types per hell. Each weather entry specifies the modifiers it applies to relocation, combat, and checks.
Core References
- Required: Non-Combat Checks · Combat Rules
- Reference: Sengoku Regions · Encounter Design
- In this supplement: Table Index · Weather Hazards · Hell Motifs · Spirit Realm Index · Travel Rules
#Scent — Even Hell Has a Sky
The sky of hell is not a sky.
The sky of Reviving Hell is gray. There are no clouds. Yet rain falls. Rain mixed with ash. It does not flay the skin. It merely soaks everything gray. When you open your eyes at dawn, the rain that fell through the night has pooled at your feet. Drink it and it tastes of nothing. Wash your face and yesterday's face washes away.
The sky of Black Rope Hell is iron. The clouds are chains. Occasionally one low cloud descends to the ground as-is. A shower of chains. A gust of iron. When chains are growing underfoot, it is better not to look up.
The sky of Screaming Hell is screaming. The clouds are invisible, but weeping is audible. When rain falls, it is hot. When hail falls, it is acid. When fog settles, there are hundreds of faces inside it.
The sky of Shonetsu Hell is fire. By day the sun is black. By night the moon is red. Ash falls like snow. Occasionally a single pillar of fire drives into the ground from the sky. Like a blade driven in.
The sky of Avici Hell is absent. Look up and there is only the feeling that something is there. Wind blows but there is no sound. Rain falls but clothes do not get wet.
These five tables are the today of those five skies.
#Law — Roll Protocol
#Basic Roll
- Die:
d10 - Timing: The dawn of entry into the Spirit Realm, or once every two days
- Open Roll: Open by default
#Hell Selection
Roll on the table for the hell where the PC is currently located. In border regions, first use d10 to determine which hell.
| Roll | Border Decision |
|---|---|
| 1–5 | Current hell |
| 6–10 | Adjacent hell |
#Duration
- Default: One round (half-day)
- Extended: If d10 = 1–3, lasts all day
- Shortened: If d10 = 9–10, changes within round 1
#Applying Modifiers
| Applies To | Modifier |
|---|---|
| Relocation check | As specified in table |
| Combat check | As specified in table |
| Exposure | As specified in table |
| Cohesion | -1 during extended stays |
#Table — Reviving Hell Weather d10 (Gray Rain)
Theme: Revival · rain of ash · gray sky. Intensity is weak but sustained.
| d10 | Weather | Description | Effect |
|---|---|---|---|
| 1 | Gray Rain | Rain mixed with ash. Falls gently all day. | No relocation change, Exposure +1/day |
| 2 | Revival Dawn | Yoma rise in the dawn fog. Night battles are nullified. | Revival yoma +1/squad, relocation -0 |
| 3 | Wind's Weeping | The wind sounds like human weeping. Cannot rest. | Rest Target Number 11, cohesion -1 |
| 4 | Ash Snow | Ash falls like snow. Silently. | Visibility -5, Exposure +1/round |
| 5 | Gray Clear | The gray clouds have thinned a little. A standard day. | No modifier |
| 6 | Ashen Fog | Faceless silhouettes in the fog. | Visibility -10, Fear +1 |
| 7 | Ash Downpour | A sudden rain of ash. Dirties all clothing. | Relocation -5, Exposure +2 (1 time) |
| 8 | Revival Night | Yoma rise through the night. Vigilance required. | Night encounter +2, sleep Target Number 13 |
| 9 | Gray Gale | Wind laden with ash. Must cover the face. | Relocation -10, visibility -10 |
| 10 | Corpse Dawn | Gray corpses walk at dawn. A rare day. | Encounter +3, cohesion -2 |
#Table — Black Rope Hell Weather d10 (Iron Gale)
Theme: Chain clouds · iron wind · night of binding. Pressure and restraint.
| d10 | Weather | Description | Effect |
|---|---|---|---|
| 1 | Chain Clouds | Clouds shaped like chains. Floating low. | Visibility -5, psychological |
| 2 | Iron Wind | A wind that smells of iron. Armor rusts. | Equipment -1 (one day), relocation -5 |
| 3 | Chain Rain | Thin chain fragments fall like rain. | Armor -1, Wounds 1 damage (minor) |
| 4 | Binding Night | Chains grow in the night. Risk of being bound. | Sleep Target Number 13, bound on failure |
| 5 | Iron Clear | A rare clear day. Only the iron smell. | No modifier |
| 6 | Chain Fog | Invisible chains in the fog. | Relocation Target Number 13 (to pass) |
| 7 | Chain Downpour | A short but heavy rain of chains. | Relocation -10, Wounds 1 damage |
| 8 | Iron Gale | A wind mixed with iron. Must cover the face. | Relocation -15, visibility -10 |
| 9 | Binding Dawn | Chains wrap around ankles at dawn. | Wake Target Number 11, bound on failure |
| 10 | Chain Storm | Chains fall like a downpour. A rare day. | Relocation impossible, stealth only, Wounds 2 damage |
#Table — Screaming Hell Weather d10 (Screaming Rain)
Theme: Boiling fog · screaming hail · acid rain. Burns and the mental.
| d10 | Weather | Description | Effect |
|---|---|---|---|
| 1 | Boiling Fog | Hot fog. Difficult to breathe. | Relocation -5, Burn +1/round |
| 2 | Rain's Scream | Every raindrop is a scream. | Mental Save Target Number 11, Cohesion -1 |
| 3 | Acid Hail | Acid hail. Melts the skin. | Armor -1, Wounds 1 damage (minor) |
| 4 | Screaming Wind | The wind is a woman's scream. Sustained. | Mental Save Target Number 11/round, sleep impossible |
| 5 | Hot Clear | Hot but clear. A standard day. | No modifier (no Exposure change) |
| 6 | Salt Fog | Salty fog. Wounds sting. | Recovery -1, relocation -5 |
| 7 | Boiling Downpour | A downpour of hot rain. | Burn +1 (1 time), relocation -10 |
| 8 | Screaming Night | Screaming all night. Sleep difficult. | Sleep Target Number 13 |
| 9 | Song of Drops | Water drops sing. Enticing. | Mental Save Target Number 13, Exposure +1 on failure |
| 10 | Screaming Storm | Screams and hot water. A rare day. | Relocation impossible, Mental Save Target Number 13, Burn +2 |
#Table — Shonetsu Hell Weather d10 (Ash Snow)
Theme: Ash snow · pillar shadow · hellfire breath. Heat and ash.
| d10 | Weather | Description | Effect |
|---|---|---|---|
| 1 | Ash Snow | Ash falls like snow. Quietly. | Visibility -5, Exposure +1/round |
| 2 | Pillar Shadow | A massive pillar of fire floats in the sky. Only its shadow reaches the ground. | Visibility -5, psychological |
| 3 | Hellfire Breath | Hot wind. The sensation of lungs burning. | Relocation -5, recovery -1 |
| 4 | Rain of Fire | Small flames fall like rain. | Burn +1 (minor), relocation -10 |
| 5 | Ash Clear | The ash clears. A standard day. | No modifier |
| 6 | Pillar Descent | Rarely, a sky fire pillar drives into the ground. | Reflex Evasion Target Number 13, Wounds 1 damage on failure |
| 7 | Ash Downpour | Ash in abundance. Dirties all clothing. | Exposure +2 (1 time), relocation -10 |
| 8 | Hellfire Night | Night but it is bright. Sleep impossible. | Sleep Target Number 13 |
| 9 | Fire Gale | A wind of fire and ash. | Relocation -15, Burn +1 |
| 10 | Hellfire Storm | Multiple fire pillars drive in. A rare day. | Relocation impossible, Burn +2, Wounds 2 damage |
#Table — Avici Hell Weather d10 (Nameless Sky)
Theme: Frozen sky · soundless wind · gale of names. The mental and names.
| d10 | Weather | Description | Effect |
|---|---|---|---|
| 1 | Frozen Sky | Everything stops. Clouds and birds alike. | Psychological, Mental Save Target Number 11/day |
| 2 | Soundless Wind | The wind blows but there is no sound. | Relocation -0, psychological |
| 3 | Gale of Names | The wind whispers names. Including the PC's name. | Mental Save Target Number 13, name blur on failure |
| 4 | Fog of Forgetting | One forgets one's own name in the fog. | Mental Save Target Number 13, name blur on failure |
| 5 | Nameless Clear | Clear but the sky is hollow. No sun and no moon. | Visibility standard, psychological |
| 6 | Stopped Rain | Raindrops stop mid-air. Passing through them shakes time. | Relocation Target Number 13, d10 time shake on failure |
| 7 | Erased Stars | Stars are erased one by one at night. | Direction Target Number 13 |
| 8 | Night of Names | Someone calls the PC's name all night. In dreams. | Sleep Target Number 15, Exposure +2 on failure |
| 9 | Nameless Gale | A nameless wind. Erases all writing. | Record Target Number 13, record lost on failure |
| 10 | Storm of Forgetting | Time and names distort simultaneously. A rare day. | Relocation impossible, Mental Save Target Number 15, name Target Number 15 |
#Application — Hell Border Weather Mixing
At hell borders, two hell weathers mix. Roll both tables and apply only the weaker result, or have the GM combine them.
#Border Mixing Examples
| Border | Mixed Example |
|---|---|
| Reviving · Black Rope | Gray Rain + Chain Clouds = Gray Chain Rain (relocation -5, Exposure +1) |
| Black Rope · Screaming | Iron Wind + Boiling Fog = Boiling Iron Wind (relocation -10, Burn +1) |
| Screaming · Shonetsu | Screaming Rain + Ash Snow = Screaming Ash (Mental Save Target Number 11, Exposure +1) |
| Shonetsu · Avici | Hellfire Breath + Frozen Sky = Frozen Hellfire (Burn +1/contact only) |
| Avici · Reviving | Name Gale + Revival Dawn = Nameless Revival (Mental Save Target Number 13, revival yoma) |
#Table — Pan-Hell Events (Rare)
After rolling d10 for weather, if the result is d10 = 10, roll an additional d10 to check for a pan-hell event.
| d10 | Pan-Hell Event | Effect |
|---|---|---|
| 1 | Spirit Realm Tremor | The ground shakes all day. Relocation -5. |
| 2 | Spirit Realm Breath | The Spirit Realm itself seems to breathe. Psychological, dream Target Number 13. |
| 3 | Boundary Flux | The hell boundary shudders. Border relocation Target Number +2. |
| 4 | Lord's Call | A Lord-grade of some hell calls from afar. Fear +2. |
| 5 | Spirit Realm Sorrow | The air is grief. Cohesion -1, sleep Target Number 13. |
| 6 | Spirit Realm Fury | The air is rage. Berserk Target Number 13 in combat. |
| 7 | Spirit Realm Silence | All sound is absent. Mental Save Target Number 13. |
| 8 | Spirit Realm Mirror | One's own appearance feels unfamiliar. Identity Target Number 13. |
| 9 | Spirit Realm Memory | Memories of the dead overflow. Dream Target Number 13. |
| 10 | Spirit Realm Name | The entire Spirit Realm calls one name. "Mumyo." Mental Save Target Number 15. |
Frequency: 1–2 times per month of Spirit Realm stay.
#Synthesis — Weather Is Narrative
Hell's weather is not a simple numerical modifier.
Gray Rain is the scene's atmosphere. Clothes soaked in ash start to fall apart after two days, and the PC notices their own face turning gray.
Chain Rain is a threat. A single thin chain has grown around the ankle. Touch it and it rusts. In the night's dream, that chain climbs to the throat.
The Gale of Names is a shaking of existence. One of the squad members forgets their own name. When the PC calls, they turn around. But they ask, "Who am I?"
The GM uses weather as narrative. Numbers come after.
Every hell has a different sky, and every sky has a different today. Five skies define the PC's day with five d10s.