#Special Core Variants — The d100 Mystery Roll
Contents
What this document is. The table to roll when a core dropped by a yoma is not a normal core. 40 variant types + 60 normal-grade subdivisions. Variants carry special effects, hazards, and processing conditions.
Core References
- Required: Yoma Bestiary · Detailed Economy · Enemy Catalog
- Reference: Loot Table · Encounter Design
- In this supplement: Tables Index · Core Economy · Spirit Realm Environment · Weather Hazards
#Scent — Another Face of the Crystal Called a Core
A yoma's core is usually ordinary.
A Minion's core is fingertip-sized and gray. A Veteran's core is fist-sized and holds a slight warmth. An Elite's core must be cradled in both hands and trembles. A Lord's core is head-sized and drinks all the light in the room.
Usually. But the longer one fights in the Spirit Realm, the more strange cores get mixed in.
Two yoma that died together, their cores melting and fusing. One that burned too long in Scorching Heat Hell. One that belonged to a being who survived seven revivals in Reviving Hell. One that belonged to a Name-Lost One in Avici Hell. One that someone chipped and carved beforehand. One that was buried with a lord's corpse, still lodged in the chest.
These cores overturn the calculations of normal cores.
You expected Barrier HP +15, but it becomes Barrier HP +20. In exchange, spoilage is delayed by one week. It adds Exposure +2. It explodes mid-processing. A certain woman keeps appearing in the user's dreams.
This table is those 100 upheavals.
#Law — Roll Protocol
#Basic Roll
- Die:
d100 - Timing: When a core has dropped and the GM judges "this seems special"
- Roll frequency: Not rolled under normal circumstances. 1 time by default immediately after combat with an Elite-grade yoma or above.
- Open roll: Can be rolled openly. Appraisal stage before processing.
#Roll Criteria
| Condition | Roll? |
|---|---|
| Mob/Minion yoma combat | Do not roll (normal core confirmed) |
| Veteran yoma combat | Roll on 10% chance (when d10 = 10) |
| Elite yoma combat | Roll on 50% chance (when d10 = 6~10) |
| Lord yoma combat | Always roll |
| Special event | GM Judgment |
#Variant Distribution
| Roll | Type | Count |
|---|---|---|
| 01~40 | Special Variants | 40 |
| 41~70 | Minion/Veteran Normal Subdivisions | 30 |
| 71~90 | Elite Normal Subdivisions | 20 |
| 91~00 | Lord Normal Subdivisions + Extreme | 10 |
#Variant Core Processing Principles
In addition to the processing rules in the main Core Economy:
- Variant cores cannot be processed as normal cores
- Appraisal Target Number +2 and above, processing Target Number +3
- Spoilage speed differs (when specified)
- On failure, the harm is greater than with normal cores
#Table — Special Variant Cores (01~40)
| Roll | Name | Grade | Description | Notes |
|---|---|---|---|---|
| 01 | Twin Core (Reviving Hell) | Veteran | 2 yoma died simultaneously and fused into a core synthesis. Like two hearts. | Barrier HP +11. Spoilage +1 week delayed. Processing Target Number +2 |
| 02 | Twin Core (Black Rope) | Veteran | The cores of two yoma bound in chains. Won't come undone. | Barrier HP +11. On use: chain illusion (psychological) |
| 03 | Twin Core (Screaming Hell) | Elite | Two cores melted together in boiling water. | Barrier HP +16. User silence for 1 round |
| 04 | Twin Core (Shonetsu) | Elite | Fused by fire. Still hot. | Barrier HP +16. Burn Target Number 13 during processing |
| 05 | Twin Core (Mixed) | Elite | The cores of two yoma from different hells. Unstable. | Barrier HP +16. Explosion on processing failure (2 Wounds damage) |
| 06 | Corroded Core (Shonetsu) | Veteran | A core that burned too long in Shonetsu. Charred exterior. | Barrier HP +10. User Exposure +2 |
| 07 | Corroded Core (Black Rope) | Veteran | A core pierced by chains. Smoke from the holes. | Barrier HP +10. Spoilage -3 days shortened |
| 08 | Corroded Core (Screaming Hell) | Veteran | A core that was submerged in boiling water. Skin peels. | Barrier HP +10. User Exposure +1, nightmare d10 |
| 09 | Corroded Core (Reviving Hell) | Minion | A yoma that underwent multiple revivals. Cracks on the core's surface. | Barrier HP +5. 50% chance of shattering on use |
| 10 | Corroded Core (Avici) | Elite | A core with its name erased. During Appraisal, the appraiser's name grows dim. | Barrier HP +15. User identity Target Number 13 |
| 11 | Corroded Core (Deep) | Veteran | A heavily corroded core. Spirit Realm energy spreads if kept nearby. | Barrier HP +10. Keeper Exposure +1/week |
| 12 | Corroded Core (Blood) | Veteran | A core of hardened blood. Blood still seeps out. | Barrier HP +10. Fear +1 |
| 13 | Corroded Core (Breath) | Veteran | A core that seems to breathe. Small movements. | Barrier HP +10. Mental Save Target Number 11 |
| 14 | Corroded Core (Eye) | Veteran | A core shaped like an eye. Watches the user. | Barrier HP +10. Carrier nightmares |
| 15 | Corroded Core (Mouth) | Veteran | A core shaped like a mouth. Whispers every night. | Barrier HP +10. Sleep Target Number 13 |
| 16 | Pure Core (Reviving Hell, Innocent) | Veteran | The core of an innocent one who fell unfairly into Reviving Hell. White jade color. | Barrier HP +11. No spoilage. Extremely difficult to obtain |
| 17 | Pure Core (Black Rope, Bound One) | Veteran | One who died chained in Black Rope. A clear core. | Barrier HP +10. Processing Target Number -1 |
| 18 | Pure Core (Screaming Hell, Drowned One) | Veteran | A good soul who fell into boiling water. Blue light. | Barrier HP +11. User Wounds +1 |
| 19 | Pure Core (Shonetsu, Burned One) | Veteran | An innocent one burned by fire. Red light. | Barrier HP +10. User Burn immunity 1 time |
| 20 | Pure Core (Avici, Forgotten One) | Elite | A good soul who forgot their name. Transparent. | Barrier HP +16. Mental Save Target Number +1 |
| 21 | Temporal Core (Avici 1) | Elite | A core in which time has stopped. Dust stands still. | Barrier HP +15. d10 temporal disturbance after use |
| 22 | Temporal Core (Avici 2) | Elite | A core in which time runs backward. The surface points to yesterday. | Barrier HP +15. Previous-round event replay after use |
| 23 | Temporal Core (Avici 3) | Elite | A core in which time warps. A different time at every angle. | Barrier HP +15. d10 temporal disturbance during processing |
| 24 | Temporal Core (Avici 4) | Veteran | A core from the moment time stopped. Very light. | Barrier HP +10. User frozen for 1 round |
| 25 | Temporal Core (Avici 5) | Elite | A core in which time forgets names. During Appraisal, who it belongs to is unknown. | Barrier HP +15. User memory Target Number 13 |
| 26 | Sound Core (Screaming Hell) | Veteran | A core with screams trapped inside. Cry when shaken. | Barrier HP +10. Sleep disruption if kept nearby |
| 27 | Chain Core (Black Rope) | Veteran | Chain fragments embedded inside the core. | Barrier HP +10. Chain fragments +2 when processing |
| 28 | Fire Core (Shonetsu) | Veteran | The core itself is fire. Touch it and Burn. | Barrier HP +10. Carrying Target Number 11 |
| 29 | Ash Core (Shonetsu) | Minion | A core made of ash. Far too light. | Barrier HP +5. Easily shattered |
| 30 | Tear Core (Reviving Hell) | Veteran | A core of hardened tears from an innocent one. Transparent. | Barrier HP +10. Sorrow |
| 31 | Mirror Core (Avici) | Elite | Reflects the PC's face like a mirror. | Barrier HP +15. User identity Target Number 13 |
| 32 | Shadow Core (Avici) | Elite | Shadow is sharp. The shadow is larger than the core. | Barrier HP +15. 2-ken radius darkness |
| 33 | Needle Core (Black Rope) | Veteran | Needles embedded throughout the entire core. | Barrier HP +10. Minor damage to carrier |
| 34 | Water Core (Screaming Hell) | Veteran | Shaped like a water droplet. Does not melt. | Barrier HP +10. Water-retention endurance +1 |
| 35 | Ice Core (Half-Hell) | Veteran | A core from the northern polar region of the Spirit Realm. Cold. | Barrier HP +10. Thaw Target Number 11 during processing |
| 36 | Dual-Color Core (2-Hell Border) | Elite | A core from where 2 hells meet. Two colors. | Barrier HP +16. Processing Target Number +2 |
| 37 | Triple-Color Core (3-Hell Border) | Elite | Extremely rare. Three colors. | Barrier HP +17. Processing Target Number +4 |
| 38 | Five-Color Core (5-Hell Center) | Elite | A core from where 5 hells converge. Exceedingly rare. | Barrier HP +18. Extreme danger on use |
| 39 | Heart Core (Lord-Grade Yoma) | Elite | Drawn from the heart of a lord-grade yoma. | Barrier HP +16. Spoilage -1 week |
| 40 | Mumyo Core (Avici Lord-Grade Lead) | Elite | A nameless core. Who it belongs to is unknown. | Barrier HP +15. User name Target Number 15 |
#Table — Minion/Veteran Normal Subdivisions (41~70)
Tone: Normal cores, but with slight adjustments by specific condition. Most are standard.
| Roll | Name | Grade | Description | Notes |
|---|---|---|---|---|
| 41 | Minion Core (Fresh) | Minion | A core just dropped. Still warm. | Barrier HP +5 standard |
| 42 | Minion Core (Cooled) | Minion | A core one day old. | Barrier HP +5 |
| 43 | Minion Core (Dried Up) | Minion | A core several days old. Gray. | Barrier HP +4 |
| 44 | Minion Core (Chipped) | Minion | One side cracked. | Barrier HP +3 |
| 45 | Minion Core (Multiple) | Minion | Bundle of d10. | Barrier HP +5 × d10 |
| 46 | Minion Core (Corroded, Minor) | Minion | Faint Spirit Realm energy. | Barrier HP +5, no Exposure change |
| 47 | Minion Core (High-Purity) | Minion | Clear. High quality. | Barrier HP +6 |
| 48 | Minion Core (Suspicious) | Minion | Authenticity unknown. | Appraisal Target Number 11 |
| 49 | Minion Core (Two-Pack) | Minion | The cores of two yoma dropped together. | Barrier HP +5 × 2 |
| 50 | Minion Core (Special Yoma) | Minion | From a special yoma. Slightly different. | Barrier HP +5, narrative |
| 51 | Veteran Core (Fresh) | Veteran | Just dropped. | Barrier HP +10 standard |
| 52 | Veteran Core (Cooled) | Veteran | One day old. | Barrier HP +10 |
| 53 | Veteran Core (Dried Up) | Veteran | Several days old. | Barrier HP +9 |
| 54 | Veteran Core (Chipped) | Veteran | One side cracked. | Barrier HP +8 |
| 55 | Veteran Core (High-Purity) | Veteran | Clear. | Barrier HP +12 |
| 56 | Veteran Core (Corroded, Minor) | Veteran | Weak Spirit Realm energy. | Barrier HP +10, no Exposure change |
| 57 | Veteran Core (Corroded, Moderate) | Veteran | Spirit Realm energy moderately absorbed. | Barrier HP +10, Exposure +1 |
| 58 | Veteran Core (Two-Pack) | Veteran | Two yoma. | Barrier HP +10 × 2 |
| 59 | Veteran Core (Suspicious) | Veteran | Authenticity unknown. | Appraisal Target Number 13 |
| 60 | Veteran Core (Special Yoma) | Veteran | Special narrative. | Barrier HP +10, narrative |
| 61 | Veteran Core (Pre-Processing) | Veteran | Ready for immediate use. | Barrier HP +10 |
| 62 | Veteran Core (Mid-Processing) | Veteran | The yoma's owner was processing it partway. Half-done. | Barrier HP +8 |
| 63 | Veteran Core (Already Processed) | Veteran | The yoma had consumed someone else's core. | Barrier HP +12 |
| 64 | Veteran Core (Special Hell) | Veteran | Characteristics unique to a specific hell. | Barrier HP +10, hell narrative |
| 65 | Veteran Core (Hell Border) | Veteran | At the boundary of two hells. | Barrier HP +11 |
| 66 | Veteran Core (Old) | Veteran | A core several years old. Dried up. | Barrier HP +8 |
| 67 | Veteran Core (Well-Kept) | Veteran | Well maintained. | Barrier HP +11 |
| 68 | Veteran Core (Corroded, Major) | Veteran | Spirit Realm energy strongly absorbed. | Barrier HP +10, Exposure +2 |
| 69 | Veteran Core (Rare Variant Seed) | Veteran | May become a variant if processed. | Barrier HP +10, processing Target Number 13 |
| 70 | Veteran Core (Other-Realm Color) | Veteran | Unusual color. Appraisers take interest. | Barrier HP +10, narrative |
#Table — Elite Normal Subdivisions (71~90)
Tone: Cores of Elite-grade yoma. Subdivided by condition.
| Roll | Name | Grade | Description | Notes |
|---|---|---|---|---|
| 71 | Elite Core (Fresh) | Elite | Just dropped. Held in both hands. | Barrier HP +15 standard |
| 72 | Elite Core (Cooled) | Elite | One day old. | Barrier HP +15 |
| 73 | Elite Core (Dried Up) | Elite | Several days old. | Barrier HP +14 |
| 74 | Elite Core (High-Purity) | Elite | Clear. | Barrier HP +17 |
| 75 | Elite Core (Corroded, Minor) | Elite | Weak Spirit Realm energy. | Barrier HP +15, Exposure +1 |
| 76 | Elite Core (Corroded, Moderate) | Elite | Spirit Realm energy moderately absorbed. | Barrier HP +15, Exposure +2 |
| 77 | Elite Core (Chipped) | Elite | One side cracked. | Barrier HP +13 |
| 78 | Elite Core (Two-Pack) | Elite | 2 Elites. | Barrier HP +15 × 2 |
| 79 | Elite Core (Suspicious) | Elite | Authenticity unknown. | Appraisal Target Number 13 |
| 80 | Elite Core (Special Yoma) | Elite | The core of a notable Elite. | Barrier HP +15, narrative |
| 81 | Elite Core (Pre-Processing) | Elite | Ready for immediate use. | Barrier HP +15 |
| 82 | Elite Core (Mid-Processing) | Elite | Processing interrupted. Half-done. | Barrier HP +12 |
| 83 | Elite Core (Already Processed) | Elite | Another yoma is already absorbing it. | Barrier HP +18 |
| 84 | Elite Core (Special Hell) | Elite | A specific hell. | Barrier HP +15, hell narrative |
| 85 | Elite Core (Hell Border) | Elite | At the boundary of two hells. | Barrier HP +16 |
| 86 | Elite Core (Old) | Elite | Several decades old. | Barrier HP +12 |
| 87 | Elite Core (Well-Kept) | Elite | Well maintained. | Barrier HP +16 |
| 88 | Elite Core (Corroded, Major) | Elite | Spirit Realm energy strongly absorbed. | Barrier HP +15, Exposure +3 |
| 89 | Elite Core (Rare Variant Seed) | Elite | Will become a variant if processed. | Barrier HP +15, processing Target Number 15 |
| 90 | Elite Core (Other-Realm Color) | Elite | Unusual color. | Barrier HP +15, narrative |
#Table — Lord Normal Subdivisions + Extreme (91~00)
Tone: High-purity cores. Dropped only in main-book chapters. Random appearance prohibited.
| Roll | Name | Grade | Description | Notes |
|---|---|---|---|---|
| 91 | High-Purity Core (Fresh) | Lord | Head-sized. Drinks the room's light. | Barrier HP +60 standard |
| 92 | High-Purity Core (Cooled) | Lord | One day old. Still imposing. | Barrier HP +60 |
| 93 | High-Purity Core (Dried Up) | Lord | Several days old. Easily shattered. | Barrier HP +50 |
| 94 | High-Purity Core (Supreme Clarity) | Lord | Supremely clear. | Barrier HP +65 |
| 95 | High-Purity Core (Exposed) | Lord | Spirit Realm energy excessively absorbed. | Barrier HP +60, Exposure +3 |
| 96 | High-Purity Synthesized Core | Lord | 2 Lord-grade fused. Exceedingly rare. | Barrier HP +70, processing Target Number 17 |
| 97 | High-Purity Core (Suspicious/Fake) | Lord | May not be Lord-grade. Masquerading as Lord-grade. | Appraisal Target Number 15 |
| 98 | High-Purity Core (Lord-Grade Yoma) | Lord | A Lord-grade from the main chapter. | Barrier HP +60, narrative required |
| 99 | Extreme Variant (Five-Color · Mumyo) | Lord | A core from the 5-hell center or of Mumyo. | Barrier HP +75, user Target Number 18 |
| 00 | Heart of the Spirit Realm | Lord | A fragment of the Spirit Realm itself. Legendary. | Main-book hook required, immediate processing impossible |
#Application — Processing Guidelines for Variant Cores
#Appraisal Stage
- Basic Appraisal: Target Number 11 (normal), Target Number 13 (suspected variant)
- Variant Appraisal: Target Number 13~16 (appraiser, diviner, main-book processing house)
- On failure: Wrong information. May be discovered during processing.
#Processing Stage
| Stage | Normal Core | Variant Core |
|---|---|---|
| Surface Purification | Target Number 10 | Target Number 11 |
| Internal Compression | Target Number 11 | Target Number 13 |
| Crystal Completion | Target Number 11 | Target Number 13~16 |
| Failure damage | Core lost | Core lost + processor damage |
#Variant Core Usage Cautions
- Spoilage: Normal cores last 2 weeks. Variants are ±1 week (when specified).
- Exposure: Specified Exposure persists even after processing is complete. Report to the lord.
- Processor damage: Extreme variants deal damage to the processor themselves. Severe injury on Target Number failure.
- Lord's Judgment: Use of variant cores requires the lord's sanction. May be brought before the retainer council.
#Synthesis — The Economy One Handful of Crystal Upends
Variant cores are not common. They appear perhaps once a month. But when they do, they change the entire week's economy.
- A Barrier HP +5 difference changes the Barrier's fate.
- Exposure +2 changes the user's dreams.
- The d10 temporal disturbance event changes the following week.
The GM watches the PC who uses a variant core. A variant core is not a tool — it is a condition.
A normal core is calculation. A variant core is story. One handful of crystal laid in both hands pierces the following week's fate.