#Basic Class Alternate Techniques (基本18職 代替特技)
Contents
#§ Scent — The Same Class, A Different Path
The 18 basic core classes each choose from a limited technique pool at each dan (1/3/5/7/9). The direction that pool offers does not suit every player. Is the samurai always a Front Zone guardian? Is the ronin always a mobile striker? — Not necessarily.
This document adds 5 per-dan alternate techniques (1/3/5/7/9) to each of the 18 classes. Fully parallel to the original techniques — the choice slot is the same, only the effect direction differs. The core original techniques are not modified.
#§ Law — 18-Class Alternate Techniques
#Samurai (侍, Samurai)
Core: 04-character/classes/04-01-samurai.md | original role: Front Zone guardian
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Iai Severing (居合切断) | [Kata] | 2 | first strike instead of initiative, first hit +2 | sniper type |
| 3 | Swordmaster Breath (劍豪呼吸) | [stance] | 1 | during the stance, attack +1, can relocate (alternative to Immovable Formation) | mobile swordsman |
| 5 | Command Shift (號令轉換) | [Kata] | 3 | perform an ally squad command 1 time on its behalf. 1 round | Command expansion |
| 7 | One-Blade Pierce (一刀貫通) | [Kata] | 4 | a [Pierce All] strike. 1 round | armor breakthrough |
| 9 | Sword-Saint Breath (劍聖の呼吸) | [aptitude] | — | all Swordsmanship techniques cost Energy -1 (minimum 1) | swordmaster route |
Design note: branches from the original "Front Zone defense" into 5 directions: "sniper, mobility, command, breakthrough, swordmaster."
#Ronin (浪人, Ronin)
Core: 04-02-ronin.md | original role: mobile striking
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Wanderer's Counter (放浪反擊) | [Kata] | 1 | immediate counter after a successful evade. 1 round | counter type |
| 3 | Packing Up (荷仕舞) | [upkeep] | — | during a side-screen rest, recover 1 extra stage of injury + Energy +1 on the first round of the next combat (upkeep rite) | protracted battle |
| 5 | Contract Termination (契約解止) | [aptitude] | — | when refusing a commission, PC bond +1 (party bonus) | autonomous type |
| 7 | Departing One's Care (去り人の情) | [Kata] | 3 | safe withdrawal after rescuing an ally. 1 round | rescue specialty |
| 9 | Nameless Swordsman (無名劍士) | [aptitude] | — | conceals one's own existence in information warfare. immune to intelligence-network Perception | undisclosed route |
Design note: branches from "mobile striking" toward "defense, autonomy, rescue, anonymity." Supports the narrative of a ronin finding autonomy.
#Shinobi (忍, Shinobi)
Core: 04-03-shinobi.md | original role: assassination/Scouting
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Shadow Handoff (影手渡) | [Kata] | 1 | swap positions with a partner. 1 round | team play |
| 3 | Clone Decoy (分身囮) | [Kata] | 2 | place 1 illusion of a fake self. demands a Perception check | disruption type |
| 5 | Intelligence-Gathering Specialty (情報蒐集) | [aptitude] | — | intelligence check +2 per session | intelligence specialty |
| 7 | Shadow Society Summons (陰結社召喚) | [aptitude] | — | 1 right to request support (dispatches 1 society NPC) | organization linkage |
| 9 | Open Duel (公開決闘) | [Kata] | 4 | an exceptional route where the shinobi steps into single combat. open duel +3 | unusual warrior turn |
Design note: from the original "stealth" toward "team, disruption, intelligence, organization, open." The 9-dan "Open Duel" is the shinobi's narrative reversal.
#Onmyoji (陰陽師, Onmyoji)
Core: 04-04-onmyoji.md | original role: yoma domination
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Talisman Defense (護符防禦) | [Kata] | 1 | Defense +3 (1 round) | defensive type |
| 3 | Sacred Object Communion (神物交感) | [stance] | 1 | during the stance, +1 to checks with the held Sorcery sacred object | sacred-object specialty |
| 5 | Five-Direction Formation (五方陣形) | [upkeep] | — | place defensive marks in 5 zones at the start of combat | area control |
| 7 | Anti-Yoma Sealing (對妖魔封印) | [Kata] | 5 | render 1 Elite-/Lord-grade yoma unable to act for 1 round | anti-boss specialty |
| 9 | Shikigami Union (式神合一) | [Kata] | 4 | merge oneself with a shikigami. sum attributes (1 time per session) | union route |
Design note: from the original "yoma domination (command type)" toward "defense, sacred object, Barrier, sealing, union."
#Esoteric Monk (密敎僧, Mikkyo)
Core: 04-05-mikkyo.md | original role: melee Exorcism
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Mudra (印契) | [stance] | 1 | during the stance, anti-yoma check +2, can relocate | mobile Exorcism |
| 3 | Vajra Barrage (金剛杵連打) | [technique] | 2 | melee 2-hit combo (same target) | combo type |
| 5 | Buddha-Light Zone (佛光區域) | [upkeep] | — | allies in own zone gain anti-yoma attack +1 (always) | wide-area support |
| 7 | Full Prostration (五體投地) | [Kata] | 3 | dispel an enemy Lord/Elite Barrier for 1 round | Barrier destruction |
| 9 | Kannon's Mercy (觀世音の慈悲) | [Kata] | 5 | neutralize 1 enemy Lord/Elite for 1 round (not lethal, 1 time per session) | non-lethal route |
Design note: from the original "melee striking Exorcism" toward "support, combo, Barrier, non-lethal." The 9-dan non-lethal expands the esoteric monk's identity.
#Pure Land Monk (淨土僧, Jeongjong)
Core: 04-06-jeongjong.md | original role: morale buffer
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Pure Land Prayer (淨土祈禱) | [upkeep] | 1 | for 1 round, +1 Energy to 1 adjacent ally's next breath (a source separate from the scholar's transfer) | recovery specialty |
| 3 | Sound of the Bell (鐘の音) | [Kata] | 2 | allies in the same zone attack +1 (1 round) | group buff |
| 5 | Pure Land Rebirth (極樂往生) | [Kata] | 3 | revive a downed ally without Medicine (Wounds 1). 1 round | resurrection |
| 7 | First Principle Shakyamuni (原理釋迦) | [aptitude] | — | resistance to yoma Sorcery +2 (always) | anti-Sorcery resistance |
| 9 | Salvation of All (萬人救濟) | [Kata] (Dispersed Casting) | 3+3=6 | Dispersed Casting (preparation 3 + activation 3 = effectively 6 Energy / distributed over 2 rounds) — on success, +2 Energy to every ally's next breath within range + squad Wounds +2 (1 time per session). If the user's maximum Energy is under 6, after activation exhaustion for 1 round | great salvation (extreme high-risk) |
Design note: deepens from the original "morale buffer" into "recovery, resurrection, resistance, great salvation." A crossing of Medicine and Exorcism.
#Shugenja (修驗者, Shugenja)
Core: 04-07-shugenja.md | original role: self-sacrifice burst
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Arduous Austerity (險難修行) | [aptitude] | — | Physique check +1 (always) | physique type |
| 3 | Mountain Mobility (山岳機動) | [Kata] | 1 | rough-terrain relocation costs Energy -1 | mobility specialty |
| 5 | Austerity in Fire (火中修行) | [aptitude] | — | flame damage halved | environmental resistance |
| 7 | Summit Breakthrough (頂上突破) | [Kata] | all | consume all remaining Energy (minimum 3). 1 target's Wounds reduced = the Energy consumed (maximum 5). 1 per combat | great burst |
| 9 | Dharma-Protector Body (護法神體) | [aptitude] | — | Wounds 1 auto-recovers after 1 round | self-recovery |
Design note: keeps the original "self-sacrifice" direction while reinforcing "physique, mobility, resistance, self-recovery."
#Feng Shui Master (風水師, Fengshui)
Core: 04-08-fengshui.md | original role: terrain manipulation
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Bearing Grasp (方位把握) | [aptitude] | — | Geography check +2, sense of direction automatic | Geography specialty |
| 3 | Waterway Construction (水路造成) | [upkeep] | — | reduce relocation penalty by 1 stage at the start of combat (1 zone) | relocation support |
| 5 | Mountain Blockade (山岳遮斷) | [Kata] | 3 | block passage through 1 zone for 1 round. only allies may pass | area control |
| 7 | Qi Guidance (氣誘導) | [Kata] | 3 | 1 ally relocates +1 zone (Energy free) | relocation enhancement |
| 9 | Earth-Qi Operation (大地氣運用) | [Kata] | 5 | 1 time per session, add/remove 1 zone | battlefield redesign |
Design note: deepens from the original "terrain manipulation" into "Geography, relocation, blockade, redesign."
#Scholar (學者, Scholar)
Core: 04-09-scholar.md | original role: tactical support
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Memorization (暗記) | [aptitude] | — | Perception/Geography check +1 (knowledge-based) | knowledge expansion |
| 3 | Dual Research (二重硏究) | [aptitude] | — | can invest a Licensed slot simultaneously into 2 research-type skills such as Military Science, Geography, Medicine, Sorcery | multi-field |
| 5 | Transcription (筆寫) | [upkeep] | — | information gathering +1 between sessions (literature survey) | narrative survey |
| 7 | Technique Identification (技法識別) | [Kata] | 2 | nullify 1 telegraphed enemy technique. 1 round | read type |
| 9 | Essence of the Texts (文獻の精髄) | [Kata] | 4 | at the start of a session, all allies' research-type skills +1 temporarily | great support |
Design note: from the original "tactical support" toward "knowledge, survey, read, great support."
#Merchant (商人, Merchant)
Core: 04-10-merchant.md | original role: economic control
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Trade Intuition (去來直感) | [aptitude] | — | Negotiation check +1 (commerce only) | Negotiation |
| 3 | Merchant-Guild Assembly (商團會合) | [upkeep] | — | merchant-guild information sharing between sessions is automatic | information network |
| 5 | Armed Merchant Guild (武裝商團) | [upkeep] | — | at the start of combat, deploy 1 escort Minion squad (3 members) as a companion with no gold cost. 1 per combat | escort |
| 7 | Monopoly Market (獨占市場) | [aptitude] | — | sole supply of 1 kind of goods in a particular region (assets +) | economic dominance |
| 9 | International Finance (國際金融) | [upkeep] | — | 1 time per session. secure 10 gold in upkeep or a side screen (per-combat cap applies), or cover 1 large-scale transaction cost | great capital |
Design note: deeply expands the original "economic control." Can be a central axis in an economic campaign.
#Artisan (工人, Artisan)
Core: 04-11-artisan.md | original role: Wall Construction
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Precision Tools (精密工具) | [aptitude] | — | Disable check +1 | tool enhancement |
| 3 | Trap Placement (陷穽設置) | [upkeep] | — | place 1 zone trap at the start of combat | trap type |
| 5 | Mechanism Weapon (機關兵器) | [Kata] | 4 | use a self-made mechanism weapon 1 time (1 time per session, Nanban effect) | machine weapon |
| 7 | Fortress Repair (城郭修理) | [Kata] | 3 | restore 1 structure during combat | defensive repair |
| 9 | Giant Machine (巨大機械) | [Kata] (Dispersed Casting) | 3+3=6 | Dispersed Casting (preparation 3 + activation 3 = effectively 6 Energy / distributed over 2 rounds). 1 time per session, summon a Nanban-style giant machine. If the user's maximum Energy is under 6, after activation exhaustion for 1 round | strategic weapon |
Design note: from "Wall Construction" toward "trap, mechanism, repair, giant weapon." Siege-warfare specialty.
#Performer (藝人, Entertainer)
Core: 04-12-entertainer.md | original role: recovery/buff
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Stage Costume (舞臺衣裳) | [aptitude] | — | Bearing check +1 | Bearing type |
| 3 | Performance Focus (演奏集中) | [stance] | 1 | during the stance, sustain the performance check. Energy 2 applies | sustained buff |
| 5 | Instrument Zone (樂器區域) | [Kata] | 3 | allies in own zone gain Energy +1 (1 round) | area recovery |
| 7 | Mind Link (精神連結) | [aptitude] | — | automatic emotion sharing among allies (intelligence form) | emotion communication |
| 9 | Grand Performance (大公演) | [Kata] | 5 | 1 time per session, shift a hostile NPC's attention | narrative shift |
Design note: from "recovery/buff" toward "Bearing, sustain, emotion, narrative."
#Gaijin (外人, Gaijin)
Core: 04-13-gaijin.md | original role: teppo sniping
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Foreign Artifacts (異國文物) | [aptitude] | — | foreign Adaptation 1-slot discount | foreign specialty |
| 3 | Interpretation (通譯) | [aptitude] | — | auto-acquire Interpretation [aptitude] (03-04) | language |
| 5 | Nanban Medicine (南蠻醫術) | [aptitude] | — | Medicine check +2 (Nanban method) | Medicine expansion |
| 7 | Matchlock Upkeep (鳥銃整備) | [upkeep] | — | reduce shooting failure rate by 1 stage | weapon management |
| 9 | International Situation (國際情勢) | [aptitude] | — | at the start of a session, 1 question about the international situation to the GM | information privilege |
Design note: from "teppo sniping" toward "language, Medicine, upkeep, situation." Strengthens the gaijin's role as a civilization intermediary.
#Wildlander (野人, Wildman)
Core: 04-14-wildman.md | original role: barehanded slaughter
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Natural Survival (自然生存) | [aptitude] | — | Survival check +1 | Survival |
| 3 | Animal Instinct (動物本能) | [aptitude] | — | Perception check +1, including spiritual presence | Perception |
| 5 | Wild Stamina (野生體力) | [aptitude] | — | auto-acquire Hunger Adaptation [aptitude] | Survival enhancement |
| 7 | Mountain Frenzy (山岳狂亂) | [Kata] | 3 | for 1 round, attack +2. the attack target prioritizes the nearest hostile unit; at equal distance the user chooses. 1 per combat | berserk |
| 9 | King of Beasts (獸の王) | [Kata] | 4 | summon 1 Mob squad of wild animals (1 time per session) | animal alliance |
Design note: from "barehanded slaughter" toward "Survival, Perception, berserk, animals."
#Hanyo (半妖, Hanyo)
Core: 04-15-hanyo.md | original role: transformation burst
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Half-Human Form (半人の姿) | [aptitude] | — | disguise in human society +1 | disguise |
| 3 | Yoma-Qi Control (妖氣制御) | [stance] | 1 | during the stance, stabilize yoma-qi. immune to yoma detection | concealment |
| 5 | Yoma Dialogue (妖魔對話) | [aptitude] | — | yoma NPC Negotiation +2 | mediator |
| 7 | Half Divinity (半神格) | [aptitude] | — | Intimidation check +2 (especially against yoma) | authority |
| 9 | Complete Transformation (完全變化) | [Kata] | all | consume all remaining Energy (minimum 5). 1 time per session, for 1 round, Courage/Finesse/Physique checks +2, attack +3, Defense +3, current Wounds and Wounds cap +3. on end, excess Wounds vanish | conversion |
Design note: from "transformation burst" toward "disguise, concealment, mediation, authority." Expands the hanyo's dual identity.
#Arahitogami (現人神, Arahitogami)
Core: 04-16-arahitogami.md | original role: divine ruler
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Oracle Hearing (神託聽取) | [aptitude] | — | Prophecy check +1 | Prophecy |
| 3 | Altar Placement (神壇設置) | [upkeep] | — | automatic shrine authority within the domain (morale +1 always) | domain |
| 5 | Wrath of the God (神の怒り) | [Kata] | 4 | area Intimidation. enemies in the same zone Energy -2 | wide-area Intimidation |
| 7 | Sacred Healing (神聖治癒) | [Kata] | 3 | 1 target's Wounds +2 (1 round) | recovery |
| 9 | Descent (降臨) | [Kata] | 5 | 1 time per session. for 1 round, all attribute checks +2, Defense +2. skill grade and maximum Energy do not change. afterward, class [Kata] techniques cannot be used for the rest of the session | apex |
Design note: from "divine ruler" toward "Prophecy, domain, healing." The 9-dan Descent is the arahitogami's narrative apex.
#Autonomous Automaton (自律機人, Automaton)
Core: 04-17-automaton.md | original role: machine tank
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Precision Parts (精密部品) | [aptitude] | — | a particular skill +2 (changeable each dan) | variable type |
| 3 | Self-Repair (自家修理) | [upkeep] | — | Wounds +1 auto at a lull (separate from attrition warfare) | self-recovery |
| 5 | Multiple Arms (多重腕) | [Kata] | 3 | 2 attacks for one Energy (separate from dual-wield combined strike) | multiple attacks |
| 7 | Remote Control (遠隔操縱) | [Kata] | 3 | remote-command 1 squad (ignore distance) | remote command |
| 9 | Energy Runaway (Enerugi Boso) | [Kata] | all | consume all remaining Energy (minimum 5). 1 time per session, for 1 round, attack +3, Defense +3, single-breath limit +2. afterward, function halts until the next session begins (cannot act, can be repaired) | runaway apex |
Design note: from "machine tank" toward "variable, self, multiple, remote, runaway." A physical/mechanical branching peculiar to machines.
#Puppeteer (傀儡師, Puppeteer)
Core: 04-18-puppeteer.md | original role: remote split combat
| Dan | Alternate Technique | Type | Energy | Effect | Branch Direction |
|---|---|---|---|---|---|
| 1 | Fine Manipulation (細密操縱) | [aptitude] | — | puppet check +1 | manipulation |
| 3 | Puppet Swarm (人形群) | [upkeep] | — | simultaneously control 5 puppets (expanded from the base 3) | quantity |
| 5 | Autonomous Judgment (自律判斷) | [aptitude] | — | 1 puppet can act independently (indirect command free) | autonomous puppet |
| 7 | Replica Puppet (複製人形) | [Kata] | 4 | make 1 puppet in one's own likeness. visually indistinguishable | disguise |
| 9 | Puppet Kingdom (人形王國) | [Kata] (Dispersed Casting) | 3+3=6 | Dispersed Casting (preparation 3 + activation 3 = effectively 6 Energy / distributed over 2 rounds). 1 time per session, summon a puppet swarm of 3 Mob squads. If the user's maximum Energy is under 6, after activation exhaustion for 1 round | large-scale |
Design note: from "remote split" toward "autonomous, replica, large-scale." A route where the puppet operates as the PC itself.
#§ Design Perspective
- 18 classes × 5 dan = 90 alternate techniques. Parallel to every original technique. No core modification.
- Explicit play-type branching: each class's 5 alternate techniques are 5 different branch directions. Keeps the original class concept while diversifying operation methods.
- Numerical balance: Energy and bonus values stay within ±1 of the core original.
- Linkage with auto-acquired general techniques: the gaijin's "Interpretation," the wildlander's "Hunger Adaptation," and the like auto-acquire new 03-general-traits techniques — a guidance that meshes with the class narrative.
- Cross-references: foreign-related techniques (gaijin, hanyo) are recommended to link with 03-04 cross-culture and 02-03 foreign-origin backgrounds.
"Even gripping the same sword, what each chooses on the first round differs for all."