English edition v1.5

#Majin Class Alternate Techniques (魔人12職 代替特技)

Contents

Declaration of compliance with the core Villain Play Guide (惡役指南, Villain's Guide) protocol: the majin alternate techniques in this document are a villain-only expansion. Whichever configuration of core §1 they are used in — Form A (villain PCs + heroic NPCs) / Form B (mixed party) / Form C (PvP) — table-wide consensus at Session 0 and GM permission are mandatory. When layered onto an ex1 "Drift of the Spirit Realm" campaign, the PC-replacement-only · 1-per-party protocol of ex1-80-08 Character Variation Guide §1.2 additionally applies, but that is an ex1-specific protocol and not core Canon.

#§ Scent — The Majin's Branching

The 12 core majin classes each carry the character of a dark version of a general class. This document provides alternate techniques so that the darkness does not go in only one direction. It backs multiple narrative branches — an atonement route, a hell-native route, a domain-rebellion route, and more — with rules.

#§ Law — 12-Majin-Class Alternate Techniques


#Shurado (修羅道) — mirror: samurai × esoteric monk (Outer Path)

Core: co-04-07-20-villain-shurado.mda war-demon who swallowed an oni's core. Humanity system (start 10, -1 each combat, becomes an NPC oni at 0), risk of a Frenzy check at every lull.

DanAlternate TechniqueTypeEnergyEffectBranch Direction
1Anchor of Humanity (人間性の錨)[stance]1during the stance, recall human bonds for +3 to the Frenzy check. until the stance ends, oni-core attack bonus -1 (self-control)Humanity preservation
3Sword-Qi Rampage (劍氣狂暴)[stance]2during the stance, attack +2, Defense -2. on stance end, Humanity -1 (the price of wrath's outburst)extreme attack
5Asura Convergence (修羅凝集)[Kata]4for 1 round, attack +5 on 1 enemy (restriction: adjacent to self + Humanity 5 or less). on hit, a Frenzy check occurs immediatelyself-consumption
7Regret at the Blade's Edge (刀先の後悔)[aptitude]when an ally goes down, recover own Humanity +1 (1 time per 1 session). "Regret turns one back into a human."atonement support
9Silence of the Asura (修羅の沈黙)[Kata]51 time per session. enter the voluntary ritual of removing the oni's core. lose all oni bonuses + permanent exemption from the Frenzy check. opens the atonement-ending pathatonement route

Design note: the heart of the core Shurado is the time bomb of "Humanity 0 = loss of the character." The core 9-dan narrative of "voluntary removal of the oni's core" is made rule at 9-dan Silence. 1- and 7-dan are the Humanity recovery/preservation axis; 3- and 5-dan are the extreme-attack axis that burns Humanity. The esoteric-monk (Outer Path) half of the core is expressed as conscious control of wrath.


#Dokuchushi (蠱毒師) — mirror: shinobi × onmyoji

Core: co-04-07-21-villain-dokuchushi.mdthe extreme of poison, who servitorizes the curse worms of Kodoku (蠱毒). Parasitizes worms inside the enemy's body for Defense -1 (minimum 2) each round, +5 difficulty to detoxify; the user is weak to fire attacks and ally Cohesion.

DanAlternate TechniqueTypeEnergyEffectBranch Direction
1Infiltration Worm Spread (潛入蟲撒布)[upkeep]lull upkeep. with an Infiltration check, ambush worm eggs in the enemy's supply line/well. on success, 1 enemy Minion squad starts the next combat already in a parasitized state. for Barrier/Wounds handling see 00-05 §11pre-combat contamination
3Poison-Blood Counter (毒血反擊)[aptitude]automatically inflict poison on an enemy who melee-attacks the user (Wounds -1 per round, 1 round)counter poisoning
5Internal Detonation Enhancement (體內爆破强化)[Kata]4restriction: 1 enemy holding a parasite worm. on Critical Hit + restriction 2 (excluding Incorporeal = 1, adjacent enemy = 2), instant-death check (2d10 + Physique + Fate >= 15, §10). worm vanishesinstant-death trigger
7Formless Penetration Enhancement (無形浸透强化)[aptitude]worms ignore Barriers/sacred domains. can parasitize directly even inside a Shikome-no-Tsukai/Tatarigami BarrierBarrier bypass
9Sovereign of a Hundred Poisons (百毒の君主)[Kata]51 time per session. infinitely propagate worms in the same domain. domain Cohesion -3 (§12) + cannot be purified except by fire attackdomain catastrophe

Design note: expands the core Dokuchushi's "parasite → no detox" design to the domain scale. 1-dan is the shinobi's infiltration (the core-mirror half); 3- and 7-dan are the onmyoji's Barrier-bypass axis. 5-dan is the restricted instant-death version of the core 5-dan "Internal Detonation." 9-dan elevates the permanent contamination of the core 7-dan "Body of Ten Thousand Poisons" to the domain dimension.


#Itako (Itako) — mirror: arahitogami × onmyoji

Core: co-04-07-22-villain-itako.mda miko of Osorezan who borrows and wears the souls of the dead. The base Soul Catalog cap is 2×max(1, Wisdom modifier), minimum 2 and maximum 6; she equips 2 at once, strong souls risk Possession, and Physique -1 is her weakness.

DanAlternate TechniqueTypeEnergyEffectBranch Direction
1Omen of the Soul (魂の前兆)[stance]1during the stance, pre-select 1 soul to wear on the next breath. +2 correction to the Possession checksoul preparation
3Dual-Descent Stabilization (二重降靈安定)[aptitude]when wearing 2 at once, +2 to the Possession check (using the core 5-dan "Warrior's Soul" bonus). keeps the user's Physique -1 penaltystable wearing
5Restricted Descent: Scholar Soul (限定降靈: 學者魂)[Kata]3restriction: holding a scholar/onmyoji soul. for 1 round, use that soul's 3-dan technique + the Possession check auto-succeeds (limited to non-combat information gathering)non-combat use
7Necromancy Block (死靈遮斷)[aptitude]automatically resist the enemy's necromancy/spirit-summoning/Possession techniques (Presence opposition). can nullify the Shikome-no-Tsukai's necromantic revivalspiritual defense
9Miko of Ten Thousand Souls (萬靈の巫女)[Kata]51 time per session. temporarily 2× the soul-registry cap + expand simultaneous wearing to 3 (3 rounds). on end, 1 permanently vanishes (removed from the registry)multiple descent

Design note: the core Itako is "an all-purpose borrower who wears souls." It assumes the core's soul-registry, simultaneous-wearing, and Possession systems as-is: 1- and 3-dan are stable wearing, 5-dan is non-combat information gathering (history, memory), 7-dan is the nemesis role against the Shikome-no-Tsukai, and 9-dan is the restricted-activation version of the core 9-dan "Miko of Ten Thousand Souls."


#Jikiniki (食人鬼) — mirror: hanyo × wildlander

Core: co-04-07-23-villain-jikiniki.mda Hannyakai mutant whose body swells in battle by devouring corpses. Devouring grants Wounds +1, normally only up to the character's maximum. At 9th dan, temporary Wounds may rise as high as the base maximum +3, subject to an absolute cap of 10. After 3 cumulative devours, it mutates permanently; while starving it loses 1 Wound per round and destroys human society in pursuit of prey.

DanAlternate TechniqueTypeEnergyEffectBranch Direction
1Corpse-Recovery Upkeep (屍體回復整備)[upkeep]lull upkeep. ingesting a corpse in own zone recovers own Wounds +1. 1 time per 1 lull. for Wounds-recovery handling see 00-05 §3self-recovery
3Yoma Sense of Smell (妖魔嗅覺)[aptitude]automatically detect downed/wounded units (at half of max Wounds or less) within a 3-zone radius. relocation toward the wounded +1target tracking
5Human-Flesh Distribution (人肉分配)[Kata]3restriction: right after the user devours a corpse (= restriction 1). transfer 1~3 devoured Wounds to 1 ally in an adjacent zone. the receiving ally gains attack +1 on the next roundally supply
7Hunger Control (飢餓統制)[stance]1during the stance, nullify the corpse-absence penalty (-1) + nullify the inability to identify allies in frenzied devouring. devouring bonus halvedcontrolled mutation
9Chain of Karma (業の連鎖)[Kata]51 time per session. on Critical Hit + restriction 2 (adjacent to self = 1, enemy at half of max Wounds or less = 2), instant-death check (2d10 + Physique + Fate >= 15, §10). devour the instantly-killed enemy immediately + use 1 of that enemy's class techniques until the next combatdevouring chain

Design note: arranges the core Jikiniki's "devouring resource economy" along three axes: upkeep recovery (1-dan), ally distribution (5-dan), and control (7-dan). 9-dan is the climax, the restricted instant-death version of the core 9-dan "Chain of Karma."


#Kaibutsu (怪佛) — mirror: esoteric monk × arahitogami

Core: co-04-07-24-villain-kaibutsu.mda living Buddha who achieved sokushin-jobutsu (卽身成佛). A static majin, unable to relocate, unable to speak, with a Holy Fire area and an automatic Barrier.

DanAlternate TechniqueTypeEnergyEffectBranch Direction
1Silent Zazen (無言の坐禪)[stance]1during the stance, allies in the same zone are Fear-immune. the Kaibutsu itself cannot relocate or speak (core protocol compliance)static Barrier
3Talisman Barrier (護符結界)[upkeep]at a lull, charge the own-zone Barrier with +1 Wound (this §11)Barrier enhancement
5Holy Fire Acceleration (聖火加速)[aptitude]accelerate the natural Wounds reduction of yoma within the Holy Fire area (-1 → -2 per lull)purification enhancement
7Reflection Enhancement (反射强化)[aptitude]on spiritual reflection, additional Wounds -1 to the caster (retribution)spiritual reflection
9Descent of Fudo Myoo (不動明王降臨)[Kata]51 time per session. when all yoma in own zone immediately Critical Hit, instant-death check (2d10 + Physique + Fate >= 15, Incorporeal/yoma restriction = 3 restrictions §10)purification rite

Design note: keeps the core Kaibutsu's "cannot relocate or speak" static-majin concept while heading toward enhancing the Barrier, Holy Fire, and spiritual reflection. 9-dan is the climax of the purification rite through Fudo Myoo's wrath. From the PC's standpoint, it is a build that, sitting in zazen in the middle of the battlefield, reflects all of the enemy's [Incorporeal] attacks back.


#Kekka (血花) — mirror: entertainer × ronin

Core: co-04-07-25-villain-kekka.mdthe dancer of blood. On an enemy going down, blood-dance stack +1 (max 5); per stack, attack/bond +1 for allies in own/adjacent zones; -1 per lull (blood-addiction withdrawal).

DanAlternate TechniqueTypeEnergyEffectBranch Direction
1Dagger Breath (短刀呼吸)[stance]1during the stance, dagger attack costs Energy -1 (minimum 1). offsets the blood-dance stack's dagger-consumption penalty (Energy -1)Energy aid
3Bewitching Blade (妖艶刃)[aptitude]can use the Presence attribute (instead of Courage) on a dagger attack. on hit, the target's Defense -2 on its next roundPresence-based attack
5Baptism of Blood (血の洗禮)[Kata]3restriction: when the blood-dance stack reaches 3 or more (= restriction 1). all allies in own zone Wounds +2 recovery. the user cannot recover. 1 time per sessionally recovery
7Death-Blood Dance (死血舞)[Kata]5restriction: 1 or more downed allies in own zone + holding a blood-dance stack. blood-dance stack +1 per 1 ally corpse (targets cannot be revived). Cohesion -2 (§12)tragedy as resource
9Blood-Flower in Full Bloom (血花滿發)[Kata]51 time per session. immediately charge the blood-dance stack to 5 + no reduction for 3 rounds. during full bloom, when an enemy in own zone Critical Hits, instant-death check (2d10 + Physique + Fate >= 15, restriction: blood-dance 5 = 1, adjacent to self = 2, §10)full-bloom climax

Design note: the heart of the core Kekka is the "blood-dance stack economy" + a fixed Hegemony/Demon (覇/魔). 1-dan eases the burden of maintaining stacks with Energy aid; 5-dan is a restricted variant of the core 3-dan "Baptism of Blood"; 7-dan is the core 5-dan "Death-Blood Dance" — a tragedy that makes even ally corpses part of the dance. 9-dan is the climax, combining the core 7-dan "Full Bloom" with an instant-death check.


#Shikome-no-Tsukai (醜女使い, Shikome-no-tsukai) — mirror: onmyoji × esoteric monk

Core: co-04-07-26-villain-shikome.mdan apostle of Izanami who opens the gate of Yomi. Always servitorizes shikome (Veteran-grade), necromantic revival (downed enemies/allies → minion-grade undead), free passage of the Spirit Realm, Wounds -1 every 5 rounds (mortal-world attrition), 2× damage to all Exorcism.

DanAlternate TechniqueTypeEnergyEffectBranch Direction
1Mortal-World Binding Posture (現世結縛姿勢)[stance]2during the stance, halt the mortal-world attrition (-1 per 5 rounds) count. on stance end, apply the accumulated count immediatelyattrition delay
3Undead Legion (死靈軍團)[aptitude]expand necromantic revival to the Minion-squad unit. a downed Minion squad → an undead squad (3 Minions)squad revival
5Soul-Binding Enhancement (靈魂捕縛强化)[Kata]3restriction: 1 adjacent enemy + Critical Hit. Presence opposition (2d10+Presence vs enemy 2d10+Courage). on success, the target cannot act for 1 round, Defense -4single neutralization
7Net of Grudges (怨念の網)[stance]3during the stance, own zone becomes a "grudge area" — spiritual beings (yoma/onryo/shikigami) Defense -2, user's Sorcery +2. entertainers/Pure Land Monks suffer Fear for 1 breath if they fail Courage≥13 each roundarea weakening
9Opening the Gate of Yomi (黃泉開門)[Kata]51/session. Open the Spirit Realm gate for 3 rounds. At the start of each round, only if no squad of Konryu Fragments created by this effect is on the battlefield, create 1 squad using the d10 formation from the core Spirit Realm Passage. The squad has no individual actions or Energy, uses the Berserk Table, and vanishes immediately when the gate closes. The Shikome-no-Tsukai does not attack. Domain Cohesion -3 (§12)domain erosion

Design note: the core Shikome-no-Tsukai is "an apostle of Yomi," and the core mirror is onmyoji × esoteric monk. It assumes the core's key systems (shikome servitude, necromantic revival, mortal-world attrition) as-is. 1-dan supports protracted battle by delaying mortal-world attrition; 5-dan is the restricted version of the core 5-dan "Soul-Binding"; 7-dan is the core 7-dan "Net of Grudges"; 9-dan is the domain-erosion climax of the core 7-dan "Opening the Spirit Realm Gate."


#Tatarigami (祟り神) — mirror: Pure Land Monk × arahitogami

Core: co-04-07-27-villain-tatarigami.mda god who punishes gods. Absorbing Barriers/sacred domains builds up to 3 Faith Remnants; healing reverses into damage, all faith factions are automatically hostile, and the class is fixed at the extreme of Void (虛).

DanAlternate TechniqueTypeEnergyEffectBranch Direction
1Barrier-Sense Upkeep (結界感知整備)[upkeep]lull upkeep. grasp the position/strength of Barriers/sacred domains within a 4-zone radius (core 1-dan auto-detection +1 zone)Scouting
3Eye of the Curse (祟りの眼)[aptitude]see through a faith-type enemy's Barrier-maintenance cost/sacred-domain range. attack against that enemy +2weakness exposure
5Holy-Fire Reversal Enhancement (聖火逆轉强化)[Kata]4On your breath, prepay 4 Energy and choose 1 enemy in the same or an adjacent zone. Before your next breath begins, the first healing or blessing technique that enemy declares is automatically inverted just before resolution. Choose one numeric effect: change Wound recovery N into Wound loss N, or change +N into -N for the same target and duration; then the caster's squad loses 1 Cohesion. Do not change nonnumeric effects; ignore the final Cohesion loss if there is no Cohesion value. The Energy remains spent even if it does not trigger.faith reversal
7Domain of Silence (沈默の領域)[aptitude]nullify all prayers/mantras/norito in own zone. faith-type techniques incur only the Energy cost, effect 0faith Blockade
9Godslaying (神殺)[Kata]51 time per session. on Critical Hit + restriction 2 (spiritual being = 1, accumulated sacred-domain absorption 3 or more = 2), instant-death check (2d10 + Physique + Fate >= 15, arahitogami/divine-beast/spiritual restriction, §10). on instant death, that sacred domain permanently vanishesdivine annihilation

Design note: the core Tatarigami is Pure Land Monk × arahitogami — "a betrayed priest, a god who punishes gods." It assumes the core's key systems (Faith Remnants and Barrier/sacred-domain absorption). 1-dan is upkeep Scouting; 3-dan is the core 3-dan "Eye of the Curse"; 5-dan is the restricted-enhancement version of the core 3-dan "Holy-Fire Reversal"; 7-dan is the core 7-dan "Domain of Silence"; 9-dan is the instant-death-check arrangement of the core 9-dan "Godslaying."


#Tengushi (天狗師) — mirror: wildlander × feng shui master

Core: co-04-07-28-villain-tengushi.mda disciple of a human tengu who passed Sojobo's trials. Flight (Outside Zone ↔ anywhere for 1 Energy), 50% auto-evade at range, arrogance infection (Negotiation -2), Sojobo's judgment at 3 accumulated arrogant acts (Wounds -3).

DanAlternate TechniqueTypeEnergyEffectBranch Direction
1Feng Shui Ley-Line Upkeep (風水靈脈整備)[upkeep]lull upkeep. activate 1 ley-line zone (in the next combat, that zone's movement +1, feng shui check +2)feng shui half
3Whirlwind Kick (旋風脚)[Kata]22d10+Finesse+Unarmed Combat ≥ Defense. 1 Wound + force the enemy to relocate to an adjacent zone. +1 bonus when used while in flightforced relocation
5Wind Wall (風壁)[stance]2during the stance, ranged attacks in own zone automatically fail. on stance end, can shift into a Humanity-recovery stance (arrogance accumulation -1)ranged blocking
7Great Whirlwind (大旋風)[Kata]4restriction: in flight + own zone is Outside Zone or high ground. on Critical Hit, force all units on the battlefield (friend and foe) to relocate + destroy all barricadesbattlefield reshaping
9Sojobo's Seal of Approval (僧正坊の印可)[Kata]51 time per session. enter the rite — permanently gain arrogance immunity (release the Negotiation penalty) + whip attack [Direct all]. however, cannot activate at 5 or more accumulated arrogance (disqualification)human return

Design note: the core Tengushi is wildlander × feng shui master. 1-dan is the feng shui master half (ley-line use); 3-, 5-, and 7-dan are the core body as-is (Whirlwind Kick, Wind Wall, Great Whirlwind). 9-dan makes the core 9-dan "Sojobo's Seal of Approval" a rite-activated type — only a PC with arrogance accumulation under 5 passes the qualification, that is, only a PC who has restrained arrogance can return to being human.


#Tesshin (鐵身) — mirror: autonomous automaton × artisan

Core: co-04-07-29-villain-tesshin.mda mechanized human of the Kunitomo Guild. One integrated Triple Armament operates through Blade Attack A, Teppo Attack B, and Shield Defense, with no separate switching. Immune to poison/Fear/bleeding, Fate permanently 0, vulnerable to water burial (水葬)/magnetism, full mechanization when the human part reaches 0%.

DanAlternate TechniqueTypeEnergyEffectBranch Direction
1Self-Repair Upkeep (自家修理整備)[upkeep]lull upkeep slot. own Wounds +2 recovery (compensates for the nullification of Medicine/faith healing). 1 time per 1 lullself-recovery
3Electromagnetic Barrier (電磁防壁)[Kata]2own-zone electromagnetic barrier. allies in the zone Defense +2 (2 rounds). deflect ranged attacks by 50%area defense
5Squad Mechanization (分隊機械化)[Kata]5Restriction: 1 allied Minion squad in the same zone, used outside combat or at a lull. Permanently mechanize that squad (attack/Defense +2, immune to poison/Fear/Bleeding, Fate automatically fails). You may own multiple mechanized squads, but before Iron Monarch only 1 may be actively deployed per combat and the rest remain reserves. Iron Monarch removes only this special cap; normal squad deployment slots and command limits still apply. Domain Cohesion -1 (§12)permanent modification
7Fortress Mode (要塞模式)[stance]4during the stance, cannot relocate, Defense +6, ranged range +1. cannot use the blade. provides half-cover to allies in the zonestatic fortress
9Self-Destruct Protocol (自爆手順)[Kata]all remaining Energy1 time per session. convert remaining Energy into explosion damage. when all units in own + adjacent zones Critical Hit, instant-death check (2d10 + Physique + Fate >= 15, restriction: adjacent to self = 1, Energy 6 or more = 2, §10). the user goes downself-destruct climax

Design note: the core Tesshin is autonomous automaton × artisan — machine-squad modification and the self-destruct protocol are the core's heart. 1-dan is self-repair upkeep (compensates for Medicine nullification); 3- and 7-dan are the core 3- and 5-dan (Electromagnetic Barrier, Fortress Mode) as-is; 5-dan adds a domain-Cohesion cost to the core 5-dan "Squad Mechanization"; 9-dan is the instant-death-check arrangement of the core 7-dan "Self-Destruct Protocol."


#Yorijin (妖理人) — mirror: scholar × gaijin

Core: co-04-07-30-villain-yorijin.mda natural-philosophy heretic who dissects, classifies, and reassembles yoma. Automatically reveals all yoma weaknesses, a disassembled-parts economy, tool crafting (on-the-spot demand), refuses Exorcism/faith healing, the temptation of human dissection.

DanAlternate TechniqueTypeEnergyEffectBranch Direction
1Taxonomy Lecture Upkeep (分類學講義整備)[upkeep]lull upkeep. brief all allies on the current battlefield's yoma weaknesses. allies who receive the briefing gain +1 when attacking that yoma until the end of combatally synergy
3Nanban Observation Device (南蠻觀測器)[aptitude]view the exact Wounds/Energy values of all units within 2 zones. also detect concealed/infiltrating units (Wisdom≥12)information superiority
5Weakness Snipe (弱點狙擊)[Kata]3Restriction: a weakness-identified yoma adjacent to you. 2d10+Wisdom+Stratagem>=Defense (aimed-focus [Pierce] and the weakness-exposure bonus are allowed). On hit, 2 Wounds (3 on a Critical Hit). A Critical Hit does not trigger a separate instant-death check; that belongs to Complete Disassembly.weakness attack
7Reverse-Engineering Barrier (逆設計結界)[Kata]3restriction: holding 1 disassembled part. generate a Barrier dedicated to that yoma kind (only that kind cannot pass, Wounds -1 on contact)species-specific Barrier
9Complete Disassembly (完全解體)[Kata]51 time per session. on Critical Hit + restriction 2 (yoma/Incorporeal restriction = 1, weakness grasp completed = 2), instant-death check (2d10 + Physique + Fate >= 15, Elite-grade or lower restriction, §10). on instant death, automatically obtain 3 partsdisassembly climax

Design note: the core Yorijin is scholar × gaijin — a natural-philosophy anatomist whose heart is weakness analysis and tool crafting. 1-dan is the upkeep type of the core 3-dan "Taxonomy Lecture"; 3-dan is the core 3-dan "Nanban Observation Device"; 5-dan is the restricted arrangement of the core 5-dan "Weakness Snipe"; 7-dan is the core 7-dan "Reverse-Engineering Barrier"; 9-dan is the instant-death-check arrangement of the core 7-dan "Complete Disassembly."


#Zakkasho (雜貨商) — mirror: merchant × artisan

Core: co-04-07-31-villain-zakkasho.mda general-goods dealer of a Sakai back-alley. A gold economy during combat (combat start 8 / lull +2 / cap 30), supply, bribery, mercenary hire, and information trade; lowest direct combat power (attack -2); all techniques unusable at 0 gold; fixed at Mushin.

DanAlternate TechniqueTypeEnergyEffectBranch Direction
1Emergency Supply (緊急補給)[Kata]1spend 2 gold. 1 ally in the same/adjacent zone Wounds +1 recovery. 1 time per 1 roundally supply
3Black-Market Network (暗市場網)[aptitude]out of combat, gather city information for 1 gold. in combat, gold +1 per lull (back-deal income)gold income
5Price Manipulation (價格操作)[aptitude]all Zakkasho gold consumption -1 (minimum 1). 1-dan general-goods Minion squad hire cost 5→4cost reduction
7Insurance Contract (保險契約)[aptitude]Before the first count, spend 4 Gold and designate 1 allied Lord/Elite. Just before that target would be removed, it remains at Wounds 3; from that moment, Wound loss it would take from attacks becomes 0 for 1 round. 1/combat.ally revival
9Hand of Ebisuya (戎屋の手)[Kata]31/session. Spend 10 Gold and summon Sakai's finest goods. Choose 1: 【Nanban Cannon】 on a Critical Hit with restriction 2 (adjacent to self = 1, range 1 zone = 2), instant-death check (2d10+Physique+Fate>=15, §10) / 【Genuine Vajra】 one ally's next Exorcism check +5, once during this combat / 【Elixir】 fully recover one ally's Wounds / 【Poison】 one enemy Veteran loses 2 Wounds each lullall-purpose supply

Design note: the core Zakkasho is merchant × artisan — a supply/economy character of the battlefield. The heart is the gold-economy system. 1-, 5-, and 7-dan are the core 3-, 5-, and 7-dan as-is (Emergency Supply, Price Manipulation, Insurance Contract); 3-dan is the lull gold income of the core 3-dan "Black-Market Network." 9-dan is the multiple-option core 7-dan "Hand of Ebisuya" + 1 instant-death-check option.


#§ Design Perspective

  • 12 majin × 5 dan = 60 alternate techniques. Complies with the core 04-19-villain-guide principles of villain-only · Session 0 consensus · GM permission. In an ex1 campaign, the PC-replacement-only and 1-per-party limits additionally apply.
  • Reinforcing atonement/return routes: Shurado 9-dan "Silence," Jikiniki 9-dan "human return," Kaibutsu 9-dan "Descent of Fudo Myoo" (sokushin-jobutsu climax), and the like make atonement/purification/completion narratives rule.
  • Many great-catastrophe 9-dan: the 9-dan of Dokuchushi, Tatarigami, Kekka, Shikome-no-Tsukai, Zakkasho, and others are domain-/society-scale catastrophes. Directly affects the 1st-expansion 01-06 morale system.
  • Numerical balance: within ±1 of the core majin original. Keeps the "powerful but campaign-limited" principle.

"Even a majin has forks of choice. But not all of those forks are good."