#4 Spirit-Realm/Otherworld Mercenary Squads (1st-expansion compatible)
Directly compatible with the 1st-expansion Spirit-Realm Drift campaign. Usable without the 1st as well (present-world campaign only).
Morale notation convention: in this file, "squad Cohesion ±N" / "Cohesion ±N" / "morale ±N" all follow the 00-05 §12 mapping — core alone = squad Cohesion, 1st-expansion campaign = domain morale, using the 30-03 variant = this expansion's morale. The body uses the unified notation "squad Cohesion."
#§ Law — 4 Squads
#25-08-01. Mercenary Band from Hell (地獄 傭兵團) — a Spirit-Realm-drifting warrior band
Grade: Minion-grade / Wounds 1 / Defense 11 / Equipment: varied (Spirit Realm weapons)
- Unique Aptitude [Spirit-Realm Adaptation]: in a Spirit Realm environment, Hardiness +2 · Fear immunity.
- Unique Tactic [Spirit-Realm Single Raid]: [Kata] Energy 4. Spirit Realm only. The whole squad attacks at +3 with Spirit Realm weapons. 1 combat.
Hire:
- a 1st-expansion Spirit Realm campaign PC + "Friend of the Spirit Realm" renown
- the Spirit-Realm Adaptation general feat or 17-02-04 Spirit-Realm Adaptation
- Cost: core Minion-grade × 3× (cost of Spirit Realm dealing)
- Loyalty: the Spirit Realm mission (advancing the 1st-expansion scenario)
1st compatibility: many NPCs holding a 1st-expansion 22-hell-schools school.
#25-08-02. Spirit-Realm Drift Squad (靈界 漂流 分隊) — the 1st's Drifter companions
Grade: Mob-grade / Wounds 0 / Defense 10 / Equipment: varied (present-world/Spirit Realm mix)
- Unique Aptitude [Present-World/Spirit-Realm Dual Face]: -0 adaptation to both present world and Spirit Realm.
- Unique Tactic [Drifter Unity]: [Tactic:stance] Energy 3. The whole squad, for 1 session, Wounds +1 recovery (the spirit of drifting — suturing wounds).
Hire:
- a 1st-expansion Spirit Realm Drift campaign
- "Guide of the Drifters" renown
- Cost: core Mob-grade × 1.5×
- Loyalty: the duty of drifting companions
#25-08-03. Onmyoji Shikigami Squad (陰陽師 式神 分隊) — an onmyoji ritual squad
Grade: Minion-grade / Wounds 1 / Defense 11 / Equipment: talisman/shikigami
- Unique Aptitude [Shikigami Escort]: when accompanying an onmyoji PC, +2.
- Unique Tactic [Shikigami Volley]: [Kata] Energy 4. 5 shikigami attack simultaneously (each check +2). 1 combat.
Hire:
- the onmyoji class + "Heir of the Onmyoji Main House" renown
- ties with an onmyoji main house
- Cost: core Minion-grade × 3×
- Loyalty: loyalty to the onmyoji main house
#25-08-04. Majin 12-Vocation Secret Squad (魔人 12職 秘密 分隊) — fictional majin mercenaries
Grade: Elite-grade / Wounds 4 / Defense 13 / Equipment: majin-altered weapons
- Unique Aptitude [Threat of the Majin]: enemy squad Cohesion -2 · ties with human NPCs -1.
- Unique Tactic [Majin Single Raid]: [Kata] Energy 5. designated target + on Critical Hit + 1 session 1 time = 3 limiting conditions. A majin squad's single raid. Instant-death check on 1 enemy squad. 1 combat. Complies with 00-05 §10 Attack-Bonus Limitation.
Hire:
- a Majin 12-Vocation PC or "Friend of the Majin" renown
- a grimdark campaign tone is recommended
- Cost: core Elite-grade × 4× (high risk)
- Loyalty: majin ideology (in conflict with human society). Risk of identity exposure.
#§ Design Perspective
- Distribution of 4 squads: Elite-grade 1 + Minion-grade 2 + Mob-grade 1.
- 1st-expansion compatibility: 25-08-01 · 02 are directly compatible with the 1st campaign.
- Onmyoji/majin campaigns: 25-08-03 · 04 link with the core onmyoji and Majin 12-Vocation.
"Not only the banners of this world are banners. The banners of another world can stand in the same hand too."