#Famous Squads (有名分隊) — Section Index
Contents
#Identity
Equivalent to the wargame's "honor regiment (名譽連隊)." A collection of distinctive squads that can be hired and mobilized under specific conditions. Each squad possesses 1~2 unique aptitudes or tactics. They do not replace the core squad rules but reinforce them.
Example: the Akazonae (赤備え) follows the Veteran-grade squad numeric standard, while additionally holding the unique aptitude "Terror of the Enemy Line" (adjacent enemy squad Cohesion -1 — 00-05 §12) and the unique tactic "Enemy-Line Breakthrough" (1 time per session).
#Design Goals
- 45~60 famous squads in total.
- Distribution by cultural sphere:
- Sengoku-period Japan: 8~12 kinds
- Joseon: 5~8 kinds
- Ming/Qing: 5~8 kinds
- The West (Switzerland, Germany, England, Rome, Vikings): 8~10 kinds
- Nomadic (Mongol, Cossack): 3~5 kinds
- Fictional/media origin: 5~8 kinds (under altered names)
- Spirit Realm/other-world (1st-expansion compatible): 3~5 kinds
- Hire-condition design: 1~3 conditions among public recognition · renown value · house ties · a specific asset · cause alignment
- Balance: maintain the squad-grade (Mob/Minion/Veteran/Elite/Lord) numeric standard + add only unique effects. 1.5~3× the cost compared to ordinary squads.
- Loyalty system: specify disband/defection conditions upon dishonor or betrayal of the cause.
#§ File List of This Section
ex2-25-01-principles.md— famous-squad design principles · hire loyaltyex2-25-02-japan-squads.md— 10 famous Japanese squadsex2-25-03-joseon-squads.md— 6 famous Joseon squadsex2-25-04-china-squads.md— 6 famous Ming/Qing squadsex2-25-05-europe-squads.md— 9 famous Western squadsex2-25-06-mongol-nomad-squads.md— 4 famous nomadic squadsex2-25-07-fictional-squads.md— 6 fictional/media-origin squadsex2-25-08-foreign-summoned.md— 4 Spirit Realm/other-world mercenary squadsex2-25-09-hire-conditions-table.md— famous-squad hire-conditions integration tableex2-25-10-custom-template.md— famous-squad custom template
#Reference Documents
Core required:
- Squad Operations (部隊運用) — squad rules required
- ../../../06-units/ — full organization/supply
- Renown Titles (威名) — Tatsujin capstone reference
1st expansion:
- Squad Limitations — The Personnel Reality Of This Domain — domain 2-slot limit (coexists with this module)
- Morale And Fear — The Domain's Heart — morale linkage
Within this expansion:
- Spearmanship School Expansion (槍術流派 擴張) — Section Index — pike/Landsknecht school linkage
- New Horsemanship Schools (馬術流派 新設) — Section Index — mounted famous squads
- New Command Schools (指揮流派) — Section Index — interaction between Military Science schools and hire conditions
- National Tatsujin Tournament (全國達人戰) Model Scenarios — Section Index — Tatsujin tournament team battles
#§ Squad Distribution (45 complete)
| Folder | Category | Squad Count |
|---|---|---|
| 25-02 | Sengoku-period Japan | 10 |
| 25-03 | Joseon | 6 |
| 25-04 | Ming/Qing | 6 |
| 25-05 | The West | 9 |
| 25-06 | Nomadic | 4 |
| 25-07 | Fictional/media | 6 |
| 25-08 | Spirit Realm/other-world | 4 |
| 25-09 | Integration hire-conditions table | (meta) |
| 25-10 | Custom squad template | (meta) |
| Total | — | 45 + 2 meta |
#Grade Distribution
Elite-grade 6 / Veteran-grade 13 / Minion-grade 23 / Mob-grade 3.
#Integration Hire-Conditions Table
25-09 Integration Hire-Conditions Table — integration of hire conditions, cost, and loyalty for all 45 squads.
#GM Custom
25-10 Custom Squad Template — when a GM adds squads to their own campaign.
#Coexistence with the 1st-Expansion Domain 2-Slot
When using the 1st-expansion domain campaign, 25-* squads can be operated as additional squads beyond the domain's 2 slots (limited to non-domain campaigns).
"A single banner moves a column of ten thousand. Fame is the name of that banner."
