#Spell Acquisition/Slot/Casting/Failure Rules
Contents
This document is the rules implementation of §35-01 Spell-Rule Philosophy. Find the philosophical grounding of the casting structure in that document, and the concrete checks and Energy calculations here.
#§1. Acquisition Conditions
#Skill Licensed Access
Each spell list opens access upon reaching the relevant skill's Licensed (3 points).
| Skill | Access List |
|---|---|
| Sorcery Licensed | 35-03~08 Sorcery spells |
| Exorcism Licensed | 35-09~14 Exorcism spells |
| Barrier Licensed | 35-15 Barrier spells |
| Prophecy Licensed | 35-16 Prophecy spells |
#Spell Acquisition
| Timing | Effect |
|---|---|
| Immediately upon gaining Licensed | automatically acquire 3 1-dan spells |
| On dan promotion | acquire +2 spells of that dan (PC choice) |
| Interlude study | 1 additional spell can be learned per 1 session (Wisdom + relevant skill >= 11 check) |
#§2. Slot System
Spell slots proportional to PC dan. Full recovery on an interlude or 8-hour rest.
| PC Dan | 1-dan | 3-dan | 5-dan | 7-dan | 9-dan | Tatsujin |
|---|---|---|---|---|---|---|
| 1-dan | 2 | — | — | — | — | — |
| 3-dan | 3 | 2 | — | — | — | — |
| 5-dan | 4 | 3 | 2 | — | — | — |
| 7-dan | 5 | 4 | 3 | 2 | — | — |
| 9-dan | 5 | 4 | 3 | 2 | 1 | — |
| Tatsujin | 5 | 4 | 3 | 2 | 1 | 1 |
Multi-skill PC: when holding multiple Licensed among Sorcery/Exorcism/Barrier/Prophecy, slots are held independently per list. Energy is shared (casting costs accumulate).
#§3. Casting Structure
This is a sub-application of this expansion's §00-05 §1 Energy-Dispersal Structure. The preparation phase is treated as a [stance].
#Base Structure by Dan
| Dan | Base Notation | Total Energy | Time Unit |
|---|---|---|---|
| 1-dan | 2 | 2 | instant (1 breath) |
| 3-dan | 2+2 (preparation) | 4 | 1 round (2 breaths) |
| 5-dan | 3+3 (preparation) | 6 | 1 round (2 breaths) |
| 7-dan | 4+4 (preparation) or 4+4 (dispersed) | 8 | 1 round or 2 rounds |
| 9-dan | 5+5 (preparation) or 5+5 (dispersed) | 10 | 1 round or 2 rounds |
| Tatsujin | ritual type (separate) | separate | 1 session (outside combat) |
Room for fine-tuning individual spells:
- Instant exception: a reactive defensive spell or emergency dispel spell can be instant even at a higher dan (specified individually)
- Great-spell extension: a spell requiring a long procedure can expand the dispersal stages, e.g.
3+3+3 (preparation)or4+3+2+1 (dispersed) - Mixed type: combine procedure + time in the form
2+2 (preparation) +3 (dispersed)
Dan is the basis for effect scale, Target Number, and slot requirement; it never absolutely forces the casting structure. Each spell's body takes priority.
#Casting Check
2d10 + Wisdom + relevant skill proficiency >= Target Number
| Dan | Target Number |
|---|---|
| 1-dan | 8 |
| 3-dan | 10 |
| 5-dan | 12 |
| 7-dan | 14 |
| 9-dan | 16 |
| Tatsujin | 18 |
Check timing: the check is made at the activation phase. No check at the preparation phase (only Energy is spent).
#Constraints While Casting — [stance] Rules Apply
The preparation phase is a [stance]. See §00-05 §1. Summary:
- Occupies a stance slot: another [stance] cannot run in parallel.
- No relocation: no zone relocation during preparation.
- [Kata] permitted: another [Kata] or technique can be used if the breaths are shared (one hand a seal, the other hand the blade).
- Stance-removal effects: automatically interrupt casting (Defenseless, yari Check, some Surprise Attack techniques, etc.).
- Focus resistance: on a Critical Hit or a hit of 2+ Wounds, a
2d10 + Physique + Hardiness >= 10 + breach Woundsresistance check.
#Forced 1-Round Activation of a Dispersed Spell
A (dispersed)-notation spell by nature requires multiple rounds. Forcing it to complete within one round causes automatic exhaustion with no check (§00-05 §2 Exhaustion).
- Exhaustion = at the start of the next round, Energy = 1 (the max-value reset is voided). From the round after that, normal recovery.
- All stances and reservations vanish. Defenseless is auto-applied (for 1 round right after exhaustion).
This is "a single activation that pours out everything" — a tool limited to a campaign climax.
A (preparation) spell has no exhaustion. Even cast in 2 breaths within one round, as long as the beat is kept the caster is fine on the next round.
#Relationship with Overload
The core game's 03-04 §Overload is a check on exceeding the one-breath limit. If an individual breath while casting a dispersed spell exceeds 5 Energy, an Overload check is applied separately.
Example: forcing a 5+5 (dispersed) spell to activate within one round — 10 Energy concentrated into one breath = the double burden of an Overload check + automatic exhaustion. The price of a deliberately extreme action.
#§4. Casting Failure/Backlash
#Ordinary Failure
On a failed check:
- The slot is consumed (Energy spent as-is).
- The effect does not activate.
- A normal action is possible on the next round.
#Mid-Casting Interruption Failure
On failing a preparation-stance removal or a focus resistance check:
- All preparation Energy is lost (no refund).
- The effect does not activate.
- The slot is also consumed (no recovery until an interlude).
#Critical Failure (both 1 — Karmic Retribution)
When both dice show 1 on the check (double 1 + failure = Karmic Retribution):
- Backlash (逆流): the effect partially applies to the caster. Additional Wounds -3, possible madness for 1 session.
- GM discretion: a greater side effect (shikigami rampage, Barrier self-sealing, spirit-body possession, etc.).
#§5. 19-mystical School Licensed Perks
When holding a 19 mystical school Licensed, add +1 slot to the spells of that school's tradition (limited to the relevant dan).
| School | Added Slot |
|---|---|
| 19-01-01 Folk Sorcery | Sorcery 1-dan +1 |
| 19-01-02 Nanban Black Magic | Sorcery 3/5-dan +1 |
| 19-01-03 Joseon Daoism | Sorcery 1/3-dan +1 |
| 19-01-04 Chinese Daoist Priest | Sorcery 5/7-dan +1 |
| 19-01-05 Tibetan Esotericism | Sorcery 7/9-dan +1 |
| 19-02-01 Catholic Exorcism | Exorcism 5/7-dan +1 |
| 19-02-02 Orthodox Church | Exorcism 3/5-dan +1 |
| 19-02-03 Daoist Priest Demon-Quelling | Exorcism 5/7-dan +1 |
| 19-02-04 Joseon Shamanism | Exorcism 1/3-dan +1 |
| 19-02-05 Brahmin | Exorcism 7/9-dan +1 |
| 19-04-* Barrier school | Barrier spells +2 slots |
| 19-05-* Prophecy school | Prophecy spells +2 slots |
A school perk can also apply to casting-Energy reduction — specified in the individual spell's body as "school perk: activation Energy -1," etc.
The core onmyoji/esoteric-monk orthodox schools prioritize core orthodox operation (separate from spells).
#§6. Class Additional Slots
When holding a core mystical class, +1 to the relevant slot.
| Class | Added Slot |
|---|---|
| onmyoji (04-04) | all dan +1 |
| esoteric monk (04-05) | 5/7/9-dan +1 |
| Pure Land Monk (04-06) | 1/3/5-dan +1 |
| shugenja (04-07) | 3/5/7-dan +1 |
| feng shui master (04-08) | Barrier/Prophecy +2 |
#§7. Concurrent-Use Prohibition
A PC using the core technique system and this module's spell system at the same time is forbidden. One PC uses only one of the two.
- Technique PC: the core skill system as-is
- Spell PC: this module's slot system
No change mid-campaign (§35-01 Philosophy).
"One slot is one breath. Breath is a limited resource, and because it is limited, it is precious."