English edition v1.3.3

#Sorcery Spell System (呪術 Spell System) — Section Index

Contents

#Identity

The core game's Sorcery and Exorcism are run technique-centered. This module instead provides an individual Sorcery (spell) list — a D&D/Pathfinder-style spell-slot approach. It is usable alongside the existing rules (only specific characters may adopt the spell rules; chosen per PC).

#Design Goals

  • 34 Sorcery spells (6 per dan × 5 dan + 4 Tatsujin)
  • 34 Exorcism spells (same structure)
  • 20 Barrier spells (optional, for users of the Barrier school)
  • 20 Prophecy spells (optional, for users of the Prophecy school)
  • 108 spells total
  • Trained system: when the relevant skill's Licensed (3 points) is achieved, the spell list becomes accessible. Each character's Trained slots are proportional to dan.
  • Casting system: a base Energy scale by dan (1-dan 2 / 3-dan 2+2 / 5-dan 3+3 / 7-dan 4+4 / 9-dan 5+5) + per-spell fine tuning (instant, preparation, dispersed, mixed).
  • Casting structure: the preparation phase is treated as a [stance]. The dichotomy is breath dispersal (preparation) vs round dispersal (dispersed). (§35-01 Philosophy · §35-02 Rules)
  • Failure/backlash: effects on a failed check and recommended GM responses.
  • When holding a 19-mystical-schools school Licensed, school-specific spell-access perks are specified (e.g., Abe-ryu gets +2 slots for onmyo spells).

#§ File List for This Section

#Reference Documents

Core game required:

1st expansion:

Within this expansion:


#§ Spell Distribution

#Distribution of 108 spells (reflecting the +1 expansion per dan/type)

DanSorceryExorcismBarrierProphecyTotal
1-dan666624
3-dan665522
5-dan664420
7-dan663318
9-dan662216
Tatsujin448
Total34342020108

#Casting Structure Summary

DanBase EnergyBase TimeNotes
1-dan2instant (1 breath)Target Number 8
3-dan2+2 (preparation)1 round (2 breaths)Target Number 10
5-dan3+3 (preparation)1 round (2 breaths)Target Number 12
7-dan4+4 (preparation) / 4+4 (dispersed)1~2 roundsTarget Number 14
9-dan5+5 (preparation) / 5+5 (dispersed)1~2 roundsTarget Number 16
Tatsujinritual type (separate)1 session, outside combatTarget Number 18

Individual spells can be fine-tuned as an instant exception / dispersed extension / mixed type. Details §35-02.

  • Technique vs spell chosen per PC — no overlap on the same PC.
  • Spell recommended: D&D-background PC, mage tone, PCs who like resource management.
  • Technique recommended: improvisational play, martial tone, core orthodoxy.

#Synergy with the 19-mystical Schools

When holding a 19 mystical school Licensed, add +1 slot to spells of the corresponding tradition. Details 35-02 acquisition rules.

#1st-Expansion Barrier HP Compatibility

The 35-15 Barrier spells are compatible with the 1st-expansion 01-02 Barrier HP System. Barrier spells can restore and reinforce 1st-expansion Barrier HP.


"A technique is the memory of the hand; a spell is the memory of the word. Words travel farther than hands."