#20 Prophecy Spells (optional)
Contents
Limited to a PC holding a 19-05 Prophecy school. Distribution by dan: 1 dan 6 / 3 dan 5 / 5 dan 4 / 7 dan 3 / 9 dan 2. Base Energy by dan count
2/2+2/3+3/4+4/5+5— fine adjustment per spell.
Integrated attack category statement: all 20 Prophecy spells here are of the non-attack Scouting/intuition category — no damage, no sealing. The §Exorcism exemption table is not applied. An enemy-intent detection spell is on par with a Scouting check — no enemy resistance (the GM answers).
Integrated failure handling: when a Prophecy spell fails — no answer (or the GM has discretion to provide 1 "vague answer"). Slot consumed.
#§ 1 dan Spells, 6 kinds
#35-16-01. Fortune-Telling Divination (吉凶占術)
[Kata] Energy 2 / Target Number 8 / a fortune answer for 1 event (the GM answers)
#35-16-02. Air-Current Tide Sense (氣流潮感)
[upkeep] Energy 2 / Target Number 8 / a PC's Fate check +1 for 1 session (1 time)
#35-16-03. Big-Dipper Astronomy (北斗天文)
[Kata] Energy 2 / Target Number 8 / night only. Precisely identifies position/time
#35-16-04. Short Dream Vision (短夢幻視)
[Kata] Energy 2 / Target Number 8 / intuit 1 small event 1 week ahead (the GM answers)
#35-16-05. Card-Reading Divination (牌示占術)
[upkeep] Energy 2 / Target Number 8 / when holding tarot. An answer for 1 event (3 cards)
#35-16-16. Butterfly-Dream Divination (胡蝶夢占)
[upkeep] Energy 2 / Target Number 8 / foresee 1 pivotal event within 1 session through a dream (limited to interludes — can only activate while asleep, cannot activate in combat). The GM relays the information before the next session begins.
#§ 3 dan Spells, 5 kinds
#35-16-06. Fine-Shadow Secret Divination (細陰密占)
[Kata] Energy 2+2 (preparation) / Target Number 10 / an exact answer for 1 event (the GM answers, no falsehood)
#35-16-07. Great Dream Vision (大夢幻視)
[Kata] Energy 2+2 (dispersed) / Target Number 10 / intuit 1 large event 1 month ahead
#35-16-08. Mind's-Eye Mind-Reading (心眼讀心)
[Kata] Energy 2+2 (preparation) / Target Number 10 / intuit in advance 1 of the enemy's actions in the next 1 combat
#35-16-09. Karmic Red Thread (因緣紅絲)
[upkeep] Energy 2+2 (dispersed) / Target Number 10 / 1 friendly NPC's Fate check +1 for 1 session (1 time)
#35-16-17. Relic Record-Reading (遺物讀記)
[upkeep] Energy 2+2 (preparation) / Target Number 10 / read 1 major past event of 1 target object (murder, love, betrayal, transaction, etc. — GM's choice). Limited to inanimate objects such as weapons, accessories, letters.
#§ 5 dan Spells, 4 kinds
#35-16-10. World Vision (世界幻視)
[Kata] Energy 3+3 (dispersed) / Target Number 12 / intuit 1 large event 1 year ahead
#35-16-11. Fine Fate-Thread Manipulation (細運絲操)
[Kata] Energy 3+3 (dispersed) / Target Number 12 / 1 session 1 time, reroll 1 of a PC's dice
#35-16-12. Hundred-People Heart Sense (百人心感)
[upkeep] Energy 3+3 (dispersed) / Target Number 12 / intuit 1 crowd decision for 1 session (the GM answers)
#35-16-18. Alarm Bell of a Thousand Leagues (警鐘千里)
[Kata] Energy 3+3 (dispersed) / Target Number 12 / advance notice of 1 fatal event that will occur before the next lull (the GM automatically gives 1 PC a "warning 1 breath before the event" — that PC gains a chance to avoid the check/react). Limited to 1 session 1 time.
#§ 7 dan Spells, 3 kinds
#35-16-13. Great World Vision (大世幻視)
[Kata] Energy 4+4 (dispersed) / Target Number 14 / intuit 1 campaign climax (the GM answers a major branch)
#35-16-14. Great Fate-Thread Manipulation (大運絲操)
[Kata] Energy 4+4 (dispersed) / Target Number 14 / 1 session 1 time, the PC chooses a PC's or companion's dice result
#35-16-19. Four-Direction Clairvoyance (四方千里眼)
[Kata] Energy 4+4 (dispersed) / Target Number 14 / for 1 round, simultaneously observe the viewpoints of 4 allies besides the caster (grasp the entire battlefield's squad placement/enemy positions, including stealth/Infiltration). Limited to 1 combat 1 time.
#§ 9 dan Spells, 2 kinds
#35-16-15. Spacetime Vision (時空幻視)
[Kata] Energy 5+5 (dispersed) / Target Number 16 / 1 campaign 1 time. Intuit 1 campaign ending (the GM answers a major branch).
#35-16-20. Divine Brush of Rewriting (再書神筆)
[Kata] Energy 5+5 (dispersed) / Target Number 16 / 1 campaign 1 time. Change 1 action of 1 PC during the past 1 round into "not having done it" (cancel the check/damage/effect entirely). Canceling the death of a deceased ally is impossible (a state already past the death check cannot be reverted). The cancellation target is only an action "just before the check".
"Prophecy sees the future. But the one who sees the future often, without even knowing it, makes the future."