#Western Basic Monster Conversion, 8 Types
Western humanoids · basic monsters. Settled into the core world's Spirit Realm · foreign lands · ancient ruins, etc. Complies with the core yoma compendium template format + this expansion's 00-05 extended mechanics.
#§ 8 Conversions
#55-02-01. Goburin (小鬼, original: D&D Goblin) — Mob
Scent: a variant of the bogey of the deep Western forest. Found in mountain villages of outsiders in the core world.
Goburin (小鬼) — Mob
Wounds 0, Defense 10
Courage+1, Finesse+2, Physique+1
Techniques: Absence (Mob-grade — squad decoration, instant death upon declaring attack)
Special: [Aptitude] Nimble Escape — on an adjacent PC's heavy strike, auto-retreat 1 zone on d10 1~5 (squad-decoration effect)
Domination +0.5 (+1 with a squad of 3~5 entities)
Weakness: all ordinary weapons · Faith weapons · schools are effective.
IP: public-domain variant. Goburin is an altered name.
#55-02-02. Orc (Orc) — Minion
Scent: a Western savage humanoid. An outsider invader or Spirit Realm variant in the core world.
Orc (Orc) — Minion
Wounds 1, Defense 11
Courage+3, Finesse+1, Physique+3
Techniques:
- Axe Strike [technique] — (when commanded) | 2d10 + Courage(3) >= Defense | 1 Wounds
- Savage Charge [technique] — (when commanded) | move + attack simultaneously. 2d10 + Physique(3) >= Defense | 1 Wounds + forced relocation(adjacent)
Defense: Axe Parry [technique] (reservation 1/improvised 2) — 2d10 + Physique(3) >= enemy attack | hit nullified
Special: [Aptitude] Savage Fury — when squad cohesion is at half↓, squad attack +2 (1 combat)
Domination +1 (+2 with a squad of 4~5 entities)
Weakness: justice weapons · Faith weapons +1.
IP: public domain (Tolkien-influenced but generalized).
#55-02-03. Troll (Troll) — Veteran
Scent: a Western giant humanoid. Regeneration ability. The Spirit Realm of the core world or a fictional foreign mountain area.
Troll (Troll) — Veteran
Wounds 3, Defense 12
Courage+4, Finesse+0, Physique+4
Techniques:
- Giant Club Strike [technique] — (when commanded) | 2d10 + Courage(4) >= Defense | 2 Wounds. 3 Wounds on Critical Hit.
- Claw Rending [technique] — (when commanded) | 2d10 + Physique(4) >= Defense | 1 Wounds + bleeding (1 Wounds each lull, disabled at Physique>=13)
Defense: Natural Hide [technique] (automatic) — damage -1 Wounds (minimum 1)
Special:
- [upkeep] Regeneration — at the Lull Phase, with Energy 0, recover own Wounds +1 (1 lull 1 time). **Disabled in the combat in which it took fire · acid damage**.
- [Aptitude] Fire · Acid Weakness — fire · acid attacks deal additional +2 damage (regeneration-nullifying stacks)
Domination +1 (solo) / +3 (squad of 3~4 entities)
Weakness: fire · acid (regeneration neutralization + additional damage +2). This [upkeep] Regeneration applies this expansion's §3 Category A Wounds recovery.
IP: public domain.
#55-02-04. Kobold (Kobold) — Mob
Scent: a Western small lizard-type. A trap specialist.
Kobold (Kobold) — Mob
Wounds 0, Defense 9
Courage+1, Finesse+3, Physique+1
Techniques: Absence (Mob-grade — squad decoration, instant death upon declaring attack)
Special: [Aptitude] Trap Setting — when deploying the squad, pre-set 1 trap 1 time per 1 session (1 Wounds auto on enemy intrusion)
Domination +0.5 (+1 with a squad of 3~5 entities)
Weakness: ordinary weapons.
IP: public domain.
#55-02-05. Ogre (Ogre) — Elite
Scent: a giant man-eating humanoid. A giant yoma of the Spirit Realm in the core world.
Ogre (Ogre) — Elite
Wounds 4, Defense 14, Energy 9
Courage+5, Finesse+0, Physique+5
Techniques:
- Giant Club Strike [technique] (Energy 3) — 2d10 + Courage(5) >= Defense | 2 Wounds + enemy Defenseless (until the start of own next round) | —
- Wide Sweep [technique] (Energy 4) — each check against 2 enemies in the same zone (2d10 + Physique(5)). 1 Wounds each + forced relocation(adjacent) | breath 1 time
- Club Parry [technique] (reservation 2/improvised 3) — 2d10 + Physique(5) >= enemy attack | hit nullified + enemy weapon durability -1
- [Licensed] Crush (壓殺) [Kata] (Energy 4) — check against all enemies in the same zone (2d10 + Physique(5)). 1 Wounds each | combat 1 time
Special:
- [Aptitude] Giant — auto-nullify Minion-or-lower techniques (size difference)
- [Aptitude] Natural Hide — of Defense 14, 4 is natural armor (natural hide). [`[Pierce]`](../../co/co-03-core-rules/co-03-05-wounds-and-defeat.md#관통-n--갑옷-틈을-노린다) applies only to attacks that explicitly state they target natural armor. [`[Break]`](../../co/co-03-core-rules/co-03-05-wounds-and-defeat.md#파괴--강철을-부수는-한-칼) is an equipment-damage auxiliary effect, so it does not apply to natural hide.
Domination +4
Weakness: precision weapons ([Pierce 2] notation effect works normally).
IP: public domain.
#55-02-06. Hobgoblin (Hobgoblin) — Minion
Scent: a disciplined goblin. Squad scope. An outsider army in the core world.
Hobgoblin (Hobgoblin) — Minion
Wounds 1, Defense 12
Courage+3, Finesse+2, Physique+2
Techniques:
- Sword Slash [technique] — (when commanded) | 2d10 + Courage(3) >= Defense | 1 Wounds
- Volley Fire [Tactic:Kata] — (when commanded) | 2d10 + Finesse(2) >= Defense | volley fire (applies [06-06 §volley-fire accuracy-intensity proportion](../../co/co-06-units/co-06-06-squads.md#분대-명령))
Defense: Shield Block [technique] — when 4+ squad members are adjacent, squad Defense +1 (stance effect)
Special: [Tactic:stance] Military Discipline (軍紀) — when 4+ squad members are adjacent, squad attack +1 · Defense +1
Domination +1 (+2 with a squad of 4~5 entities)
Weakness: weakened when the squad disperses (when the commander dies, apply the 06-06 uncommanded-squad table).
IP: public domain.
#55-02-07. Gnome (Gnome, variant) — Mob
Scent: a Western small humanoid. Skilled in illusion · craft. A small Incorporeal entity of the Spirit Realm in the core world.
Gnome (Gnome) — Mob
Wounds 0, Defense 9
Courage+1, Finesse+2, Physique+1, Wisdom+3
Techniques: Absence (Mob-grade — squad decoration, instant death upon declaring attack)
Special: [Aptitude] Illusion — when deploying the squad, illusion on 1 adjacent enemy 1 time per 1 session (1 round's action -1 Energy)
Domination +0.5 (+1 with a squad of 3~5 entities)
Weakness: weak to direct attacks.
IP: public domain.
#55-02-08. Bugbear (Bugbear, variant) — Minion
Scent: a Western large goblin-type. A specialist in night infiltration.
Bugbear (Bugbear) — Minion
Wounds 1, Defense 11
Courage+3, Finesse+3, Physique+2
Techniques:
- Morningstar Strike [technique] — (when commanded) | 2d10 + Courage(3) >= Defense | 1 Wounds
- Surprise Dagger [technique] — (when commanded) | when night · stealth 2d10 + Finesse(3)+3 >= Defense | 1 Wounds (limited to the first attack +3)
Defense: Stealth Evasion [technique] (reservation 1/improvised 2) — 2d10 + Finesse(3) >= enemy attack | hit nullified
Special: [Aptitude] Night Infiltration — when night · stealth, first attack +3 ([§10 environment limitation](../ex2-00-meta/ex2-00-05-extended-mechanics.md#10-공격-보너스-한정-조건-균형-攻擊補助限定均衡))
Domination +1 (+2 with a squad of 4~5 entities)
Weakness: light · Faith weapons.
IP: public domain.
#§ Conversion Example — Goburin Detail
[Original D&D 5e Goblin]
original survival value 7, AC 15, Scimitar +4 (original damage dice)
Nimble Escape (escape 1 time for free)
[Conversion → core Mob]
- grade: HD 1 → Mob (Wounds 0, instant death upon declaring attack)
- Defense: AC 15 ÷ 2 + 1 = 8.5 → 12 (core Mob-grade standard 11~12 range)
- Energy: Mob-grade has no Energy (squad decoration)
[Special-ability conversion]
Nimble Escape → [Aptitude] Nimble Escape: auto-retreat 1 zone on d10 1~5 (squad-decoration effect)
[Domination conversion formula]
Mob +0.5 (individual) / +1 with a squad of 3~5 entities
[IP safety]
public domain (Goblin is a general term). However, altered to "Goburin" to match the core world's naming convention.
"The Goburin is met in the mountains. Its name differs, but the fear it brings is the same."