#Western Undead Conversion, 6 Types
Western undead. Complies with the core yoma compendium template format + this expansion's 00-05 extended mechanics. For
[Incorporeal]attack notation, see the §exorcism-exemption table.
#§ 6 Conversions
#55-03-01. Zombie (Zombie) — Mob
Scent: a revived corpse. Not non-corporeal (but can optionally be made Incorporeal — option §below), with tenacious revival.
Zombie (Zombie) — Mob
Wounds 0, Defense 9
Courage+1, Finesse+0, Physique+2
Techniques: Absence (Mob-grade — squad decoration, instant death upon declaring attack)
Special: [upkeep] Zombie Revival — on reaching Wounds 0, on a Critical Hit (this expansion's [§15 Critical Expansion](../ex2-00-meta/ex2-00-05-extended-mechanics.md#15-회심-확장--실착-방지-본-확장-2-한정) applicable). On success, rises again by recovering Wounds +1 (1 lull 1 time).
Domination +0.5 (+1 with a squad of 3~5 entities)
Option (Incorporeal zombie): the GM may grant the [non-corporeal] tag at discretion. Per the non-corporeal unified rule, nullifies physical attacks d10 1~5. Exempted by exorcism Novice (1 point)+.
Weakness: fire · Faith weapons (exorcism +2 additional Wounds).
IP: public domain.
#55-03-02. Wight (Wight) — Minion
Scent: a soul-absorbing undead. [Incorporeal] attack category.
Wight (Wight) — Minion
Wounds 1, Defense 11
Courage+3, Finesse+1, Physique+2
Techniques:
- Necrotic Touch [technique] — (when commanded) | `[Incorporeal]` attack | 1 Wounds
- Soul Absorption [technique] — (when commanded) | secondary effect on a Necrotic Touch hit | enemy 1 Wounds + own Wounds +1 recovery (1 lull 1 time)
Defense: Necrotic Evasion [technique] (reservation 1/improvised 2) — 2d10 + Finesse(1) >= enemy attack | hit nullified
Special: [Aptitude] `[Incorporeal]` attack — Necrotic Touch is an `[Incorporeal]` attack. Bypasses Defense itself.
Domination +1 (+2 with a squad of 4~5 entities)
Weakness: Faith weapons · silver weapons +2.
IP: public domain.
#55-03-03. Lich (Lich) — Elite
Scent: a wizard who attained immortality through a soul jar. Permanent revival until the soul jar is destroyed.
Lich (Lich) — Elite
Wounds 4, Defense 14, Energy 11
Courage+0, Finesse+1, Physique+2, Wisdom+6, Presence+2
Techniques:
- Necrotic Ray [technique] (Energy 3) — 2d10 + Wisdom(6) >= Defense | 2 Wounds. Ranged (adjacent zone). `[Incorporeal]` attack.
- 35-Spell Casting [technique] (Energy variable) — freely cast 1 of the 5-dan · 7-dan [35 spells](../ex2-35-spell-system/ex2-35-00-index.md). For Dispersed Casting, apply this expansion's [§1 Energy distribution](../ex2-00-meta/ex2-00-05-extended-mechanics.md#1-활력-분산-구조-活力分散構造).
- Necrotic Barrier [technique] (reservation 2/improvised 3) — own Defense +3 (1 round)
- [Licensed] Soul Reaping [Kata] (Energy 5) — designate 1 enemy in 1 zone. Presence contest (2d10 + Presence(2) vs enemy 2d10+Courage). On failure, 2 Wounds + Spiritual Taint (1 Wounds each lull, disabled at exorcism>=15) | combat 1 time
Special:
- [Aptitude] Soul Jar (Phylactery) — not at Energy 0 but on reaching **Wounds 0**, the soul jar activates. Revives after 1 week. Permanently dies when a PC finds · destroys the jar.
- [Aptitude] Necrotic Immunity — immune to mental attacks (the soul is already separated)
Domination +4
Weakness: Faith weapons (exorcism +3 additional Wounds) + tracking · destroying the soul jar.
IP: public domain.
#55-03-04. Vampire (Vampire) — Elite
Scent: a bloodsucker. At peak power at night. Weak to sunlight.
Vampire (Vampire) — Elite
Wounds 4, Defense 13, Energy 10
Courage+5, Finesse+3, Physique+3, Presence+2
Techniques:
- Fang Bite [technique] (Energy 2) — 2d10 + Courage(5) >= Defense | 2 Wounds + Soul Absorption (enemy 1 Wounds + own Wounds +1 recovery, night 1 round 1 time / daytime recovery nullified)
- Charming Gaze [technique] (Energy 3) — Presence contest (2d10 + Presence(2) vs enemy 2d10+Courage). On failure, unable to act for 1 round. `[Incorporeal]` attack.
- Bat Evasion [technique] (reservation 1/improvised 2) — 2d10 + Finesse(3) >= enemy attack | hit nullified + relocate Outside in bat form
- [Licensed] Bloodsucking Frenzy [Kata] (Energy 4) — Fang Bite 2 times in one round (complies with the core 2-per-round cap [§Rule 3](../../co/co-03-core-rules/co-03-04-action-points.md#규칙-3-0활력-액티브-메뉴버-특수)) | night only + combat 1 time
Special:
- [Aptitude] Night Blessing — all checks +1 at night. All checks -2 in daytime + bloodsucking recovery nullified.
- [Aptitude] Mist · Bat Transformation — transform into mist · bat for -2 Energy in one round (free relocation). Cannot transform under sunlight.
Domination +4
Weakness: sunlight (auto 1 Wounds/round during the day) + garlic + cross + Faith weapons (exorcism +3 additional Wounds) + a stake to the heart (instant death on Critical Hit — this expansion's §10 limiting conditions: Critical Hit + targeting the heart + stake weapon = 3 limiting).
IP: public domain (Bram Stoker 1897, entered public domain).
#55-03-05. Banshee (Banshee) — Minion
Scent: a death-foretelling wail. Celtic myth. Non-corporeal.
Banshee (Banshee) — Minion [non-corporeal]
Wounds 1, Defense 12
Courage+1, Finesse+2, Physique+0, Presence+3
Techniques:
- Wail [technique] — (when commanded) | all enemies in the same zone. Presence contest (2d10 + Presence(3) vs enemy 2d10+Courage). On failure, squad Cohesion -3 + 1 Wounds. `[Incorporeal]` attack.
- Incorporeal Touch [technique] — (when commanded) | `[Incorporeal]` attack | 1 Wounds
Defense: Non-Corporeal Evasion [technique] (automatic) — nullifies physical attacks d10 1~5 (50%). Exempted by exorcism Novice (1 point)+. [non-corporeal unified rule](../../co/co-08-gm-tools/co-08-02-monster-templates.md#비실체-통일-규칙).
Special:
- [Aptitude] [non-corporeal] — applies the [non-corporeal unified rule](../../co/co-08-gm-tools/co-08-02-monster-templates.md#비실체-통일-규칙).
- [Aptitude] `[Incorporeal]` attack — Wail · Incorporeal Touch are `[Incorporeal]` attacks. Bypass Defense itself.
Domination +1 (solo, no squad formed due to the non-corporeal adjustment)
Weakness: Faith weapons + purification rites.
IP: public domain (Celtic myth).
#55-03-06. Specter (Specter) — Minion
Scent: a non-corporeal soul. Half effect from weapons other than sacred ones.
Specter (Specter) — Minion [non-corporeal]
Wounds 1, Defense 12
Courage+2, Finesse+3, Physique+0, Wisdom+2
Techniques:
- Incorporeal Touch [technique] — (when commanded) | `[Incorporeal]` attack | 1 Wounds + enemy's next check -1 (mental erosion)
- Fear Emanation [technique] — (when commanded) | all enemies in the same zone. Wisdom contest (2d10 + Wisdom(2) vs enemy 2d10+Courage). On failure, 1 round's action -1 Energy (fear)
Defense: Non-Corporeal Evasion [technique] (automatic) — nullifies physical attacks d10 1~5 (50%). Exempted by exorcism Novice (1 point)+. [non-corporeal unified rule](../../co/co-08-gm-tools/co-08-02-monster-templates.md#비실체-통일-규칙).
Special:
- [Aptitude] [non-corporeal] — applies the [non-corporeal unified rule](../../co/co-08-gm-tools/co-08-02-monster-templates.md#비실체-통일-규칙).
- [Aptitude] `[Incorporeal]` attack — Incorporeal Touch is an `[Incorporeal]` attack. Bypasses Defense itself.
Domination +1 (solo, no squad formed due to the non-corporeal adjustment)
Weakness: sacred weapons (exorcism +3 additional Wounds).
IP: public domain.
"Death is not the end. For some, it is the beginning — but that beginning is dreadful."
