English edition v1.3.3

#Western Magical Beast · Monster Conversion, 6 Types

Western mythological magical beasts · monsters. Complies with the core yoma compendium template format + this expansion's 00-05 extended mechanics.

#§ 6 Conversions


#55-04-01. Unicorn (Unicorn) — Minion (friendly)

Scent: a sacred magical beast. Generally friendly. Hard to make hostile.

Unicorn (Unicorn) — Minion
Wounds 1, Defense 12
Courage+3, Finesse+2, Physique+2, Presence+3
Techniques:
- Horn Thrust [technique] — (when commanded) | 2d10 + Courage(3) >= Defense | 1 Wounds
- Sacred Charge [technique] — (when commanded) | move + attack. 2d10 + Physique(2) >= Defense | 1 Wounds + forced relocation(adjacent). +1 additional Wounds against a yoma enemy.
Defense: Sacred Blessing [technique] (reservation 1/improvised 2) — when taking an `[Incorporeal]` attack, treated as if the Exorcism skill were 1 stage higher (sanctuary effect)
Special:
- [upkeep] Purifying Horn — at the Lull Phase, with Energy 0, purify Spiritual Taint on 1 adjacent entity + **recover Wounds +2** (1 session 1 time). Applies this expansion's [§3 Category A Wounds recovery](../ex2-00-meta/ex2-00-05-extended-mechanics.md#카테고리-a-전력-회복-戰力回復).
- [Aptitude] Friendly Nature — when made hostile, can evade with a PC Presence contest check 1 time per 1 session (>=15)
Domination +1 (usually friendly, so combat does not occur)

Weakness: ordinary weapons. But the unicorn is usually friendly (few PCs will attack it).

IP: public domain.


#55-04-02. Griffin (Griffin) — Veteran

Scent: a lion · eagle magical beast. Flight. Aerial target.

Griffin (Griffin) — Veteran
Wounds 2, Defense 13
Courage+4, Finesse+3, Physique+3
Techniques:
- Claw Strike [technique] — (when commanded) | 2d10 + Courage(4) >= Defense | 1 Wounds
- Beak Peck [technique] — (when commanded) | 2d10 + Finesse(3) >= Defense | 1 Wounds + enemy's next attack -1 (sight obstruction)
Defense: Flight Evasion [technique] (automatic) — while flying, enemy melee attacks have Defense +2 (except mounted PCs)
Special:
- [Aptitude] Flight — Outside↔anywhere for 1 Energy. Enemy melee attacks except mounted PCs have Defense +2.
- [Aptitude] Aerial Target — Archery attacks have evasion -2 (from the ground enemy's side)
Domination +1 (solo) / +3 (squad of 3~4 entities)

Weakness: Archery (aerial target).

IP: public domain.


#55-04-03. Chimera (Chimera) — Elite

Chimera: interlocking lion/goat/serpent necks from one shoulder mass off-frame, a thread of breath from the goat muzzle; no full body

Scent: a lion · goat · snake composite beast. Fire breath. Greek myth.

Chimera (Chimera) — Elite
Wounds 5, Defense 14, Energy 10
Courage+5, Finesse+1, Physique+4, Wisdom+2
Techniques:
- Lion Claw [technique] (Energy 2) — 2d10 + Courage(5) >= Defense | 1 Wounds. 2 Wounds on Critical Hit.
- Goat Head-Butt [technique] (Energy 3) — 2d10 + Physique(4) >= Defense | 1 Wounds + forced relocation(adjacent). | **This [technique] can be used in the same round as Lion Claw, but complies with the core [§Rule 3 cap of 2 per round](../../co/co-03-core-rules/co-03-04-action-points.md#규칙-3-0활력-액티브-메뉴버-특수)**.
- Snake-Tail Evasion [technique] (reservation 2/improvised 3) — 2d10 + Finesse(1) >= enemy attack | hit nullified + snake-tail auto-counterattack (1 Wounds)
- [Licensed] Fire Breath [Kata] (Energy 5) — check against all enemies in 1 zone (2d10 + Wisdom(2)). 2 area Wounds each + fire persistence (1 Wounds each breath, disabled at Physique>=13) | combat 1 time. This [Licensed] can be used in the same round as Lion Claw (cap of 2 per round).
Special:
- [Aptitude] Composite Beast — among Lion Claw · Goat Head-Butt · Fire Breath, can be used a maximum of 2 times per round (complies with [§Rule 3 cap of 2 per round](../../co/co-03-core-rules/co-03-04-action-points.md#규칙-3-0활력-액티브-메뉴버-특수)). 3 simultaneous attacks forbidden.
- [Aptitude] Giant — auto-nullify Minion-or-lower techniques
Domination +4

Weakness: area Faith · Barrier + fire-resistance gear.

IP: public domain (Greek myth).


#55-04-04. Pegasus (Pegasus) — Minion (friendly)

Scent: a sacred flying horse. Almost always friendly. Madness immunity.

Pegasus (Pegasus) — Minion
Wounds 1, Defense 12
Courage+3, Finesse+3, Physique+2, Presence+2
Techniques:
- Hoof Strike [technique] — (when commanded) | 2d10 + Courage(3) >= Defense | 1 Wounds
- Flight Charge [technique] — (when commanded) | while flying, move + attack. 2d10 + Physique(2) >= Defense | 1 Wounds + forced relocation(adjacent)
Defense: Flight Evasion [technique] (automatic) — while flying, melee attacks have Defense +2
Special:
- [Aptitude] Flight — Outside↔anywhere for 1 Energy
- [Aptitude] Sacred — all checks +1 against a yoma enemy (conversely, Pegasus attacks from a yoma enemy's side -1)
- [Aptitude] Madness Immunity — immune to madness · trauma · fear. **The madness · trauma system depends on the [30-10 grimdark option](../ex2-30-alt-rules/ex2-30-10-grimdark-variants.md) or [30-03 variant B](../ex2-30-alt-rules/ex2-30-03-morale-variants.md)**. In campaigns not using them, GM-discretion narrative.
- [Aptitude] Friendly Nature — very hard to make hostile (can evade with a PC Presence contest >=15, 1 time per 1 session)
Domination +1 (usually friendly)

Weakness: almost always friendly. Hard to make hostile.

IP: public domain.


#55-04-05. Hydra (Hydra) — Elite

Hydra: five serpentine necks from a central mass fading to white, fanged head-profiles, overlapping scale cascade; body unrendered

Scent: a 5-headed multi-headed magical beast. Head regeneration. Greek myth. Permanently neutralizable only by fire.

Hydra (Hydra) — Elite
Wounds 6, Defense 12, Energy 10
Courage+5, Finesse+0, Physique+5
Techniques:
- Head Bite [technique] (Energy 1) — 2d10 + Courage(5) >= Defense | 1 Wounds. Use a maximum of 2 times per round ([§Rule 3 cap of 2 per round](../../co/co-03-core-rules/co-03-04-action-points.md#규칙-3-0활력-액티브-메뉴버-특수)).
- Multi-Head Area [technique] (Energy 5, **Dispersed Casting**) — applies this expansion's [§1 Energy distribution](../ex2-00-meta/ex2-00-05-extended-mechanics.md#1-활력-분산-구조-活力分散構造). Prepare Energy 3 + trigger Energy 2. On trigger, against 5 enemies in the same zone (Energy 1 = 1 head, 5 heads = 5 Energy), each check (2d10 + Courage(5)). 1 Wounds each | combat 1 time.
- Head Parry [technique] (reservation 2/improvised 3) — 2d10 + Physique(5) >= enemy attack | hit nullified
- [Licensed] Head Regeneration [upkeep] (Energy 0) — at the Lull Phase. Regenerate 2 heads in place of a severed head → recover own Wounds +1 (rises up to maximum Wounds +1, i.e., maximum Wounds 6 → 7 before regeneration starts). 1 lull 1 time. **Disabled in the combat in which it took fire attacks**. Applies this expansion's [§3 Category A Wounds recovery](../ex2-00-meta/ex2-00-05-extended-mechanics.md#카테고리-a-전력-회복-戰力回復).
Special:
- [Aptitude] Head Regeneration — see the [Licensed] above. Permanently neutralized on a fire attack.
- [Aptitude] Fire Weakness — fire attacks deal additional +2 damage (regeneration-nullifying stacks)
- [Aptitude] Giant — auto-nullify Minion-or-lower techniques
Domination +4

Weakness: fire (regeneration neutralization + additional +2 damage).

IP: public domain (Greek myth).


#55-04-06. Basilisk (Basilisk) — Veteran

Basilisk: extreme close crop of a crested reptilian head, one hypnotic eye dominating, spiked crest into white

Scent: a lizard-type that kills by gaze alone. Gaze can be reflected with a mirror.

Basilisk (Basilisk) — Veteran
Wounds 3, Defense 13
Courage+4, Finesse+1, Physique+3, Wisdom+2
Techniques:
- Bite [technique] — (when commanded) | 2d10 + Courage(4) >= Defense | 1 Wounds + poison (1 Wounds each lull, disabled at Physique>=13)
- Petrifying Gaze (minor) [technique] — (when commanded) | Presence contest (2d10 + Wisdom(2) vs enemy 2d10+Physique). On failure, enemy unable to act for 1 round (petrification advances). `[Incorporeal]` attack.
Defense: Scale Hide [technique] (automatic) — damage -1 Wounds (minimum 1)
Special:
- [Kata] Death Gaze (Energy 5) — 1 time per 1 session, inflict [Petrifying Gaze] on 1 enemy within line of sight. If that contest is a Critical Hit, additionally a 2d10 + Physique + Fate >= 13 check; on failure instant death, otherwise unable to act for 1 round. `[Incorporeal]` attack.
- [Aptitude] Gaze Evasion — if the enemy PC closes their eyes or blocks the line of sight, Death Gaze does not trigger. Core [mirror reflection] is possible — when mirror gear is applied, the gaze can be reflected back onto the basilisk itself.
Domination +1 (solo) / +3 (squad of 3~4 entities)

Weakness: mirror (gaze reflection) + Faith.

IP: public domain.


"The magical beast is a child of myth. Even when the myth fades, its child remains."