English edition v1.3.3

#Tatsujin-Tournament-Only Random Tables

Contents

When running 50-tournament scenarios, the GM generates events on the fly. Roll d100.

#§ Table 1: Spectator Reaction (During a Bout)

d100Spectator reaction
1~10Spectators cheer in unison — all PCs' Domination +1 (1 battle). Auto-compatible with morale +1 when using a 30-03 variant.
11~20Spectators jeer — PC Bearing -1 (1 battle)
21~30Spectators' startled silence — emphasize the PC action description next round
31~40One spectator shouts — PC focus -1 (1 round)
41~50Spectators' betting heats up — reward ±20% variation
51~601 spectator NPC cheers for the PC (NPC rapport +1)
61~701 spectator NPC turns hostile to the PC (NPC rapport -1)
71~80Spectator riot crisis — GM-discretion event
81~90The referee panel intervenes — temporary stop
91~100A flag falls — an odd atmosphere (narrative color only)

#§ Table 2: Intrusion Event (During a Bout)

d100Intrusion event
1~10Wild animal intrudes (a small animal, 1-zone relocation)
11~251 child intrudes — bout temporarily stopped
26~40Rain · wind begins — outdoors only (reroll if indoors)
41~55One spectator loses consciousness — bout temporarily stopped
56~70Explosion outside (far off) — everyone startled
71~85One involved party flees — atmosphere of suspicion
86~951 yoma intrudes (Mob grade)
96~1001 fiend's identity is exposed (50-05 Shadow Tournament hook)

#§ Table 3: Ambiguous Referee Ruling Event

d100Referee ruling
1~15Referee declares the PC (PC wins)
16~30Referee declares the NPC (NPC wins)
31~45Referee declares a draw — additional round
46~60Referee withholds — rematch
61~75Referee panel consults — 1-hour suspension
76~85Referee fraud suspicion (PC may suspect)
86~95Referee bribery suspicion (Shadow Tournament hook)
96~100Referee requests their own duel (meta event)

#§ Table 4: School Research Result (When a PC Gathers an Enemy's School Info)

When a PC succeeds at the 50-tournament school-research check, the GM rolls:

d100School clue
1~251 of the enemy's Licensed maneuvers exposed — PC's next bout +1
26~501 of the enemy's secret-art maneuvers exposed — PC's next bout +2
51~70Enemy's weakness (a specific environment · condition) exposed — PC's next bout +1 (+3 under the condition)
71~85Only the enemy's strength exposed — insufficient info (no PC bonus)
86~95Enemy's identity exposed (fiend suspicion · double agent, etc.)
96~100Info miss — a false clue (PC's next bout -1)

#§ Table 5: Reward Addition (After a Bout Ends)

When a PC wins or scores well, the GM rolls:

d100Additional reward
1~20gold +20%
21~40fame value +1
41~55Tatsujin branch (a 10-dan candidate NPC offers the PC a retainer position)
56~701 masterwork (40-03 random)
71~851 clue to a foreign Divine Treasure
86~95Famous-squad hiring rights (25-XX, 1 unit)
96~100Campaign branch event (a large GM-discretion branch)

#§ When to Use

  • Tables 1·2·3: roll 1× per bout (optional)
  • Table 4: when a PC succeeds at the school-research check
  • Table 5: reward addition after a bout ends

A4 1 sheet.


"Chance is the campaign's color. One table puts that color in the GM's hand."