English edition v1.3.3
#Tatsujin-Tournament-Only Random Tables
Contents
When running 50-tournament scenarios, the GM generates events on the fly. Roll d100.
#§ Table 1: Spectator Reaction (During a Bout)
| d100 | Spectator reaction |
|---|---|
| 1~10 | Spectators cheer in unison — all PCs' Domination +1 (1 battle). Auto-compatible with morale +1 when using a 30-03 variant. |
| 11~20 | Spectators jeer — PC Bearing -1 (1 battle) |
| 21~30 | Spectators' startled silence — emphasize the PC action description next round |
| 31~40 | One spectator shouts — PC focus -1 (1 round) |
| 41~50 | Spectators' betting heats up — reward ±20% variation |
| 51~60 | 1 spectator NPC cheers for the PC (NPC rapport +1) |
| 61~70 | 1 spectator NPC turns hostile to the PC (NPC rapport -1) |
| 71~80 | Spectator riot crisis — GM-discretion event |
| 81~90 | The referee panel intervenes — temporary stop |
| 91~100 | A flag falls — an odd atmosphere (narrative color only) |
#§ Table 2: Intrusion Event (During a Bout)
| d100 | Intrusion event |
|---|---|
| 1~10 | Wild animal intrudes (a small animal, 1-zone relocation) |
| 11~25 | 1 child intrudes — bout temporarily stopped |
| 26~40 | Rain · wind begins — outdoors only (reroll if indoors) |
| 41~55 | One spectator loses consciousness — bout temporarily stopped |
| 56~70 | Explosion outside (far off) — everyone startled |
| 71~85 | One involved party flees — atmosphere of suspicion |
| 86~95 | 1 yoma intrudes (Mob grade) |
| 96~100 | 1 fiend's identity is exposed (50-05 Shadow Tournament hook) |
#§ Table 3: Ambiguous Referee Ruling Event
| d100 | Referee ruling |
|---|---|
| 1~15 | Referee declares the PC (PC wins) |
| 16~30 | Referee declares the NPC (NPC wins) |
| 31~45 | Referee declares a draw — additional round |
| 46~60 | Referee withholds — rematch |
| 61~75 | Referee panel consults — 1-hour suspension |
| 76~85 | Referee fraud suspicion (PC may suspect) |
| 86~95 | Referee bribery suspicion (Shadow Tournament hook) |
| 96~100 | Referee requests their own duel (meta event) |
#§ Table 4: School Research Result (When a PC Gathers an Enemy's School Info)
When a PC succeeds at the 50-tournament school-research check, the GM rolls:
| d100 | School clue |
|---|---|
| 1~25 | 1 of the enemy's Licensed maneuvers exposed — PC's next bout +1 |
| 26~50 | 1 of the enemy's secret-art maneuvers exposed — PC's next bout +2 |
| 51~70 | Enemy's weakness (a specific environment · condition) exposed — PC's next bout +1 (+3 under the condition) |
| 71~85 | Only the enemy's strength exposed — insufficient info (no PC bonus) |
| 86~95 | Enemy's identity exposed (fiend suspicion · double agent, etc.) |
| 96~100 | Info miss — a false clue (PC's next bout -1) |
#§ Table 5: Reward Addition (After a Bout Ends)
When a PC wins or scores well, the GM rolls:
| d100 | Additional reward |
|---|---|
| 1~20 | gold +20% |
| 21~40 | fame value +1 |
| 41~55 | Tatsujin branch (a 10-dan candidate NPC offers the PC a retainer position) |
| 56~70 | 1 masterwork (40-03 random) |
| 71~85 | 1 clue to a foreign Divine Treasure |
| 86~95 | Famous-squad hiring rights (25-XX, 1 unit) |
| 96~100 | Campaign branch event (a large GM-discretion branch) |
#§ When to Use
- Tables 1·2·3: roll 1× per bout (optional)
- Table 4: when a PC succeeds at the school-research check
- Table 5: reward addition after a bout ends
#§ Print / PDF Recommendation
A4 1 sheet.
"Chance is the campaign's color. One table puts that color in the GM's hand."