English edition v1.3.3

#Alternate-Rules Summary Card

Contents

Summarizes the 12 modules of 30-alt-rules onto one card. A quick reference when the GM runs the game.

┌────────────────────────────────────────┐
│ 30-01 initiative replacement      │
├────────────────────────────────────────┤
│ A: card-based (shuffle 1~9 cards)    │
│ B: open initiative (declare intent, secret -1) │
│ C: auction-based (auction Energy 0~3)  │
└────────────────────────────────────────┘

┌────────────────────────────────────────┐
│ 30-02 injury · death replacement    │
├────────────────────────────────────────┤
│ A: critical-wound table (d100 table)  │
│ B: long-term recovery (1 week~3 months) │
│ C: Soul Points (start 3, -1 on death)  │
└────────────────────────────────────────┘

┌────────────────────────────────────────┐
│ 30-03 morale replacement        │
├────────────────────────────────────────┤
│ A: squad-type (squad morale 0~10, dynamic) │
│ B: individual-type (PC morale 0~5)   │
└────────────────────────────────────────┘

┌────────────────────────────────────────┐
│ 30-04 interlude replacement       │
├────────────────────────────────────────┤
│ A: season system (5~10 sessions = 1 season) │
│ B: letter system (letter exchange between sessions) │
└────────────────────────────────────────┘

┌────────────────────────────────────────┐
│ 30-05 attribute-generation replacement │
├────────────────────────────────────────┤
│ A: point buy (18 points)        │
│ B: standard array (5/4/3/3/2/1)     │
│ C: dice lineup (2d10×6)         │
└────────────────────────────────────────┘

┌────────────────────────────────────────┐
│ 30-06 dan-promotion replacement     │
├────────────────────────────────────────┤
│ A: session-based (1→2 dan: 2 sessions, ...) │
│ B: milestone (per story event)     │
│ C: goal-based (5 personal PC goals)   │
└────────────────────────────────────────┘

┌────────────────────────────────────────┐
│ 30-07 party-size variation       │
├────────────────────────────────────────┤
│ A: solo (PC max Energy 2-pt increase, enemies -1) │
│ B: duo (squad effect ×1.5)       │
│ C: large 6~8 (enemies +1~2, time ×1.5) │
└────────────────────────────────────────┘

┌────────────────────────────────────────┐
│ 30-08 combat-tempo variation      │
├────────────────────────────────────────┤
│ A: fast (round 1.5 min)         │
│ B: cinematic-film (1 round = 1 scene)  │
│ C: cinematic (1 round 5 min)      │
└────────────────────────────────────────┘

┌────────────────────────────────────────┐
│ 30-09 short campaign           │
├────────────────────────────────────────┤
│ A: 3-dan fixed (all PCs start at 3 dan) │
│ B: one-shot (1-session complete, 4 acts = 4 scenes) │
└────────────────────────────────────────┘

┌────────────────────────────────────────┐
│ 30-10·11 tone variation         │
├────────────────────────────────────────┤
│ 30-10 grimdark: trauma · madness · moral grey │
│ 30-11 heroic: Destiny Points +2, Soul Points 5, cinema │
└────────────────────────────────────────┘

┌────────────────────────────────────────┐
│ 30-12 dice system            │
├────────────────────────────────────────┤
│ core 2d10 + d10 stability correction  │
│ average 11 → around 13, extremes kept  │
└────────────────────────────────────────┘

#§ When to Use

  • Session 0: review the card together with the PCs.
  • Season transition: decide the next season's variant.
  • During a session: quick reference.

A4 double-sided 1 sheet.

#§ Cut-Out Card Use (Optional)

Cut out the 12 cards → 12 cards. Pick together with the PCs at Session 0.


"In the GM's hand are 12 cards. Which card to show the PCs is the GM's decision."