#Location and Battlefield Tools
Contents
Scene Tool. GM tool for converting Edo locations into investigation and combat scenes.
#Scent — The Location Speaks First
Locations in Edo are not mere backdrop. An alley hides witnesses; a dojo demands face; a pleasure quarter sells rumors; a temple announces through its bell that a ward has wavered. When the location speaks first, both combat and investigation naturally take shape.
#Law — Location Tools
- For each location, fix one each: zone layout, restrictions, witnesses, and a lull event.
- The same foe in a different location means different movement costs, concealment methods, and fallout.
- Location tools are scene conditions attached to existing zone combat and investigation scenes, not new rules.
#Scene Commentary — Locations Are Not Neutral
Location tools are not tables for drawing maps. Locations take sides in a scene. A dojo demands dueling and face; a pleasure quarter spreads rumors fast; a temple provides the language of seals and funerals. The same foe must act differently in a different place.
When attaching zone combat to a location, rename zones with social meaning. The Core Zone is not merely "the back"—it becomes the archive, the inner chamber, backstage, the seal stone. The Outer Zone is the escape route and the place where witnesses disappear. A lull event is proof that this location is alive.
Location design order:
- Decide what action is forbidden in this location.
- Decide where the witnesses are.
- Decide how the location reacts during the lull phase.
#Session Use — Prepare the Location's Response
- First scene: fix the location's forbidden action first. In a dojo, a dishonorable attack; in a pleasure quarter, a loud scene; in a temple, blood may be the taboo.
- Complication: the location reacts at each lull phase. The audience moves, the bell rings, the boat is about to depart.
- Final question: does this location hide the PCs, expose them, or trap them?
#Location List
- Nagaya alley.
- Dojo yard.
- Inner room of the pleasure quarter.
- Backstage of the kabuki theater.
- Bathhouse.
- Ferry-landing warehouse.
- Bridge and checkpoint.
- Temple stairs and shrine forest.
#Location Battlefield Tools
| Location | Zone Layout | Gimmick | Suggested Foes |
|---|---|---|---|
| Nagaya Alley | Alley / Interior / Rooftop / Outer Zone | Witnesses, narrow passage, fire risk | Nopperabo, Yakuza Enforcers |
| Dojo | Yard / Practice floor / Armory / Viewing stand | Duel rules, student rush | Disciple squad, assistant instructor |
| Pleasure Quarter | Entrance / Corridor / Inner room / Back exit | Disguise, escape route, rumor spread | Jorogumo, kept ronin |
| Theater | Stage / Audience / Backstage / Rooftop | Audience, disguise, Kaidan amplification | Oiwa-type onryo, Hundred-Tale Society yoma |
| Bathhouse | Changing room / Tub room / Boiler room / Back alley | Weapon restriction, rumor gathering | Nurarihyon, Akaname variant |
| Ferry-Landing Warehouse | Dock / Warehouse / Boat / Riverbank | Contraband, waterway escape | Black-Tag Gang, merchant escort |
| Bridge | Near bank / Bridge deck / Far bank / River below | Blockade, fall, checkpoint | Mikoshi-nyudo, doshin squad |
| Temple Stairs | Gate / Stairs / Main hall / Forest | Ward, funeral rites, grudge | Esoteric-sect foes, onryo |
#Location Operating Principles
Locations create choices, not backdrop. A bridge becomes a battlefield when there is reason to cross it; a theater becomes dangerous when it is full of witnesses; a bathhouse generates tension because it restricts weapons.
The GM decides three things for each location:
- What is in the Core Zone?
- Who are the witnesses?
- What remains as rumor after the fight?
#Lull Event Examples
| Location | Lull Event |
|---|---|
| Alley | A neighbor opens a door and looks out |
| Dojo | A student rushes in without the master's order |
| Pleasure Quarter | A guest flees and spreads rumors |
| Theater | The audience mistakes the incident for part of the performance |
| Ferry Landing | The boat is about to cast off |
| Temple | The bell rings and the ward wavers |
"Fix the location and you fix the incident's voice."
