English edition v1.3.3 · ex-doc

#Location and Battlefield Tools

Contents

A small toolkit of place clues: bridge rail, shop curtain edge, shrine stone, and alley shadow, no signs.

Scene Tool. GM tool for converting Edo locations into investigation and combat scenes.


#Scent — The Location Speaks First

Locations in Edo are not mere backdrop. An alley hides witnesses; a dojo demands face; a pleasure quarter sells rumors; a temple announces through its bell that a ward has wavered. When the location speaks first, both combat and investigation naturally take shape.

#Law — Location Tools

  • For each location, fix one each: zone layout, restrictions, witnesses, and a lull event.
  • The same foe in a different location means different movement costs, concealment methods, and fallout.
  • Location tools are scene conditions attached to existing zone combat and investigation scenes, not new rules.

#Scene Commentary — Locations Are Not Neutral

Location tools are not tables for drawing maps. Locations take sides in a scene. A dojo demands dueling and face; a pleasure quarter spreads rumors fast; a temple provides the language of seals and funerals. The same foe must act differently in a different place.

When attaching zone combat to a location, rename zones with social meaning. The Core Zone is not merely "the back"—it becomes the archive, the inner chamber, backstage, the seal stone. The Outer Zone is the escape route and the place where witnesses disappear. A lull event is proof that this location is alive.

Location design order:

  • Decide what action is forbidden in this location.
  • Decide where the witnesses are.
  • Decide how the location reacts during the lull phase.

#Session Use — Prepare the Location's Response

  • First scene: fix the location's forbidden action first. In a dojo, a dishonorable attack; in a pleasure quarter, a loud scene; in a temple, blood may be the taboo.
  • Complication: the location reacts at each lull phase. The audience moves, the bell rings, the boat is about to depart.
  • Final question: does this location hide the PCs, expose them, or trap them?

#Location List

  • Nagaya alley.
  • Dojo yard.
  • Inner room of the pleasure quarter.
  • Backstage of the kabuki theater.
  • Bathhouse.
  • Ferry-landing warehouse.
  • Bridge and checkpoint.
  • Temple stairs and shrine forest.

#Location Battlefield Tools

LocationZone LayoutGimmickSuggested Foes
Nagaya AlleyAlley / Interior / Rooftop / Outer ZoneWitnesses, narrow passage, fire riskNopperabo, Yakuza Enforcers
DojoYard / Practice floor / Armory / Viewing standDuel rules, student rushDisciple squad, assistant instructor
Pleasure QuarterEntrance / Corridor / Inner room / Back exitDisguise, escape route, rumor spreadJorogumo, kept ronin
TheaterStage / Audience / Backstage / RooftopAudience, disguise, Kaidan amplificationOiwa-type onryo, Hundred-Tale Society yoma
BathhouseChanging room / Tub room / Boiler room / Back alleyWeapon restriction, rumor gatheringNurarihyon, Akaname variant
Ferry-Landing WarehouseDock / Warehouse / Boat / RiverbankContraband, waterway escapeBlack-Tag Gang, merchant escort
BridgeNear bank / Bridge deck / Far bank / River belowBlockade, fall, checkpointMikoshi-nyudo, doshin squad
Temple StairsGate / Stairs / Main hall / ForestWard, funeral rites, grudgeEsoteric-sect foes, onryo

#Location Operating Principles

Locations create choices, not backdrop. A bridge becomes a battlefield when there is reason to cross it; a theater becomes dangerous when it is full of witnesses; a bathhouse generates tension because it restricts weapons.

The GM decides three things for each location:

  1. What is in the Core Zone?
  2. Who are the witnesses?
  3. What remains as rumor after the fight?

#Lull Event Examples

LocationLull Event
AlleyA neighbor opens a door and looks out
DojoA student rushes in without the master's order
Pleasure QuarterA guest flees and spreads rumors
TheaterThe audience mistakes the incident for part of the performance
Ferry LandingThe boat is about to cast off
TempleThe bell rings and the ward wavers

"Fix the location and you fix the incident's voice."