English edition v1.3.3 · fc-doc

#Commentary on Existing Divine Treasures and Spirit Realm Wandering Treasures

Contents

Fiction-Only + Summary. This document links the Japanese-mainland Divine Treasures carried in co-07-03-divine-artifacts.md while explaining who may wield them, what devotion·curse attaches, and in which scenario they appear. The numbers follow the original text.

Exotic Sacred Objects are not treated. Kirishitan·Taoist·Tenjiku·Persian·Nanban sacred objects go to co-07-04-exotic-artifacts.md.


#Introductory Fragment — The Borrowing Hand

The shrine's blade did not move an inch upon its stand. When the daimyo reached out his hand, a miko laid a fan upon the back of his hand and blocked it.

"You dare block me?" the daimyo asked.

The miko bowed her head, but did not withdraw the fan. "I do not block. I inform you of the fact that you have not yet received permission."

The daimyo's retainer stepped forward. "This lord is the master of this land."

"That is all the more why I ask." said the miko. "Are you the master of the land, or the guest of the god? A Divine Treasure is not a thing to be grasped in a master's hand. It only borrows a human hand for a while."

After a long while, the daimyo knelt before the blade. "I shall borrow it. And I shall return it." Only upon hearing those words did the Knot of the scabbard loosen of its own accord.

In that scene the Divine Treasure was not a reward. It was a brief responsibility a divinity entrusts to a human. To fail is not to lose the blade, but for the permitted time to end.

#Masterwork and Divine Treasure — A Checklist Before Wielding

Before reading this document, set down 6 checkboxes that judge whether a weapon is a masterwork or a Divine Treasure. If three or more are on the Divine-Treasure side, it is a Divine Treasure; otherwise it is treated as a masterwork.

Check itemMasterworkDivine Treasure
Originswordsmith·humandivinity·great yoma·Spirit Realm
Core effecta martial-arts bonus such as Swordsmanship·Spearmanshipdevotion technique + blessing/curse aptitude
Technique slots5 (Atk A+Atk B+Def+License+masterwork)7 (5 + blessing/curse + devotion)
Acquisitionscenario rewardbestowal by a god·great yoma·seal release·Spirit Realm relic
Pricenone (or a weak quirk)a blessing or curse always applied
Use qualificationLicense·skill pointsLicense·skill + Three Ways and Six Hearts match

fc05's own judgment: Even the Tenka Goken, by this check, split into part masterwork and part Divine Treasure. The 02-02 Tenka Goken entry of this volume applies this check anew.


#§ Scent — The God Lends the Blade

Key to the spirit realm, a small old key and shrine cord on a blank cloth, a narrow door crack suggested by one vertical black line, ominous but quiet.

A god does not make a blade. A god lends a blade. Some blades a god handed directly to a human; some blades a god took away from what a human made and handed over again; and some blades are tools a god used that flowed down into the human world — the blade for which the very god who let it flow comes again to reclaim its own tool.

What is lent is taken back. One who holds a Divine Treasure must know this. While holding it, if one's own Three Ways and Six Hearts strays from the god's direction — the blade rejects the hand. The form of rejection is various. The edge dulls, or the blade vanishes, or the blade begins to drink its master's blood, or the blade passes to another.

This document is a catalog of those lent blades.


#§ Law — Shinto-Lineage Divine Treasures

#Ame-no-Murakumo (天叢雲劍, spiritual replica)

ItemValue
Original dataco-07-03 § 1
Genuine·replicaThe genuine article is at Atsuta Shrine. This entry is a spiritual replica — a shadow where the aura of the Orochi remains.
Devotion conditionWay of Mystery (Truth or Demon). The qualification of a Susanoo descendant.
CurseThe dragon's thirst — Wounds -1 at the end of every battle. The blade desires blood.
Scenario useSubjugation of a many-headed yoma (an Orochi-line remnant). A scenario to recover the genuine article is the domain of the Divinity Record — see fc01.

#Yasakani-no-Magatama (八尺瓊勾玉, spiritual replica)

ItemValue
Original dataco-07-03 § 2
Devotion conditionWay of Mystery (Truth). The mercy of Amaterasu.
CurseNone (a pure blessing).
Scenario useThe climax tool of a squad-revival·healing scenario. The single string that binds a soul so it does not scatter.

#Inari-no-Kitsunebi

ItemValue
Original dataco-07-03 § 3
Devotion conditionWay of Mystery (Truth). Inari faith. Affinity with a miko PC.
CurseThe fox's temptation — a forced Negotiation check when engaging a yoko. Automatic combat is impossible.
Scenario useThe double-edged blade of a yoko scenario — the constraint of being unable to fight a fox creates a political scenario.

#Susanoo-no-Tsurugi

ItemValue
Original dataco-07-03 § 4
Devotion conditionWay of Mystery (Truth or Demon). The wrath of Susanoo.
CurseA storm's temperament — Negotiation -3. "The blade before words."
Scenario useA scenario in which peace talks fall through. The scene of calming the blade by the PC's will is the climax.

#Hachiman-no-Yumi

ItemValue
Original dataco-07-03 § 5
Devotion conditionWay of Rites (Loyalty). Hachiman, the god of warriors.
CurseThe thirst of war — Negotiation/search -2 in a non-combat scenario.
Scenario useAn identity tool for a samurai PC. With a +1 Energy bonus to the whole squad, it makes the breath of a battle's opening.

#Sojobo-no-Hauchiwa · Kamuy-no-Makiri · Takemikazuchi-no-Yari

co-07-03 § 6 · § 7 · § 8

Divine TreasureDevotion conditionCurseScenario
Sojobo-no-HauchiwaWay of Mystery (Truth) — the tengu's justiceThe trial of arrogance (self-harm on a fumble)Tengu politics, mountain judgment
Kamuy-no-MakiriWay of Mystery (Truth) — kamuy faithThe city's rejection (castle/city -1 Wounds)Emishi·mountain identity scenario
Takemikazuchi-no-YariWay of Rites (Loyalty/Hegemony) — national defenseThe god's hubris (combat cannot be avoided by Negotiation)Territorial dispute, domain duel

#Uzume-no-Suzu · Mizuchi-no-Uroko

co-07-03 § 9 · § 10

Divine TreasureDevotion conditionCurseScenario
Uzume-no-SuzuWay of Mystery (Truth) — the joy of AmaterasuNoneSweeping away dark·fog. Restoring squad cohesion.
Mizuchi-no-UrokoWay of Mystery (Truth) — dragon-god/sea faithDryness weakening (desert/flame -2)The key to an underwater·naval-battle scenario.

#§ Law — Buddhist-Lineage Divine Treasures

#Kukai-no-Kongosho

ItemValue
Original dataco-07-03 § 11
Difference from the masterwork Dainichi-KongoDainichi-Kongo is a copy of doubtful authenticity — the Divine Treasure is the genuine article or an orthodox offering. The difference of a devotion slot + a mandala Barrier.
Devotion conditionWay of Emptiness (Compassion). The mercy of the Shingon sect.
CurseThe weight of austerity — Energy -2 (always).
Scenario useA master-class yoma battle that needs permanent sealing. Energy -2 is a burden, but a single sealing shot ends the scenario.

#Amida-no-Myogo · Jizo-no-Shakujo · Fudo-no-Ken

§ 12 · § 13 · § 14

Divine TreasureDevotion conditionCurseScenario
Amida-no-MyogoWay of Emptiness (Compassion) — the mercy of the Pure LandAn oath of nonviolence (attack techniques cannot be used)A nonviolent PC's tool. A revival·healing climax.
Jizo-no-ShakujoWay of Emptiness (Compassion/Void) — the salvation of JizoThe six sounds (Infiltration is broken on a d10 of 1–2 each round)A child·weak-protection scenario. Indiscriminate healing of foe·ally.
Fudo-no-KenWay of Emptiness (Compassion) or Way of Rites (Loyalty) — Fudo MyooThe flame of wrath (automatic Critical Hit·forced target at Wounds 2 or below)A rage-mechanic scenario. Does the PC control their own wrath.

#Benzaiten-no-Biwa · Bishamon-no-Yoroi · Enma-no-Kyoten

§ 15 · § 16 · § 17

Divine TreasureDevotion conditionCurseScenario
Benzaiten-no-BiwaWay of Emptiness (Compassion/Void) — the wisdom of BenzaitenBoth hands occupied (a weapon cannot be equipped)A support build for a performer·scholar PC. The core of a non-combat scenario.
Bishamon-no-YoroiWay of Rites (Loyalty) or Way of Emptiness (Compassion) — the protection of BishamontenEndless war (fame -2 if resolved without combat)A PC bearing the mission of a war god. An Uesugi Kenshin motif.
Enma-no-KyotenWay of Emptiness (Void) — "all is emptiness"The scent of death (Negotiation with a living NPC -2)A dead-domination·judgment scenario. A forced shift of Three Ways and Six Hearts is a campaign branch.

#§ Law — Onmyodo-Lineage Divine Treasures

co-07-03 § 18 ~ § 22

Divine TreasureDevotion conditionCurseScenario
Abe-no-Seimei-no-FudeWay of Mystery (Truth) or Way of Emptiness (Compassion) — the protection of OnmyodoSeimei's legacy (a Sorcery school other than Abe-ryu cannot be used)An identity tool for a shikigami-operating PC. A 5-point Barrier is the center of a session.
Tsuchimikado-no-SeibanWay of Mystery (Truth/Demon) — the secret of astronomyThe binding of the stars (Fate Intervention cannot be used)A future-prediction·fate scenario. The one reroll.
Reifu (靈符)Way of Mystery (Truth) or Way of Emptiness (Compassion) — OnmyodoConsumable (vanishes after 10 battles)A daily tool of an onmyoji PC. The motive of a resupply scenario.
Shikigami KyuubiDemon or No Heart — the shadow of the nine-tailed foxThe fox's Erosion (temptation on a d100 of 01–05 after each battle)A Tamamo-no-Mae remnant scenario. A dangerous alliance.
FusuibanWay of Mystery (Truth) — the law of the earthSpirit-vein dependence (-2 in a zone without a spirit vein)A feng shui master PC. The axis of a spirit-vein search·purification campaign.

Seimei-no-Fude and the Seimei sheet of fc04-03-01-seimei.md are in different places. The brush is the Divine Treasure data of a tool; fc04 is a figure sheet. Do not confuse the two.


#§ Law — Way-of-Rites-Lineage Divine Treasures (Spirit Realm Wandering Treasures)

§ 23 ~ § 25

These three are all Spirit Realm Wandering Treasures. This volume delegates the Spirit Realm mechanics to the body of co-07-02 § Spirit Realm Wandering Treasures, and explains only the anecdote·ownership relationship.

Divine TreasureDevotion conditionCurseMeeting the person themselves
Ieyasu-no-JinbaoriWay of Rites (Loyalty/Hegemony) — the will to unify the realmThe lonely summit (1:1 Negotiation -3)An extremely dangerous incident if Ieyasu himself or a retainer sees it (GM's decision).
Musashi-no-NitoNo Heart — leaning to no WayThe solitude of self-teaching (school maneuvers cannot be used)If one meets the young Musashi, his fate may change.
Naoe-no-ShikumiWay of Rites (Loyalty) — the spirit of Duty (義)Bound by Duty (Surprise Attack·poison·trap cannot be used)Kanetsugu himself sees the book of his future self — whether his righteousness deepens or he falls into despair is unknown.

This volume's scenario guide: If the three Spirit Realm Wandering Treasures gather in one place, there is a danger of a time fissure. A campaign in which a PC obtains all three — set a scene at some point that returns those rewards to the Spirit Realm.


#§ Law — Yoma-Origin Divine Treasures

§ 26 ~ § 28

Divine TreasureDevotion conditionCurseScenario
Shuten-no-SakazukiDemon — the blood of the oniOni transformation (a ko-oni mutation on a d100 of 01–20 when incapacitated)A Shuten-doji remnant campaign. Does the PC borrow the oni's power.
Tamamo-no-KeDemon or No Heart — the shadow of the nine-tailed foxThe fox's dream (a risk of leaking a secret during rest)A Disguise·infiltration scenario. Information control is the core.
Reikai-no-KagiDemon or Void — the will of YomiThe call of death (-1 Wounds at the end of every battle)The fuse of the "Gate of the Spirit Realm" campaign. Once opened, it is hard to close.

#Scenario Acquisition Hooks (Summary)

The table of co-07-03 § Divine Treasure Acquisition Scenario Hooks is unfolded here in this volume's context of use.

  • Ame-no-Murakumo — Subjugation of a large yoma in Ou/Kii. Recover it from inside a many-headed yoma.
  • Yasakani-no-Magatama — A reward of the Ise Shrine defense battle. Set it as the reward of a shrine-intrusion scenario.
  • Kukai-no-Kongosho — The release of the Koyasan seal. A Shingon-sect head-temple scenario.
  • Amida-no-Myogo — A pilgrimage to an Ikko-ikki holy site. A religious campaign.
  • Seimei-no-Fude — Exploration of the Abe house's ruins. The branch point of an onmyoji campaign.
  • Shuten-no-Sakazuki — After the subjugation·negotiation of a Shuten-doji remnant. A bargain to borrow the oni's power.
  • Reikai-no-Kagi — From the wreckage when the sealing of a Spirit Realm fissure fails. A campaign-grade danger.
  • Musashi-no-Nito — The discovery of Miyamoto Musashi's retreat. Only when the person himself is absent.
  • Naoe-no-Shikumi — The ruins of the Uesugi house. The danger of a meeting with Kanetsugu himself.

#Cautions on Writing Divine Treasures (Within This Volume)

Do not make a new Divine Treasure in this volume. This volume has no authority to newly define Divine Treasure data (fc05 Canon is limited to masterworks). If a strong effect of divine origin is needed, choose one of the following three.

  1. Masterwork + a strong anecdote — Implement a Divine-Treasure-mimicking effect in a single masterwork slot. No devotion slot.
  2. Variant use of an existing Divine Treasure — Reinterpret an existing Divine Treasure within this volume's scenario.
  3. Send it to the fc01 Divinity Record — If the divinity itself is the core, it is the domain of the Divinity Record. It is not a place for fc05 to treat.

This decision is applied anew at the "masterwork vs Divine Treasure judgment" step of fc05-06-01-gm-creation-guide.md.



A Divine Treasure is not owned — it only permits a human hand for a while.