English edition v1.3.3 · fc-index

#Josai Kobo-ki (城砦攻防記)

Contents

Record of Castle Assault and Defense cover

Index. This document is the entrance to fc12. It gives a single-glance guide to the scope and table of contents of the sourcebook, from castle-structure rulings to siege assault, defense, infiltration, and ruin exploration modes, and on to the sample castle.

Series specification: ../co/co-99-meta/co-99-03-fc-spec.md


#One-Line Description

"Before a castle is a battlefield, it is terrain; before it is terrain, it is a promise that locks people inside."

This volume handles Sengoku-era Japanese castles and sieges through the zones, Domination, Breakthrough, Blockade, Defense, squads, and Core Zone rules of Honseyeong Yodam. Its core purpose is to make the same single castle usable from four perspectives: siege assault, defense, infiltration, and ruin exploration.


#Meta Card

ItemValue
Seriesfc (Focus Series) Volume 12
TitleJosai Kobo-ki (城砦攻防記)
NatureCastle sourcebook + zone/battlemap expansion guide + scenario tool
Central EraSengoku period
Basic Rulesco zones, battlemaps, squads, domains, and fortress Defense rules
Main Usessiege assaults, castle defense, holdouts, castle-background infiltration, ruin exploration
Sample Stagethe fictional mountain castle Kageyama Castle (影山城)
Current Versionv1.3.1 (fc12-VERSION)

#Core Principles

Let the reader understand the honmaru, ninomaru, sannomaru, castle gates, moats, earthworks, stone walls, watchtowers, storehouses, wells, mountain paths, and castle town in scene language.

  1. A castle is explained first as background knowledge.

Connect each structure to existing rules such as zone, Domination, Defense, Breakthrough, Blockade, high ground, narrow path, wall/barricade, and Core Zone.

  1. Then translate it into zone rules.

Instead of one enormous battle table, split it into scouting, interdiction, gate pressure, fire attack, night raid, negotiation, supply, Morale, inside contact, and Barrier destruction scenes.

  1. A siege assault is not a large-scale war, but a bundle of scenes.

From the moment the gates close, food, wells, Popular Support, troops, the Barrier, the wounded, betrayal, and escape routes all become resources.

  1. Castle defense is a game of choices while enduring.

Use defense patrol routes, gatekeepers, kitchens, wells, storehouses, shrines, drains, cliffs, and castle-town rumors as zone tools.

  1. Infiltration is a scene that reads the castle's promises backward.

Handle collapsed walls, blocked gates, abandoned masterworks, earthbound spirits, yoma-tainted storehouses, and forgotten secret passages.

  1. Ruin exploration is reading the zones left after the war is over.

#Table of Contents

#00. Meta

#01. Castle Background Knowledge

#02. Zone and Structure Rulings

#03. Siege Assault

#04. Castle Defense and Holdouts

#05. Infiltration

#06. Ruin Exploration

#07. Sample Scenario

#99. Reference


#Connections to Other Volumes

VolumeConnection Point
coThe standard for zones, battlemaps, squads, domains, fortress Defense, and maneuvers.
fc02The atmosphere of Sengoku-era war and commoners.
fc08Yoma of battlefields and castles, ruin ghost stories, and earthbound spirits.
fc09Regions, roads, approaches to mountain castles, and the local color of castle towns.
fc11NPC candidates that can be pulled out immediately inside and around castles.

#One-Line Invitation

"Before you knock on the castle gate, look at whom that gate is locking inside."