English edition v1.5 · hb-doc

#Konsei Reiyotan Kenkaku Benran (劍客便覽)

Contents

Player's Handbook. This book holds only what you use at the table — how to make a check, how to fight, how to build and grow a character, and how to roll it solo without a GM.

📄 Get the PDF — the print/offline edition (cover, auto TOC, all 15 chapters): Korean · 日本語 · English. The same files are also on itch.io.

With this one book you can build a character, run combat, and grow to 5th dan. The original text of the rules lives in the core rulebook, and the source footnote at the end of each section points to its place — follow it only when you want to look deeper. Where the wording seems to conflict, the core rulebook takes priority. The only new rule in this book is Chapter 11, the Solo Oracle — an opt-in layer that fills the GM's empty seat.

#Three Doors In

#Contents

ChapterContent
Chapter 1 — PrologueThe Door into This World — what a TRPG is, how to use this book, a sample of play
Chapter 2 — The World on One SheetThe Sengoku era and yoma, the Three Ways and Six Hearts, an overview of the thirteen factions
Chapter 3 — Checks and Combat2d10 checks · doubles · Energy and breath · round · attack and defense — the spine of this book
Chapter 4 — Zone TacticsHow to read the five zones, move, and break through
Chapter 5 — Character CreationA 7-step checklist + 3 walkthroughs (samurai · onmyoji · entertainer)
Chapter 6 (Part One) — The Basic 6 ClassesSamurai · ronin · shinobi · onmyoji · esoteric monk · Pure Land Monk
Chapter 6 (Part Two) — Extended, First HalfShugenja · feng shui master · scholar · merchant · artisan · entertainer
Chapter 6 (Part Three) — Extended, Latter HalfGaijin · wildlander · hanyo · arahitogami · autonomous automaton · puppeteer + an introduction to what lies beyond the boundary
Chapter 7 — SchoolsThe school-slot economy and the data and selection guide for the 18 schools
Chapter 8 — Arms and Equipment8 standard weapons · armor · gear · an introduction to masterworks and Divine Artifacts
Chapter 9 — GrowthPromotion · mastery grade · the 3 pillars of Renown Titles + a 1→5 dan growth chronicle
Chapter 10 — SquadsHow to command a single squad — Cohesion · orders · tactic tags
Chapter 11 — Solo Mode: The OracleA question oracle you roll without a GM (the only new layer, opt-in)
Chapter 12 — Solo Adventure: "The First Sword"A 39-paragraph gamebook rolled solo with a freshly made 1st-dan character
Chapter 13 — Quick Reference + GlossaryThe summary tables you open mid-combat and a player's glossary

#What This Book Does Not Cover

Detailed yoma data, guidance on GM discretion, domain and trade management, and the play rules for the 12 Majin classes and the 3 Outsider classes are not in this book — open the core rulebook on the day you need them. Chapter 6 (Part Three) guides you on where that boundary lies and what to open next.

One-line principle. This book is the map, and the core rulebook is the land. It is built so you can walk by the map alone, but when the map and the land differ, trust the land.