#Performance and Earnings — How to Run a Stage
Contents
This document belongs to the front. All rules below are Variant (opt-in) — they apply only when the table adopts them, and they do not replace the combat maneuvers of the Entertainer class. This covers performances outside of combat.
#Rule — Performance Check [Variant]
Scene Tool. An optional rule layered on top of the non-combat check (
co-03-09). It decides in a single roll whether one performance on stage landed.
Check.
Performance check = 2d10 + Grace (美) + Bearing proficiency bonus >= audience target number
- The base axis is Grace (美) + Bearing. The Bearing proficiency bonus follows the canon: Novice +0 · Trained +1 · Licensed +2 · Master +3, and if you lack even Bearing Novice, unskilled -2.
- For composed arts (renga, waka, kodo discernment, etc.), first set the work's grade with a Wits (智) non-combat check, then decide the occasion of presenting that work with the performance check above.
- Aid (GM discretion): a fitting prop (
03) +1, a supporting skill suited to the occasion such as [Negotiation], [Disguise], or [Medicine] +1~2, a worn-down state, unsuitable stage, or hostile audience -1~3.
Result. Doubles (雙目) on 2d10 follow the canon Critical Hit/Fumble rules as-is.
| Result | Condition | What happens on stage |
|---|---|---|
| Fumble | doubles + failure | An accident. Earnings 0 · reputation drop · or a spiritual mishap (provoking yoma, etc.) |
| Failure | below target number | Jeers, indifference. Earnings minimal or 0 · fame drops one notch |
| Success | meets target number | Applause. Base earnings · fame rises one notch |
| Critical Hit | doubles + success | Acclaim, legend. Double earnings · fame rises two notches · special effect (patronage offer, spiritual effect triggers) |
Fame. This issue does not turn fame into a heavy numeric system. The GM manages it as a soft track that rises and falls one notch at a time per person, troupe, and region, and once enough has accrued, reflects it as
[GM discretion]on [Negotiation] aid or unlocking stage tiers. It is separate fromRenown(the 10th-dan capstone title).
#Table — Stages and Audience Target Numbers
The target numbers follow the canon's odd-numbered difficulty ladder.
| Stage | Target Number | Notes |
|---|---|---|
| Street corner, teahouse | 5 | Passersby. A few coins |
| Village market, festival | 7 | Gathered commoners |
| Castle-town show troupe | 9 | A formal stage set up by a troupe |
| Temple/shrine offering, grand show | 11 | A formal occasion |
| Private occasion of a warrior house or merchant (tea gathering, renga gathering) | 13 | A discerning few |
| Daimyo's presence | 15 | Before the lord of a province |
| Lord of the Realm's presence, a luminary of the realm | 17 | An occasion that leaves a name |
| Before a spirit (靈) — requiem, summoning | 19 | An audience that is not human |
#Rule — Performance Earnings [Variant]
Scene Tool. Layered on top of the detailed economy (1 gold = 10 silver = 100 copper). A table not using the detailed economy uses the right standard (gold only) column.
Base earnings on success. Double on a Critical Hit. On failure, minimum (in parentheses) or 0.
| Stage | Detailed Economy | Standard (gold only) |
|---|---|---|
| Street corner, teahouse | 1d10 copper (1d3 copper on failure) | ignore |
| Village market, festival | 2d10 copper | ignore (1 gold on a Critical Hit) |
| Castle-town show troupe | 1d10 silver | 1 gold |
| Offering, grand show | 2d10 silver | 1~2 gold |
| Private occasion of a warrior house or merchant | 3d10 silver + gift (prop, introduction) | 2~3 gold |
| Daimyo's presence | 1d10 gold + bestowal | 5+ gold |
| Lord of the Realm's presence | 2d10 gold + bestowal of a famed object | 10+ gold |
Reference point: a domain lord's reward for one scenario is roughly 30 gold (
co-08-07). One street-corner performance is a meal's to a few days' worth of copper. An entertainer's stage is an economy of steady small change and rare jackpots.
Show splits — whose stage you stand on.
| Form | Effect |
|---|---|
| Troupe (座) patronage (Sakai Guild, etc.) | The troupe provides stage, audience, promotion, and safety → target number -2, guaranteed safety. In return the troupe takes half the earnings |
| On the street (bare) | You keep the full earnings. But scale and safety are limited, with risks from ruffians, the authorities, and weather. No target-number modifier |
| Kagura Domain affiliation (court entertainer) | In exchange for a regular stipend (禄), free shows are restricted. Instead of show earnings, you get status and access to information |
| Mugenshu (tengu entertainers) | The audience is not human. The earnings are not money but sacred objects, secret teachings (秘伝), and spiritual favor |
#Rule — Performances for Spirits (Requiem, Summoning) [Variant]
Scene Tool. A stage for an audience that is not human. It connects to yoma and the Spirit Realm.
- Requiem (鎭魂) — Soothes onryo and bound spirits. Target number 19 (or the target's will/Defense). On a Critical Hit, the spirit calms and passes on, and the spiritual pressure of the place is released. On a Fumble, the spirit grows more agitated instead.
- Summoning (降靈) — Calls a spirit to the stage with mugen noh, Heike recitation, or a shirabyoshi's dance. On success, a door to dialogue with the spirit opens, but what you called must be sent back. On a Fumble, what you called does not leave.
- A performance for spirits yields no money. Its reward is a barrier released, a grudge (恨) closed, or a newly opened danger.
#Example — In Performance: The Shirabyoshi by the River
A 3rd-dan shirabyoshi PC, Ayame — Grace (美) 4, Bearing Trained (+1), carrying the famed seven-color fan.
She stands on the Sakai Guild stage in a castle town. The show troupe's base target number is 9, with troupe patronage -2 → 7.
- Roll: 2d10 = 6, 6 (doubles!).
- Total: 6+6 + Grace 4 + Bearing 1 + fan 1 = 18 ≥ 7 → success, and since they are doubles, a Critical Hit.
- Earnings: the show troupe's base 1d10 silver → if a 6 came up, 6 silver, doubled on the Critical Hit → 12 silver. The troupe takes half, so Ayame 6 silver, troupe 6 silver.
- On top of that: fame rises two notches, and by the Critical Hit special effect a merchant in the audience offers patronage for the next show.
If at the same occasion the roll had been 3, 5 = 8: 8+4+1+1 = 14 ≥ 7 → an ordinary success, 1d10 silver (no doubling), one notch of fame. Since they are not doubles, there is no special effect.
