English edition v1.5

#Exploration Skill Details (探査詳細)

Contents

Scouting, Survival, Geography, Perception, Disable, and Herbalism. See with your eyes, walk with your feet, and undo with your hands.

Related Entries: Skill System · Skill List · Attributes §Finesse/Wisdom


#Classification Overview

The 6 exploration skills use both Finesse (技) and Wisdom (智). They are central to gathering information before combat and to noncombat exploration.

SkillPrimary AttributeCombat UseNoncombat UseLicensed BenefitMaster Benefit
ScoutingFinesse/Wisdomidentify enemy placementdetect ambushesreveal 1 enemy zone before combatreveal all enemy placement
SurvivalPhysique/Wisdom(none)camping, food, weatherrecover Wounds +1 when campingfully recover Wounds outside combat
GeographyWisdompropose zone changesterrain analysispropose 1 change to the GM at combat startadd/delete 1 zone
PerceptionFinesse/Wisdomfind infiltratorsfind traps/secretsopposed Infiltration +2automatically detect Outside yoma
DisableFinessedisable trapslocks, barrier analysisautomatically disable traps (ordinary)neutralize enemy barriers
HerbalismWisdomsupport lull recoverygather medicinal plants, detoxify1 ally recovers Wounds +1 during lullautomatically treat poison/disease

#Exploration and Maneuvers

SkillLicensed ManeuverMaster Maneuver
ScoutingSweep the Battle Situation [upkeep] — reveal 1 enemy zone before combat startsBattlefield View [upkeep] — reveal all enemy placement
SurvivalField Cooking [upkeep] — recover 1 additional Wound when campingKeep the Ember [upkeep] — fully recover Wounds outside combat
GeographyPoint Out Terrain [upkeep] — propose 1 zone changeCut the Lay of the Land [upkeep] — propose zone addition/deletion
PerceptionCatch Presence [aptitude] — opposed Infiltration +2Spirit Sight [aptitude] — automatically detect Outside yoma
DisablePrecision Disassembly [aptitude] — trap disable automatically succeedsBarrier Collapse [Kata] — neutralize enemy barriers
HerbalismEmergency Decoction [upkeep] — support Wound recovery during lullCure-All Detoxification [upkeep] — automatically treat poison/disease

#Exploration and Noncombat Scenes

#Scouting

SituationCheckEffect
Scout enemy placement before combat2d10+Finesse+Scouting >= 13reveal unit composition in 1 enemy zone
Detect ambush2d10+Wisdom+Scouting >= enemy InfiltrationSee through the ambush. Immune to surprise.
Scout terrain (during travel)2d10+Wisdom+Scouting >= 11GM reveals danger information for the next section

#Survival

SituationCheckEffect
Set up camp2d10+Wisdom+Survival >= 11Night encounter chance -20%. Recover Wounds +1.
Secure food (wilds)2d10+Physique+Survival >= 111 day's food for the whole party. On failure, hunger.
Predict weather2d10+Wisdom+Survival >= 13GM reveals the next day's weather.
Identify poison (food/water)2d10+Wisdom+Survival >= 11Determine whether poison is present. Learn the detox method.

#Herbalism

SituationCheckEffect
Gather medicinal plants2d10+Wisdom+Herbalism >= 11Gain 1 herb pouch (for recovering 2 Wounds).
Make antidote2d10+Wisdom+Herbalism >= 13Make 1 antidote. Remove poison.
Treat wounds (outside combat)2d10+Wisdom+Herbalism >= 11Recover 1 Wound (weaker than Medicine, but easier to access).

Exploration decides victory before combat begins.