English edition v1.3.3
#Loot Table (戰利品表)
After victory in battle, determine loot with d100.
#When To Use
After combat ends, 1 Lord from the victorious side rolls d100. Apply modifiers by battle scale:
- Small scale (Minion battle): no modifier
- Medium scale (includes Elite): +10
- Large scale (includes Lord-grade enemy): +20
Economic Tier Note: This table is a combat-tier support reward table. Gold enters the wallet after combat ends, and only the portable limit can be carried into the next battle. Full acquisition of masterworks, Divine Treasures, or Exotic Sacred Objects should preferably be handled as scenario rewards or follow-up hooks. In this table, prioritize clues, materials, and crafting rights over direct grants.
#Loot Table (d100)
| d100 | Loot | Effect |
|---|---|---|
| 01~15 | Nothing Notable | Broken arms, a bloodied banner, useless fragments. Only narrative traces remain. |
| 16~25 | Gold d10 | Add to the PC wallet. Apply this after combat ends. |
| 26~35 | Equipment Bundle | Secure 1 basic weapon, 1 shield, 1 suit of light armor, and either arrows or ammunition. |
| 36~45 | Herbs and First Aid | Outside combat, recover 2 Wounds or ease 1 condition. 1-use. |
| 46~55 | Enemy War Banner / Nameplate | At the start of the next battle, choose either Cohesion +1 for all allied squads or Negotiation/Intimidation +2 against that faction. |
| 56~65 | Maintenance Voucher | Fully repair 1 weapon or armor. 1 existing piece of gear gains attack or Defense +1 during the next battle. |
| 66~72 | 1 Tactics Manual / Secret Manual | Gain 1 book matching the mood from among 5 tactics manuals + 7 secret-manual masterworks. It can be used immediately or stored after the session. |
| 73~78 | Yoma Material Bundle | 2 small yoma materials or 1 large material. Use as material for gear crafting, ritual, or research. |
| 79~84 | Elixir or Sealing Talisman | Gain 1 elixir or 1 strong talisman. Use it for recovery, purification, or emergency response. |
| 85~89 | Masterwork Crafting Right | Gain the right to craft or commission 1 masterwork from Masterwork Arsenal or Equipment and Consumables. This is not granted immediately; receive it in the next base scene. |
| 90~94 | Faction Reward | The client or local faction provides one of the following: 10 additional gold, Reputation +1, or 1-use loan of a support squad. |
| 95~98 | Treasure Clue | Gain a clue, map, or testimony for 1 Divine Treasure or Exotic Sacred Object. Follow-up scenario hook. |
| 99 | Small Masterwork | Gain 1 small masterwork that can be used immediately. If possible, choose something that does not greatly shake combat balance, such as an accessory, support arm, or consumable masterwork. |
| 00(100) | Trace of Legend | Gain an official follow-up hook leading to a Divine Treasure, Exotic Sacred Object, or Spirit Realm Wandering Treasure. Do not give legendary gear immediately; connect it to the core reward of the next scenario. |
What you take from the battlefield is paid for in blood. True treasure, however, usually calls the next story.