English edition v1.3.3

#Infiltration School Collection, 4 Kinds (First New Establishment)

Contents

Distinguished from 14-Ninjutsu: 14 presupposes traditional Japanese ninjutsu (Iga, Koga, etc.). 16-05 is universal infiltration (agent, thief, worship stealth). The same PC cannot hold both schools at once (choose 1). The core Licensed Shadow Seep / secret art Outside-Zone Entry is replaced by new maneuvers.

§ Check Procedure: Infiltration/concealment = an application of the core 04-01 Infiltration (2d10+Finesse vs enemy Perception). concealment = a synonym of Infiltration — no new check is established in this expansion. Effects on a 1-session/1-day basis apply 00-05 §13 non-combat action. Mapping: 00-05 §14.

#§ Scent — The Hundred Branches of Entering

There is a wall. But somewhere there is a gap that only one person can pass through. Infiltration is the art of finding that gap — and the art of fitting one's own body to that gap.

#§ Law — 4 Schools


#16-05-01. Underground Infiltration (地下潛入) — Self-Taught Style · city

Infiltration through a city's underground aqueducts, sewers, and underground passages. The Self-Taught Style of thieves, assassins, and scouts. Study of city geography is essential.

  • Bonus: underground adaptation — in underground terrain, Infiltration +3, Perception -2 (the enemy's Perception).
  • Restriction: aboveground -1.
  • Licensed: [stance] Underground Stance: Energy 1. during the stance, Infiltration check +3 underground, immunity to stench/dampness.
  • Secret art: [non-combat action] Underground Intrusion: Energy 4. 1 session. underground passages only. after 1 session, arrive inside the target building + entry automatically succeeds. (00-05 §13 non-combat action applies)
  • Approach: Self-Taught Style. at least 5 sessions of city residence + study of an underground map recommended.
  • Play type: city assassin, thief.

#16-05-02. Ravine Stealth Movement (峽谷潛行) — Secret Transmission · origin unknown

Infiltration through mountain ravines and caves. Secret-transmission tutelage within the mountains — the lineage of mountain hunters and reclusive warriors.

  • Bonus: ravine adaptation — in ravine/cave terrain, Infiltration +3, evasion +2.
  • Restriction: flat ground/city -1.
  • Licensed: [stance] Ravine Stance: Energy 1. during the stance, Infiltration +3 in ravine terrain, rock-wall climbing automatically succeeds.
  • Secret art: [Kata] Ravine Phantom Strike: Energy 4. 1 round. in ravines/caves. vanish from the pursuer's sight for 1 session.
  • Approach: Secret Transmission — tutelage within the mountains. narrative pursuit.
  • Play type: mountain stealth movement, reclusion.

#16-05-03. Palace-Interior Infiltration (宮內潛入) — Secret Transmission · Japan/Joseon/Ming/West

Infiltration into the interior of palaces and government offices. For the exclusive use of political agents and assassins. Study of clothing, etiquette, and interior structure is essential.

  • Bonus: palace-interior disguise — in palaces/government offices, Infiltration/disguise check +3.
  • Restriction: wild/commoner terrain -1.
  • Licensed: [aptitude] Palace-Interior Clothing: in palaces/government offices, Infiltration/disguise check +3, guard sight -2.
  • Secret art: [non-combat action] Palace-Interior Intrusion: Energy 4. 1 session. in palaces/government offices. reach the target figure's bedchamber in 1 session. (00-05 §13 non-combat action applies)
  • Approach: tutelage by a political society or a court agent. common to Japan/Joseon/Ming/West (a variant per culture).
  • Play type: political stealth movement, assassination.

#16-05-04. Temple Infiltration (寺剎潛入) — Foreign Style · Japan/China/West

Cultural origin: infiltration of religious facilities such as temples, churches, and shrines. Study of religious rites and etiquette is essential. Faith can be feigned — applies to Japanese temples, Chinese Taoist abbeys, and European monasteries alike.

  • Bonus: religious disguise — in religious facilities, Infiltration/disguise check +3, can pose as a follower.
  • Restriction: violation of one's own faith — a truly devout follower PC is -2 (conscience of faith).
  • Licensed: [aptitude] Follower Disguise: in religious facilities, Infiltration +3, suspicion -2 when posing as a follower.
  • Secret art: [non-combat action] Religious-Rite Stealth Movement: Energy 4. 1 session. activated during a religious rite in progress. using the rite, approach to the target figure automatically succeeds. (00-05 §13 non-combat action applies)
  • Approach: tutelage by a political society or in religious disguise. study of diverse religious cultures recommended.
  • Play type: religious stealth movement, use of rites.

#§ Design Perspective

  • 4-school distribution: self-taught 1 + secret transmission 2 + foreign style 1 (Temple Infiltration is common across multiple cultures).
  • Environmental specialization: underground, ravine, palace-interior, temple — each of the 4 schools has a different environment.
  • Differentiation from 14-Ninjutsu: this section is universal infiltration. 14 presupposes traditional Japanese ninjutsu. The choose 1 principle.
  • New Licensed/secret arts: introduces new maneuvers for the core Shadow Seep/Outside-Zone Entry.

"A door is not for knocking. It is for finding."