#Herbalism Schools Collection, 4 Kinds (first establishment)
Contents
No Herbalism-skill schools exist in the core. This expansion newly establishes 4 kinds. It replaces the core's newly established maneuvers for the Licensed Emergency Decoction / secret art Cure-All Detoxification.
⚠ Distinction between Medicine and Herbalism: Medicine (19-03) centers on compounding·surgery. Herbalism (17-06) centers on field gathering·first aid. 1 PC cannot hold both schools at once (choose 1).
§ Check Procedure: herb gathering = core 03-09 non-combat Target Number 11-17 + 04-01 Herbalism skill, applied. Common herb Target Number 11 / mountain·forest herb Target Number 13 / rare·poison-herb identification Target Number 15 / spirit-herb·legendary herb Target Number 17. Herb recovery effects apply 00-05 §3 Category A Wounds recovery. This expansion adds no new Target Number table. Mapping: 00-05 §14.
#§ Scent — A Hundred Strands of Herbs
The same herb saves one person and kills another. Only the one who knows herbs knows the difference. The herbalist scholar carries one discipline in each step of their own footsteps.
#§ Law — 4 Schools
#17-06-01. Materia Medica Style (本草式) — Famous School · Ming·Joseon
The tradition of Li Shizhen's Compendium of Materia Medica in Ming·Heo Jun's Dongui Bogam in Joseon. Herbal-medicine materia medica. Classifies herbs·animals·minerals all alike.
- Addition: materia medica study — materia medica identification check +3·drug effect enhancement +1.
- Constraint: outside materia medica (Nanban plants·Arab plants) -1.
- Licensed: [aptitude] Materia Medica Intuition: Eastern herb identification +3·self-compound 1 emergency drug in 1 session.
- Secret art: [Kata] Cure-All Detoxification (enhanced): Energy 4. 1 session. Detoxify common poison·chronic illness on 1 squad member + Wounds +1 recovery.
- Approach: Ming·Joseon origin, tutelage under a physician, or a materia medica scholar. Play type: Eastern physician·apothecary.
#17-06-02. Nanban Botany (南蠻 植物學) — Foreign Style · Europe
Cultural origin: European botany·pharmacology of the 16th–17th centuries. Introduction of New World plants. Accurate classification·measurement of drug efficacy.
- Addition: Nanban plants — Nanban·New World plant identification +3·European-style drug effect enhancement.
- Constraint: Eastern herbs -1.
- Licensed: [aptitude] Nanban Pharmacology: Nanban plant identification +3·use of New World herbs (tobacco·cinchona·coca, etc.).
- Secret art: [Kata] European-Style Cardiotonic: Energy 4. 1 session. Administer a cardiotonic to 1 squad member + Wounds +2 recovery + Energy aid B-1 (1 round, single-breath limit +1, 1 session).
- Approach: Nanban origin, foreign Adaptation (Nanban), or tutelage under European pharmacology. Play type: Nanban doctor·outland apothecary.
#17-06-03. Alchemical Pharmacology (鍊金術 藥學) — Foreign Style · Arab·Europe
Cultural origin: the alchemy of the Arab Jabir ibn Hayyan·European Paracelsus. Pharmacology + chemistry + the mystical. Refines herbs to enhance drug efficacy. Uses fluids·distillation·fermentation.
- Addition: alchemical refinement — drug effect enhancement +1 (Wounds recovery +1 additional).
- Constraint: requires a self-owned compounding facility (40-02-12). Without the facility, -1.
- Licensed: [aptitude] Alchemical Refinement: drug effect enhancement +1·use of a facility when self-compounding.
- Secret art: [Kata] Enhanced Elixir: Energy 5. 1 session. Administer an elixir to 1 squad member + Wounds +3 recovery·Hardiness +1 (1 session) + poison immunity (1 session).
- Approach: Arab or European origin, foreign Adaptation, or tutelage under an alchemist. Play type: alchemist·apothecary.
#17-06-04. Poison-Herb Identification (毒草鑑別) — Secret Transmission · Iga·Amazon
A Secret Transmission of poison-herb identification·detoxification·use. Tutelage under Iga-ryu ninjutsu practitioners·Amazon tribes·Arab Khari, etc. Distinction between 17-06 and 19-06 Poisoncraft — this school is identification·detoxification, 19-06 is manufacture·attack.
- Addition: poison-herb aptitude — poison-herb identification +3·detoxification +2.
- Constraint: no general Herbalism bonus.
- Licensed: [aptitude] Poison-Herb Intuition: poison-herb identification +3·detoxification +2·compound 1 self-made antidote, 1 per session.
- Secret art: [Kata] Poison Detoxification Precision: Energy 4. 1 session. Precisely detoxify 1 kind of strong poison (1 squad member, recovery from the brink of death).
- Approach: secret-transmission tutelage — Iga-ryu ninjutsu practitioners·Amazon tribes·Arab Khari. Play type: detoxification·poison-herb identification.
- Related: 19-06 Poisoncraft schools (opposition — detoxifier vs poisoner).
#§ Design Perspective
- Distribution of 4 schools: famous 1 + foreign 2 + secret 1.
- Thought specialization: Eastern materia medica / Nanban plants / alchemy / poison herbs — 4 different disciplines.
- Distinction from Medicine: this school is field gathering·first aid. Medicine is compounding·surgery. Choose 1.
- Opposition with Poisoncraft: 17-06-04 poison-herb identification vs 19-06 Poisoncraft schools — a detoxifier vs poisoner campaign is possible.
"The same herb becomes medicine and becomes poison. It is not the herb that changes — the person changes."