English edition v1.3.3

#10 Vehicles

Contents

Vehicles·transport means beyond the core's ordinary movement. Squad-scale movement·loading possible. Some serve as a foothold or stronghold in combat. A mix of Japanese·Joseon·Ming·Nanban·nomadic·Spirit Realm styles.

#§ Vehicle Operation Procedure

  • Speed: the core 03-08 zone tactics Horsemanship + this expansion's own table (a horse 1 zone/round·a galleon 5 ri/day·a wagon 3 zones/round, etc. — specified item by item).
  • Durability: handled as a single minion-grade object (Wounds 1-3). Wounds 0 = breakage (repairable) or sinking·burning down (unrecoverable). The core 03-05 Wounds rule applies as is.
  • Riding bonus: the core 04-01 Horsemanship License +N + masterwork vehicle +1 (auto-stacking). In mounted combat, the 15-horse Horsemanship school bonus can also stack.
  • Galleon cannon: applies the core firearm rule + this expansion's own 16-04 sailing rule. The cannon itself is a minion-grade weapon (evade -3·1 shot per 1 round).
  • Long-term advance effect: 1-session·1-day·1-week unit effects apply 00-05 §13 non-combat actions.
  • Specified in this §14 (00-05): See 00-05 §14 mapping of undefined concepts to core reuse.

#§ Scent — The Other Feet of the Road

By footstep alone it is hard to cross one country. With one horse, two countries. With one boat, five countries. With one great ship, a thousand countries.

#§ Law — 10 Vehicles


#Land Short·Small (4 items)

#40-07-01. Palanquin (籠)

  • Scent: the standard means of movement for nobles·officials of Japan·Joseon. 4 bearers.
  • Values: load 1 person + a little baggage
  • Effect: on a 1-session advance, the PC's Energy -1 (rest effect). Bearing +1 (a representation of status).
  • Restriction: 4 bearer NPCs required (or PC accompaniment).
  • Price: 50 gwan (palanquin) + bearers' wages.

#40-07-02. Cart (荷車)

  • Scent: ordinary transport of Japan·Ming·Joseon. Can be pulled by 1 person.
  • Values: load 100 geun (1 person)
  • Effect: baggage transport. Rough terrain -1.
  • Price: 10 gwan.

#40-07-03. Wagon (馬車)

  • Scent: a wagon pulled by 1 or 2 horses. Nanban style or a Japanese variant.
  • Values: load 4 persons + baggage 200 geun
  • Effect: flatland relocation +1. Excellent loading capacity.
  • Restriction: difficult to enter mountains·forests. 1~2 horses required.
  • Price: 100 gwan (1 horse) ~ 200 gwan (2 horses). Wagon artisans.

#40-07-04. Camel Caravan

  • Scent: the desert-trade standard. 5 camels per 1 caravan.
  • Values: load 500 geun per caravan
  • Effect: desert crossing possible. 1 week's stockpile.
  • Restriction: 5 camels + 1 camel-driver.
  • Price: 500 gwan (1 caravan). Arab traders.

#Land Large / Military (2 items)

#40-07-05. Japanese Military Palanquin (軍籠)

  • Scent: a palanquin for a military commander. Can be accompanied by 8 escort soldiers.
  • Values: load 1 person + escort + baggage
  • Effect: Command +1 while marching (squad Cohesion +1 (in a 1st campaign, domain morale; in a 30-03 variant, this expansion's morale auto-compatible — 00-05 §12 mapping)). Commands can be given from atop the palanquin.
  • Restriction: an escort-soldier squad accompaniment required.
  • Price: 200 gwan.

#40-07-06. Tack Wagon (馬具車) — for Heavy Loads

  • Scent: Ming·Joseon army supply. A large baggage wagon pulled by 2~4 horses.
  • Values: load 800 geun + 8 persons
  • Effect: bulk transport of provisions·weapons. A stronghold in combat (Defense +2).
  • Restriction: 4 horses + a transport technician.
  • Price: 400 gwan.

#Water (3 items)

#40-07-07. Fishing Boat (漁船)

  • Scent: the small boat of a Japanese·Joseon fisher. 5-person capacity.
  • Values: load 5 persons + baggage
  • Effect: coastal·river·lake navigation. Navigation general trait recommended.
  • Price: 50 gwan.

#40-07-08. Official Ship (官船)

  • Scent: for the movement of officials·diplomatic envoys. A moderate size.
  • Values: load 20 persons + baggage 1 ton
  • Effect: coastal navigation. Bearing·diplomacy +1 (a representation of status).
  • Restriction: 5 crew + a navigator.
  • Price: 500 gwan. Government-run or a wealthy merchant.

#40-07-09. Nanban Galleon (洋大船)

  • Scent: a large ocean-going ship of a Nanban trader. The 16th~17th century standard.
  • Values: load 100 persons + baggage 50 tons
  • Effect: open-ocean (外洋) navigation possible. Firearm loading possible (8 shipboard cannons).
  • Restriction: 30 crew + a navigator + Nanban Navigation technology. A Nanban trader or rental.
  • Price: 5000 gwan (purchase) ~ 500 gwan/session (rental). Nanban trade.

#Spirit Realm·Fantasy (1 item)

#40-07-10. Spirit Realm Gondola (靈界 gondola) — 1st-Expansion Compatible

  • Scent: compatible with the 1st-expansion Spirit Realm Drift Chronicle campaign. For navigating Spirit Realm rivers. Self-powered navigation even without a human hand.
  • Values: load 6 persons + baggage
  • Effect: Spirit Realm river·sea navigation. Can pass the boundary between the Spirit Realm and the present world (1st-expansion GM discretion).
  • Restriction: operable only after entering the Spirit Realm. In the present world, it works as an ordinary small boat.
  • Price: not for sale. A 1st-expansion campaign reward.

#§ Usage Conventions

  • Movement slot: vehicles are outside the core slot convention. However, the principle of 1 PC 1 vehicle (large vehicles can be shared).
  • Upkeep cost: every vehicle has an upkeep cost per 1 session (base 1 gwan). Military·ocean-going ships are more expensive.
  • Breakage·repair: on breakage during combat, the repair cost is half of the main house's. Ocean-going-ship breakage takes 6 sessions or more to repair.
  • Squad scale: wagons·official ships·galleons can move at squad scale (the core squad convention applies).

#§ Design Perspective

  • Distribution of the 10 vehicles: land small 4 / land large 2 / water 3 / Spirit Realm 1.
  • Foreign representation: camel (Arab), wagon (Nanban style), galleon (Nanban), tack wagon (Ming·Joseon) — strengthens the foreign-school identity.
  • 1st-expansion compatibility: 40-07-10 is directly compatible with the 1st-expansion Spirit Realm campaign.
  • School linkage: used with the 12-05 Dutch gun training method, the 16-04 sailing school, the 25-famous-squads naval squads, etc.

"The road is beneath the feet. But the end of the road depends on the kind of feet a person can take along."