English edition v1.3.3

#Fey · Fairy Conversion, 5 Types

Usually friendly. But their caprice in testing humans is also strong.

Core compatibility: complies with the 08-02 yoma compendium template standard stat-block format.

This-expansion compatibility: complies with 00-05 §3 (Wounds recovery · Energy support).

#§ 5 Conversions


#55-06-01. Elf (Elf) — Minion (diplomacy)

Scent: a long-lived Western forest spirit. They gather and dwell in the core world's secluded deep forests or in a pristine reach of the Spirit Realm. Mostly friendly and protective of the weak, but with their spiritual sight they see through a person, and they level their bows at evil deeds.

Wounds 3, Defense 9. Squad of 3~4 entities. Domination +1 (solo) / +3 (squad). Courage+1, Finesse+3, Presence+4

Techniques (squad command or Energy 10 when wandering):

TechniqueTypeEnergyCheckEffectLimit
Elf Bow (bow)attack A— (command) / 2 (wandering)2d10 + Finesse(3) >= Defense1 Wounds. Ranged (adjacent zone).
Elf Sword (sword)attack B— (command) / 2 (wandering)2d10 + Finesse(3) >= Defense1 Wounds. 2 Wounds on Critical Hit.

Special:

  • Spiritual Sight [Aptitude]: auto-reveal Incorporeal · non-corporeal. Attack checks targeting the Incorporeal +2.
  • Diplomatic Nature: protects the weak. Hostility only upon a clear evil deed. Negotiation possible (>=13).
  • Longevity (長壽): no aging effect. Indifferent to the passage of time.
  • IP: public domain (Tolkien-influenced but generalized).

#55-06-02. Dryad (Dryad, 樹精) — Minion (friendly)

Scent: a Western spirit of the tree. It dwells in an ancient sacred tree of the core world or in a giant tree of the Spirit Realm, living as one body with that tree. Friendly and neutral, but it meets anyone who harms its tree with enchantment.

Wounds 3, Defense 8. Appears solo. Domination +1 (solo, limited to its own tree). Physique+2, Presence+3, Wisdom+2

Techniques (solo wandering · Energy 10 when adjacent to its own tree):

TechniqueTypeEnergyCheckEffectLimit
Plant Touch (植觸)attack A2 (wandering)2d10 + Physique(2) >= Defense1 Wounds + binding (unable to relocate 1 round). Adjacent zone only.
[Licensed] Enchantment (幻惑)Kata4Presence contest (2d10 + Presence(3) vs enemy 2d10+Courage)1 target. On failure, 1 session of enchantment (follows 1 PC command. Auto-disabled after the command is carried out).session 1 time

Special:

  • Tree Bond: when its own tree is damaged, equivalent Wounds damage (1:1). Instant death when the tree is destroyed.
  • Friendly Nature: hostility limited to protecting its own tree. Otherwise friendly · neutral. Negotiation possible (>=11).
  • IP: public domain.

#55-06-03. Satyr (Satyr) — Minion

Scent: a Western half-man, half-beast reveler. In a forest clearing of the core world's outer lands or in a Spirit Realm field, they band together in pursuit of music and merriment. Their hostility is capricious, but their music bewitches a person and binds their feet.

Wounds 3, Defense 8. Squad of 3 entities. Domination +1 (solo) / +2 (squad). Courage+1, Finesse+2, Presence+3

Techniques (squad command or Energy 10 when wandering):

TechniqueTypeEnergyCheckEffectLimit
Dagger (短劍)attack A— (command) / 2 (wandering)2d10 + Finesse(2) >= Defense1 Wounds.
[Licensed] Musical Enchantment (音樂幻惑)Kata4Presence contest (2d10 + Presence(3) vs enemy 2d10+Wisdom)all humans in 5 zones. On a failed Wisdom+perception(>=11), charmed (unable to act for 1 session, disabled when the music stops).session 1 time

Special:

  • Caprice: pursues music · amusement. The reason for hostility is unclear (caprice). Negotiation possible (>=13, +3 when offering music).
  • IP: public domain.

#55-06-04. Leprechaun (Leprechaun) — Mob (friendly · capricious)

Scent: a small Western fairy who deals in gold. It appears alone on the outskirts of an outsider village of the core world or by a remote roadside in the Spirit Realm. Friendly but full of mischief, it teases people with fake-gold illusions, yet hands over a small treasure once a promise is extracted.

Wounds 2, Defense 7. Appears solo. Domination +0.5. Finesse+2, Presence+2, Fate+3

Techniques (Energy 8 when wandering solo):

TechniqueTypeEnergyCheckEffectLimit
Small Knife (小刀)attack A2 (wandering)2d10 + Finesse(2) >= Defense1 Wounds.
[Licensed] Golden Illusion (黃金幻術)Kata3— (automatic)a fake-gold illusion on 1 target. Only a few actual coins less (1~3 coins). The illusion vanishes after 1 session (the actual coins remain).session 1 time

Special:

  • Friendly Nature · Mischief: friendly but mischievous. If you extract a promise, a reward (small treasure). Negotiation possible (>=13, promises have binding force).
  • High-Speed Escape: vanishes instantly in an emergency (auto-escape on Fate>=11).
  • IP: public domain.

#55-06-05. Pixie (Pixie) — Mob

Scent: a small flying Western prankster fairy. They appear in swarms in the core world's outer-land fields or in a Spirit Realm meadow. Capriciously mocking outsiders, they hide their forms with illusion and bewilder people.

Wounds 1, Defense 9. Squad of 4~5 entities. Domination +0.5 (solo) / +1 (squad). Finesse+3, Presence+3, Fate+2

Techniques (squad command or Energy 8 when wandering):

TechniqueTypeEnergyCheckEffectLimit
Small Weaponattack A— (command) / 1 (wandering)2d10 + Finesse(3) >= Defense1 Wounds.
Illusion Evasiondefensereservation 1/improvised 22d10 + Finesse(3) >= enemy attackhit nullified. Replaced by an illusion.
[Kata] Hallucination (幻覺)Kata2Presence contest (2d10 + Presence(3) vs enemy 2d10+Wisdom)1 enemy hallucinates for 1 round (confusion: Defenseless + next attack -2).combat 1 time

Special:

  • Flight [Aptitude]: Outside↔anywhere for 1 Energy. Ranged attacks while flying -2.
  • Caprice: mocks outsiders. The reason for hostility is capricious.
  • IP: public domain.

"The fey live between gods and humans. So they mock both."