English edition v1.3.3

#Western Demon · Angel Conversion, 6 Types

Enemies · allies of Western religion (Catholic). A philosophy separate from the core's majin · gods.

Core compatibility: complies with the 08-02 yoma compendium template standard stat-block format. The side taking an [Incorporeal] attack uses the stage-by-stage handling of the §exorcism-exemption table.

This-expansion compatibility: complies with 00-05 §3 (Wounds recovery · Energy support) · §10 (attack +5 limiting conditions 2+) · §12 (madness · trauma 30-10 dependency).

#§ 6 Conversions


#55-07-01. Demon (Demon, general) — Minion

Scent: a lesser demon of Western religion. It appears in swarms in a dark pit of the core world's Spirit Realm or in ruins where wicked energy has pooled. A philosophy separate from the core's majin, it is hostile and preys on humans with Incorporeal claws and fire.

Wounds 4, Defense 9. Squad of 4~5 entities. Domination +1 (solo) / +2 (squad). Courage+4, Physique+2, Presence-1

Techniques (squad command or Energy 10 when wandering):

TechniqueTypeEnergyCheckEffectLimit
Claw (爪)attack A— (command) / 2 (wandering)2d10 + Courage(4) >= Defense1 Wounds. [Incorporeal].
Fire (火焰)attack B— (command) / 3 (wandering)2d10 + Courage(4) >= Defense1 Wounds. Fire persistence (1 Wounds each breath until the next lull). [Incorporeal].breath 1 time

Special:

  • Wickedness [Aptitude]: attacks of a PC holding a Faith weapon +2 (PC-side bonus). PC trauma +1 per 1 entity (activation condition: limited to when 30-10 grimdark or 30-03 variant B is introduced. In campaigns not using them, GM-discretion narrative handling, no mechanical effect. Complies with 00-05 §12).
  • Weakness — Catholic Faith · sacred weapons · cross: attacks of a Catholic-Faith PC +1 Wounds. Sacred weapons auto-gain an [Incorporeal] attack adjustment. When holding a 40-01-08 cross, the demon refuses adjacency.
  • IP: public domain.

#55-07-02. Devil (Devil, political demon) — Veteran

Scent: a cunning demon of Western religion. It lurks deep in the core world's Spirit Realm or hides among the human world, hunting souls through bargains. Unlike the Demon it is intelligent and scheming, and it keeps its promises — but only to the letter.

Wounds 5, Defense 11. Squad of 3 entities. Domination +1 (solo) / +3 (squad). Courage+3, Finesse+2, Wisdom+4, Presence+3

Techniques (squad command or Energy 10 when wandering):

TechniqueTypeEnergyCheckEffectLimit
Sword (劍)attack A— (command) / 2 (wandering)2d10 + Courage(3) >= Defense1 Wounds. [Incorporeal].
Illusion (幻術)attack B— (command) / 3 (wandering)Presence contest (2d10 + Presence(3) vs enemy 2d10+Wisdom)on failure, 1 round of hallucination (Defenseless).breath 1 time
[Kata] Soul Trade (靈魂取引)Kata4Wisdom+Presence contest (2d10 + Wisdom(4)+Presence 3 vs enemy 2d10+Wisdom+Presence, Target Number>=11)attempt a trade with the target. On failure, absorb the enemy's soul (instant death. However, the soul absorption is an [Incorporeal] attack and applies the §exorcism-exemption table). On success, the trade is refused.session 1 time

Special:

  • Weakness — Catholic Faith · holy coercion: attacks of a Catholic-Faith PC +1 Wounds. When holy coercion is performed with an exorcism technique, Soul Trade is auto-refused.
  • Negotiation possible: loves deals (>=13). Keeps promises, but — interprets them literally.
  • IP: public domain.

#55-07-03. Balor (Balor, fictional) — Elite

Scent: a giant Western demon of flame. It is a mighty foe slumbering in a fiery abyss of the core world's Spirit Realm or in a sealed underground. It wields a fire whip and a sword, and it freezes in place all who draw near with its Domain of Fear.

Balor (fictional) — Elite
Wounds 7, Defense 12, Energy 10
Courage+6, Physique+4, Presence-2
Domination +4 (`[Incorporeal]` attack holding adjustment)

Techniques:

TechniqueTypeEnergyCheckEffectLimit
Fire Whip (火鞭)attack A (Courage)32d10 + Courage(6) >= Defense2 Wounds + binding (unable to relocate until the next breath). [Incorporeal].
Sword (劍)attack B (Physique)32d10 + Physique(4) >= Defense2 Wounds. 3 Wounds on Critical Hit.
Fire Scale (火鱗)defensereservation 2/improvised 3automaticdamage -1 Wounds(minimum 1). Fire on the attacker (1 Wounds).
[Licensed] Fire Explosion (火炎爆發)Kata52d10 + Courage(6) >= Defense5-zone area. 5 Wounds to all in the zone. Fire persistence (1 Wounds each breath until the next lull). [Incorporeal].combat 1 time

Special:

  • Domain of Fear [stance] 2 Energy: when an enemy enters the same zone, Defenseless on a failed Courage >= 13.
  • Weakness — Catholic Faith · Michael's Spear: attacks of a Catholic-Faith PC +1 Wounds. When holding the 45-02-04 Michael's Spear, the Balor is auto-weakened (Defense -3).
  • IP: altered (Tolkien-influenced, generalizable).

#55-07-04. Seraph (Seraph, angel) — Elite (friendly)

Scent: an angel of Western religion. It descends from a sacred domain of light in the core world or from a high place in the Spirit Realm. Friendly to the faithful and neutral to all others, it burns away yoma and evil spirits with its sacred sword and light.

Seraph (Angel) — Elite (friendly)
Wounds 7, Defense 12, Energy 10
Courage+6, Presence+4, Wisdom+3
Domination +5 (sacred Barrier adjustment +1)

Techniques:

TechniqueTypeEnergyCheckEffectLimit
Sacred Sword (聖劍)attack A (Courage)32d10 + Courage(6) >= Defense2 Wounds. 3 Wounds on Critical Hit. +1 Wounds if the target is an Incorporeal · evil spirit. [Incorporeal].
Sacred Light (聖光)attack B (Presence)32d10 + Presence(4) >= Defense1 Wounds. [Incorporeal]. yoma · evil spirit +1 Wounds.breath 1 time
Sacred Armor (聖鎧)defenseautomaticdamage -1 Wounds(minimum 1). Auto-nullify wicked attacks.
[Licensed] Mystery of Sacred Radiance (聖輝)Kata52d10 + Presence(4) >= Defense5-zone area. 4 Wounds to yoma · evil spirits only. A target that scores a Critical Hit gets an instant-death check. No effect on humans. [Incorporeal].combat 1 time

Special:

  • Friendly Nature: friendly to Catholic-Faith PCs. Neutral to non-Faith PCs. Negotiation possible (Catholic PC >=11, non-Faith >=15).
  • Flight: Outside↔anywhere for 1 Energy.
  • Sacred Barrier [stance] automatic: a sacred Barrier in the adjacent zone (Defense +2).
  • IP: public domain.

#55-07-05. Archangel (Archangel, Michael-grade) — Lord (friendly)

Scent: a great angel of Western religion. It is a supreme being that descends as a Faith ally toward the end of a core world campaign. It is almost never hostile, and with a single sacred strike it annihilates an evil spirit at once.

Archangel (Great Angel, Michael-grade) — Lord (friendly)
Wounds 9, Defense 14, Energy 15
Courage+9, Presence+5, Wisdom+4
Domination +9 (including the sacred Barrier adjustment +1)

Techniques:

TechniqueTypeEnergyCheckEffectLimit
Sacred Sword (聖劍)attack A (Courage)32d10 + Courage(9) >= Defense2 Wounds. 3 Wounds on Critical Hit. +1 Wounds if the target is an Incorporeal · evil spirit. [Incorporeal].
Sacred Fire (聖炎)attack B (Presence)32d10 + Presence(5) >= Defense2 Wounds. [Incorporeal]. yoma · evil spirit +2 Wounds.breath 1 time
Sacred Armor (聖鎧)defenseautomaticdamage -2 Wounds(minimum 1). Auto-nullify wicked attacks.
[Licensed] Sacred Strike (聖一擊)Kata62d10 + Courage(9) >= Defense1 target. 4 Wounds to an Incorporeal · evil spirit. Instant-death check on Critical Hit. No effect on humans. [Incorporeal].session 1 time

Special:

  • Friendly Nature: a Faith-friendly NPC at the campaign climax. Almost never hostile. Negotiation possible (>=13).
  • Flight: Outside↔anywhere for 1 Energy.
  • Domain of the Sacred Barrier [stance] automatic: a sacred Barrier in the same zone + all adjacent zones (Defense +2). Auto 1 Wounds when a yoma · evil spirit intrudes.
  • IP: public domain (biblical character).

#55-07-06. Watcher (Watcher, altered) — Veteran

Scent: a watcher of Western mysticism. It keeps vigil over a boundary of the core world's Spirit Realm or the seat of a sacred seal. With its all-seeing sight it sees through Incorporeals and yoma; it is friendly to the righteous, but brings its rays down upon wicked deeds.

Wounds 5, Defense 11. Squad of 2 entities. Domination +1 (solo) / +3 (squad). Finesse+3, Wisdom+5, Presence+2

Techniques (squad command or Energy 10 when wandering):

TechniqueTypeEnergyCheckEffectLimit
Ray (光線)attack A— (command) / 3 (wandering)2d10 + Wisdom(5) >= Defense1 Wounds. Ranged (2 zones). [Incorporeal].
Illusion (幻術)attack B— (command) / 3 (wandering)Presence contest (2d10 + Wisdom(5) vs enemy 2d10+Wisdom)on failure, 1 round of hallucination (Defenseless).breath 1 time

Special:

  • All Sight [Aptitude]: auto-identify all Incorporeal · yoma · non-corporeal. Auto-grasp enemy positions (infiltration nullified).
  • Justice Ideology: hostile to wicked actions. Friendly · neutral to righteous actions. Negotiation possible (>=15, a justice cause is required).
  • Flight: Outside↔anywhere for 1 Energy.
  • IP: altered (Catholic · Jewish mysticism influence).

"The demon shows human wickedness like a mirror. The angel shows human goodness like a mirror."