English edition v1.3.3

#4 Chinese Yokai Conversions

Reformat: follows the core 08-02 yoma bestiary template stat-block format + applies this expansion's 00-05 §1–§15 settled rules.

Resolving collisions with same-name core yoma (2 cases):

- Nine-Tailed Fox (九尾狐) — integrated into the core 08-02 Lord-grade Nine-Tailed Fox (Tamamo-no-Mae). This conversion is removed.

- Nue (鵺) — integrated into the core 08-02 Elite-grade nue. This conversion is removed (the Chinese variant is reinterpreted by the GM from the core nue template).

#§ 4 Conversions


#55-08-01. Yaksha King (夜叉王) — Elite-grade

Foreign armor and part of a yaksha's face, the weapon only a black silhouette.

Scent: a Chinese/Japanese variant of the Indian yaksha (Yaksha). A giant night yokai. A giant that swallows travelers in night forests and graveyards.

Yaksha King (夜叉王) — Elite-grade
Wounds 5, Defense 14, Energy 11
Courage+4, Physique+3, Presence-1
Domination +4

Techniques:

TechniqueTypeEnergyCheckEffectLimit
Giant Club (大棒)Attack A (Courage)32d10 + Courage(4) >= Defense2 Wounds. On a Critical Hit, forced relocation (adjacent zone).
Night Illusion (夜幻)Attack B (Presence)3Presence opposed (2d10+Presence-1 vs enemy 2d10+Courage) — night-only +3 modifierOn failure, the target cannot act for 1 round. No damage.1 round
Yaksha Guard (夜叉防)Defensereservation 2/improvised 32d10 + Physique(3) >= enemy attackNegate the hit. Auto-success at night only.

Special:

  • [Aptitude] Night Aptitude: all checks +3 at night · -2 in daytime.
  • Giant: Minion-and-below techniques are auto-negated (size difference).

Weakness: light/Faith weapons. In a light-source zone, the night bonus is negated.

IP: public domain (Buddhist lore).


#55-08-02. Shanhaijing Beasts (山海經 怪獸, general) — Minion-grade / Veteran-grade

Scent: the various fictional animals recorded in the Shanhaijing (beast-folk, land-dwelling parasitic birds, undying beasts, etc.). The GM picks to fit the campaign · as 1 creature or a squad formation.

Minion-grade example (squad of 3–5):

Shanhaijing Beast, Minion — Minion-grade
Wounds 2, Defense 10
Courage+1, Finesse+0
Domination +2 (squad of 5)

Veteran-grade example (solitary hunter):

Shanhaijing Beast, Veteran — Veteran-grade
Wounds 3, Defense 13
Courage+2, Physique+1
Domination +3

Techniques (Minion-grade) — squad order, paid from the commander's Energy:

TechniqueTypeEnergyCheckEffectLimit
Bizarre Bite (奇噛)Attack A— (Command)2d10 + Courage(1) >= Defense1 Wounds.
Bizarre Form (奇相)Aptitude— (Command)— (auto)On first encounter, Intimidation on the enemy zone for 1 combat only (check -1).1 combat 1 time

Techniques (Veteran-grade) — squad order:

TechniqueTypeEnergyCheckEffectLimit
Bizarre Claw (奇爪)Attack A— (Command)2d10 + Courage(2) >= Defense1 Wounds. On a Critical Hit, 2 Wounds.
Roar/Charge (吼/突)Attack B— (Command)2d10 + Physique(1) >= DefenseNo damage. Force-relocate the target zone (adjacent).1 round

Special:

  • Bizarre Form: enemy check -1 in the first-encounter zone for 1 combat only (Intimidation).
  • GM discretion: the unique abilities of beasts recorded in the Shanhaijing (e.g., warding off evil spirits, healing illness, absorbing lightning, etc.) are added by the GM as an [Aptitude].

Weakness: Faith weapons + herbal materia medica (40-02-13).

IP: public domain (the Shanhaijing itself is public domain).


#55-08-03. Jiangshi (殭屍) — Minion-grade

Scent: the Chinese hopping corpse. If you hold your breath, it cannot perceive you. Stick a talisman on its head and it stops.

Jiangshi (殭屍) — Minion-grade
Wounds 2, Defense 10
Courage+1, Physique+2
Domination +2 (squad of 4–5)

Techniques — squad order, paid from the commander's Energy:

TechniqueTypeEnergyCheckEffectLimit
Corpse Claw (屍爪)Attack A— (Command)2d10 + Courage(1) >= Defense1 Wounds.
Leaping Assault (跳襲)Attack B— (Command)2d10 + Physique(2) >= Defense1 Wounds + a relocation check at the same time (can attack from the adjacent zone).1 round

Special:

  • [Aptitude] Talisman Stop: when an Exorcism talisman hits its head, it is stopped for 1 session — "a corpse that cannot move".
  • [Aptitude] Breath-Holding Perception Evasion: when a target "holds breath" (Physique>=11 check), the jiangshi cannot perceive that target (1 round).

Weakness: talisman/Faith weapons + 19-02-03 Daoist demon-expulsion.

IP: public domain.


#55-08-04. Chinese One-Horned Tiger (中華獨角虎, one-horned tiger) — Veteran-grade

Scent: a fictional one-horned tiger yokai. A mountain giant. When its single horn lodges in, it pierces armor.

Chinese One-Horned Tiger (中華獨角虎) — Veteran-grade
Wounds 3, Defense 13
Courage+2, Physique+2
Domination +3

Techniques — squad order, or its own Energy 10 when wandering:

TechniqueTypeEnergyCheckEffectLimit
Tiger Claw (虎爪)Attack A— (Command) / 22d10 + Courage(2) >= Defense1 Wounds. On a Critical Hit, 2 Wounds.
Horn Thrust (角突)Attack B — [Kata]— (Command) / 42d10 + Courage(2)+5 >= Defense2 Wounds. [Pierce 3]. On a Critical Hit, 3 Wounds.1 combat 1 time

Special:

  • Mountain Aptitude: relocation -1 Energy in mountain/rugged zones.

Weakness: precision weapons (horn cut = Wounds Pierce).

IP: public-domain variant.


"The yokai of the Central Plain have been transformed over a thousand years. Within a single yokai there are a thousand thoughts. So the Nine-Tailed Fox and the nue, which already exist in the core book, are the same beings even when they borrow Chinese names."