#5 Chinese Xian/Deity Conversions
Reformat: follows the core 08-02 yoma bestiary template stat-block format + applies this expansion's 00-05 §1–§15 settled rules.
Usually friendly. But on a moral failure they can turn hostile.
#§ 5 Conversions
#55-10-01. Eight Immortals (八仙) — Elite-grade (friendly)
Scent: the 8 immortals of Daoism. Each has a different power (Lü Dongbin, Li Tieguai, Han Xiangzi, etc.). A PC can meet 1–2 immortals.
Eight Immortals representative (八仙) — Elite-grade
Wounds 5, Defense 14, Energy 11
Courage+1, Wisdom+5, Presence+3
Domination +4
Techniques:
| Technique | Type | Energy | Check | Effect | Limit |
|---|---|---|---|---|---|
| Divine Artifact Strike (神物擊) | Attack A (Wisdom) | 3 | 2d10 + Wisdom(5) >= Defense | 2 Wounds. Bound to each immortal's divine artifact (sword, gourd, lotus, etc.). [Incorporeal] possible. | — |
| Immortal Artistry (仙技) | Attack B (Presence) | 3 | Presence opposed (2d10 + Presence(3) vs enemy 2d10+Courage) | On failure, cannot act for 1 round. No damage. | 1 round |
| Immortal Guard (仙防) | Defense | reservation 1/improvised 2 | 2d10 + Wisdom(5) >= enemy attack | Negate the hit. Holy protection. | — |
| [Licensed] Immortal Miracle (仙跡) | upkeep | 4 | — (auto) | Recover Wounds 2 on 1 PC who showed moral conduct (Compassion·Loyalty·Truth) + temporarily reinforce 1 point of a divine artifact. | 1 session 1 time |
Special:
- Moral Test: tests the PC's conduct. On a pass, aid; on a fail, indifference or possible hostility.
- Negotiation possible: Presence >= 13. Friendly to PCs of Daoist thought.
Weakness: almost always friendly. When turned hostile, holy-weapon effects are halved.
IP: public domain (Daoism).
#55-10-02. Guan Yu Deity (關羽 神格) — Lord-grade (friendly, Loyalty only)
Scent: the form of the Three Kingdoms-era Guan Yu deified. Chinese/Southeast Asian warrior worship. The avatar of Loyalty thought.
Guan Yu Deity (關羽 神格) — Lord-grade
Wounds 8, Defense 17, Energy 14
Courage+5, Physique+4, Presence+3, Fate+2
Domination +6
Techniques:
| Technique | Type | Energy | Check | Effect | Limit |
|---|---|---|---|---|---|
| Green Dragon Crescent Blade Cut (青龍偃月刀斬) | Attack A (Courage) | 3 | 2d10 + Courage(5) >= Defense | 2 Wounds. On a Critical Hit, 3 Wounds + [Pierce 1] + [Break]. (A divine artifact [technique] bound to 45-06-06 the Green Dragon Crescent Blade.) | — |
| Loyalty Intimidation (忠義威) | Attack B (Presence) | 3 | Presence opposed (2d10 + Presence(3) vs enemy 2d10+Courage) | On failure, 1 round Defenseless + squad Cohesion -2. Ineffective against Loyalty PCs. | 1 round |
| War God Guard (武神防) | Defense | reservation 2/improvised 3 | 2d10 + Physique(4) >= enemy attack | Negate the hit. On a Critical Hit, enemy weapon durability -2. | — |
| [Licensed] Strike of Loyalty (忠義一擊) | Kata | 5 | 2d10 + Courage(5)+4 >= Defense (modified) | 3 Wounds. 4 Wounds against a target whose betrayal/treason is exposed. | 1 combat 1 time |
Special:
- Friendly to Loyalty PCs: a bonus to PCs of Loyalty thought (Three Ways and Six Hearts: Loyalty) — all attributes +2 for 1 combat on 1 Loyalty PC (aptitude-like protection).
- Betrayal triggers instant hostility: on finding a betraying/treasonous PC, immediately turns hostile — the auto-trigger target of the [Licensed] above.
- Negotiation possible: Presence >= 15. Only after Loyalty thought is proven.
Weakness: it is very hard for an ordinary PC to turn him hostile. Hostile only on conduct that violates Loyalty thought.
IP: public domain (history + worship).
#55-10-03. Guanyin (觀音) — Elite-grade (friendly)
Scent: the bodhisattva of Buddhist compassion. Saves those in dire need. Forced hostility is almost impossible.
Guanyin (觀音) — Elite-grade
Wounds 6, Defense 15, Energy 11
Presence+5, Wisdom+4
Domination +5
Techniques:
| Technique | Type | Energy | Check | Effect | Limit |
|---|---|---|---|---|---|
| Hand of Compassion (慈手) | Attack A (Presence) | 2 | Presence opposed (2d10 + Presence(5) vs enemy 2d10+Courage) | No damage. On failure, cannot act for 1 round (mental purification). | — |
| Sutra Intimidation (佛經威) | Attack B (Wisdom) | 3 | 2d10 + Wisdom(4) >= Defense | 1 Wounds (yoma/evil spirits only). No effect on humans. [Incorporeal]. | 1 breath |
| Lotus Guard (蓮防) | Defense | reservation 1/improvised 2 | auto | Negate the hit. Protection of compassion. | — |
| [Licensed] Salvation of Compassion (慈救) | upkeep | 5 | — (auto) | Return 1 PC of Compassion·Loyalty·Truth disposition who has reached Wounds 0 to Wounds 2 and purify Spiritual Taint. | 1 session 1 time |
Special:
- Mission of Compassion, Loyalty, Truth: friendly to PCs of Compassion·Truth·Loyalty thought. Compassion is ineffective on violent (Demon/Hegemony) PCs.
- Negotiation possible: Presence >= 13. Aids on a promise of non-violence.
Weakness: almost always friendly. When turned hostile, holy-weapon effects are halved.
IP: public domain (Buddhism).
#55-10-04. Wind Master and Rain Master (風師雨師) — Elite-grade
Scent: the Daoist gods of wind and rain. They rule the weather. The cause of drought and flood.
Wind Master and Rain Master (風師雨師) — Elite-grade
Wounds 5, Defense 14, Energy 10
Wisdom+4, Physique+2
Domination +5
Techniques:
| Technique | Type | Energy | Check | Effect | Limit |
|---|---|---|---|---|---|
| Wind Whip (風鞭) | Attack A (Wisdom) | 3 | 2d10 + Wisdom(4) >= Defense | 2 Wounds + forced relocation (adjacent zone). | — |
| Rainfall (雨打) | Attack B (Wisdom) | 2 | — (auto) | Everyone in the same zone. Auto-negate fire-attack/flame effects (1 round). No damage. | 1 round |
| Wind-and-Rain Barrier (風雨壁) | Defense | reservation 2/improvised 3 | auto | Negate the hit. Auto-negate ranged attacks. | — |
| [Licensed] Wind-and-Rain Mastery (風雨支配) | Kata | 5 | — (auto) | Only in an Outside Zone. Wide-area heavy rain/strong wind over 3 zones. For 3 rounds, enemy sight -2, and +1 Energy each relocation. Auto-negate fire attacks. Usable only while [Storm Domain] is maintained. | 1 combat |
Special:
- Stance — Storm Domain (暴風領域) [stance] 2 Energy: while maintained, fire-attack effects in the same zone are halved. The precondition for triggering the [Licensed] above.
- Weather Change: a GM-use NPC for scenario environment shifts (drought→rain, clear sky→storm, etc.).
Weakness: Faith/Daoist purification. Indoor zones halve its abilities.
IP: public domain.
#55-10-05. Dragon Kings of the Four Seas (四海龍王) — Lord-grade
Scent: the Daoist dragon kings of the seas of the four directions (4 creatures of East·West·South·North, or 1 representative). Eastern dragons (a different concept from Western dragons).
Dragon Kings of the Four Seas (四海龍王) — Lord-grade
Wounds 9, Defense 18, Energy 15
Courage+5, Physique+4, Wisdom+4, Presence+2
Domination +7 (underwater +9)
Techniques:
| Technique | Type | Energy | Check | Effect | Limit |
|---|---|---|---|---|---|
| Giant Claw (巨爪) | Attack A (Courage) | 3 | 2d10 + Courage(5) >= Defense | 3 Wounds. On a Critical Hit, forced relocation (forced fall of 1 zone or dragged underwater). | — |
| Water Storm (水嵐) | Attack B (Wisdom) | 4 | 2d10 + Wisdom(4) >= Defense (wide area) | 2 Wounds to everyone in the same zone. +1 Wounds underwater. [Direct all] (nullifies evasion/stance, armor stays). | 1 round |
| Dragon Scale Guard (龍鱗防) | Defense | auto | — | -1 Wounds each hit (minimum 1). [Incorporeal] attacks work normally. | — |
| [Licensed] Tsunami (海嘯) | Kata | 6 | 2d10 + Courage(5)+4 >= Defense (modified) | At sea only. Wide area of 5 zones. 2 Wounds to all squads + forced relocation of 1 zone. On a Critical Hit, an additional 1 Wounds. | 1 combat |
Special:
- Underwater Dominance: in an underwater zone, Wounds +2, Energy +3, Domination +2.
- Giant: Minion-and-below techniques are auto-negated (size difference).
- Negotiation possible: Presence >= 17. On offering treasure/courtesy, it may grant passage or provide treasure.
Weakness: holy weapons + celestial rites (weakened when constellations align) + firearms (effect halved underwater).
IP: public domain (Daoism).
"The gods of China test human morality. Only those who pass the test receive aid. To those who fail — the blade of Loyalty falls, and the tsunami of the Four Seas rises."