#Hidden Arms — Concealed, Scattered, and Mouth-Held

This document belongs to front. Hidden arms (concealed implements) are about concealment, disruption, and poison more than power. They kill little; their purpose is to steal a single beat. Checks and tags follow canon.
#Data — Catalog
#Fukiya — Blow-Pipe
| Item | Value |
|---|
| Category | concealed ranged (poison delivery) |
| Using Skill | Ninjutsu (poison ties into Poisoncraft/Herbalism) |
| Range | adjacent zone |
| Price | 0.5 gold (+poison separate) |
Blow a small poison needle through a tube. It is silent and the firing point is easy to hide. The needle's own damage is negligible, so the poison is the real weapon.
| Technique | Type | Energy | Check | Effect | Limit |
|---|
| Blowdart | Attack A (Finesse) | 1 | 2d10+Finesse+Ninjutsu >= Defense | damage 0 (the poison does the work). silent, concealed | — |
| Poison Needle | — | — | (on the above hit) | applies poison — on Physique >= 11 failure, 1 Wounds each lull (or an antidote) | ties into Poisoncraft · consumes 1 dose of poison |
#Fukumibari — Needle Held in the Mouth
| Item | Value |
|---|
| Category | concealed disruption |
| Using Skill | Ninjutsu |
| Range | same zone |
| Price | a few copper coins (costs almost nothing) |
A fine needle held in the mouth and spat. It is not a weapon to kill but a weapon to steal a single beat. It aims at the eyes and face. The depiction of spitting a needle to strike is heavily colored by later popular lore (see the front opt-in declaration).
| Technique | Type | Energy | Check | Effect | Limit |
|---|
| Spit Needle | Attack B (Finesse) | 1 | 2d10+Finesse+Ninjutsu >= Defense | damage 0. target's next check -2 (vision disruption) | 1 per battle |
#Makibishi — Caltrops
| Item | Value |
|---|
| Category | area placement (movement obstruction) |
| Using Skill | Ninjutsu |
| Range | floor of the same zone |
| Price | 0.5 gold (a handful) |
Iron caltrops, made so that when scattered they generally land with one spike pointing up however they fall. They cut off pursuit and buy an escape. The shinobi's most faithful friend.
| Technique | Type | Energy | Check | Effect | Limit |
|---|
| Scatter | Attack B (—) | 1 | — (automatic) | lay caltrops over one zone | 1 per round / consumes 1 dose |
| Trap Effect | — | — | (on entering/passing through) | on Physique >= 11 failure, 1 Wounds + relocation limited 1 round | — |
#Kakute・Nekote — Spiked Ring・Claws
| Item | Value |
|---|
| Category | concealed melee (Infiltration Surprise Attack) |
| Using Skill | Unarmed Combat |
| Range | same zone |
| Price | 0.5 gold |
A spiked ring worn on the finger (kakute), iron claws hidden at the fingertips (nekote). One stabs while appearing to be bare-handed. The depiction of female shinobi favoring them is closer to later popular lore.
| Technique | Type | Energy | Check | Effect | Limit |
|---|
| Concealed Thrust | Attack A (Finesse) | 1 | 2d10+Finesse+Unarmed Combat >= Defense | 1 Wounds. the first strike while Infiltrating and undetected is [Direct 1] | the [Direct] bonus is 1 time, before detection |
#Shuko — Back-of-Hand Hooks
| Item | Value |
|---|
| Category | climbing/defense plus melee |
| Using Skill | Unarmed Combat (climbing assists Lightness Skill/Infiltration) |
| Range | same zone |
| Price | 1 gold |
Hooks worn on the hands. Climb walls and trees, parry an enemy's blade, and rake with the claws. One object does three jobs.
| Technique | Type | Energy | Check | Effect | Limit |
|---|
| Claw Rake | Attack A (Finesse) | 1 | 2d10+Finesse+Unarmed Combat >= Defense | 1 Wounds | — |
| Hook Parry | Defense | reservation 1/improvised 2 | 2d10+Finesse >= enemy attack | on being hit, damage -1 Wounds (minimum 0). not a complete negation | — |
| Climb | aptitude | — | — | +1 to Lightness Skill/Infiltration climbing checks | — |
#Horokudama — Thrown Incendiary
| Item | Value |
|---|
| Category | consumable gunpowder (small-scale area) |
| Using Skill | Ninjutsu (or Archery) |
| Range | adjacent zone |
| Price | 1 gold (1 dose) |
A small thrown earthenware bursting shell that is also an incendiary. Once used, it is gone. Rather than killing, its purpose is confusion, smoke screen, and ignition. It is also a side tool of the gunpowder-handling gaijin.
The horoku and glass-bottle bomb as consumables are already recorded in canon ex2-40-01. Here we add only the side where the shinobi operates them as techniques (the bursting and smoke-screen techniques). If you need a simple 1-throw bomb, use the ex2 entry.
| Technique | Type | Energy | Check | Effect | Limit |
|---|
| Thrown Burst | Attack A (Finesse) | 2 | 2d10+Finesse+Ninjutsu >= Defense | 1 Wounds to targets in the same zone + applies the zone "Fire" environment gimmick | consumable (1 dose) |
| Smoke Screen | Attack B (—) | 2 | — (automatic) | block sight in one zone for 1 round | 1 per round / consumes 1 dose |
Fire environment gimmick: each lull, everyone in the zone takes 1 Wounds, dissipating after 2~3 rounds (citing the co-07-20 definition).
#Table — Canon Citations (Not Restated)
| Weapon | Where | Notes |
|---|
| shuriken・bo-shuriken | Ninjutsu skill + tag basis co-07-01 | throwing is handled with Ninjutsu; tags follow the co-07-01 basis ([Direct]/[Pierce]). This issue does not separately carry variants |
| kunai | co-07-01 | recorded in canon |
| applied poison | Poisoncraft skill | poison applied to a weapon is handled with Poisoncraft. Ties into the fukiya above |
Now that you know the weapons, next is how to grip them and what dangers you bear. → 03 Usage