English edition v1.5 · zn-doc

#Hidden Arms — Concealed, Scattered, and Mouth-Held

Hidden Arms — Concealed, Scattered, and Mouth-Held illustration

This document belongs to front. Hidden arms (concealed implements) are about concealment, disruption, and poison more than power. They kill little; their purpose is to steal a single beat. Checks and tags follow canon.


#Data — Catalog

#Fukiya (吹き矢) — Blow-Pipe (吹管)

ItemValue
Categoryconcealed ranged (poison delivery)
Use-SkillNinjutsu (poison ties into Poisoncraft/Herbalism)
Rangeadjacent zone
Price0.5 gold (+poison separate)

Blow a small poison needle through a tube. It is silent and the firing point is easy to hide. The needle's own damage is negligible, so the poison is the real weapon.

TechniqueTypeEnergyCheckEffectLimit
Blowdart (吹射)Attack A (Finesse)12d10+Finesse+Ninjutsu >= Defensedamage 0 (the poison does the work). silent, concealed
Poison Needle (毒針)(on the above hit)applies poison — on Physique >= 11 failure, 1 Wound each lull (or an antidote)ties into Poisoncraft · consumes 1 dose of poison
Blowpipe Guard (吹管受け)Defensereservation 1/improvised 22d10+Finesse >= enemy attackWhile reserved, Defense +1. On a successful defense, damage -1 Wound (minimum 1). On a defense Critical Hit, negate the hit.

#Fukumibari (含み針) — Needle Held in the Mouth

ItemValue
Categoryconcealed disruption
Use-SkillNinjutsu
Rangesame zone
Pricea few copper coins (costs almost nothing)

A fine needle held in the mouth and spat. It is not a weapon to kill but a weapon to steal a single beat. It aims at the eyes and face. The depiction of spitting a needle to strike is heavily colored by later popular lore (see the front opt-in declaration).

TechniqueTypeEnergyCheckEffectLimit
Spit Needle (含み吐き)Attack B (Finesse)12d10+Finesse+Ninjutsu >= Defensedamage 0. target's next check -2 (vision disruption)1 per battle
Needle Feint (針牽制)Defensereservation 1/improvised 22d10+Finesse >= enemy attackWhile reserved, Defense +1. On a successful defense, damage -1 Wound (minimum 1). On a defense Critical Hit, negate the hit.

#Makibishi (撒き菱) — Caltrops

ItemValue
Categoryarea placement (movement obstruction)
Use-SkillNinjutsu
Rangefloor of the same zone
Price0.5 gold (a handful)

Iron caltrops, made so that when scattered they generally land with one spike pointing up however they fall. They cut off pursuit and buy an escape. The shinobi's most faithful friend.

TechniqueTypeEnergyCheckEffectLimit
Scatter (撒布)Attack B (—)1— (automatic)lay caltrops over one zone1 per round / consumes 1 dose
Trap Effect (踏み)(on entering/passing through)on Physique >= 11 failure, 1 Wound + relocation limited 1 round
Retreat Scatter (退路撒布)Defensereservation 1/improvised 22d10+Finesse >= enemy attackUsable only against an attack originating in the same zone. On success, negate the hit.1 per round / consumes 1 dose on activation

#Kakute・Nekote (角手·猫手) — Spiked Ring・Claws

ItemValue
Categoryconcealed melee (Infiltration Surprise Attack)
Use-SkillUnarmed Combat
Rangesame zone
Price0.5 gold

A spiked ring worn on the finger (kakute), iron claws hidden at the fingertips (nekote). One stabs while appearing to be bare-handed. The depiction of female shinobi favoring them is closer to later popular lore.

TechniqueTypeEnergyCheckEffectLimit
Concealed Thrust (隱し突き)Attack A (Finesse)12d10+Finesse+Unarmed Combat >= Defense1 Wound. the first strike while Infiltrating and undetected is [Direct 1]the [Direct] bonus is 1 time, before detection
Claw Parry (爪受け)Defensereservation 1/improvised 22d10+Finesse >= enemy attackWhile reserved, Defense +1. On a successful defense, damage -1 Wound (minimum 1). On a defense Critical Hit, negate the hit.

#Shuko (手甲鉤) — Back-of-Hand Hooks

ItemValue
Categoryclimbing/defense plus melee
Use-SkillUnarmed Combat (climbing assists Lightness Skill/Infiltration)
Rangesame zone
Price1 gold

Hooks worn on the hands. Climb walls and trees, parry an enemy's blade, and rake with the claws. One object does three jobs.

TechniqueTypeEnergyCheckEffectLimit
Claw Rake (鉤爪)Attack A (Finesse)12d10+Finesse+Unarmed Combat >= Defense1 Wound
Hook Parry (鉤受け)Defensereservation 1/improvised 22d10+Finesse >= enemy attackWhile reserved, Defense +1. On a successful defense, damage -1 Wound (minimum 1). On a defense Critical Hit, negate the hit.
Climb (登攀)aptitude+1 to Lightness Skill/Infiltration climbing checks

#Horokudama (焙烙玉) — Thrown Incendiary

ItemValue
Categoryconsumable gunpowder (small-scale area)
Use-SkillNinjutsu (or Archery)
Rangeadjacent zone
Price1 gold (1 dose)

A small thrown earthenware bursting shell that is also an incendiary. Once used, it is gone. Rather than killing, its purpose is confusion, smoke screen, and ignition. It is also a side tool of the gunpowder-handling gaijin.

The horoku and glass-bottle bomb as consumables are already recorded in canon ex2-40-01. Here we add only the side where the shinobi operates them as techniques (the bursting and smoke-screen techniques). If you need a simple 1-throw bomb, use the ex2 entry.

TechniqueTypeEnergyCheckEffectLimit
Thrown Burst (投擲炸裂)Attack A (Finesse)22d10+Finesse+Ninjutsu >= Defense1 Wound to targets in the same zone + applies the zone "Fire" environment gimmickconsumable (1 dose)
Smoke Screen (煙幕)Attack B (—)2— (automatic)block sight in one zone for 1 round1 per round / consumes 1 dose
Emergency Smoke Screen (緊急煙幕)Defensereservation 2/improvised 32d10+Finesse >= enemy attackOn success, negate the hit and block sight in your zone for 1 round.1 per round / consumes 1 dose on activation

Fire environment gimmick: each lull, everyone in the zone takes 1 Wound, dissipating after 2~3 rounds (citing the co-07-20 definition).


#Table — Canon Citations (Not Restated)

WeaponWhereNotes
shuriken・bo-shurikenNinjutsu skill + tag basis co-07-01throwing is handled with Ninjutsu; tags follow the co-07-01 basis ([Direct]/[Pierce]). This issue does not separately carry variants
kunaico-07-01recorded in canon
applied poisonPoisoncraft skillpoison applied to a weapon is handled with Poisoncraft. Ties into the fukiya above

Now that you know the weapons, next is how to grip them and what dangers you bear. → 03 Usage