#Transcend Scaling — Beyond the Ceiling of Attributes and Skills
Contents
This document belongs to front. All rules assume Epic Mode (GM approval). The actual list of the "Transcend" techniques in use is in
03.
Core principle: add no new kind of power. An attribute is still an attribute, and a skill is still a skill. We only remove the two ceilings the core text nailed down — attribute +3 and a skill's auto-success — and let growth continue linearly above them.
#Rule — Attribute Transcendence [Variant · Epic Mode]
The core PC attribute range is -3 to +3, and even-dan growth is likewise capped at +3 (co-03-02). Epic Mode opens this cap per attribute.
- When you take the "Transcend: <attribute>" technique (
03) with a class/general technique slot (an odd-dan or general technique slot), the cap of that one attribute rises by +1 (+3 → +4). - Take the same technique again for +5. Above that (+6, +7…), take it repeatedly (repeatable).
- After the cap is opened, you fill in the actual value with the even-dan attribute +1 (
01). That is, "raise the ceiling with a Transcend technique → reach it by dan advancement" is a two-beat sequence.
| Stage | Cap | How to Open |
|---|---|---|
| Core | +3 | base |
| Transcend 1 | +4 | "Transcend: <attribute>" ×1 |
| Transcend 2 | +5 | "Transcend: <attribute>" ×2 |
| Transcend N | +3+N | "Transcend: <attribute>" ×N (repeatable) |
Beware derivative explosion. Attribute +1 is not a simple check +1. Finesse (技) +1 = max Energy +1 (10+Finesse), Physique (體) → Wounds (3+Physique, +1 Wounds per +1), Grace (美) → Domination aura, Fate (運) → Fate Intervention, Wits (智) → command Energy threshold (squad order at 1 Energy when Wits +2 or higher) — a unique derivative spreads across most attributes (Might (勇) has no derivative value, so its +1 acts only as a direct increase to attack, Breakthrough, and Fear resistance) (
co-03-02). Raising one attribute to +5 makes most of that character's derivative values balloon together — except that a derivative fixed at a threshold, like Wits's command Energy, does not grow further at +2 or above (Grace/Fate/Physique/Finesse derivatives increase linearly with each +1 without a threshold, so the only derivative fixed at a threshold is Wits's command Energy). This is the real weight of "folding the balance." The GM raises enemy Defense and target numbers by the same span so the scene does not lose meaning.
#Rule — Skill Transcendence [Variant · Epic Mode]
Core proficiency is Novice +0 · Trained +1 · Licensed +2 · Master +3 · Saint = auto-success (co-04-09-00). A Saint's "auto-success" is splendid in a single skill, but once it spreads across several skills after dan 11, the check itself disappears and the game collapses. So Epic Mode reinterprets Saint as a number.
- Treat Saint as a fixed +4 (when Epic Mode is adopted). You almost always succeed, but you still roll the dice — Critical Hits, Fumbles, and opposed checks come back to life.
- Above that, with the "Transcend Mastery: <skill>" technique, Transcend 1 = +5, and taking it again gives Transcend 2 = +6 … (repeatable).
- You still gain the +2 points to a skill at even dan as in the core, but additional growth for a skill past Saint is gained through this Transcend Mastery slot.
- Reaching Saint itself (5 points, 5 stages) follows the core: you must invest 5 points and meet the Saint qualification (a Tatsujin at dan 10, or unlocked additionally after dan 11 via "Sanctum Transcendence" in
03), and Epic Mode reinterprets only the Saint's effect as +4 instead of auto-success. The Transcend Mastery slot is used only to extend an already-Saint skill to +5 or above.
| Proficiency | Bonus | Notes |
|---|---|---|
| Novice / Trained / Licensed / Master | +0 / +1 / +2 / +3 | as in the core |
| Saint | auto-success or +4 | per skill, choose 1 of auto-success (ceiling-fixed, no Transcend) or +4 (Transcend extension) (below) |
| Transcend 1 | +5 | "Transcend Mastery" ×1 (only when Saint=+4 is chosen) |
| Transcend 2 | +6 | "Transcend Mastery" ×2 |
| Transcend N | +4+N | "Transcend Mastery" ×N (repeatable) |
If you want to keep auto-success. Leaving a skill's Saint "auto-success" as is is also a choice. In that case, however, that skill's auto-success is its ceiling, so it can no longer be raised with Transcend Mastery. Per skill, choose 1 of "auto-success (ceiling-fixed)" vs "infinite extension from +4." The more epic the campaign, the more the latter (numeric extension) keeps checks alive.
#Table — Two Ladders Summary
| Axis | Core Ceiling | Epic Mode Extension | Opening Technique |
|---|---|---|---|
| attribute | +3 | +4 → +5 → +N | "Transcend: <attribute>" (repeatable) |
| skill | Saint=auto-success | +4 → +5 (Transcend 1) → +N | "Transcend Mastery: <skill>" (repeatable) |
Both are linear +1 accumulation. The curve does not bend and no new Divine Authority opens — the halted stride simply continues. That is the "Transcendence" this issue speaks of.
#Scent — One Sentence
"What divides a genius from a god is not kind but distance — and that distance closes one step at a time."
